0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
3 / ifrnd
100 / addstrength
183
29 / {
644
3 / ifrnd
128
98 / useractor
29 / {
284
3 / ifrnd
128
83 / respawnhitag
29 / {
204
3 / ifrnd
128
68 / debug
29 / {
124
3 / ifrnd
128
53 / ifactor
29 / {
44 / ifinwater
3 / ifrnd
128
48 / addinventory
92 / globalsound
269
10 / else
52 / count
92 / globalsound
222
30 / }
10 / else
67 / ifinspace
29 / {
44 / ifinwater
3 / ifrnd
128
62 / ifgapzl
92 / globalsound
266
10 / else
66 / operate
92 / globalsound
390
30 / }
30 / }
10 / else
82 / ifnotmoving
29 / {
44 / ifinwater
3 / ifrnd
128
77 / cactor
92 / globalsound
376
10 / else
81 / ifinouterspace
92 / globalsound
223
30 / }
30 / }
10 / else
97 / mikesnd
29 / {
44 / ifinwater
3 / ifrnd
128
92 / globalsound
92 / globalsound
377
10 / else
96 / pkick
92 / globalsound
226
30 / }
30 / }
10 / else
182
29 / {
324
3 / ifrnd
128
137
29 / {
124
3 / ifrnd
128
122
29 / {
44 / ifinwater
3 / ifrnd
128
117
92 / globalsound
268
10 / else
121
92 / globalsound
263
30 / }
10 / else
136
29 / {
44 / ifinwater
3 / ifrnd
128
131
92 / globalsound
224
10 / else
135
92 / globalsound
265
30 / }
30 / }
10 / else
181
29 / {
164
3 / ifrnd
128
156
29 / {
44 / ifinwater
3 / ifrnd
128
151
92 / globalsound
227
10 / else
155
92 / globalsound
225
30 / }
10 / else
180
29 / {
84 / tip
3 / ifrnd
128
175
29 / {
44 / ifinwater
3 / ifrnd
128
170
92 / globalsound
267
10 / else
174
92 / globalsound
391
30 / }
10 / else
179
92 / globalsound
228
30 / }
30 / }
30 / }
30 / }
18 / ends
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
3 / ifrnd
58 / guts
2265
2 / addammo
58 / guts
2286
3 / ifrnd
3 / ifrnd
6 / ifhitweapon
210
29 / {
28 / sizeto
58 / guts
2245
1 / actor
31 / spawn
1226
30 / }
17 / state
18 / ends
18 / ends
46 / ifcount
32 / move
223
29 / {
24 / ai
8 / ifpdistl
1024
222
38 / pstomp
30 / }
10 / else
233
29 / {
28 / sizeto
28 / sizeto
9 / ifpdistg
8 / ifpdistl
31 / spawn
4095
30 / }
18 / ends
46 / ifcount
32 / move
263
29 / {
100 / addstrength
58 / guts
2260
24 / ai
58 / guts
2286
28 / sizeto
88 / addkills
1 / actor
15 / sound
69 / endofgame
15 / sound
14 / palfrom
50 / hitradius
2048
60 / gamestartup
70 / ifbulletnear
80 / quote
90 / ifawayfromwall
31 / spawn
1226
31 / spawn
1890
22 / killit
30 / }
10 / else
288
29 / {
88 / addkills
53 / ifactor
1920
273
28 / sizeto
100 / addstrength
100 / addstrength
10 / else
281
53 / ifactor
1550
281
28 / sizeto
84 / tip
84 / tip
10 / else
286
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
12 / break
30 / }
18 / ends
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
10 / else
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
6 / ifhitweapon
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
24 / ai
24 / ai
0 / definelevelname
72 / iffloordistl
0 / definelevelname
40 / cstat
0 / definelevelname
35 / ifactioncount
289
319
10 / else
34 / ifaction
304
353
29 / {
80 / quote
46 / ifcount
304
339
7 / action
289
10 / else
347
46 / ifcount
270
347
28 / sizeto
60 / gamestartup
60 / gamestartup
10 / else
351
17 / state
213
12 / break
30 / }
10 / else
378
34 / ifaction
309
378
29 / {
76 / betaname
46 / ifcount
304
365
7 / action
289
10 / else
373
46 / ifcount
270
373
28 / sizeto
24 / ai
24 / ai
10 / else
377
17 / state
234
30 / }
10 / else
431
34 / ifaction
314
431
29 / {
188
16 / fall
51 / ifp
0 / definelevelname
1 / actor
394
8 / ifpdistl
980
394
96 / pkick
46 / ifcount
138
404
29 / {
24 / ai
7 / action
294
95 / getlastpal
12 / break
30 / }
10 / else
413
46 / ifcount
90 / ifawayfromwall
413
35 / ifactioncount
26 / ifdead
413
36 / resetactioncount
6 / ifhitweapon
429
29 / {
52 / count
33 / ifwasweapon
1641
421
12 / break
93 / lotsofglass
30 / }
15 / sound
19 / define
88 / addkills
1 / actor
22 / killit
30 / }
12 / break
30 / }
10 / else
453
34 / ifaction
294
453
29 / {
64 / ifoutside
46 / ifcount
16 / fall
452
3 / ifrnd
48 / addinventory
452
29 / {
28 / sizeto
7 / action
289
32 / move
319
10 / else
30 / }
30 / }
10 / else
499
34 / ifaction
289
499
29 / {
160
5 / ifcansee
479
46 / ifcount
48 / addinventory
479
3 / ifrnd
2 / addammo
479
45 / ifcanshoottarget
479
29 / {
32 / move
7 / action
299
32 / move
321
20 / //
12 / break
30 / }
46 / ifcount
32 / move
498
82 / ifnotmoving
498
29 / {
52 / count
3 / ifrnd
128
492
32 / move
319
10 / else
10 / else
497
32 / move
321
10 / else
30 / }
30 / }
10 / else
576
34 / ifaction
299
576
29 / {
284
46 / ifcount
4 / enda
541
29 / {
124
8 / ifpdistl
1280
540
29 / {
100 / addstrength
51 / ifp
16384
0 / definelevelname
534
45 / ifcanshoottarget
534
29 / {
44 / ifinwater
15 / sound
38 / pstomp
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
25 / addphealth
-9
30 / }
7 / action
294
32 / move
323
128
30 / }
30 / }
10 / else
559
82 / ifnotmoving
559
29 / {
52 / count
46 / ifcount
32 / move
558
29 / {
28 / sizeto
7 / action
289
32 / move
319
10 / else
30 / }
30 / }
10 / else
575
46 / ifcount
48 / addinventory
575
3 / ifrnd
2 / addammo
575
29 / {
28 / sizeto
7 / action
289
32 / move
321
10 / else
30 / }
30 / }
6 / ifhitweapon
660
29 / {
324
26 / ifdead
630
29 / {
188
33 / ifwasweapon
2448
600
29 / {
48 / addinventory
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
7 / action
309
15 / sound
315
12 / break
30 / }
10 / else
616
33 / ifwasweapon
1641
616
29 / {
40 / cstat
74 / spritepal
1 / actor
11 / strength
0 / definelevelname
7 / action
314
15 / sound
303
30 / }
10 / else
629
29 / {
40 / cstat
15 / sound
69 / endofgame
58 / guts
2286
5 / ifcansee
88 / addkills
1 / actor
22 / killit
30 / }
30 / }
10 / else
659
29 / {
104 / tossweapon
33 / ifwasweapon
1646
648
29 / {
40 / cstat
7 / action
304
15 / sound
12 / break
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
10 / else
655
33 / ifwasweapon
2448
655
15 / sound
386
32 / move
319
10 / else
30 / }
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
31 / spawn
21 / ifai
31 / spawn
1890
37 / debris
2400
40 / cstat
37 / debris
2404
32 / move
37 / debris
2408
32 / move
37 / debris
2412
32 / move
37 / debris
2416
32 / move
15 / sound
14 / palfrom
71 / ifrespawn
701
29 / {
36 / resetactioncount
7 / action
2048
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
-32768
30 / }
10 / else
704
22 / killit
18 / ends
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
661
729
29 / {
64 / ifoutside
46 / ifcount
768
727
29 / {
36 / resetactioncount
7 / action
0 / definelevelname
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
30 / }
12 / break
30 / }
6 / ifhitweapon
746
29 / {
56 / ifstrength
33 / ifwasweapon
1670
738
17 / state
666
33 / ifwasweapon
2605
743
17 / state
666
11 / strength
1 / actor
30 / }
4 / enda
3 / ifrnd
128
752
31 / spawn
1267
3 / ifrnd
128
757
31 / spawn
1267
3 / ifrnd
128
762
31 / spawn
1267
3 / ifrnd
128
767
31 / spawn
1267
3 / ifrnd
128
772
31 / spawn
1267
3 / ifrnd
128
777
31 / spawn
1267
3 / ifrnd
128
782
31 / spawn
1267
3 / ifrnd
128
787
31 / spawn
1267
18 / ends
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
1 / actor
1 / actor
1 / actor
1 / actor
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
792
818
29 / {
52 / count
35 / ifactioncount
16 / fall
817
29 / {
28 / sizeto
11 / strength
0 / definelevelname
7 / action
1 / actor
12 / break
30 / }
30 / }
10 / else
846
6 / ifhitweapon
846
29 / {
92 / globalsound
33 / ifwasweapon
1670
841
29 / {
52 / count
17 / state
747
3 / ifrnd
48 / addinventory
836
31 / spawn
2270
37 / debris
2408
12 / break
22 / killit
30 / }
10 / else
845
7 / action
792
30 / }
4 / enda
3 / ifrnd
64 / ifoutside
857
29 / {
24 / ai
109 / ifnosounds
856
87 / soundonce
336
30 / }
10 / else
869
3 / ifrnd
64 / ifoutside
869
29 / {
24 / ai
109 / ifnosounds
868
87 / soundonce
337
30 / }
10 / else
881
3 / ifrnd
64 / ifoutside
881
29 / {
24 / ai
109 / ifnosounds
880
87 / soundonce
338
30 / }
10 / else
887
109 / ifnosounds
887
87 / soundonce
339
18 / ends
15 / sound
69 / endofgame
58 / guts
2286
3 / ifrnd
22 / killit
18 / ends
34 / ifaction
0 / definelevelname
910
29 / {
44 / ifinwater
7 / action
1 / actor
101 / cstator
257
53 / ifactor
4407
909
110 / clipdist
64 / ifoutside
30 / }
10 / else
977
53 / ifactor
4407
977
29 / {
244
26 / ifdead
932
29 / {
48 / addinventory
46 / ifcount
32 / move
930
29 / {
20 / //
92 / globalsound
324
22 / killit
30 / }
12 / break
30 / }
46 / ifcount
64 / ifoutside
976
3 / ifrnd
6 / ifhitweapon
976
29 / {
148
3 / ifrnd
128
946
32 / move
790
10 / else
10 / else
974
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
955
87 / soundonce
353
10 / else
962
3 / ifrnd
64 / ifoutside
962
87 / soundonce
354
10 / else
969
3 / ifrnd
64 / ifoutside
969
87 / soundonce
355
10 / else
973
87 / soundonce
356
30 / }
47 / resetcount
30 / }
30 / }
6 / ifhitweapon
1677
29 / {
2788
26 / ifdead
1627
29 / {
2572
53 / ifactor
4535
990
17 / state
888
10 / else
997
53 / ifactor
4540
997
17 / state
888
10 / else
1004
53 / ifactor
4541
1004
17 / state
888
10 / else
1011
53 / ifactor
4542
1011
17 / state
888
10 / else
1018
53 / ifactor
4543
1018
17 / state
888
10 / else
1025
53 / ifactor
4544
1025
17 / state
888
10 / else
1032
53 / ifactor
4545
1032
17 / state
888
10 / else
1039
53 / ifactor
4546
1039
17 / state
888
10 / else
1046
53 / ifactor
4554
1046
17 / state
888
10 / else
1066
53 / ifactor
4576
1066
29 / {
56 / ifstrength
37 / debris
2400
5 / ifcansee
37 / debris
2404
5 / ifcansee
37 / debris
2408
5 / ifcansee
15 / sound
20 / //
22 / killit
30 / }
10 / else
1086
53 / ifactor
4560
1086
29 / {
56 / ifstrength
87 / soundonce
350
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2286
3 / ifrnd
22 / killit
30 / }
10 / else
1093
53 / ifactor
4555
1093
17 / state
888
10 / else
1115
53 / ifactor
4591
1115
29 / {
64 / ifoutside
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
3 / ifrnd
58 / guts
2265
2 / addammo
17 / state
888
30 / }
10 / else
1137
53 / ifactor
4592
1137
29 / {
64 / ifoutside
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
3 / ifrnd
58 / guts
2265
2 / addammo
17 / state
888
30 / }
10 / else
1159
53 / ifactor
4590
1159
29 / {
64 / ifoutside
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
3 / ifrnd
58 / guts
2265
2 / addammo
17 / state
888
30 / }
10 / else
1173
53 / ifactor
1045
1173
29 / {
32 / move
74 / spritepal
7 / action
58 / guts
2286
2 / addammo
22 / killit
30 / }
10 / else
1190
53 / ifactor
4440
1190
29 / {
44 / ifinwater
37 / debris
2400
1 / actor
74 / spritepal
7 / action
58 / guts
2286
2 / addammo
22 / killit
30 / }
10 / else
1207
53 / ifactor
4413
1207
29 / {
44 / ifinwater
102 / mail
30 / }
37 / debris
2408
5 / ifcansee
37 / debris
2412
3 / ifrnd
22 / killit
30 / }
10 / else
1223
53 / ifactor
4400
1223
29 / {
40 / cstat
37 / debris
2408
5 / ifcansee
74 / spritepal
1 / actor
37 / debris
2408
6 / ifhitweapon
30 / }
10 / else
1237
29 / {
44 / ifinwater
3 / ifrnd
128
1232
15 / sound
19 / define
10 / else
1236
15 / sound
20 / //
30 / }
53 / ifactor
1060
1246
29 / {
20 / //
77 / cactor
1067
12 / break
30 / }
10 / else
1262
53 / ifactor
4569
1262
29 / {
40 / cstat
31 / spawn
100 / addstrength
37 / debris
2408
1 / actor
37 / debris
2412
2 / addammo
30 / }
10 / else
1280
53 / ifactor
4458
1280
29 / {
48 / addinventory
77 / cactor
4459
11 / strength
1 / actor
37 / debris
2412
2 / addammo
93 / lotsofglass
10 / else
12 / break
30 / }
10 / else
1296
53 / ifactor
4459
1296
29 / {
40 / cstat
37 / debris
2408
3 / ifrnd
37 / debris
2412
2 / addammo
93 / lotsofglass
10 / else
30 / }
10 / else
1319
53 / ifactor
4570
1319
29 / {
68 / debug
37 / debris
2408
14 / palfrom
37 / debris
2400
13 / shoot
37 / debris
2412
12 / break
37 / debris
2404
12 / break
37 / debris
2416
11 / strength
30 / }
10 / else
1342
53 / ifactor
4377
1342
29 / {
68 / debug
37 / debris
2408
4 / enda
37 / debris
2400
3 / ifrnd
37 / debris
2412
2 / addammo
37 / debris
2404
2 / addammo
37 / debris
2416
1 / actor
30 / }
10 / else
1349
53 / ifactor
4396
1349
103 / paper
10 / else
10 / else
1386
53 / ifactor
4360
1386
29 / {
124
31 / spawn
1890
15 / sound
14 / palfrom
50 / hitradius
2048
1 / actor
5 / ifcansee
10 / else
20 / //
8 / ifpdistl
2048
1370
61 / wackplayer
37 / debris
2400
10 / else
37 / debris
2404
13 / shoot
37 / debris
2408
4 / enda
37 / debris
2412
17 / state
37 / debris
2416
6 / ifhitweapon
30 / }
10 / else
1405
53 / ifactor
4388
1405
29 / {
52 / count
31 / spawn
4389
37 / debris
2400
2 / addammo
37 / debris
2408
3 / ifrnd
37 / debris
2412
2 / addammo
30 / }
10 / else
1425
53 / ifactor
4407
1425
29 / {
56 / ifstrength
37 / debris
2404
10 / else
74 / spritepal
1 / actor
37 / debris
2408
4 / enda
47 / resetcount
40 / cstat
-32768
12 / break
30 / }
10 / else
1444
53 / ifactor
4404
1444
29 / {
52 / count
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1463
53 / ifactor
4510
1463
29 / {
52 / count
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1482
53 / ifactor
4871
1482
29 / {
52 / count
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1501
53 / ifactor
4872
1501
29 / {
52 / count
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1520
53 / ifactor
4512
1520
29 / {
52 / count
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1539
53 / ifactor
4514
1539
29 / {
52 / count
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1558
53 / ifactor
4511
1558
29 / {
52 / count
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1577
53 / ifactor
4511
1577
29 / {
52 / count
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1596
53 / ifactor
4513
1596
29 / {
52 / count
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1615
53 / ifactor
4515
1615
29 / {
52 / count
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1625
29 / {
28 / sizeto
93 / lotsofglass
10 / else
37 / debris
2412
3 / ifrnd
30 / }
22 / killit
30 / }
10 / else
1650
53 / ifactor
4591
1650
29 / {
68 / debug
58 / guts
2286
1 / actor
87 / soundonce
335
56 / ifstrength
20 / //
1649
29 / {
24 / ai
77 / cactor
4592
15 / sound
69 / endofgame
30 / }
30 / }
10 / else
1663
53 / ifactor
4592
1663
29 / {
28 / sizeto
58 / guts
2286
1 / actor
87 / soundonce
335
30 / }
10 / else
1676
53 / ifactor
4560
1676
29 / {
28 / sizeto
58 / guts
2286
1 / actor
87 / soundonce
349
30 / }
30 / }
10 / else
1731
29 / {
204
53 / ifactor
1060
1685
106 / nullop
10 / else
1691
53 / ifactor
4396
1691
106 / nullop
10 / else
1697
53 / ifactor
4554
1697
106 / nullop
10 / else
1703
53 / ifactor
4555
1703
106 / nullop
10 / else
1709
53 / ifactor
4531
1709
106 / nullop
10 / else
1715
53 / ifactor
4535
1715
106 / nullop
10 / else
1721
53 / ifactor
4591
1721
106 / nullop
10 / else
1727
53 / ifactor
4592
1727
106 / nullop
10 / else
1730
16 / fall
30 / }
18 / ends
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
200
1732
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
45 / ifcanshoottarget
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
50 / hitradius
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
50 / hitradius
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
895
4 / enda
18 / ends
0 / definelevelname
2 / addammo
1 / actor
1 / actor
15 / sound
26 / ifdead
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
2221
2258
29 / {
92 / globalsound
35 / ifactioncount
2 / addammo
2256
29 / {
64 / ifoutside
50 / hitradius
1024
1 / actor
5 / ifcansee
10 / else
20 / //
31 / spawn
1890
37 / debris
2404
2 / addammo
15 / sound
14 / palfrom
22 / killit
30 / }
12 / break
30 / }
27 / ifsquished
2268
29 / {
28 / sizeto
37 / debris
2400
5 / ifcansee
22 / killit
12 / break
30 / }
6 / ifhitweapon
2272
7 / action
2221
4 / enda
0 / definelevelname
12 / break
1 / actor
1 / actor
2 / addammo
0 / definelevelname
0 / definelevelname
101 / cstator
514
105 / sleeptime
300
59 / ifspawnedby
2270
2294
29 / {
24 / ai
62 / ifgapzl
16 / fall
2293
12 / break
30 / }
10 / else
2306
59 / ifspawnedby
2310
2306
29 / {
24 / ai
62 / ifgapzl
16 / fall
2305
12 / break
30 / }
9 / ifpdistg
10240
2310
12 / break
46 / ifcount
128
2347
29 / {
132
59 / ifspawnedby
990
2331
29 / {
48 / addinventory
35 / ifactioncount
512
2324
22 / killit
3 / ifrnd
16 / fall
2330
28 / sizeto
64 / ifoutside
48 / addinventory
30 / }
10 / else
2346
29 / {
48 / addinventory
28 / sizeto
8 / ifpdistl
8 / ifpdistl
28 / sizeto
8 / ifpdistl
8 / ifpdistl
46 / ifcount
192
2345
22 / killit
30 / }
30 / }
10 / else
2385
29 / {
140
41 / ifmove
0 / definelevelname
2357
32 / move
2278
0 / definelevelname
28 / sizeto
52 / count
52 / count
51 / ifp
16384
0 / definelevelname
2384
8 / ifpdistl
844
2384
3 / ifrnd
32 / move
2384
5 / ifcansee
2384
29 / {
44 / ifinwater
87 / soundonce
211
25 / addphealth
-1
14 / palfrom
24 / ai
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
5 / ifcansee
2273
0 / definelevelname
0 / definelevelname
17 / state
2280
4 / enda
5 / ifcansee
2273
0 / definelevelname
0 / definelevelname
17 / state
2280
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
1 / actor
0 / definelevelname
2400
0 / definelevelname
0 / definelevelname
101 / cstator
514
8 / ifpdistl
8192
2476
29 / {
244
87 / soundonce
220
59 / ifspawnedby
569
2424
28 / sizeto
34 / ifaction
34 / ifaction
10 / else
2446
29 / {
76 / betaname
59 / ifspawnedby
567
2434
28 / sizeto
6 / ifhitweapon
15 / sound
10 / else
2440
59 / ifspawnedby
921
2440
106 / nullop
10 / else
2445
28 / sizeto
24 / ai
32 / move
30 / }
51 / ifp
16384
0 / definelevelname
2475
8 / ifpdistl
844
2475
51 / ifp
0 / definelevelname
1 / actor
2475
35 / ifactioncount
32 / move
2475
78 / ifphealthl
100 / addstrength
2475
63 / ifhitspace
2475
5 / ifcansee
2475
29 / {
28 / sizeto
25 / addphealth
1 / actor
92 / globalsound
36 / resetactioncount
36 / resetactioncount
30 / }
30 / }
4 / enda
0 / definelevelname
1 / actor
4 / enda
0 / definelevelname
0 / definelevelname
122
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
904
7 / action
2482
4 / enda
5 / ifcansee
2477
0 / definelevelname
0 / definelevelname
16 / fall
6 / ifhitweapon
2522
29 / {
72 / iffloordistl
26 / ifdead
2517
29 / {
36 / resetactioncount
37 / debris
2400
4 / enda
37 / debris
2404
3 / ifrnd
22 / killit
30 / }
10 / else
2521
7 / action
2482
30 / }
4 / enda
101 / cstator
514
8 / ifpdistl
6144
2530
87 / soundonce
93 / lotsofglass
46 / ifcount
20 / //
2554
29 / {
80 / quote
47 / resetcount
51 / ifp
16384
0 / definelevelname
2553
8 / ifpdistl
1024
2553
29 / {
36 / resetactioncount
25 / addphealth
-1
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
10 / else
2572
29 / {
60 / gamestartup
59 / ifspawnedby
1250
2562
12 / break
10 / else
2568
59 / ifspawnedby
1255
2568
12 / break
28 / sizeto
24 / ai
24 / ai
30 / }
18 / ends
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
1 / actor
0 / definelevelname
2573
0 / definelevelname
0 / definelevelname
17 / state
2523
4 / enda
0 / definelevelname
2573
0 / definelevelname
0 / definelevelname
68 / debug
1 / actor
17 / state
2523
4 / enda
0 / definelevelname
0 / definelevelname
8 / ifpdistl
0 / definelevelname
8 / ifpdistl
3084
2606
3 / ifrnd
24 / ai
2606
31 / spawn
661
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
-10
-36
-10
-52
0 / definelevelname
2607
2617
14 / palfrom
34 / ifaction
2612
2641
29 / {
48 / addinventory
44 / ifinwater
2636
3 / ifrnd
192
2636
22 / killit
35 / ifactioncount
7 / action
2640
22 / killit
30 / }
10 / else
2700
29 / {
224
46 / ifcount
4 / enda
2682
29 / {
132
3 / ifrnd
192
2656
32 / move
2617
14 / palfrom
10 / else
2661
32 / move
2619
14 / palfrom
47 / resetcount
3 / ifrnd
84 / tip
2668
99 / sizeat
8 / ifpdistl
10 / else
10 / else
2676
3 / ifrnd
84 / tip
2676
99 / sizeat
10 / else
8 / ifpdistl
10 / else
2681
99 / sizeat
9 / ifpdistg
9 / ifpdistg
30 / }
43 / ifonwater
2692
29 / {
28 / sizeto
72 / iffloordistl
8 / ifpdistl
2691
7 / action
2612
30 / }
10 / else
2699
35 / ifactioncount
40 / cstat
2699
7 / action
2612
30 / }
4 / enda
8 / ifpdistl
-16
64 / ifoutside
-64
-192
0 / definelevelname
0 / definelevelname
4 / enda
1 / actor
1 / actor
10 / else
0 / definelevelname
2707
0 / definelevelname
0 / definelevelname
101 / cstator
514
41 / ifmove
0 / definelevelname
2748
29 / {
104 / tossweapon
59 / ifspawnedby
1960
2729
32 / move
2705
2 / addammo
10 / else
2737
59 / ifspawnedby
1 / actor
2737
32 / move
2703
6 / ifhitweapon
10 / else
2742
32 / move
2701
7 / action
59 / ifspawnedby
2605
2747
40 / cstat
2 / addammo
30 / }
8 / ifpdistl
1596
2755
59 / ifspawnedby
2605
2755
22 / killit
35 / ifactioncount
4 / enda
2759
22 / killit
4 / enda
2 / addammo
2 / addammo
1 / actor
1 / actor
6 / ifhitweapon
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
2 / addammo
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1227
7 / action
2765
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1227
7 / action
2770
4 / enda
3 / ifrnd
128
2800
31 / spawn
2309
10 / else
2804
31 / spawn
2300
18 / ends
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
27 / ifsquished
2822
29 / {
40 / cstat
37 / debris
2400
32 / move
31 / spawn
1226
17 / state
2795
22 / killit
30 / }
16 / fall
34 / ifaction
2760
2844
29 / {
68 / debug
35 / ifactioncount
2 / addammo
2843
29 / {
44 / ifinwater
37 / debris
2400
10 / else
3 / ifrnd
2 / addammo
2841
31 / spawn
1226
22 / killit
30 / }
30 / }
10 / else
2894
6 / ifhitweapon
2894
29 / {
180
26 / ifdead
2864
29 / {
44 / ifinwater
15 / sound
18 / ends
3 / ifrnd
128
2861
31 / spawn
1226
7 / action
2760
30 / }
10 / else
2893
29 / {
104 / tossweapon
34 / ifaction
0 / definelevelname
2873
7 / action
2765
10 / else
2885
34 / ifaction
2765
2885
29 / {
24 / ai
7 / action
2770
31 / spawn
1226
30 / }
10 / else
2892
34 / ifaction
2770
2892
7 / action
2760
30 / }
30 / }
4 / enda
16 / fall
46 / ifcount
32 / move
2929
29 / {
116
47 / resetcount
51 / ifp
16384
0 / definelevelname
2928
8 / ifpdistl
1480
2928
51 / ifp
64 / ifoutside
0 / definelevelname
2928
29 / {
56 / ifstrength
25 / addphealth
-1
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
3 / ifrnd
96 / pkick
2927
15 / sound
211
30 / }
30 / }
6 / ifhitweapon
2949
29 / {
68 / debug
15 / sound
18 / ends
37 / debris
2400
10 / else
3 / ifrnd
128
2943
31 / spawn
2270
10 / else
2947
31 / spawn
2310
22 / killit
30 / }
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
2895
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
2895
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
10 / else
0 / definelevelname
2964
0 / definelevelname
0 / definelevelname
35 / ifactioncount
4 / enda
2977
22 / killit
4 / enda
0 / definelevelname
20 / //
1 / actor
1 / actor
4 / enda
1 / actor
2978
0 / definelevelname
0 / definelevelname
101 / cstator
514
35 / ifactioncount
20 / //
2993
22 / killit
4 / enda
1 / actor
2978
0 / definelevelname
0 / definelevelname
101 / cstator
514
35 / ifactioncount
20 / //
3004
22 / killit
4 / enda
0 / definelevelname
16 / fall
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
3005
0 / definelevelname
0 / definelevelname
101 / cstator
514
34 / ifaction
3005
3041
29 / {
64 / ifoutside
8 / ifpdistl
1024
3035
50 / hitradius
1024
1 / actor
1 / actor
1 / actor
1 / actor
35 / ifactioncount
16 / fall
3040
7 / action
3010
30 / }
34 / ifaction
3010
3055
3 / ifrnd
4 / enda
3055
29 / {
28 / sizeto
7 / action
3005
15 / sound
10 / else
36 / resetactioncount
30 / }
4 / enda
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
4 / enda
-10
3 / ifrnd
5 / ifcansee
1 / actor
40 / cstat
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
3088
29 / {
28 / sizeto
7 / action
3061
32 / move
3071
1 / actor
30 / }
10 / else
3107
34 / ifaction
3056
3107
29 / {
52 / count
35 / ifactioncount
32 / move
3106
29 / {
28 / sizeto
7 / action
3066
32 / move
3071
1 / actor
30 / }
30 / }
10 / else
3182
34 / ifaction
3061
3182
29 / {
276
35 / ifactioncount
12 / break
3128
3 / ifrnd
32 / move
3128
29 / {
28 / sizeto
7 / action
3066
32 / move
0 / definelevelname
0 / definelevelname
30 / }
46 / ifcount
32 / move
3132
47 / resetcount
10 / else
3153
46 / ifcount
16 / fall
3153
29 / {
60 / gamestartup
46 / ifcount
17 / state
3143
106 / nullop
10 / else
3152
29 / {
24 / ai
15 / sound
112
13 / shoot
1625
30 / }
30 / }
10 / else
3181
46 / ifcount
4 / enda
3181
29 / {
88 / addkills
46 / ifcount
5 / ifcansee
3164
106 / nullop
10 / else
3180
29 / {
52 / count
5 / ifcansee
3179
45 / ifcanshoottarget
3179
29 / {
24 / ai
15 / sound
112
13 / shoot
1625
30 / }
30 / }
30 / }
30 / }
10 / else
3210
34 / ifaction
3066
3210
29 / {
88 / addkills
35 / ifactioncount
64 / ifoutside
3209
3 / ifrnd
32 / move
3209
51 / ifp
16384
0 / definelevelname
3209
5 / ifcansee
3209
29 / {
28 / sizeto
7 / action
3061
32 / move
3071
1 / actor
30 / }
30 / }
6 / ifhitweapon
3243
29 / {
120
26 / ifdead
3229
29 / {
48 / addinventory
88 / addkills
1 / actor
15 / sound
17 / state
37 / debris
2400
15 / sound
31 / spawn
1890
22 / killit
30 / }
10 / else
3239
29 / {
28 / sizeto
7 / action
3056
37 / debris
2400
4 / enda
30 / }
32 / move
0 / definelevelname
0 / definelevelname
30 / }
4 / enda
0 / definelevelname
8 / ifpdistl
1 / actor
1 / actor
1 / actor
0 / definelevelname
3244
0 / definelevelname
0 / definelevelname
35 / ifactioncount
8 / ifpdistl
3257
22 / killit
4 / enda
0 / definelevelname
6 / ifhitweapon
1 / actor
1 / actor
2 / addammo
5 / ifcansee
6 / ifhitweapon
1 / actor
-1
2 / addammo
0 / definelevelname
3258
0 / definelevelname
0 / definelevelname
34 / ifaction
3258
3283
29 / {
28 / sizeto
35 / ifactioncount
6 / ifhitweapon
3282
7 / action
3263
30 / }
10 / else
3289
35 / ifactioncount
6 / ifhitweapon
3289
22 / killit
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
9 / ifpdistg
0 / definelevelname
3290
0 / definelevelname
0 / definelevelname
28 / sizeto
32 / move
64 / ifoutside
28 / sizeto
32 / move
64 / ifoutside
28 / sizeto
32 / move
64 / ifoutside
35 / ifactioncount
4 / enda
3312
22 / killit
4 / enda
53 / ifactor
100 / addstrength
3318
92 / globalsound
106 / nullop
10 / else
3322
92 / globalsound
210
14 / palfrom
16 / fall
0 / definelevelname
32 / move
0 / definelevelname
71 / ifrespawn
3339
29 / {
36 / resetactioncount
32 / move
788
0 / definelevelname
31 / spawn
3190
40 / cstat
-32768
30 / }
10 / else
3342
22 / killit
18 / ends
3 / ifrnd
64 / ifoutside
3348
92 / globalsound
206
10 / else
3355
3 / ifrnd
96 / pkick
3355
92 / globalsound
107 / definevolumename
10 / else
3362
3 / ifrnd
128
3362
92 / globalsound
78 / ifphealthl
10 / else
3369
3 / ifrnd
140
3369
92 / globalsound
221
10 / else
3373
92 / globalsound
264
18 / ends
17 / state
3343
14 / palfrom
32 / move
0 / definelevelname
32 / move
0 / definelevelname
94 / ifgotweaponce
1 / actor
3385
12 / break
71 / ifrespawn
3397
29 / {
36 / resetactioncount
32 / move
788
0 / definelevelname
31 / spawn
3190
40 / cstat
-32768
30 / }
10 / else
3400
22 / killit
18 / ends
46 / ifcount
768
3416
29 / {
44 / ifinwater
31 / spawn
1630
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
15 / sound
70 / ifbulletnear
30 / }
18 / ends
53 / ifactor
100 / addstrength
3422
92 / globalsound
106 / nullop
10 / else
3426
92 / globalsound
210
14 / palfrom
16 / fall
0 / definelevelname
32 / move
0 / definelevelname
22 / killit
18 / ends
17 / state
3343
14 / palfrom
32 / move
0 / definelevelname
32 / move
0 / definelevelname
94 / ifgotweaponce
1 / actor
3444
12 / break
22 / killit
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
3456
17 / state
3401
10 / else
3463
51 / ifp
1024
0 / definelevelname
3463
106 / nullop
10 / else
3498
51 / ifp
16384
0 / definelevelname
3498
46 / ifcount
6 / ifhitweapon
3498
8 / ifpdistl
844
3498
75 / ifpinventory
0 / definelevelname
400
3498
91 / ifcanseetarget
3498
29 / {
64 / ifoutside
48 / addinventory
0 / definelevelname
400
80 / quote
37 / debris
59 / ifspawnedby
55 / include
3493
17 / state
3313
10 / else
3497
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
3509
17 / state
3401
10 / else
3516
51 / ifp
1024
0 / definelevelname
3516
106 / nullop
10 / else
3551
51 / ifp
16384
0 / definelevelname
3551
46 / ifcount
6 / ifhitweapon
3551
8 / ifpdistl
844
3551
75 / ifpinventory
10 / else
200
3551
91 / ifcanseetarget
3551
29 / {
64 / ifoutside
48 / addinventory
10 / else
200
80 / quote
6 / ifhitweapon
59 / ifspawnedby
61 / wackplayer
3546
17 / state
3313
10 / else
3550
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
3562
17 / state
3401
10 / else
3569
51 / ifp
1024
0 / definelevelname
3569
106 / nullop
10 / else
3604
51 / ifp
16384
0 / definelevelname
3604
46 / ifcount
6 / ifhitweapon
3604
8 / ifpdistl
844
3604
75 / ifpinventory
7 / action
1200
3604
91 / ifcanseetarget
3604
29 / {
64 / ifoutside
48 / addinventory
7 / action
1200
80 / quote
101 / cstator
59 / ifspawnedby
59 / ifspawnedby
3599
17 / state
3313
10 / else
3603
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
3615
17 / state
3401
10 / else
3622
51 / ifp
1024
0 / definelevelname
3622
106 / nullop
10 / else
3686
51 / ifp
16384
0 / definelevelname
3686
46 / ifcount
6 / ifhitweapon
3686
8 / ifpdistl
844
3686
75 / ifpinventory
1 / actor
100 / addstrength
3686
91 / ifcanseetarget
3686
29 / {
180
59 / ifspawnedby
2000
3669
29 / {
92 / globalsound
3 / ifrnd
128
3653
48 / addinventory
1 / actor
75 / ifpinventory
10 / else
3658
48 / addinventory
1 / actor
50 / hitradius
80 / quote
104 / tossweapon
15 / sound
0 / definelevelname
14 / palfrom
24 / ai
0 / definelevelname
32 / move
0 / definelevelname
22 / killit
30 / }
10 / else
3674
48 / addinventory
1 / actor
100 / addstrength
80 / quote
38 / pstomp
59 / ifspawnedby
54 / music
3681
17 / state
3313
10 / else
3685
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
3697
17 / state
3401
10 / else
3704
51 / ifp
1024
0 / definelevelname
3704
106 / nullop
10 / else
3739
51 / ifp
16384
0 / definelevelname
3739
46 / ifcount
6 / ifhitweapon
3739
8 / ifpdistl
844
3739
75 / ifpinventory
2 / addammo
6400
3739
91 / ifcanseetarget
3739
29 / {
64 / ifoutside
48 / addinventory
2 / addammo
6400
80 / quote
39 / /*
59 / ifspawnedby
56 / ifstrength
3734
17 / state
3313
10 / else
3738
17 / state
3417
30 / }
4 / enda
0 / definelevelname
1 / actor
1 / actor
1 / actor
8 / ifpdistl
0 / definelevelname
3740
0 / definelevelname
0 / definelevelname
16 / fall
40 / cstat
2 / addammo
41 / ifmove
788
3757
17 / state
3401
10 / else
3764
51 / ifp
1024
0 / definelevelname
3764
106 / nullop
10 / else
3799
51 / ifp
16384
0 / definelevelname
3799
46 / ifcount
6 / ifhitweapon
3799
8 / ifpdistl
844
3799
75 / ifpinventory
3 / ifrnd
2400
3799
91 / ifcanseetarget
3799
29 / {
64 / ifoutside
48 / addinventory
3 / ifrnd
2400
80 / quote
51 / ifp
59 / ifspawnedby
1348
3794
17 / state
3313
10 / else
3798
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
3810
17 / state
3401
10 / else
3817
51 / ifp
1024
0 / definelevelname
3817
106 / nullop
10 / else
3852
51 / ifp
16384
0 / definelevelname
3852
8 / ifpdistl
844
3852
46 / ifcount
6 / ifhitweapon
3852
75 / ifpinventory
4 / enda
1600
3852
91 / ifcanseetarget
3852
29 / {
64 / ifoutside
48 / addinventory
4 / enda
1600
80 / quote
41 / ifmove
59 / ifspawnedby
57 / definesound
3847
17 / state
3313
10 / else
3851
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
3863
17 / state
3401
10 / else
3870
51 / ifp
1024
0 / definelevelname
3870
106 / nullop
10 / else
3899
51 / ifp
16384
0 / definelevelname
3899
8 / ifpdistl
844
3899
46 / ifcount
6 / ifhitweapon
3899
91 / ifcanseetarget
3899
29 / {
56 / ifstrength
75 / ifpinventory
6 / ifhitweapon
0 / definelevelname
3891
12 / break
48 / addinventory
6 / ifhitweapon
1 / actor
80 / quote
43 / ifonwater
17 / state
3313
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
3910
17 / state
3401
10 / else
3917
51 / ifp
1024
0 / definelevelname
3917
106 / nullop
10 / else
3948
51 / ifp
16384
0 / definelevelname
3948
46 / ifcount
6 / ifhitweapon
3948
8 / ifpdistl
844
3948
91 / ifcanseetarget
3948
29 / {
64 / ifoutside
2 / addammo
1 / actor
12 / break
80 / quote
65 / ifmultiplayer
59 / ifspawnedby
40 / cstat
3943
17 / state
3313
10 / else
3947
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
3959
17 / state
3401
10 / else
3966
51 / ifp
1024
0 / definelevelname
3966
106 / nullop
10 / else
3997
51 / ifp
16384
0 / definelevelname
3997
46 / ifcount
6 / ifhitweapon
3997
8 / ifpdistl
844
3997
91 / ifcanseetarget
3997
29 / {
64 / ifoutside
2 / addammo
9 / ifpdistg
25 / addphealth
80 / quote
66 / operate
59 / ifspawnedby
37 / debris
3992
17 / state
3313
10 / else
3996
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4008
17 / state
3401
10 / else
4015
51 / ifp
1024
0 / definelevelname
4015
106 / nullop
10 / else
4046
51 / ifp
16384
0 / definelevelname
4046
46 / ifcount
6 / ifhitweapon
4046
8 / ifpdistl
844
4046
91 / ifcanseetarget
4046
29 / {
64 / ifoutside
2 / addammo
2 / addammo
10 / else
80 / quote
69 / endofgame
59 / ifspawnedby
49 / ifactornotstayput
4041
17 / state
3313
10 / else
4045
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4057
17 / state
3401
10 / else
4064
51 / ifp
1024
0 / definelevelname
4064
106 / nullop
10 / else
4095
51 / ifp
16384
0 / definelevelname
4095
46 / ifcount
6 / ifhitweapon
4095
8 / ifpdistl
844
4095
91 / ifcanseetarget
4095
29 / {
64 / ifoutside
2 / addammo
1 / actor
48 / addinventory
80 / quote
65 / ifmultiplayer
59 / ifspawnedby
48 / addinventory
4090
17 / state
3313
10 / else
4094
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4106
17 / state
3401
10 / else
4113
51 / ifp
1024
0 / definelevelname
4113
106 / nullop
10 / else
4144
51 / ifp
16384
0 / definelevelname
4144
8 / ifpdistl
844
4144
46 / ifcount
6 / ifhitweapon
4144
91 / ifcanseetarget
4144
29 / {
64 / ifoutside
2 / addammo
6 / ifhitweapon
5 / ifcansee
80 / quote
78 / ifphealthl
59 / ifspawnedby
46 / ifcount
4139
17 / state
3313
10 / else
4143
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4155
17 / state
3401
10 / else
4162
51 / ifp
1024
0 / definelevelname
4162
106 / nullop
10 / else
4193
51 / ifp
16384
0 / definelevelname
4193
8 / ifpdistl
844
4193
46 / ifcount
6 / ifhitweapon
4193
91 / ifcanseetarget
4193
29 / {
64 / ifoutside
2 / addammo
11 / strength
20 / //
80 / quote
123
59 / ifspawnedby
45 / ifcanshoottarget
4188
17 / state
3313
10 / else
4192
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4204
17 / state
3401
10 / else
4211
51 / ifp
1024
0 / definelevelname
4211
106 / nullop
10 / else
4242
51 / ifp
16384
0 / definelevelname
4242
8 / ifpdistl
844
4242
46 / ifcount
6 / ifhitweapon
4242
91 / ifcanseetarget
4242
29 / {
64 / ifoutside
2 / addammo
3 / ifrnd
50 / hitradius
80 / quote
63 / ifhitspace
59 / ifspawnedby
41 / ifmove
4237
17 / state
3313
10 / else
4241
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4253
17 / state
3401
10 / else
4260
51 / ifp
1024
0 / definelevelname
4260
106 / nullop
10 / else
4291
51 / ifp
16384
0 / definelevelname
4291
8 / ifpdistl
844
4291
46 / ifcount
6 / ifhitweapon
4291
91 / ifcanseetarget
4291
29 / {
64 / ifoutside
2 / addammo
7 / action
15 / sound
80 / quote
14 / palfrom
59 / ifspawnedby
42 / resetplayer
4286
17 / state
3313
10 / else
4290
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4302
17 / state
3401
10 / else
4309
51 / ifp
1024
0 / definelevelname
4309
106 / nullop
10 / else
4340
51 / ifp
16384
0 / definelevelname
4340
8 / ifpdistl
844
4340
46 / ifcount
6 / ifhitweapon
4340
91 / ifcanseetarget
4340
29 / {
64 / ifoutside
2 / addammo
4 / enda
5 / ifcansee
80 / quote
64 / ifoutside
59 / ifspawnedby
44 / ifinwater
4335
17 / state
3313
10 / else
4339
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4351
17 / state
3401
10 / else
4358
51 / ifp
1024
0 / definelevelname
4358
106 / nullop
10 / else
4393
51 / ifp
16384
0 / definelevelname
4393
8 / ifpdistl
844
4393
46 / ifcount
6 / ifhitweapon
4393
91 / ifcanseetarget
4393
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4378
12 / break
23 / addweapon
5 / ifcansee
5 / ifcansee
80 / quote
55 / include
59 / ifspawnedby
47 / resetcount
4388
17 / state
3374
10 / else
4392
17 / state
3433
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4404
17 / state
3401
10 / else
4411
51 / ifp
1024
0 / definelevelname
4411
106 / nullop
10 / else
4446
51 / ifp
16384
0 / definelevelname
4446
8 / ifpdistl
844
4446
46 / ifcount
6 / ifhitweapon
4446
91 / ifcanseetarget
4446
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4431
12 / break
23 / addweapon
4 / enda
5 / ifcansee
80 / quote
56 / ifstrength
59 / ifspawnedby
23 / addweapon
4441
17 / state
3374
10 / else
4445
17 / state
3433
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4457
17 / state
3401
10 / else
4464
51 / ifp
1024
0 / definelevelname
4464
106 / nullop
10 / else
4540
51 / ifp
16384
0 / definelevelname
4540
8 / ifpdistl
844
4540
46 / ifcount
6 / ifhitweapon
4540
91 / ifcanseetarget
4540
29 / {
244
59 / ifspawnedby
2000
4516
29 / {
128
23 / addweapon
2 / addammo
0 / definelevelname
3 / ifrnd
64 / ifoutside
4494
2 / addammo
2 / addammo
4 / enda
10 / else
4502
3 / ifrnd
64 / ifoutside
4502
2 / addammo
2 / addammo
3 / ifrnd
10 / else
4510
3 / ifrnd
64 / ifoutside
4510
2 / addammo
2 / addammo
2 / addammo
10 / else
4515
2 / addammo
2 / addammo
1 / actor
30 / }
10 / else
4530
29 / {
44 / ifinwater
94 / ifgotweaponce
0 / definelevelname
4524
12 / break
23 / addweapon
2 / addammo
10 / else
80 / quote
57 / definesound
30 / }
59 / ifspawnedby
28 / sizeto
4535
17 / state
3374
10 / else
4539
17 / state
3433
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4551
17 / state
3401
10 / else
4558
51 / ifp
1024
0 / definelevelname
4558
106 / nullop
10 / else
4591
51 / ifp
16384
0 / definelevelname
4591
8 / ifpdistl
844
4591
46 / ifcount
6 / ifhitweapon
4591
78 / ifphealthl
100 / addstrength
4591
91 / ifcanseetarget
4591
29 / {
60 / gamestartup
25 / addphealth
30 / }
80 / quote
62 / ifgapzl
59 / ifspawnedby
52 / count
4586
17 / state
3313
10 / else
4590
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4602
17 / state
3401
10 / else
4609
51 / ifp
1024
0 / definelevelname
4609
106 / nullop
10 / else
4642
51 / ifp
16384
0 / definelevelname
4642
8 / ifpdistl
844
4642
46 / ifcount
6 / ifhitweapon
4642
78 / ifphealthl
100 / addstrength
4642
91 / ifcanseetarget
4642
29 / {
60 / gamestartup
25 / addphealth
10 / else
80 / quote
61 / wackplayer
59 / ifspawnedby
51 / ifp
4637
17 / state
3313
10 / else
4641
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4653
17 / state
3401
10 / else
4660
51 / ifp
1024
0 / definelevelname
4660
106 / nullop
10 / else
4693
51 / ifp
16384
0 / definelevelname
4693
8 / ifpdistl
844
4693
46 / ifcount
6 / ifhitweapon
4693
78 / ifphealthl
200
4693
91 / ifcanseetarget
4693
29 / {
60 / gamestartup
25 / addphealth
50 / hitradius
80 / quote
19 / define
59 / ifspawnedby
100 / addstrength
4688
17 / state
3313
10 / else
4692
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4704
17 / state
3401
10 / else
4711
51 / ifp
1024
0 / definelevelname
4711
106 / nullop
10 / else
4746
51 / ifp
16384
0 / definelevelname
4746
8 / ifpdistl
844
4746
46 / ifcount
6 / ifhitweapon
4746
75 / ifpinventory
9 / ifpdistg
100 / addstrength
4746
91 / ifcanseetarget
4746
29 / {
64 / ifoutside
48 / addinventory
9 / ifpdistg
100 / addstrength
80 / quote
3 / ifrnd
59 / ifspawnedby
53 / ifactor
4741
17 / state
3313
10 / else
4745
17 / state
3417
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4757
17 / state
3401
10 / else
4764
51 / ifp
1024
0 / definelevelname
4764
106 / nullop
10 / else
4797
51 / ifp
16384
0 / definelevelname
4797
8 / ifpdistl
844
4797
46 / ifcount
6 / ifhitweapon
4797
91 / ifcanseetarget
4797
29 / {
72 / iffloordistl
94 / ifgotweaponce
0 / definelevelname
4784
12 / break
23 / addweapon
1 / actor
48 / addinventory
59 / ifspawnedby
21 / ifai
4792
17 / state
3374
10 / else
4796
17 / state
3433
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4808
17 / state
3401
10 / else
4815
51 / ifp
1024
0 / definelevelname
4815
106 / nullop
10 / else
4850
51 / ifp
16384
0 / definelevelname
4850
8 / ifpdistl
844
4850
46 / ifcount
6 / ifhitweapon
4850
91 / ifcanseetarget
4850
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4835
12 / break
23 / addweapon
8 / ifpdistl
1 / actor
80 / quote
58 / guts
59 / ifspawnedby
27 / ifsquished
4845
17 / state
3374
10 / else
4849
17 / state
3433
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4861
17 / state
3401
10 / else
4868
51 / ifp
1024
0 / definelevelname
4868
106 / nullop
10 / else
4903
51 / ifp
16384
0 / definelevelname
4903
8 / ifpdistl
844
4903
46 / ifcount
6 / ifhitweapon
4903
91 / ifcanseetarget
4903
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4888
12 / break
23 / addweapon
3 / ifrnd
50 / hitradius
80 / quote
54 / music
59 / ifspawnedby
22 / killit
4898
17 / state
3374
10 / else
4902
17 / state
3433
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4914
17 / state
3401
10 / else
4921
51 / ifp
1024
0 / definelevelname
4921
106 / nullop
10 / else
4956
51 / ifp
16384
0 / definelevelname
4956
8 / ifpdistl
844
4956
46 / ifcount
6 / ifhitweapon
4956
91 / ifcanseetarget
4956
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4941
12 / break
23 / addweapon
6 / ifhitweapon
10 / else
80 / quote
60 / gamestartup
59 / ifspawnedby
25 / addphealth
4951
17 / state
3374
10 / else
4955
17 / state
3433
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
4967
17 / state
3401
10 / else
4974
51 / ifp
1024
0 / definelevelname
4974
106 / nullop
10 / else
5009
51 / ifp
16384
0 / definelevelname
5009
8 / ifpdistl
844
5009
46 / ifcount
6 / ifhitweapon
5009
91 / ifcanseetarget
5009
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4994
12 / break
23 / addweapon
9 / ifpdistg
25 / addphealth
80 / quote
59 / ifspawnedby
59 / ifspawnedby
24 / ai
5004
17 / state
3374
10 / else
5008
17 / state
3433
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
788
5020
17 / state
3401
10 / else
5027
51 / ifp
1024
0 / definelevelname
5027
106 / nullop
10 / else
5062
51 / ifp
16384
0 / definelevelname
5062
8 / ifpdistl
844
5062
46 / ifcount
6 / ifhitweapon
5062
91 / ifcanseetarget
5062
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
5047
12 / break
23 / addweapon
7 / action
15 / sound
80 / quote
87 / soundonce
59 / ifspawnedby
29 / {
5057
17 / state
3374
10 / else
5061
17 / state
3433
30 / }
4 / enda
-1
14 / palfrom
1 / actor
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
5083
3 / ifrnd
16 / fall
5083
29 / {
24 / ai
7 / action
5063
101 / cstator
128
30 / }
105 / sleeptime
300
59 / ifspawnedby
2271
5095
29 / {
24 / ai
62 / ifgapzl
16 / fall
5094
12 / break
30 / }
10 / else
5107
59 / ifspawnedby
2311
5107
29 / {
24 / ai
62 / ifgapzl
16 / fall
5106
12 / break
30 / }
44 / ifinwater
5110
22 / killit
51 / ifp
16384
0 / definelevelname
5134
8 / ifpdistl
844
5134
3 / ifrnd
32 / move
5134
5 / ifcansee
5134
29 / {
44 / ifinwater
87 / soundonce
211
25 / addphealth
-1
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
30 / }
53 / ifactor
2271
5144
29 / {
24 / ai
59 / ifspawnedby
2271
5143
12 / break
30 / }
10 / else
5153
53 / ifactor
2311
5153
59 / ifspawnedby
2311
5153
12 / break
72 / iffloordistl
128
5182
29 / {
100 / addstrength
3 / ifrnd
128
5181
29 / {
76 / betaname
46 / ifcount
84 / tip
5167
22 / killit
10 / else
5175
46 / ifcount
42 / resetplayer
5175
28 / sizeto
0 / definelevelname
0 / definelevelname
10 / else
5180
28 / sizeto
32 / move
32 / move
30 / }
30 / }
10 / else
5185
22 / killit
18 / ends
5 / ifcansee
0 / definelevelname
5068
0 / definelevelname
17 / state
5070
4 / enda
5 / ifcansee
0 / definelevelname
5068
0 / definelevelname
17 / state
5070
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
24 / ai
5226
29 / {
72 / iffloordistl
8 / ifpdistl
844
5225
29 / {
48 / addinventory
3 / ifrnd
100 / addstrength
5219
87 / soundonce
273
15 / sound
280
31 / spawn
1226
22 / killit
30 / }
30 / }
10 / else
5231
28 / sizeto
32 / move
32 / move
4 / enda
3 / ifrnd
96 / pkick
5237
31 / spawn
40 / cstat
18 / ends
3 / ifrnd
96 / pkick
5243
31 / spawn
41 / ifmove
18 / ends
3 / ifrnd
96 / pkick
5249
31 / spawn
49 / ifactornotstayput
18 / ends
3 / ifrnd
96 / pkick
5255
31 / spawn
28 / sizeto
18 / ends
3 / ifrnd
96 / pkick
5271
29 / {
44 / ifinwater
3 / ifrnd
32 / move
5266
31 / spawn
22 / killit
10 / else
5270
31 / spawn
41 / ifmove
30 / }
18 / ends
3 / ifrnd
96 / pkick
5277
13 / shoot
2296
3 / ifrnd
96 / pkick
5282
13 / shoot
2298
3 / ifrnd
96 / pkick
5287
13 / shoot
2297
3 / ifrnd
96 / pkick
5292
13 / shoot
2299
3 / ifrnd
96 / pkick
5297
13 / shoot
2296
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
19 / define
1 / actor
1 / actor
1 / actor
16 / fall
19 / define
1 / actor
1 / actor
1 / actor
26 / ifdead
20 / //
2 / addammo
1 / actor
1 / actor
10 / else
0 / definelevelname
2 / addammo
1 / actor
1 / actor
100 / addstrength
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
25 / addphealth
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
53 / ifactor
603
5352
106 / nullop
10 / else
5358
53 / ifactor
1334
5358
106 / nullop
10 / else
5377
29 / {
64 / ifoutside
16 / fall
53 / ifactor
1324
5376
6 / ifhitweapon
5376
26 / ifdead
5376
29 / {
20 / //
17 / state
184
22 / killit
30 / }
30 / }
34 / ifaction
5298
5405
29 / {
96 / pkick
46 / ifcount
304
5392
29 / {
24 / ai
7 / action
5343
40 / cstat
257
30 / }
10 / else
5400
46 / ifcount
270
5400
28 / sizeto
40 / cstat
40 / cstat
10 / else
5404
17 / state
213
30 / }
10 / else
5452
34 / ifaction
5308
5452
29 / {
164
46 / ifcount
32 / move
5446
29 / {
120
83 / respawnhitag
58 / guts
2260
20 / //
58 / guts
2286
20 / //
74 / spritepal
6 / ifhitweapon
87 / soundonce
164
53 / ifactor
603
5434
37 / debris
2408
4 / enda
10 / else
5442
53 / ifactor
1294
5442
37 / debris
2408
4 / enda
15 / sound
69 / endofgame
22 / killit
30 / }
10 / else
5451
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
30 / }
10 / else
5465
34 / ifaction
5318
5465
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
5464
7 / action
5328
30 / }
10 / else
5478
34 / ifaction
5328
5478
29 / {
28 / sizeto
35 / ifactioncount
8 / ifpdistl
5477
7 / action
5323
30 / }
10 / else
5491
34 / ifaction
5323
5491
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
5490
7 / action
5343
30 / }
10 / else
5561
34 / ifaction
5303
5561
29 / {
256
46 / ifcount
138
5507
29 / {
20 / //
7 / action
5343
95 / getlastpal
30 / }
10 / else
5524
46 / ifcount
90 / ifawayfromwall
5524
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
5523
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
5549
29 / {
88 / addkills
33 / ifwasweapon
1641
5537
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
83 / respawnhitag
3 / ifrnd
84 / tip
5547
31 / spawn
1226
22 / killit
30 / }
10 / else
5559
51 / ifp
0 / definelevelname
1 / actor
5559
8 / ifpdistl
980
5559
96 / pkick
12 / break
30 / }
10 / else
5654
34 / ifaction
5313
5654
29 / {
348
46 / ifcount
138
5591
29 / {
76 / betaname
53 / ifactor
4866
5578
7 / action
5338
10 / else
5585
53 / ifactor
4864
5585
7 / action
5333
10 / else
5589
7 / action
5343
95 / getlastpal
30 / }
10 / else
5608
46 / ifcount
90 / ifawayfromwall
5608
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
5607
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
5642
29 / {
124
33 / ifwasweapon
1641
5621
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
5630
31 / spawn
1226
83 / respawnhitag
3 / ifrnd
128
5636
15 / sound
201
10 / else
5640
15 / sound
214
22 / killit
30 / }
10 / else
5652
51 / ifp
0 / definelevelname
1 / actor
5652
8 / ifpdistl
980
5652
96 / pkick
12 / break
30 / }
6 / ifhitweapon
5911
29 / {
1016
26 / ifdead
5866
29 / {
820
33 / ifwasweapon
2448
5678
29 / {
48 / addinventory
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
7 / action
5308
12 / break
30 / }
10 / else
5758
33 / ifwasweapon
1641
5758
29 / {
296
34 / ifaction
5298
5689
12 / break
53 / ifactor
603
5694
7 / action
5313
10 / else
5701
53 / ifactor
1323
5701
7 / action
5313
10 / else
5708
53 / ifactor
1334
5708
7 / action
5313
10 / else
5715
53 / ifactor
1336
5715
7 / action
5313
10 / else
5722
53 / ifactor
3450
5722
7 / action
5313
10 / else
5729
53 / ifactor
4864
5729
7 / action
5313
10 / else
5736
53 / ifactor
4866
5736
7 / action
5313
10 / else
5743
53 / ifactor
1294
5743
7 / action
5313
10 / else
5747
7 / action
5303
32 / move
0 / definelevelname
0 / definelevelname
74 / spritepal
1 / actor
11 / strength
0 / definelevelname
15 / sound
303
12 / break
30 / }
3 / ifrnd
128
5763
15 / sound
201
10 / else
5767
15 / sound
214
83 / respawnhitag
17 / state
184
17 / state
5272
31 / spawn
1226
53 / ifactor
1312
5779
86 / money
5 / ifcansee
10 / else
5793
53 / ifactor
1317
5793
29 / {
32 / move
86 / money
7 / action
77 / cactor
1225
40 / cstat
0 / definelevelname
30 / }
10 / else
5800
53 / ifactor
1321
5800
86 / money
4 / enda
10 / else
5807
53 / ifactor
1395
5807
86 / money
8 / ifpdistl
53 / ifactor
1323
5817
29 / {
24 / ai
11 / strength
20 / //
77 / cactor
1324
30 / }
10 / else
5829
53 / ifactor
1334
5829
29 / {
24 / ai
40 / cstat
0 / definelevelname
77 / cactor
1335
30 / }
10 / else
5841
53 / ifactor
1336
5841
29 / {
24 / ai
11 / strength
20 / //
77 / cactor
1324
30 / }
10 / else
5865
29 / {
84 / tip
74 / spritepal
6 / ifhitweapon
87 / soundonce
164
53 / ifactor
603
5855
37 / debris
2408
18 / ends
10 / else
5863
53 / ifactor
1294
5863
37 / debris
2408
18 / ends
22 / killit
30 / }
30 / }
10 / else
5910
29 / {
164
33 / ifwasweapon
1646
5886
29 / {
48 / addinventory
15 / sound
12 / break
32 / move
0 / definelevelname
0 / definelevelname
7 / action
5298
40 / cstat
0 / definelevelname
12 / break
30 / }
10 / else
5893
33 / ifwasweapon
2448
5893
15 / sound
386
53 / ifactor
1336
5897
12 / break
53 / ifactor
4866
5902
17 / state
847
10 / else
5906
15 / sound
69 / endofgame
58 / guts
2286
1 / actor
30 / }
30 / }
18 / ends
44 / ifinwater
5915
106 / nullop
10 / else
5928
51 / ifp
0 / definelevelname
1 / actor
5928
8 / ifpdistl
1280
5928
63 / ifhitspace
5928
87 / soundonce
254
18 / ends
51 / ifp
0 / definelevelname
1 / actor
5956
8 / ifpdistl
1280
5956
63 / ifhitspace
5956
29 / {
68 / debug
84 / tip
3 / ifrnd
128
5946
87 / soundonce
202
10 / else
5950
87 / soundonce
67 / ifinspace
53 / ifactor
1312
5955
7 / action
5318
30 / }
18 / ends
51 / ifp
0 / definelevelname
1 / actor
5968
8 / ifpdistl
1280
5968
63 / ifhitspace
5968
17 / state
847
18 / ends
20 / //
5343
0 / definelevelname
0 / definelevelname
17 / state
5929
17 / state
5348
4 / enda
20 / //
5343
0 / definelevelname
0 / definelevelname
17 / state
5929
17 / state
5348
4 / enda
20 / //
5343
0 / definelevelname
0 / definelevelname
17 / state
5929
17 / state
5348
4 / enda
20 / //
5343
0 / definelevelname
0 / definelevelname
17 / state
5348
4 / enda
20 / //
5343
0 / definelevelname
0 / definelevelname
17 / state
5912
17 / state
5348
4 / enda
20 / //
5343
0 / definelevelname
0 / definelevelname
17 / state
5912
17 / state
5348
4 / enda
20 / //
5343
0 / definelevelname
0 / definelevelname
17 / state
5929
17 / state
5348
4 / enda
20 / //
5343
0 / definelevelname
0 / definelevelname
17 / state
5348
4 / enda
20 / //
5343
0 / definelevelname
0 / definelevelname
17 / state
5348
4 / enda
20 / //
5333
0 / definelevelname
0 / definelevelname
17 / state
5929
17 / state
5348
4 / enda
100 / addstrength
5338
0 / definelevelname
0 / definelevelname
17 / state
5957
17 / state
5348
4 / enda
20 / //
5343
0 / definelevelname
0 / definelevelname
17 / state
5912
17 / state
5348
4 / enda
20 / //
5343
0 / definelevelname
0 / definelevelname
17 / state
5912
17 / state
5348
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
5348
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
46 / ifcount
32 / move
6097
77 / cactor
753
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
51 / ifp
0 / definelevelname
1 / actor
6120
8 / ifpdistl
1280
6120
63 / ifhitspace
6120
29 / {
28 / sizeto
77 / cactor
869
32 / move
0 / definelevelname
0 / definelevelname
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
51 / ifp
0 / definelevelname
1 / actor
6135
8 / ifpdistl
1280
6135
63 / ifhitspace
6135
97 / mikesnd
4 / enda
3 / ifrnd
64 / ifoutside
6142
58 / guts
1768
1 / actor
3 / ifrnd
64 / ifoutside
6148
58 / guts
1776
2 / addammo
3 / ifrnd
64 / ifoutside
6154
58 / guts
1772
1 / actor
3 / ifrnd
48 / addinventory
6159
31 / spawn
1226
18 / ends
3 / ifrnd
64 / ifoutside
6166
58 / guts
2201
1 / actor
3 / ifrnd
64 / ifoutside
6172
58 / guts
2209
2 / addammo
3 / ifrnd
64 / ifoutside
6178
58 / guts
2205
1 / actor
3 / ifrnd
48 / addinventory
6183
31 / spawn
1226
18 / ends
0 / definelevelname
4 / enda
1 / actor
1 / actor
15 / sound
0 / definelevelname
6184
0 / definelevelname
0 / definelevelname
28 / sizeto
72 / iffloordistl
72 / iffloordistl
28 / sizeto
72 / iffloordistl
72 / iffloordistl
28 / sizeto
72 / iffloordistl
72 / iffloordistl
9 / ifpdistg
3144
6206
22 / killit
35 / ifactioncount
4 / enda
6210
22 / killit
4 / enda
1 / actor
1 / actor
1 / actor
1 / actor
4 / enda
2 / addammo
1 / actor
1 / actor
1 / actor
4 / enda
2 / addammo
1 / actor
1 / actor
1 / actor
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
0 / definelevelname
6283
29 / {
112
46 / ifcount
64 / ifoutside
6282
29 / {
88 / addkills
3 / ifrnd
128
6272
29 / {
28 / sizeto
7 / action
6226
32 / move
0 / definelevelname
0 / definelevelname
30 / }
10 / else
6281
29 / {
24 / ai
15 / sound
283
7 / action
6211
30 / }
30 / }
30 / }
10 / else
6293
34 / ifaction
6211
6293
35 / ifactioncount
4 / enda
6293
7 / action
6216
10 / else
6308
34 / ifaction
6216
6308
35 / ifactioncount
4 / enda
6308
29 / {
24 / ai
31 / spawn
2370
7 / action
6221
30 / }
10 / else
6315
34 / ifaction
6236
6315
17 / state
234
10 / else
6322
34 / ifaction
6241
6322
17 / state
213
10 / else
6391
34 / ifaction
6231
6391
29 / {
252
46 / ifcount
138
6338
29 / {
20 / //
7 / action
0 / definelevelname
95 / getlastpal
30 / }
10 / else
6355
46 / ifcount
90 / ifawayfromwall
6355
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
6354
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
6381
29 / {
92 / globalsound
33 / ifwasweapon
1641
6368
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
6377
31 / spawn
1226
88 / addkills
1 / actor
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
6389
8 / ifpdistl
980
6389
96 / pkick
12 / break
30 / }
6 / ifhitweapon
6465
29 / {
284
26 / ifdead
6443
29 / {
180
33 / ifwasweapon
1641
6417
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
6231
11 / strength
0 / definelevelname
12 / break
30 / }
10 / else
6435
33 / ifwasweapon
2448
6435
29 / {
48 / addinventory
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
7 / action
6236
12 / break
30 / }
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
10 / else
6459
33 / ifwasweapon
1646
6459
29 / {
40 / cstat
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
12 / break
7 / action
6241
12 / break
30 / }
33 / ifwasweapon
2448
6464
15 / sound
386
30 / }
10 / else
6490
34 / ifaction
6226
6490
29 / {
76 / betaname
46 / ifcount
512
6489
3 / ifrnd
2 / addammo
6489
29 / {
40 / cstat
34 / ifaction
6241
6484
12 / break
15 / sound
283
7 / action
6211
30 / }
30 / }
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
8 / ifpdistl
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
9 / ifpdistg
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
7 / action
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
150
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
50 / hitradius
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
15 / sound
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
18 / ends
6544
22 / killit
10 / else
6564
46 / ifcount
9 / ifpdistg
6564
29 / {
56 / ifstrength
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
30 / }
10 / else
6581
29 / {
56 / ifstrength
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
30 / }
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
38 / pstomp
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
6 / ifhitweapon
6 / ifhitweapon
6607
0 / definelevelname
0 / definelevelname
26 / ifdead
6619
22 / killit
35 / ifactioncount
4 / enda
6623
22 / killit
10 / else
6650
29 / {
96 / pkick
35 / ifactioncount
3 / ifrnd
6637
29 / {
24 / ai
44 / ifinwater
6636
31 / spawn
661
30 / }
10 / else
6643
46 / ifcount
2 / addammo
6643
106 / nullop
10 / else
6649
43 / ifonwater
6649
31 / spawn
1380
30 / }
4 / enda
58 / guts
2245
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
1 / actor
58 / guts
2265
1 / actor
58 / guts
2286
2 / addammo
58 / guts
1520
1 / actor
58 / guts
1536
2 / addammo
58 / guts
1528
1 / actor
3 / ifrnd
16 / fall
6680
86 / money
1 / actor
18 / ends
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
0 / definelevelname
6702
29 / {
56 / ifstrength
3 / ifrnd
128
6694
40 / cstat
4 / enda
10 / else
6698
40 / cstat
0 / definelevelname
32 / move
6681
0 / definelevelname
30 / }
27 / ifsquished
6712
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
2795
22 / killit
30 / }
10 / else
6721
46 / ifcount
1024
6721
9 / ifpdistg
4096
6721
22 / killit
10 / else
6739
29 / {
60 / gamestartup
11 / strength
0 / definelevelname
6 / ifhitweapon
6738
33 / ifwasweapon
1670
6738
29 / {
20 / //
17 / state
184
22 / killit
30 / }
30 / }
18 / ends
0 / definelevelname
1 / actor
0 / definelevelname
1 / actor
1 / actor
0 / definelevelname
6740
0 / definelevelname
0 / definelevelname
17 / state
6683
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
106 / nullop
5 / ifcansee
1 / actor
1 / actor
10 / else
113
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
15 / sound
1 / actor
5 / ifcansee
1 / actor
0 / definelevelname
20 / //
4 / enda
5 / ifcansee
1 / actor
16 / fall
20 / //
4 / enda
5 / ifcansee
1 / actor
10 / else
45 / ifcanshoottarget
4 / enda
5 / ifcansee
-1
16 / fall
45 / ifcanshoottarget
4 / enda
5 / ifcansee
-1
10 / else
50 / hitradius
4 / enda
5 / ifcansee
1 / actor
30 / }
65 / ifmultiplayer
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
86 / money
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
86 / money
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
25 / addphealth
106 / nullop
1 / actor
1 / actor
1 / actor
10 / else
106 / nullop
5 / ifcansee
1 / actor
1 / actor
18 / ends
20 / //
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
113
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
375
1 / actor
5 / ifcansee
1 / actor
10 / else
375
4 / enda
5 / ifcansee
1 / actor
13 / shoot
395
1 / actor
5 / ifcansee
1 / actor
13 / shoot
395
2 / addammo
5 / ifcansee
1 / actor
17 / state
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
51 / ifp
2 / addammo
0 / definelevelname
6872
7 / action
6777
10 / else
6880
51 / ifp
512
0 / definelevelname
6880
7 / action
6817
10 / else
6888
51 / ifp
128
0 / definelevelname
6888
7 / action
6787
10 / else
6896
51 / ifp
4 / enda
0 / definelevelname
6896
7 / action
6782
10 / else
6904
51 / ifp
256
0 / definelevelname
6904
7 / action
6792
10 / else
6912
51 / ifp
32 / move
0 / definelevelname
6912
7 / action
6797
10 / else
6920
51 / ifp
8 / ifpdistl
0 / definelevelname
6920
7 / action
6807
18 / ends
100 / addstrength
6757
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
6930
7 / action
6757
34 / ifaction
6832
7029
29 / {
380
40 / cstat
257
16 / fall
14 / palfrom
16 / fall
0 / definelevelname
0 / definelevelname
24 / ai
41 / ifmove
0 / definelevelname
6974
29 / {
108 / defineskillname
6 / ifhitweapon
6973
29 / {
88 / addkills
33 / ifwasweapon
1641
6956
12 / break
93 / lotsofglass
60 / gamestartup
3 / ifrnd
84 / tip
6963
31 / spawn
1226
15 / sound
19 / define
31 / spawn
100 / addstrength
95 / getlastpal
32 / move
1 / actor
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
6992
29 / {
60 / gamestartup
40 / cstat
-32768
80 / quote
13 / shoot
63 / ifhitspace
6990
29 / {
20 / //
7 / action
6757
42 / resetplayer
30 / }
12 / break
30 / }
35 / ifactioncount
138
7006
29 / {
40 / cstat
95 / getlastpal
11 / strength
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
6757
30 / }
10 / else
7019
35 / ifactioncount
90 / ifawayfromwall
7019
29 / {
28 / sizeto
3 / ifrnd
32 / move
7018
31 / spawn
660
30 / }
51 / ifp
0 / definelevelname
1 / actor
7027
8 / ifpdistl
980
7027
96 / pkick
12 / break
30 / }
26 / ifdead
7295
29 / {
1052
34 / ifaction
6752
7100
29 / {
252
41 / ifmove
1 / actor
7055
29 / {
52 / count
80 / quote
13 / shoot
63 / ifhitspace
7053
29 / {
20 / //
7 / action
0 / definelevelname
42 / resetplayer
30 / }
12 / break
30 / }
10 / else
7098
29 / {
160
46 / ifcount
32 / move
7092
29 / {
116
15 / sound
69 / endofgame
14 / palfrom
48 / addinventory
64 / ifoutside
0 / definelevelname
0 / definelevelname
17 / state
6651
58 / guts
2260
20 / //
58 / guts
2286
20 / //
32 / move
1 / actor
0 / definelevelname
40 / cstat
-32768
104 / tossweapon
50 / hitradius
2048
60 / gamestartup
70 / ifbulletnear
80 / quote
90 / ifawayfromwall
30 / }
10 / else
7097
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
30 / }
12 / break
30 / }
27 / ifsquished
7107
14 / palfrom
32 / move
63 / ifhitspace
63 / ifhitspace
63 / ifhitspace
10 / else
7110
16 / fall
35 / ifactioncount
7 / action
7116
32 / move
0 / definelevelname
0 / definelevelname
10 / else
7158
35 / ifactioncount
6 / ifhitweapon
7158
29 / {
144
65 / ifmultiplayer
7126
106 / nullop
10 / else
7157
29 / {
112
3 / ifrnd
32 / move
7135
15 / sound
271
10 / else
7142
3 / ifrnd
32 / move
7142
15 / sound
72 / iffloordistl
10 / else
7149
3 / ifrnd
32 / move
7149
15 / sound
37 / debris
10 / else
7156
3 / ifrnd
32 / move
7156
15 / sound
203
30 / }
30 / }
34 / ifaction
6837
7183
29 / {
84 / tip
35 / ifactioncount
3 / ifrnd
7169
32 / move
6862
0 / definelevelname
80 / quote
13 / shoot
63 / ifhitspace
7181
29 / {
28 / sizeto
7 / action
6757
31 / spawn
1518
42 / resetplayer
30 / }
12 / break
30 / }
34 / ifaction
6827
7208
29 / {
84 / tip
35 / ifactioncount
5 / ifcansee
7198
29 / {
24 / ai
31 / spawn
1226
7 / action
6837
30 / }
10 / else
7206
35 / ifactioncount
1 / actor
7206
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
34 / ifaction
6767
7225
29 / {
52 / count
80 / quote
13 / shoot
63 / ifhitspace
7223
29 / {
20 / //
42 / resetplayer
7 / action
6757
30 / }
12 / break
30 / }
34 / ifaction
6762
7242
29 / {
52 / count
35 / ifactioncount
5 / ifcansee
7240
29 / {
24 / ai
7 / action
6767
31 / spawn
1226
30 / }
12 / break
30 / }
51 / ifp
1024
0 / definelevelname
7261
29 / {
56 / ifstrength
17 / state
6651
31 / spawn
1226
15 / sound
69 / endofgame
15 / sound
41 / ifmove
40 / cstat
-32768
7 / action
6837
30 / }
10 / else
7292
29 / {
112
44 / ifinwater
7276
29 / {
32 / move
7 / action
6837
31 / spawn
661
31 / spawn
661
30 / }
10 / else
7291
29 / {
48 / addinventory
7 / action
6762
17 / state
6651
40 / cstat
-32768
15 / sound
69 / endofgame
15 / sound
41 / ifmove
30 / }
30 / }
104 / tossweapon
12 / break
30 / }
27 / ifsquished
7307
29 / {
36 / resetactioncount
11 / strength
-1
15 / sound
69 / endofgame
17 / state
2795
12 / break
30 / }
51 / ifp
4096
0 / definelevelname
7323
29 / {
44 / ifinwater
51 / ifp
1 / actor
0 / definelevelname
7318
106 / nullop
10 / else
7322
31 / spawn
4095
30 / }
41 / ifmove
6864
7402
29 / {
300
46 / ifcount
32 / move
7380
29 / {
192
46 / ifcount
304
7344
29 / {
28 / sizeto
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
257
30 / }
10 / else
7371
46 / ifcount
270
7371
29 / {
84 / tip
28 / sizeto
42 / resetplayer
36 / resetactioncount
62 / ifgapzl
24 / ai
7370
29 / {
48 / addinventory
11 / strength
0 / definelevelname
15 / sound
69 / endofgame
14 / palfrom
48 / addinventory
64 / ifoutside
0 / definelevelname
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
7379
51 / ifp
4096
0 / definelevelname
7379
52 / count
270
30 / }
10 / else
7401
29 / {
72 / iffloordistl
51 / ifp
4096
0 / definelevelname
7390
52 / count
270
10 / else
7400
29 / {
28 / sizeto
28 / sizeto
8 / ifpdistl
9 / ifpdistg
31 / spawn
4095
30 / }
30 / }
30 / }
10 / else
7721
6 / ifhitweapon
7721
29 / {
1256
26 / ifdead
7440
29 / {
116
65 / ifmultiplayer
7416
15 / sound
270
33 / ifwasweapon
2448
7439
29 / {
76 / betaname
14 / palfrom
48 / addinventory
48 / addinventory
0 / definelevelname
0 / definelevelname
7 / action
6752
52 / count
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
40 / cstat
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
7539
29 / {
384
65 / ifmultiplayer
7506
29 / {
236
78 / ifphealthl
50 / hitradius
7477
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
7458
15 / sound
274
10 / else
7465
3 / ifrnd
64 / ifoutside
7465
15 / sound
275
10 / else
7472
3 / ifrnd
64 / ifoutside
7472
15 / sound
276
10 / else
7476
15 / sound
41 / ifmove
30 / }
10 / else
7505
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
7486
15 / sound
304
10 / else
7493
3 / ifrnd
64 / ifoutside
7493
15 / sound
305
10 / else
7500
3 / ifrnd
64 / ifoutside
7500
15 / sound
306
10 / else
7504
15 / sound
307
30 / }
30 / }
10 / else
7538
29 / {
116
78 / ifphealthl
40 / cstat
7532
29 / {
72 / iffloordistl
3 / ifrnd
74 / spritepal
7520
15 / sound
274
10 / else
7527
3 / ifrnd
8 / ifpdistl
7527
15 / sound
275
10 / else
7531
15 / sound
276
30 / }
3 / ifrnd
128
7537
15 / sound
211
30 / }
30 / }
56 / ifstrength
20 / //
7555
29 / {
48 / addinventory
17 / state
2220
15 / sound
38 / pstomp
51 / ifp
1 / actor
0 / definelevelname
7554
7 / action
6822
30 / }
33 / ifwasweapon
2605
7576
29 / {
68 / debug
3 / ifrnd
32 / move
7565
31 / spawn
1620
26 / ifdead
7569
17 / state
6651
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
1670
7597
29 / {
68 / debug
3 / ifrnd
32 / move
7586
31 / spawn
1620
26 / ifdead
7590
17 / state
6651
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
916
7618
29 / {
68 / debug
3 / ifrnd
32 / move
7607
31 / spawn
1620
26 / ifdead
7611
17 / state
6651
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2448
7632
29 / {
40 / cstat
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
15 / sound
386
12 / break
30 / }
33 / ifwasweapon
1646
7651
29 / {
60 / gamestartup
14 / palfrom
48 / addinventory
0 / definelevelname
48 / addinventory
0 / definelevelname
32 / move
6864
0 / definelevelname
15 / sound
12 / break
40 / cstat
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2595
7659
14 / palfrom
24 / ai
48 / addinventory
0 / definelevelname
0 / definelevelname
33 / ifwasweapon
1641
7685
29 / {
88 / addkills
14 / palfrom
48 / addinventory
0 / definelevelname
0 / definelevelname
48 / addinventory
26 / ifdead
7684
29 / {
48 / addinventory
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
6832
12 / break
30 / }
30 / }
33 / ifwasweapon
1360
7693
14 / palfrom
48 / addinventory
48 / addinventory
0 / definelevelname
48 / addinventory
33 / ifwasweapon
2521
7701
14 / palfrom
16 / fall
32 / move
0 / definelevelname
0 / definelevelname
33 / ifwasweapon
1625
7709
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
26 / ifdead
7717
29 / {
20 / //
7 / action
6827
104 / tossweapon
30 / }
17 / state
5272
12 / break
30 / }
34 / ifaction
6822
7733
29 / {
32 / move
35 / ifactioncount
2 / addammo
7731
7 / action
6757
12 / break
30 / }
44 / ifinwater
7815
29 / {
316
34 / ifaction
6857
7749
29 / {
32 / move
51 / ifp
6 / ifhitweapon
0 / definelevelname
7748
7 / action
6842
30 / }
10 / else
7757
51 / ifp
385
0 / definelevelname
7757
7 / action
6857
10 / else
7808
29 / {
192
34 / ifaction
6847
7777
29 / {
48 / addinventory
3 / ifrnd
4 / enda
7771
31 / spawn
661
35 / ifactioncount
4 / enda
7776
7 / action
6852
30 / }
10 / else
7790
34 / ifaction
6852
7790
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
7789
7 / action
6842
30 / }
10 / else
7803
34 / ifaction
6842
7803
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
7802
7 / action
6847
30 / }
10 / else
7807
7 / action
6857
30 / }
3 / ifrnd
4 / enda
7813
31 / spawn
661
12 / break
30 / }
10 / else
7839
51 / ifp
2048
0 / definelevelname
7839
29 / {
68 / debug
34 / ifaction
6772
7833
29 / {
24 / ai
35 / ifactioncount
4 / enda
7832
36 / resetactioncount
30 / }
10 / else
7837
7 / action
6772
12 / break
30 / }
10 / else
7869
29 / {
108 / defineskillname
34 / ifaction
6857
7848
7 / action
6757
34 / ifaction
6847
7853
7 / action
6757
34 / ifaction
6852
7858
7 / action
6757
34 / ifaction
6842
7863
7 / action
6757
34 / ifaction
6772
7868
7 / action
6802
30 / }
34 / ifaction
6802
7895
29 / {
88 / addkills
51 / ifp
8192
0 / definelevelname
7880
7 / action
6757
10 / else
7894
29 / {
44 / ifinwater
51 / ifp
16 / fall
0 / definelevelname
7889
12 / break
10 / else
7893
17 / state
6866
30 / }
30 / }
34 / ifaction
6807
7943
29 / {
176
62 / ifgapzl
48 / addinventory
7912
29 / {
32 / move
51 / ifp
390
0 / definelevelname
7911
7 / action
6812
30 / }
10 / else
7927
51 / ifp
8 / ifpdistl
0 / definelevelname
7927
29 / {
32 / move
51 / ifp
390
0 / definelevelname
7926
7 / action
6812
30 / }
10 / else
7942
29 / {
48 / addinventory
51 / ifp
1 / actor
0 / definelevelname
7937
7 / action
6757
10 / else
7941
17 / state
6866
30 / }
30 / }
10 / else
7993
34 / ifaction
6812
7993
29 / {
176
62 / ifgapzl
48 / addinventory
7962
29 / {
32 / move
51 / ifp
1 / actor
0 / definelevelname
7961
7 / action
6812
30 / }
10 / else
7977
51 / ifp
8 / ifpdistl
0 / definelevelname
7977
29 / {
32 / move
51 / ifp
1 / actor
0 / definelevelname
7976
7 / action
6807
30 / }
10 / else
7992
29 / {
48 / addinventory
51 / ifp
1 / actor
0 / definelevelname
7987
7 / action
6757
10 / else
7991
17 / state
6866
30 / }
30 / }
10 / else
8000
62 / ifgapzl
48 / addinventory
8000
7 / action
6807
10 / else
8025
34 / ifaction
6797
8025
29 / {
76 / betaname
51 / ifp
8192
0 / definelevelname
8013
7 / action
6757
10 / else
8024
35 / ifactioncount
4 / enda
8024
51 / ifp
16 / fall
0 / definelevelname
8024
7 / action
6802
30 / }
51 / ifp
16 / fall
0 / definelevelname
8031
7 / action
6802
10 / else
8038
34 / ifaction
6757
8038
17 / state
6866
10 / else
8052
34 / ifaction
6817
8052
29 / {
32 / move
35 / ifactioncount
2 / addammo
8050
7 / action
6757
12 / break
30 / }
10 / else
8114
34 / ifaction
6777
8114
29 / {
224
51 / ifp
16 / fall
0 / definelevelname
8065
7 / action
6802
10 / else
8073
51 / ifp
1 / actor
0 / definelevelname
8073
7 / action
6757
10 / else
8081
51 / ifp
4 / enda
0 / definelevelname
8081
7 / action
6782
10 / else
8089
51 / ifp
128
0 / definelevelname
8089
7 / action
6787
10 / else
8097
51 / ifp
256
0 / definelevelname
8097
7 / action
6792
10 / else
8105
51 / ifp
32 / move
0 / definelevelname
8105
7 / action
6797
10 / else
8113
51 / ifp
8 / ifpdistl
0 / definelevelname
8113
7 / action
6807
30 / }
10 / else
8168
34 / ifaction
6782
8168
29 / {
192
51 / ifp
1 / actor
0 / definelevelname
8127
7 / action
6757
10 / else
8135
51 / ifp
2 / addammo
0 / definelevelname
8135
7 / action
6777
10 / else
8143
51 / ifp
128
0 / definelevelname
8143
7 / action
6787
10 / else
8151
51 / ifp
256
0 / definelevelname
8151
7 / action
6792
10 / else
8159
51 / ifp
32 / move
0 / definelevelname
8159
7 / action
6797
10 / else
8167
51 / ifp
8 / ifpdistl
0 / definelevelname
8167
7 / action
6807
30 / }
10 / else
8222
34 / ifaction
6787
8222
29 / {
192
51 / ifp
1 / actor
0 / definelevelname
8181
7 / action
6757
10 / else
8189
51 / ifp
2 / addammo
0 / definelevelname
8189
7 / action
6777
10 / else
8197
51 / ifp
4 / enda
0 / definelevelname
8197
7 / action
6782
10 / else
8205
51 / ifp
256
0 / definelevelname
8205
7 / action
6792
10 / else
8213
51 / ifp
32 / move
0 / definelevelname
8213
7 / action
6797
10 / else
8221
51 / ifp
8 / ifpdistl
0 / definelevelname
8221
7 / action
6807
30 / }
10 / else
8276
34 / ifaction
6792
8276
29 / {
192
51 / ifp
1 / actor
0 / definelevelname
8235
7 / action
6757
10 / else
8243
51 / ifp
2 / addammo
0 / definelevelname
8243
7 / action
6777
10 / else
8251
51 / ifp
4 / enda
0 / definelevelname
8251
7 / action
6782
10 / else
8259
51 / ifp
128
0 / definelevelname
8259
7 / action
6787
10 / else
8267
51 / ifp
32 / move
0 / definelevelname
8267
7 / action
6797
10 / else
8275
51 / ifp
8 / ifpdistl
0 / definelevelname
8275
7 / action
6807
30 / }
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
48 / addinventory
8285
47 / resetcount
10 / else
8296
29 / {
32 / move
46 / ifcount
32 / move
8295
28 / sizeto
32 / move
32 / move
30 / }
10 / else
8322
46 / ifcount
16 / fall
8322
29 / {
80 / quote
28 / sizeto
48 / addinventory
18 / ends
8 / ifpdistl
2048
8321
29 / {
44 / ifinwater
15 / sound
147
25 / addphealth
-2
14 / palfrom
32 / move
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
6 / ifhitweapon
8343
29 / {
72 / iffloordistl
26 / ifdead
8339
29 / {
40 / cstat
88 / addkills
1 / actor
15 / sound
162
58 / guts
2265
10 / else
22 / killit
30 / }
15 / sound
161
12 / break
30 / }
3 / ifrnd
1 / actor
8348
87 / soundonce
145
4 / enda
3 / ifrnd
128
8354
40 / cstat
4 / enda
10 / else
8358
40 / cstat
0 / definelevelname
18 / ends
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
-2
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
12 / break
15 / sound
4 / enda
5 / ifcansee
-1
12 / break
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
8 / ifpdistl
35 / ifactioncount
1 / actor
5 / ifcansee
1 / actor
30 / }
40 / cstat
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
50 / hitradius
50 / hitradius
1 / actor
1 / actor
1 / actor
6 / ifhitweapon
50 / hitradius
5 / ifcansee
1 / actor
1 / actor
16 / fall
54 / music
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
54 / music
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
58 / guts
2 / addammo
1 / actor
-4
24 / ai
59 / ifspawnedby
2 / addammo
1 / actor
1 / actor
21 / ifai
64 / ifoutside
1 / actor
5 / ifcansee
1 / actor
3 / ifrnd
64 / ifoutside
2 / addammo
5 / ifcansee
1 / actor
25 / addphealth
74 / spritepal
1 / actor
1 / actor
1 / actor
25 / addphealth
79 / definequote
1 / actor
1 / actor
1 / actor
25 / addphealth
74 / spritepal
1 / actor
1 / actor
1 / actor
25 / addphealth
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
-72
0 / definelevelname
64 / ifoutside
-84
192
-38
108 / defineskillname
0 / definelevelname
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
8374
8464
512
8374
8464
512
8374
8474
512
8374
8474
512
8374
8464
128
8379
8466
1 / actor
8374
8472
4096
8389
8476
1 / actor
8434
8476
1 / actor
8394
8468
512
8374
8480
128
8444
8476
1 / actor
8364
8478
16 / fall
34 / ifaction
8454
8558
29 / {
132
35 / ifactioncount
2 / addammo
8538
29 / {
32 / move
15 / sound
70 / ifbulletnear
24 / ai
8503
40 / cstat
257
30 / }
10 / else
8557
29 / {
64 / ifoutside
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
31 / spawn
4095
30 / }
30 / }
10 / else
8603
34 / ifaction
8374
8603
29 / {
156
8 / ifpdistl
2448
8602
9 / ifpdistg
1024
8602
29 / {
120
73 / ifceilingdistl
48 / addinventory
8577
12 / break
51 / ifp
0 / definelevelname
1 / actor
8582
12 / break
62 / ifgapzl
64 / ifoutside
8586
106 / nullop
10 / else
8601
90 / ifawayfromwall
8601
29 / {
40 / cstat
31 / spawn
1630
7 / action
8454
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
30 / }
30 / }
10 / else
8647
34 / ifaction
8449
8647
29 / {
152
35 / ifactioncount
2 / addammo
8627
29 / {
52 / count
31 / spawn
1630
15 / sound
70 / ifbulletnear
7 / action
8374
32 / move
8464
1 / actor
40 / cstat
-32768
30 / }
10 / else
8646
29 / {
64 / ifoutside
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
31 / spawn
4095
30 / }
30 / }
10 / else
8662
34 / ifaction
8444
8662
35 / ifactioncount
2 / addammo
8662
29 / {
24 / ai
7 / action
8449
40 / cstat
0 / definelevelname
30 / }
18 / ends
51 / ifp
16384
0 / definelevelname
8748
29 / {
320
8 / ifpdistl
1024
8674
24 / ai
8503
10 / else
8737
49 / ifactornotstayput
8737
29 / {
232
35 / ifactioncount
12 / break
8736
3 / ifrnd
16 / fall
8736
45 / ifcanshoottarget
8736
29 / {
188
85 / ifspritepal
21 / ifai
8701
3 / ifrnd
4 / enda
8701
9 / ifpdistg
4096
8701
24 / ai
8515
10 / else
8735
29 / {
124
8 / ifpdistl
1100
8710
24 / ai
8494
10 / else
8734
29 / {
84 / tip
8 / ifpdistl
4096
8723
5 / ifcansee
8723
45 / ifcanshoottarget
8723
24 / ai
8503
10 / else
8733
29 / {
28 / sizeto
32 / move
8472
512
7 / action
8384
30 / }
30 / }
30 / }
30 / }
30 / }
10 / else
8747
46 / ifcount
26 / ifdead
8747
3 / ifrnd
32 / move
8747
24 / ai
8503
30 / }
18 / ends
17 / state
8663
44 / ifinwater
8759
29 / {
20 / //
24 / ai
8509
12 / break
30 / }
5 / ifcansee
8825
29 / {
252
41 / ifmove
8472
8771
8 / ifpdistl
1596
8771
24 / ai
8506
51 / ifp
64 / ifoutside
0 / definelevelname
8789
29 / {
52 / count
73 / ifceilingdistl
128
8781
106 / nullop
10 / else
8787
49 / ifactornotstayput
8787
24 / ai
8509
12 / break
30 / }
10 / else
8824
3 / ifrnd
2 / addammo
8824
29 / {
116
85 / ifspritepal
21 / ifai
8808
9 / ifpdistg
1596
8808
29 / {
20 / //
24 / ai
8515
12 / break
30 / }
70 / ifbulletnear
8823
29 / {
48 / addinventory
3 / ifrnd
128
8817
24 / ai
8500
10 / else
8821
24 / ai
8506
12 / break
30 / }
30 / }
30 / }
82 / ifnotmoving
8849
29 / {
84 / tip
3 / ifrnd
32 / move
8833
66 / operate
10 / else
8848
46 / ifcount
32 / move
8848
51 / ifp
16384
0 / definelevelname
8848
5 / ifcansee
8848
45 / ifcanshoottarget
8848
24 / ai
8503
30 / }
3 / ifrnd
1 / actor
8864
29 / {
44 / ifinwater
3 / ifrnd
128
8859
87 / soundonce
110 / clipdist
10 / else
8863
87 / soundonce
204
30 / }
18 / ends
34 / ifaction
8434
8906
29 / {
148
35 / ifactioncount
8 / ifpdistl
8905
29 / {
124
51 / ifp
16384
0 / definelevelname
8887
29 / {
28 / sizeto
3 / ifrnd
128
8886
7 / action
8439
30 / }
10 / else
8893
41 / ifmove
8478
8893
12 / break
10 / else
8900
85 / ifspritepal
16 / fall
8900
24 / ai
8491
10 / else
8904
24 / ai
8485
30 / }
30 / }
10 / else
8974
34 / ifaction
8439
8974
29 / {
248
46 / ifcount
64 / ifoutside
8944
29 / {
108 / defineskillname
41 / ifmove
8478
8922
47 / resetcount
10 / else
8943
29 / {
72 / iffloordistl
8 / ifpdistl
1100
8931
24 / ai
8494
10 / else
8938
85 / ifspritepal
16 / fall
8938
24 / ai
8491
10 / else
8942
24 / ai
8485
30 / }
30 / }
10 / else
8973
35 / ifactioncount
2 / addammo
8973
29 / {
92 / globalsound
45 / ifcanshoottarget
8961
29 / {
28 / sizeto
15 / sound
112
36 / resetactioncount
13 / shoot
1625
30 / }
10 / else
8968
85 / ifspritepal
16 / fall
8968
24 / ai
8491
10 / else
8972
24 / ai
8485
30 / }
30 / }
18 / ends
35 / ifactioncount
2 / addammo
9049
29 / {
280
45 / ifcanshoottarget
9037
29 / {
216
13 / shoot
1625
15 / sound
112
36 / resetactioncount
3 / ifrnd
128
8997
85 / ifspritepal
16 / fall
8997
24 / ai
8491
10 / else
9001
24 / ai
8485
46 / ifcount
24 / ai
9036
29 / {
124
3 / ifrnd
96 / pkick
9017
9 / ifpdistg
2048
9017
85 / ifspritepal
16 / fall
9017
24 / ai
8491
10 / else
9021
24 / ai
8485
10 / else
9035
29 / {
44 / ifinwater
9 / ifpdistg
1596
9030
24 / ai
8494
10 / else
9034
24 / ai
8497
30 / }
30 / }
30 / }
10 / else
9044
85 / ifspritepal
16 / fall
9044
24 / ai
8491
10 / else
9048
24 / ai
8485
30 / }
18 / ends
35 / ifactioncount
7 / action
9098
29 / {
176
9 / ifpdistg
3084
9071
29 / {
48 / addinventory
85 / ifspritepal
16 / fall
9065
24 / ai
8491
10 / else
9069
24 / ai
8485
12 / break
30 / }
10 / else
9097
3 / ifrnd
32 / move
9097
51 / ifp
16384
0 / definelevelname
9097
5 / ifcansee
9097
45 / ifcanshoottarget
9097
29 / {
48 / addinventory
3 / ifrnd
128
9091
24 / ai
8506
10 / else
9095
24 / ai
8503
12 / break
30 / }
30 / }
82 / ifnotmoving
9132
29 / {
124
3 / ifrnd
32 / move
9106
66 / operate
10 / else
9131
46 / ifcount
32 / move
9131
51 / ifp
16384
0 / definelevelname
9131
5 / ifcansee
9131
45 / ifcanshoottarget
9131
29 / {
44 / ifinwater
3 / ifrnd
128
9126
24 / ai
8503
10 / else
9130
24 / ai
8506
30 / }
30 / }
18 / ends
72 / iffloordistl
32 / move
9167
29 / {
120
35 / ifactioncount
5 / ifcansee
9165
29 / {
92 / globalsound
40 / cstat
0 / definelevelname
72 / iffloordistl
8 / ifpdistl
9150
15 / sound
158
3 / ifrnd
64 / ifoutside
9155
31 / spawn
1226
17 / state
8349
11 / strength
0 / definelevelname
32 / move
8476
0 / definelevelname
7 / action
8414
30 / }
12 / break
30 / }
10 / else
9179
29 / {
36 / resetactioncount
17 / state
8349
32 / move
0 / definelevelname
0 / definelevelname
7 / action
8409
30 / }
18 / ends
34 / ifaction
8429
9197
29 / {
52 / count
89 / stopsound
61 / wackplayer
15 / sound
114
40 / cstat
0 / definelevelname
11 / strength
0 / definelevelname
7 / action
8424
12 / break
30 / }
26 / ifdead
9298
29 / {
392
33 / ifwasweapon
1641
9219
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
8459
11 / strength
0 / definelevelname
12 / break
30 / }
17 / state
5232
17 / state
5272
33 / ifwasweapon
2448
9236
29 / {
36 / resetactioncount
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
8518
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
9251
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
6136
17 / state
184
22 / killit
30 / }
10 / else
9266
33 / ifwasweapon
1670
9266
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
6136
17 / state
184
22 / killit
30 / }
10 / else
9297
29 / {
112
15 / sound
114
3 / ifrnd
32 / move
9293
72 / iffloordistl
32 / move
9293
29 / {
56 / ifstrength
15 / sound
61 / wackplayer
31 / spawn
1226
11 / strength
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
7 / action
8429
12 / break
30 / }
7 / action
8409
12 / break
30 / }
30 / }
10 / else
9334
29 / {
132
17 / state
5272
15 / sound
113
33 / ifwasweapon
1646
9316
29 / {
24 / ai
15 / sound
12 / break
24 / ai
8512
30 / }
10 / else
9323
33 / ifwasweapon
2448
9323
15 / sound
386
10 / else
9333
72 / iffloordistl
32 / move
9333
3 / ifrnd
96 / pkick
9333
7 / action
8404
30 / }
18 / ends
34 / ifaction
8399
9383
29 / {
176
5 / ifcansee
9353
35 / ifactioncount
2 / addammo
9353
29 / {
28 / sizeto
36 / resetactioncount
15 / sound
112
13 / shoot
1625
30 / }
51 / ifp
64 / ifoutside
0 / definelevelname
9359
24 / ai
8509
10 / else
9365
44 / ifinwater
9365
24 / ai
8509
10 / else
9378
46 / ifcount
26 / ifdead
9378
72 / iffloordistl
32 / move
9378
85 / ifspritepal
16 / fall
9378
24 / ai
8491
10 / else
9382
24 / ai
8485
30 / }
10 / else
9398
46 / ifcount
48 / addinventory
9398
5 / ifcansee
9398
29 / {
28 / sizeto
7 / action
8399
32 / move
8470
512
30 / }
18 / ends
27 / ifsquished
9413
29 / {
44 / ifinwater
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
184
17 / state
2795
22 / killit
30 / }
18 / ends
35 / ifactioncount
2 / addammo
9440
29 / {
88 / addkills
3 / ifrnd
16 / fall
9424
31 / spawn
660
35 / ifactioncount
14 / palfrom
9439
29 / {
44 / ifinwater
89 / stopsound
61 / wackplayer
40 / cstat
0 / definelevelname
11 / strength
0 / definelevelname
7 / action
8424
12 / break
30 / }
30 / }
18 / ends
46 / ifcount
304
9456
29 / {
44 / ifinwater
85 / ifspritepal
16 / fall
9451
24 / ai
8488
10 / else
9455
24 / ai
8482
30 / }
10 / else
9464
46 / ifcount
270
9464
28 / sizeto
48 / addinventory
40 / cstat
10 / else
9468
17 / state
213
18 / ends
16 / fall
44 / ifinwater
9477
3 / ifrnd
1 / actor
9477
31 / spawn
661
34 / ifaction
8359
9499
29 / {
72 / iffloordistl
3 / ifrnd
192
9487
24 / ai
8503
10 / else
9494
85 / ifspritepal
16 / fall
9494
24 / ai
8491
10 / else
9498
24 / ai
8485
30 / }
10 / else
9575
34 / ifaction
8459
9575
29 / {
280
46 / ifcount
138
9522
29 / {
48 / addinventory
85 / ifspritepal
16 / fall
9516
24 / ai
8488
10 / else
9520
24 / ai
8482
95 / getlastpal
30 / }
10 / else
9539
46 / ifcount
90 / ifawayfromwall
9539
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
9538
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
9565
29 / {
92 / globalsound
33 / ifwasweapon
1641
9552
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
9559
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
9573
8 / ifpdistl
980
9573
96 / pkick
12 / break
30 / }
10 / else
9630
34 / ifaction
8419
9630
29 / {
196
6 / ifhitweapon
9601
29 / {
64 / ifoutside
33 / ifwasweapon
1670
9599
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
6136
17 / state
184
22 / killit
30 / }
12 / break
30 / }
10 / else
9605
17 / state
9399
46 / ifcount
120
9621
29 / {
48 / addinventory
88 / addkills
-1
87 / soundonce
110 / clipdist
40 / cstat
257
11 / strength
1 / actor
24 / ai
8503
30 / }
10 / else
9628
51 / ifp
0 / definelevelname
1 / actor
9628
47 / resetcount
12 / break
30 / }
10 / else
9695
34 / ifaction
8414
9695
29 / {
236
11 / strength
0 / definelevelname
71 / ifrespawn
9670
46 / ifcount
768
9670
29 / {
100 / addstrength
31 / spawn
1630
40 / cstat
257
85 / ifspritepal
16 / fall
9660
29 / {
24 / ai
11 / strength
30 / }
24 / ai
8488
30 / }
10 / else
9669
29 / {
24 / ai
11 / strength
90 / ifawayfromwall
24 / ai
8482
30 / }
30 / }
6 / ifhitweapon
9689
29 / {
64 / ifoutside
33 / ifwasweapon
1670
9687
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
6136
17 / state
184
22 / killit
30 / }
12 / break
30 / }
10 / else
9693
17 / state
9399
12 / break
30 / }
10 / else
9727
34 / ifaction
8424
9727
29 / {
104 / tossweapon
35 / ifactioncount
2 / addammo
9726
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
9716
29 / {
20 / //
47 / resetcount
7 / action
8419
30 / }
10 / else
9725
29 / {
24 / ai
87 / soundonce
114
7 / action
8414
30 / }
30 / }
30 / }
10 / else
9738
34 / ifaction
8409
9738
29 / {
20 / //
17 / state
9133
12 / break
30 / }
10 / else
9753
34 / ifaction
8429
9753
29 / {
36 / resetactioncount
17 / state
9414
6 / ifhitweapon
9751
17 / state
9180
12 / break
30 / }
10 / else
9773
34 / ifaction
8404
9773
29 / {
56 / ifstrength
35 / ifactioncount
4 / enda
9768
85 / ifspritepal
16 / fall
9768
24 / ai
8488
10 / else
9772
24 / ai
8482
30 / }
10 / else
9881
29 / {
420
21 / ifai
8485
9782
17 / state
8749
10 / else
9789
21 / ifai
8491
9789
17 / state
8749
10 / else
9806
21 / ifai
8509
9806
29 / {
44 / ifinwater
17 / state
9335
44 / ifinwater
9801
106 / nullop
10 / else
9805
87 / soundonce
50 / hitradius
30 / }
10 / else
9813
21 / ifai
8482
9813
17 / state
8749
10 / else
9820
21 / ifai
8488
9820
17 / state
8749
10 / else
9827
21 / ifai
8503
9827
17 / state
8975
10 / else
9834
21 / ifai
8494
9834
17 / state
9050
10 / else
9841
21 / ifai
8497
9841
17 / state
9050
10 / else
9848
21 / ifai
8500
9848
17 / state
8749
10 / else
9855
21 / ifai
8506
9855
17 / state
8865
10 / else
9862
21 / ifai
8512
9862
17 / state
9441
10 / else
9869
21 / ifai
8518
9869
17 / state
234
10 / else
9880
21 / ifai
8515
9880
29 / {
20 / //
17 / state
8521
12 / break
30 / }
30 / }
6 / ifhitweapon
9885
17 / state
9180
10 / else
9889
17 / state
9399
18 / ends
21 / ifai
0 / definelevelname
9914
29 / {
80 / quote
85 / ifspritepal
0 / definelevelname
9899
106 / nullop
10 / else
9906
85 / ifspritepal
21 / ifai
9906
100 / addstrength
30 / }
10 / else
9913
85 / ifspritepal
16 / fall
9913
100 / addstrength
60 / gamestartup
30 / }
18 / ends
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
9890
24 / ai
8509
77 / cactor
1680
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
9890
24 / ai
8506
77 / cactor
1680
62 / ifgapzl
48 / addinventory
9942
32 / move
8478
0 / definelevelname
4 / enda
30 / }
8359
0 / definelevelname
0 / definelevelname
17 / state
9890
24 / ai
8503
77 / cactor
1680
4 / enda
30 / }
8369
0 / definelevelname
0 / definelevelname
17 / state
9890
85 / ifspritepal
16 / fall
9965
24 / ai
8491
10 / else
9969
24 / ai
8485
77 / cactor
1680
4 / enda
30 / }
8359
0 / definelevelname
0 / definelevelname
17 / state
9890
85 / ifspritepal
16 / fall
9983
24 / ai
8491
10 / else
9987
24 / ai
8485
77 / cactor
1680
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
24 / ai
10014
29 / {
64 / ifoutside
15 / sound
79 / definequote
66 / operate
85 / ifspritepal
16 / fall
10007
24 / ai
8491
10 / else
10011
24 / ai
8485
77 / cactor
1680
30 / }
10 / else
10020
46 / ifcount
2 / addammo
10020
106 / nullop
10 / else
10024
17 / state
9890
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
30 / }
10047
29 / {
56 / ifstrength
66 / operate
85 / ifspritepal
16 / fall
10040
24 / ai
8491
10 / else
10044
24 / ai
8485
77 / cactor
1680
30 / }
10 / else
10053
46 / ifcount
2 / addammo
10053
106 / nullop
10 / else
10057
17 / state
9890
4 / enda
30 / }
8359
0 / definelevelname
0 / definelevelname
17 / state
9890
17 / state
9469
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
20 / //
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
30 / }
1 / actor
5 / ifcansee
1 / actor
2 / addammo
45 / ifcanshoottarget
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
55 / include
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
70 / ifbulletnear
2 / addammo
5 / ifcansee
1 / actor
7 / action
60 / gamestartup
6 / ifhitweapon
1 / actor
1 / actor
15 / sound
65 / ifmultiplayer
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
192
0 / definelevelname
184
0 / definelevelname
0 / definelevelname
0 / definelevelname
10072
10122
512
10077
10124
4096
10077
10124
512
10072
10122
128
10102
10128
1 / actor
10092
10126
257
10082
10128
16 / fall
10072
8480
128
10067
10128
16 / fall
10087
10128
16 / fall
10107
10128
1 / actor
49 / ifactornotstayput
10320
29 / {
616
5 / ifcansee
10187
51 / ifp
16384
0 / definelevelname
10187
8 / ifpdistl
2048
10187
46 / ifcount
16 / fall
10187
45 / ifcanshoottarget
10187
29 / {
20 / //
24 / ai
10142
12 / break
30 / }
21 / ifai
10136
10220
29 / {
116
46 / ifcount
72 / iffloordistl
10203
45 / ifcanshoottarget
10203
29 / {
20 / //
24 / ai
10142
12 / break
30 / }
51 / ifp
64 / ifoutside
0 / definelevelname
10219
9 / ifpdistg
2048
10219
3 / ifrnd
6 / ifhitweapon
10219
29 / {
20 / //
24 / ai
10145
12 / break
30 / }
30 / }
10 / else
10252
9 / ifpdistg
4096
10252
29 / {
104 / tossweapon
3 / ifrnd
92 / globalsound
10240
29 / {
36 / resetactioncount
46 / ifcount
48 / addinventory
10239
45 / ifcanshoottarget
10239
24 / ai
10142
30 / }
10 / else
10251
46 / ifcount
24 / ai
10251
29 / {
20 / //
24 / ai
10136
12 / break
30 / }
30 / }
72 / iffloordistl
16 / fall
10271
29 / {
60 / gamestartup
46 / ifcount
48 / addinventory
10270
82 / ifnotmoving
10270
5 / ifcansee
10270
29 / {
20 / //
24 / ai
10145
12 / break
30 / }
30 / }
10 / else
10282
29 / {
32 / move
9 / ifpdistg
1280
10280
24 / ai
10145
12 / break
30 / }
3 / ifrnd
4 / enda
10288
82 / ifnotmoving
10288
66 / operate
10 / else
10319
3 / ifrnd
1 / actor
10319
70 / ifbulletnear
10319
29 / {
92 / globalsound
62 / ifgapzl
128
10302
24 / ai
10133
10 / else
10318
49 / ifactornotstayput
10318
29 / {
44 / ifinwater
3 / ifrnd
32 / move
10313
24 / ai
10145
10 / else
10317
24 / ai
10133
30 / }
30 / }
30 / }
10 / else
10353
29 / {
120
35 / ifactioncount
16 / fall
10343
29 / {
60 / gamestartup
51 / ifp
16384
0 / definelevelname
10342
3 / ifrnd
32 / move
10342
5 / ifcansee
10342
45 / ifcanshoottarget
10342
24 / ai
10142
30 / }
46 / ifcount
16 / fall
10352
3 / ifrnd
32 / move
10352
32 / move
10122
10 / else
30 / }
18 / ends
46 / ifcount
304
10359
24 / ai
10130
10 / else
10367
46 / ifcount
270
10367
28 / sizeto
48 / addinventory
40 / cstat
10 / else
10371
17 / state
213
18 / ends
46 / ifcount
16 / fall
10389
29 / {
52 / count
3 / ifrnd
48 / addinventory
10388
51 / ifp
16384
0 / definelevelname
10388
5 / ifcansee
10388
24 / ai
10157
30 / }
10 / else
10403
29 / {
44 / ifinwater
72 / iffloordistl
16 / fall
10397
106 / nullop
10 / else
10401
24 / ai
10130
12 / break
30 / }
18 / ends
3 / ifrnd
8 / ifpdistl
10409
87 / soundonce
115
35 / ifactioncount
3 / ifrnd
10433
29 / {
80 / quote
3 / ifrnd
32 / move
10425
51 / ifp
16384
0 / definelevelname
10425
5 / ifcansee
10425
24 / ai
10157
10 / else
10432
3 / ifrnd
96 / pkick
10432
24 / ai
10130
30 / }
10 / else
10443
35 / ifactioncount
2 / addammo
10443
3 / ifrnd
1 / actor
10443
31 / spawn
2200
3 / ifrnd
1 / actor
10470
70 / ifbulletnear
10470
29 / {
84 / tip
62 / ifgapzl
96 / pkick
10455
24 / ai
10133
10 / else
10469
29 / {
44 / ifinwater
3 / ifrnd
128
10464
24 / ai
10145
10 / else
10468
24 / ai
10133
30 / }
30 / }
18 / ends
46 / ifcount
20 / //
10503
3 / ifrnd
8 / ifpdistl
10503
29 / {
100 / addstrength
5 / ifcansee
10493
8 / ifpdistl
2048
10493
29 / {
32 / move
3 / ifrnd
128
10491
24 / ai
10139
12 / break
30 / }
3 / ifrnd
80 / quote
10498
24 / ai
10148
10 / else
10502
24 / ai
10130
30 / }
35 / ifactioncount
2 / addammo
10532
29 / {
100 / addstrength
5 / ifcansee
10527
29 / {
64 / ifoutside
45 / ifcanshoottarget
10522
29 / {
28 / sizeto
15 / sound
116
13 / shoot
2595
36 / resetactioncount
30 / }
10 / else
10526
24 / ai
10148
30 / }
10 / else
10531
24 / ai
10130
30 / }
18 / ends
31 / spawn
1620
21 / ifai
10151
10548
29 / {
36 / resetactioncount
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
26 / ifdead
10632
29 / {
324
33 / ifwasweapon
1641
10570
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
10117
11 / strength
0 / definelevelname
12 / break
30 / }
17 / state
5256
33 / ifwasweapon
2448
10585
29 / {
36 / resetactioncount
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
10154
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
10600
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
6160
17 / state
184
22 / killit
30 / }
10 / else
10615
33 / ifwasweapon
1670
10615
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
6160
17 / state
184
22 / killit
30 / }
10 / else
10629
29 / {
44 / ifinwater
17 / state
8349
24 / ai
10160
3 / ifrnd
64 / ifoutside
10628
31 / spawn
1226
30 / }
15 / sound
119
30 / }
10 / else
10671
29 / {
144
15 / sound
118
33 / ifwasweapon
1646
10649
29 / {
28 / sizeto
15 / sound
12 / break
24 / ai
10151
12 / break
30 / }
33 / ifwasweapon
2448
10654
15 / sound
386
17 / state
5272
51 / ifp
16384
0 / definelevelname
10670
5 / ifcansee
10670
45 / ifcanshoottarget
10670
29 / {
20 / //
24 / ai
10142
12 / break
30 / }
30 / }
18 / ends
34 / ifaction
10097
10683
29 / {
28 / sizeto
72 / iffloordistl
16 / fall
10682
24 / ai
10130
30 / }
10 / else
10690
35 / ifactioncount
3 / ifrnd
10690
7 / action
10097
18 / ends
34 / ifaction
10112
10728
29 / {
132
11 / strength
0 / definelevelname
6 / ifhitweapon
10711
33 / ifwasweapon
1670
10711
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
46 / ifcount
768
10727
71 / ifrespawn
10727
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
10130
30 / }
30 / }
10 / else
10749
21 / ifai
10160
10749
35 / ifactioncount
6 / ifhitweapon
10749
29 / {
48 / addinventory
72 / iffloordistl
8 / ifpdistl
10743
15 / sound
158
32 / move
10128
0 / definelevelname
7 / action
10112
30 / }
18 / ends
46 / ifcount
13 / shoot
10755
24 / ai
10130
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
10130
77 / cactor
2120
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
10157
77 / cactor
2120
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
10145
77 / cactor
2120
4 / enda
17 / state
9399
21 / ifai
0 / definelevelname
10790
24 / ai
10130
10 / else
10802
34 / ifaction
10112
10802
29 / {
24 / ai
16 / fall
17 / state
10691
12 / break
30 / }
10 / else
10871
34 / ifaction
10117
10871
29 / {
252
46 / ifcount
138
10818
29 / {
20 / //
24 / ai
10130
95 / getlastpal
30 / }
10 / else
10835
46 / ifcount
90 / ifawayfromwall
10835
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
10834
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
10861
29 / {
92 / globalsound
33 / ifwasweapon
1641
10848
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
10855
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
10869
8 / ifpdistl
980
10869
96 / pkick
12 / break
30 / }
10 / else
10878
21 / ifai
10145
10878
17 / state
10672
10 / else
10973
29 / {
368
16 / fall
21 / ifai
10130
10888
17 / state
10163
10 / else
10895
21 / ifai
10136
10895
17 / state
10163
10 / else
10902
21 / ifai
10133
10902
17 / state
10750
10 / else
10909
21 / ifai
10142
10909
17 / state
10471
10 / else
10916
21 / ifai
10139
10916
17 / state
10372
10 / else
10923
21 / ifai
10148
10923
17 / state
10404
10 / else
10930
21 / ifai
10151
10930
17 / state
10354
10 / else
10937
21 / ifai
10154
10937
17 / state
234
10 / else
10944
21 / ifai
10160
10944
17 / state
10691
10 / else
10972
21 / ifai
10157
10972
29 / {
88 / addkills
46 / ifcount
26 / ifdead
10956
24 / ai
10130
10 / else
10971
46 / ifcount
18 / ends
10971
3 / ifrnd
96 / pkick
10971
29 / {
24 / ai
13 / shoot
1636
15 / sound
64 / ifoutside
30 / }
30 / }
30 / }
21 / ifai
10151
10977
12 / break
6 / ifhitweapon
10981
17 / state
10533
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
10783
4 / enda
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
128
64 / ifoutside
128
-64
252
-64
-64
-64
32 / move
-32
-16
0 / definelevelname
10995
11000
20 / //
10990
11010
16 / fall
10995
11002
5 / ifcansee
10990
11006
16 / fall
10995
11006
1 / actor
10990
8480
128
10990
11004
4098
10990
11008
6 / ifhitweapon
88 / addkills
1 / actor
37 / debris
2400
8 / ifpdistl
37 / debris
2404
4 / enda
37 / debris
2408
7 / action
31 / spawn
1890
15 / sound
9 / ifpdistg
50 / hitradius
2048
15 / sound
20 / //
25 / addphealth
30 / }
22 / killit
18 / ends
26 / ifdead
11063
17 / state
11036
10 / else
11069
27 / ifsquished
11069
17 / state
11036
10 / else
11095
29 / {
92 / globalsound
15 / sound
133
70 / ifbulletnear
11090
29 / {
48 / addinventory
73 / ifceilingdistl
64 / ifoutside
11087
3 / ifrnd
48 / addinventory
11087
24 / ai
11030
24 / ai
11033
30 / }
10 / else
11094
24 / ai
11012
30 / }
18 / ends
46 / ifcount
24 / ai
11100
22 / killit
10 / else
11105
28 / sizeto
1 / actor
1 / actor
18 / ends
51 / ifp
16384
0 / definelevelname
11156
8 / ifpdistl
1596
11156
29 / {
168
46 / ifcount
8 / ifpdistl
11145
29 / {
104 / tossweapon
88 / addkills
1 / actor
15 / sound
157
37 / debris
2400
8 / ifpdistl
37 / debris
2404
4 / enda
37 / debris
2408
7 / action
31 / spawn
1890
15 / sound
9 / ifpdistg
50 / hitradius
2048
15 / sound
20 / //
25 / addphealth
30 / }
22 / killit
30 / }
10 / else
11151
46 / ifcount
3 / ifrnd
11151
106 / nullop
10 / else
11155
15 / sound
16 / fall
30 / }
18 / ends
3 / ifrnd
192
11222
29 / {
244
5 / ifcansee
11215
29 / {
200
70 / ifbulletnear
11174
29 / {
20 / //
24 / ai
11030
12 / break
30 / }
41 / ifmove
11004
11194
29 / {
64 / ifoutside
46 / ifcount
64 / ifoutside
11184
24 / ai
11021
10 / else
11193
82 / ifnotmoving
11193
46 / ifcount
16 / fall
11193
24 / ai
11021
30 / }
10 / else
11214
46 / ifcount
32 / move
11214
29 / {
56 / ifstrength
51 / ifp
64 / ifoutside
0 / definelevelname
11208
32 / move
11004
6 / ifhitweapon
10 / else
11213
32 / move
11004
2 / addammo
30 / }
30 / }
10 / else
11221
3 / ifrnd
1 / actor
11221
66 / operate
30 / }
18 / ends
21 / ifai
11033
11240
29 / {
52 / count
46 / ifcount
8 / ifpdistl
11233
24 / ai
11012
10 / else
11239
82 / ifnotmoving
11239
24 / ai
11012
30 / }
10 / else
11256
29 / {
52 / count
46 / ifcount
8 / ifpdistl
11249
24 / ai
11012
10 / else
11255
82 / ifnotmoving
11255
24 / ai
11012
30 / }
18 / ends
150
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
11106
3 / ifrnd
2 / addammo
11267
16 / fall
10 / else
11271
87 / soundonce
255
34 / ifaction
0 / definelevelname
11276
24 / ai
11012
10 / else
11307
21 / ifai
11015
11307
29 / {
100 / addstrength
35 / ifactioncount
4 / enda
11306
3 / ifrnd
16 / fall
11306
5 / ifcansee
11306
29 / {
56 / ifstrength
15 / sound
132
51 / ifp
64 / ifoutside
0 / definelevelname
11301
24 / ai
11018
10 / else
11305
24 / ai
11012
30 / }
30 / }
10 / else
11314
21 / ifai
11012
11314
17 / state
11157
10 / else
11321
21 / ifai
11018
11321
17 / state
11157
10 / else
11334
21 / ifai
11021
11334
29 / {
28 / sizeto
46 / ifcount
32 / move
11333
24 / ai
11015
30 / }
10 / else
11347
21 / ifai
11024
11347
29 / {
28 / sizeto
46 / ifcount
8 / ifpdistl
11346
24 / ai
11015
30 / }
10 / else
11354
21 / ifai
11027
11354
17 / state
11096
10 / else
11361
21 / ifai
11030
11361
17 / state
11223
10 / else
11368
21 / ifai
11033
11368
17 / state
11223
6 / ifhitweapon
11372
17 / state
11059
3 / ifrnd
1 / actor
11377
87 / soundonce
130
4 / enda
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
30 / }
1 / actor
1 / actor
1 / actor
10 / else
20 / //
1 / actor
5 / ifcansee
1 / actor
10 / else
30 / }
5 / ifcansee
1 / actor
1 / actor
17 / state
35 / ifactioncount
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
96 / pkick
-30
96 / pkick
-70
0 / definelevelname
-30
96 / pkick
24 / ai
11378
11418
512
11398
11422
1 / actor
11388
11422
16 / fall
11393
11422
1 / actor
11378
8480
1 / actor
11383
11422
16 / fall
11403
11422
1 / actor
5 / ifcansee
11478
29 / {
112
35 / ifactioncount
32 / move
11470
29 / {
60 / gamestartup
3 / ifrnd
48 / addinventory
11469
45 / ifcanshoottarget
11469
29 / {
28 / sizeto
15 / sound
142
24 / ai
11429
12 / break
30 / }
30 / }
10 / else
11477
8 / ifpdistl
1280
11477
24 / ai
11432
30 / }
18 / ends
9 / ifpdistg
1280
11484
24 / ai
11426
10 / else
11502
46 / ifcount
32 / move
11502
29 / {
48 / addinventory
47 / resetcount
15 / sound
159
14 / palfrom
8 / ifpdistl
32 / move
0 / definelevelname
0 / definelevelname
25 / addphealth
-11
30 / }
18 / ends
46 / ifcount
25 / addphealth
11514
29 / {
28 / sizeto
46 / ifcount
27 / ifsquished
11513
24 / ai
11426
30 / }
10 / else
11521
46 / ifcount
24 / ai
11521
13 / shoot
1360
10 / else
11527
35 / ifactioncount
6 / ifhitweapon
11527
36 / resetactioncount
18 / ends
33 / ifwasweapon
1646
11538
29 / {
24 / ai
15 / sound
12 / break
24 / ai
11438
30 / }
10 / else
11652
29 / {
444
26 / ifdead
11617
29 / {
288
33 / ifwasweapon
1641
11564
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
11413
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
11577
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
10 / else
11590
33 / ifwasweapon
1670
11590
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
10 / else
11605
33 / ifwasweapon
2448
11605
29 / {
36 / resetactioncount
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
11441
12 / break
30 / }
10 / else
11614
29 / {
24 / ai
17 / state
8349
24 / ai
11444
30 / }
15 / sound
144
30 / }
10 / else
11651
29 / {
124
33 / ifwasweapon
2605
11634
29 / {
36 / resetactioncount
15 / sound
144
88 / addkills
1 / actor
17 / state
184
22 / killit
30 / }
10 / else
11641
33 / ifwasweapon
2448
11641
15 / sound
386
15 / sound
143
31 / spawn
1620
3 / ifrnd
64 / ifoutside
11650
24 / ai
11435
30 / }
30 / }
17 / state
5272
18 / ends
46 / ifcount
304
11660
24 / ai
10130
10 / else
11668
46 / ifcount
270
11668
28 / sizeto
40 / cstat
40 / cstat
10 / else
11672
17 / state
213
18 / ends
35 / ifactioncount
5 / ifcansee
11690
29 / {
52 / count
3 / ifrnd
64 / ifoutside
11683
31 / spawn
1226
32 / move
11422
0 / definelevelname
7 / action
11408
12 / break
30 / }
10 / else
11696
35 / ifactioncount
5 / ifcansee
11696
106 / nullop
10 / else
11706
35 / ifactioncount
4 / enda
11706
72 / iffloordistl
8 / ifpdistl
11706
15 / sound
158
18 / ends
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
11426
77 / cactor
1820
4 / enda
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
9399
21 / ifai
0 / definelevelname
11728
24 / ai
11426
10 / else
11768
34 / ifaction
11408
11768
29 / {
136
11 / strength
0 / definelevelname
46 / ifcount
768
11755
71 / ifrespawn
11755
29 / {
48 / addinventory
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
175
24 / ai
11426
30 / }
6 / ifhitweapon
11766
33 / ifwasweapon
1670
11766
29 / {
20 / //
17 / state
184
22 / killit
30 / }
12 / break
30 / }
10 / else
11837
34 / ifaction
11413
11837
29 / {
252
46 / ifcount
138
11784
29 / {
20 / //
24 / ai
11426
95 / getlastpal
30 / }
10 / else
11801
46 / ifcount
90 / ifawayfromwall
11801
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
11800
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
11827
29 / {
92 / globalsound
88 / addkills
1 / actor
33 / ifwasweapon
1641
11816
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
11823
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
11835
8 / ifpdistl
980
11835
96 / pkick
12 / break
30 / }
10 / else
11938
29 / {
392
3 / ifrnd
1 / actor
11846
87 / soundonce
140
21 / ifai
11426
11851
17 / state
11447
10 / else
11864
21 / ifai
11435
11864
29 / {
28 / sizeto
46 / ifcount
8 / ifpdistl
11863
24 / ai
11429
30 / }
10 / else
11875
21 / ifai
11444
11875
29 / {
20 / //
17 / state
11673
12 / break
30 / }
10 / else
11882
21 / ifai
11432
11882
17 / state
11479
10 / else
11889
21 / ifai
11429
11889
17 / state
11503
10 / else
11900
21 / ifai
11438
11900
29 / {
20 / //
17 / state
11655
12 / break
30 / }
10 / else
11907
21 / ifai
11441
11907
17 / state
234
41 / ifmove
11420
11911
106 / nullop
10 / else
11920
51 / ifp
64 / ifoutside
0 / definelevelname
11920
32 / move
11420
512
10 / else
11926
41 / ifmove
11424
11926
106 / nullop
10 / else
11933
44 / ifinwater
11933
32 / move
11424
512
6 / ifhitweapon
11937
17 / state
11528
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
20 / //
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
30 / }
2 / addammo
5 / ifcansee
1 / actor
58 / guts
25 / addphealth
1 / actor
5 / ifcansee
1 / actor
16 / fall
30 / }
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
45 / ifcanshoottarget
2 / addammo
5 / ifcansee
1 / actor
58 / guts
55 / include
5 / ifcansee
1 / actor
1 / actor
15 / sound
55 / include
1 / actor
1 / actor
1 / actor
10 / else
60 / gamestartup
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
108 / defineskillname
0 / definelevelname
0 / definelevelname
0 / definelevelname
11939
11999
512
11949
12003
1 / actor
11939
11999
128
11949
12003
1 / actor
11944
12001
4096
11944
12001
512
11964
12003
1 / actor
11974
12003
1 / actor
11939
8480
128
11994
12003
16 / fall
11979
12003
1 / actor
21 / ifai
12020
12061
29 / {
76 / betaname
5 / ifcansee
12059
8 / ifpdistl
3084
12059
29 / {
40 / cstat
82 / ifnotmoving
12054
24 / ai
12005
10 / else
12058
24 / ai
12023
30 / }
12 / break
30 / }
10 / else
12089
72 / iffloordistl
32 / move
12089
29 / {
88 / addkills
9 / ifpdistg
4096
12078
29 / {
24 / ai
49 / ifactornotstayput
12077
24 / ai
12020
30 / }
3 / ifrnd
8 / ifpdistl
12088
29 / {
24 / ai
70 / ifbulletnear
12087
24 / ai
12017
30 / }
30 / }
3 / ifrnd
128
12158
5 / ifcansee
12158
29 / {
252
21 / ifai
12017
12108
29 / {
32 / move
46 / ifcount
32 / move
12106
24 / ai
12020
12 / break
30 / }
72 / iffloordistl
32 / move
12157
29 / {
180
8 / ifpdistl
1024
12128
51 / ifp
16384
0 / definelevelname
12128
45 / ifcanshoottarget
12128
29 / {
20 / //
24 / ai
12008
12 / break
30 / }
46 / ifcount
48 / addinventory
12156
29 / {
96 / pkick
3 / ifrnd
8 / ifpdistl
12155
51 / ifp
16384
0 / definelevelname
12155
45 / ifcanshoottarget
12155
29 / {
48 / addinventory
3 / ifrnd
192
12149
24 / ai
12008
10 / else
12153
24 / ai
12023
12 / break
30 / }
30 / }
30 / }
30 / }
18 / ends
29 / {
528
46 / ifcount
12 / break
12165
106 / nullop
10 / else
12194
46 / ifcount
11 / strength
12194
29 / {
92 / globalsound
45 / ifcanshoottarget
12189
29 / {
56 / ifstrength
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
12193
24 / ai
12005
30 / }
46 / ifcount
25 / addphealth
12198
106 / nullop
10 / else
12210
46 / ifcount
24 / ai
12210
29 / {
24 / ai
7 / action
11954
15 / sound
169
30 / }
46 / ifcount
48 / addinventory
12214
106 / nullop
10 / else
12243
46 / ifcount
47 / resetcount
12243
29 / {
92 / globalsound
45 / ifcanshoottarget
12238
29 / {
56 / ifstrength
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
12242
24 / ai
12005
30 / }
46 / ifcount
60 / gamestartup
12247
106 / nullop
10 / else
12259
46 / ifcount
59 / ifspawnedby
12259
29 / {
24 / ai
7 / action
11954
15 / sound
169
30 / }
46 / ifcount
72 / iffloordistl
12283
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
12268
47 / resetcount
10 / else
12282
29 / {
44 / ifinwater
8 / ifpdistl
768
12277
24 / ai
12011
10 / else
12281
24 / ai
12005
30 / }
30 / }
34 / ifaction
11954
12291
35 / ifactioncount
2 / addammo
12291
7 / action
11949
30 / }
10 / else
12296
24 / ai
12005
18 / ends
35 / ifactioncount
8 / ifpdistl
12302
24 / ai
12005
10 / else
12308
82 / ifnotmoving
12308
24 / ai
12005
18 / ends
34 / ifaction
11969
12437
29 / {
496
5 / ifcansee
12425
29 / {
432
46 / ifcount
12 / break
12322
106 / nullop
10 / else
12349
46 / ifcount
11 / strength
12349
29 / {
84 / tip
45 / ifcanshoottarget
12344
29 / {
48 / addinventory
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
12348
24 / ai
12005
30 / }
46 / ifcount
25 / addphealth
12353
106 / nullop
10 / else
12360
46 / ifcount
24 / ai
12360
15 / sound
169
46 / ifcount
48 / addinventory
12364
106 / nullop
10 / else
12391
46 / ifcount
47 / resetcount
12391
29 / {
84 / tip
45 / ifcanshoottarget
12386
29 / {
48 / addinventory
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
12390
24 / ai
12005
30 / }
46 / ifcount
60 / gamestartup
12395
106 / nullop
10 / else
12424
46 / ifcount
59 / ifspawnedby
12424
29 / {
92 / globalsound
15 / sound
169
62 / ifgapzl
32 / move
12409
24 / ai
12023
10 / else
12423
29 / {
44 / ifinwater
8 / ifpdistl
4096
12418
24 / ai
12011
10 / else
12422
24 / ai
12005
30 / }
30 / }
30 / }
10 / else
12432
62 / ifgapzl
32 / move
12432
24 / ai
12023
10 / else
12436
24 / ai
12005
30 / }
10 / else
12452
35 / ifactioncount
2 / addammo
12452
51 / ifp
16384
0 / definelevelname
12452
29 / {
20 / //
47 / resetcount
7 / action
11969
30 / }
18 / ends
31 / spawn
1620
26 / ifdead
12532
29 / {
296
17 / state
5272
3 / ifrnd
16 / fall
12466
31 / spawn
54 / music
10 / else
12470
17 / state
5250
33 / ifwasweapon
2448
12481
29 / {
28 / sizeto
15 / sound
315
24 / ai
12032
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1641
12501
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
11989
11 / strength
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
1670
12512
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
10 / else
12525
33 / ifwasweapon
2605
12525
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
10 / else
12529
24 / ai
12026
15 / sound
124
30 / }
10 / else
12584
29 / {
196
15 / sound
123
17 / state
5272
33 / ifwasweapon
1646
12550
29 / {
24 / ai
15 / sound
12 / break
24 / ai
12029
30 / }
10 / else
12557
33 / ifwasweapon
2448
12557
15 / sound
386
10 / else
12564
3 / ifrnd
32 / move
12564
24 / ai
12035
10 / else
12571
3 / ifrnd
64 / ifoutside
12571
24 / ai
12008
10 / else
12583
3 / ifrnd
64 / ifoutside
12583
29 / {
24 / ai
24 / ai
12023
7 / action
11969
30 / }
30 / }
18 / ends
46 / ifcount
304
12590
24 / ai
12005
10 / else
12598
46 / ifcount
270
12598
28 / sizeto
48 / addinventory
40 / cstat
10 / else
12602
17 / state
213
18 / ends
35 / ifactioncount
5 / ifcansee
12627
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
12613
31 / spawn
1226
17 / state
8349
72 / iffloordistl
8 / ifpdistl
12620
15 / sound
158
7 / action
11984
32 / move
12003
0 / definelevelname
12 / break
30 / }
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
12023
7 / action
11969
77 / cactor
2000
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
12005
77 / cactor
2000
4 / enda
100 / addstrength
11959
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
9399
34 / ifaction
11959
12660
24 / ai
12005
10 / else
12705
34 / ifaction
11984
12705
29 / {
156
71 / ifrespawn
12683
46 / ifcount
768
12683
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
12005
30 / }
10 / else
12704
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
12702
33 / ifwasweapon
1670
12702
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
12 / break
30 / }
30 / }
10 / else
12767
34 / ifaction
11989
12767
29 / {
224
46 / ifcount
138
12721
29 / {
20 / //
24 / ai
12005
95 / getlastpal
30 / }
10 / else
12731
46 / ifcount
90 / ifawayfromwall
12731
3 / ifrnd
8 / ifpdistl
12731
31 / spawn
660
6 / ifhitweapon
12757
29 / {
92 / globalsound
33 / ifwasweapon
1641
12744
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
12753
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
12765
8 / ifpdistl
980
12765
96 / pkick
12 / break
30 / }
10 / else
12774
21 / ifai
12026
12774
17 / state
12603
10 / else
12787
21 / ifai
12035
12787
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
12786
24 / ai
12005
30 / }
10 / else
12794
21 / ifai
12029
12794
17 / state
12585
10 / else
12872
29 / {
300
21 / ifai
12005
12803
17 / state
12038
10 / else
12810
21 / ifai
12017
12810
17 / state
12038
10 / else
12817
21 / ifai
12008
12817
17 / state
12159
10 / else
12824
21 / ifai
12032
12824
17 / state
234
10 / else
12831
21 / ifai
12011
12831
17 / state
12297
10 / else
12838
21 / ifai
12023
12838
17 / state
12309
10 / else
12845
21 / ifai
12020
12845
17 / state
12038
6 / ifhitweapon
12849
17 / state
12453
3 / ifrnd
1 / actor
12871
29 / {
72 / iffloordistl
3 / ifrnd
32 / move
12859
87 / soundonce
120
10 / else
12866
3 / ifrnd
64 / ifoutside
12866
87 / soundonce
205
10 / else
12870
87 / soundonce
253
30 / }
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
12 / break
30 / }
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
6 / ifhitweapon
5 / ifcansee
1 / actor
5 / ifcansee
30 / }
2 / addammo
5 / ifcansee
1 / actor
4 / enda
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
35 / ifactioncount
50 / hitradius
5 / ifcansee
1 / actor
1 / actor
35 / ifactioncount
50 / hitradius
1 / actor
1 / actor
1 / actor
1 / actor
55 / include
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
128
0 / definelevelname
208
0 / definelevelname
296
0 / definelevelname
0 / definelevelname
0 / definelevelname
12873
12917
512
12883
12919
1 / actor
12888
12921
1 / actor
12893
12921
1 / actor
12898
12921
1 / actor
12873
12913
1024
46 / ifcount
304
12946
24 / ai
8482
10 / else
12954
46 / ifcount
270
12954
28 / sizeto
40 / cstat
40 / cstat
10 / else
12958
17 / state
213
18 / ends
24 / ai
12923
85 / ifspritepal
0 / definelevelname
12965
106 / nullop
10 / else
12967
32 / move
12915
512
18 / ends
8 / ifpdistl
2048
12984
29 / {
36 / resetactioncount
51 / ifp
16384
0 / definelevelname
12982
24 / ai
12929
12 / break
30 / }
10 / else
13009
5 / ifcansee
13009
29 / {
80 / quote
35 / ifactioncount
6 / ifhitweapon
13008
29 / {
56 / ifstrength
45 / ifcanshoottarget
13003
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
10 / else
13007
24 / ai
12923
30 / }
30 / }
10 / else
13013
24 / ai
12923
18 / ends
3 / ifrnd
2 / addammo
13019
87 / soundonce
96 / pkick
10 / else
13030
35 / ifactioncount
6 / ifhitweapon
13030
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
8 / ifpdistl
2548
13043
51 / ifp
16384
0 / definelevelname
13043
29 / {
20 / //
24 / ai
12929
12 / break
30 / }
5 / ifcansee
13099
46 / ifcount
32 / move
13099
29 / {
200
3 / ifrnd
32 / move
13064
29 / {
40 / cstat
51 / ifp
16384
0 / definelevelname
13063
45 / ifcanshoottarget
13063
24 / ai
12929
30 / }
10 / else
13098
9 / ifpdistg
2548
13098
3 / ifrnd
192
13098
45 / ifcanshoottarget
13098
29 / {
92 / globalsound
3 / ifrnd
64 / ifoutside
13093
29 / {
52 / count
24 / ai
12926
85 / ifspritepal
0 / definelevelname
13087
106 / nullop
10 / else
13092
32 / move
12915
512
30 / }
10 / else
13097
24 / ai
12932
30 / }
30 / }
18 / ends
34 / ifaction
12908
13147
29 / {
172
85 / ifspritepal
0 / definelevelname
13109
12 / break
71 / ifrespawn
13125
46 / ifcount
768
13125
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
12959
30 / }
10 / else
13146
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
13144
33 / ifwasweapon
1670
13144
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
5 / ifcansee
13167
29 / {
64 / ifoutside
72 / iffloordistl
8 / ifpdistl
13157
15 / sound
158
7 / action
12908
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
13166
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
13194
29 / {
92 / globalsound
35 / ifactioncount
2 / addammo
13183
29 / {
28 / sizeto
36 / resetactioncount
15 / sound
154
13 / shoot
1650
30 / }
10 / else
13193
46 / ifcount
64 / ifoutside
13193
3 / ifrnd
16 / fall
13193
17 / state
12959
30 / }
10 / else
13198
17 / state
12959
18 / ends
46 / ifcount
72 / iffloordistl
13204
17 / state
12959
10 / else
13230
34 / ifaction
12888
13230
35 / ifactioncount
2 / addammo
13230
29 / {
68 / debug
15 / sound
98 / useractor
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
36 / resetactioncount
30 / }
18 / ends
3 / ifrnd
2 / addammo
13236
31 / spawn
1226
26 / ifdead
13280
29 / {
164
85 / ifspritepal
0 / definelevelname
13245
92 / globalsound
251
10 / else
13273
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
13254
92 / globalsound
251
33 / ifwasweapon
1641
13272
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
12878
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
15 / sound
100 / addstrength
88 / addkills
1 / actor
24 / ai
12935
30 / }
10 / else
13323
29 / {
160
3 / ifrnd
32 / move
13295
29 / {
28 / sizeto
7 / action
12903
32 / move
0 / definelevelname
0 / definelevelname
30 / }
85 / ifspritepal
0 / definelevelname
13299
106 / nullop
10 / else
13314
33 / ifwasweapon
1646
13314
29 / {
36 / resetactioncount
15 / sound
12 / break
24 / ai
12938
40 / cstat
0 / definelevelname
12 / break
30 / }
87 / soundonce
99 / sizeat
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
34 / ifaction
12878
13392
29 / {
256
46 / ifcount
138
13339
29 / {
24 / ai
24 / ai
12923
74 / spritepal
21 / ifai
30 / }
10 / else
13356
46 / ifcount
90 / ifawayfromwall
13356
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
13355
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
13382
29 / {
92 / globalsound
33 / ifwasweapon
1641
13369
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
13378
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
13390
8 / ifpdistl
980
13390
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
13421
29 / {
100 / addstrength
85 / ifspritepal
0 / definelevelname
13408
29 / {
28 / sizeto
99 / sizeat
128
128
24 / ai
12926
30 / }
10 / else
13420
29 / {
36 / resetactioncount
99 / sizeat
128
128
11 / strength
1000
24 / ai
12929
30 / }
30 / }
10 / else
13434
34 / ifaction
12903
13434
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
13433
24 / ai
12929
30 / }
10 / else
13441
21 / ifai
12923
13441
17 / state
13014
10 / else
13448
21 / ifai
12926
13448
17 / state
12971
10 / else
13455
21 / ifai
12929
13455
17 / state
13199
10 / else
13462
21 / ifai
12932
13462
17 / state
13168
10 / else
13469
21 / ifai
12938
13469
17 / state
12941
21 / ifai
12935
13474
17 / state
13100
10 / else
13505
29 / {
112
6 / ifhitweapon
13482
17 / state
13231
10 / else
13504
51 / ifp
16384
0 / definelevelname
13504
85 / ifspritepal
0 / definelevelname
13504
8 / ifpdistl
1280
13504
29 / {
36 / resetactioncount
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
2630
4 / enda
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
13324
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
20 / //
2 / addammo
5 / ifcansee
1 / actor
15 / sound
30 / }
2 / addammo
5 / ifcansee
1 / actor
105 / sleeptime
40 / cstat
8 / ifpdistl
1 / actor
1 / actor
35 / ifactioncount
40 / cstat
1 / actor
1 / actor
1 / actor
1 / actor
48 / addinventory
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
84 / tip
0 / definelevelname
192
0 / definelevelname
256
0 / definelevelname
0 / definelevelname
0 / definelevelname
13521
13565
512
13531
13567
1 / actor
13536
13569
1 / actor
13541
13569
1 / actor
13546
13569
1 / actor
13521
13561
1024
46 / ifcount
304
13599
29 / {
24 / ai
40 / cstat
257
24 / ai
8482
30 / }
10 / else
13607
46 / ifcount
270
13607
28 / sizeto
40 / cstat
40 / cstat
10 / else
13611
17 / state
213
18 / ends
24 / ai
13571
85 / ifspritepal
0 / definelevelname
13618
106 / nullop
10 / else
13620
32 / move
13563
512
18 / ends
5 / ifcansee
13668
29 / {
164
35 / ifactioncount
3 / ifrnd
13646
29 / {
56 / ifstrength
45 / ifcanshoottarget
13641
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
10 / else
13645
24 / ai
13571
30 / }
46 / ifcount
48 / addinventory
13667
3 / ifrnd
2 / addammo
13667
29 / {
56 / ifstrength
51 / ifp
16384
0 / definelevelname
13665
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13577
30 / }
12 / break
30 / }
30 / }
10 / else
13672
24 / ai
13571
18 / ends
3 / ifrnd
2 / addammo
13678
87 / soundonce
101 / cstator
10 / else
13689
35 / ifactioncount
3 / ifrnd
13689
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
5 / ifcansee
13752
46 / ifcount
32 / move
13752
51 / ifp
16384
0 / definelevelname
13752
3 / ifrnd
48 / addinventory
13752
45 / ifcanshoottarget
13752
29 / {
192
3 / ifrnd
64 / ifoutside
13726
9 / ifpdistg
4096
13726
29 / {
56 / ifstrength
24 / ai
13574
85 / ifspritepal
0 / definelevelname
13719
106 / nullop
10 / else
13724
32 / move
13563
512
12 / break
30 / }
8 / ifpdistl
10240
13742
29 / {
48 / addinventory
3 / ifrnd
128
13741
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13580
30 / }
30 / }
10 / else
13751
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13577
30 / }
30 / }
18 / ends
34 / ifaction
13556
13800
29 / {
172
85 / ifspritepal
0 / definelevelname
13762
12 / break
71 / ifrespawn
13778
46 / ifcount
768
13778
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
13612
30 / }
10 / else
13799
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
13797
33 / ifwasweapon
1670
13797
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
8 / ifpdistl
13820
29 / {
64 / ifoutside
72 / iffloordistl
8 / ifpdistl
13810
15 / sound
158
7 / action
13556
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
13819
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
13853
29 / {
116
35 / ifactioncount
2 / addammo
13829
36 / resetactioncount
10 / else
13842
35 / ifactioncount
1 / actor
13842
29 / {
28 / sizeto
3 / ifrnd
128
13841
13 / shoot
1360
30 / }
10 / else
13852
46 / ifcount
64 / ifoutside
13852
3 / ifrnd
16 / fall
13852
17 / state
13612
30 / }
10 / else
13857
17 / state
13612
18 / ends
46 / ifcount
72 / iffloordistl
13863
17 / state
13612
10 / else
13877
34 / ifaction
13536
13877
35 / ifactioncount
2 / addammo
13877
29 / {
20 / //
13 / shoot
2605
36 / resetactioncount
30 / }
18 / ends
3 / ifrnd
2 / addammo
13883
31 / spawn
1226
26 / ifdead
13927
29 / {
164
85 / ifspritepal
0 / definelevelname
13892
92 / globalsound
251
10 / else
13920
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
13901
92 / globalsound
251
33 / ifwasweapon
1641
13919
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
13526
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
15 / sound
105 / sleeptime
88 / addkills
1 / actor
24 / ai
13583
30 / }
10 / else
13983
29 / {
212
3 / ifrnd
144
13957
29 / {
88 / addkills
3 / ifrnd
32 / move
13947
29 / {
28 / sizeto
7 / action
13551
32 / move
0 / definelevelname
0 / definelevelname
30 / }
10 / else
13956
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13577
30 / }
30 / }
85 / ifspritepal
0 / definelevelname
13961
106 / nullop
10 / else
13974
33 / ifwasweapon
1646
13974
29 / {
28 / sizeto
15 / sound
12 / break
24 / ai
13586
12 / break
30 / }
87 / soundonce
104 / tossweapon
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
34 / ifaction
13526
14052
29 / {
256
46 / ifcount
138
13999
29 / {
24 / ai
24 / ai
13571
74 / spritepal
21 / ifai
30 / }
10 / else
14016
46 / ifcount
90 / ifawayfromwall
14016
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
14015
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
14042
29 / {
92 / globalsound
33 / ifwasweapon
1641
14029
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
14040
31 / spawn
1226
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
14050
8 / ifpdistl
980
14050
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
14074
29 / {
72 / iffloordistl
85 / ifspritepal
0 / definelevelname
14062
24 / ai
13574
10 / else
14073
29 / {
32 / move
11 / strength
1 / actor
15 / sound
103 / paper
24 / ai
13577
30 / }
30 / }
10 / else
14087
34 / ifaction
13551
14087
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
14086
24 / ai
13571
30 / }
10 / else
14094
21 / ifai
13571
14094
17 / state
13673
10 / else
14101
21 / ifai
13574
14101
17 / state
13624
10 / else
14108
21 / ifai
13577
14108
17 / state
13858
10 / else
14115
21 / ifai
13580
14115
17 / state
13821
10 / else
14122
21 / ifai
13586
14122
17 / state
13589
21 / ifai
13583
14127
17 / state
13753
10 / else
14158
29 / {
112
6 / ifhitweapon
14135
17 / state
13878
10 / else
14157
51 / ifp
16384
0 / definelevelname
14157
85 / ifspritepal
0 / definelevelname
14157
8 / ifpdistl
1280
14157
29 / {
36 / resetactioncount
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
13984
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
20 / //
4 / enda
5 / ifcansee
1 / actor
50 / hitradius
30 / }
2 / addammo
5 / ifcansee
1 / actor
15 / sound
40 / cstat
8 / ifpdistl
1 / actor
1 / actor
20 / //
40 / cstat
1 / actor
1 / actor
1 / actor
1 / actor
48 / addinventory
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
84 / tip
0 / definelevelname
208
0 / definelevelname
270
0 / definelevelname
0 / definelevelname
0 / definelevelname
14167
14211
512
14177
14213
16 / fall
14182
14215
1 / actor
14192
14215
1 / actor
14167
14207
1 / actor
46 / ifcount
304
14237
24 / ai
8482
10 / else
14245
46 / ifcount
270
14245
28 / sizeto
40 / cstat
40 / cstat
10 / else
14249
17 / state
213
18 / ends
24 / ai
14217
85 / ifspritepal
0 / definelevelname
14256
106 / nullop
10 / else
14258
32 / move
14209
512
18 / ends
5 / ifcansee
14285
29 / {
80 / quote
35 / ifactioncount
3 / ifrnd
14284
29 / {
56 / ifstrength
45 / ifcanshoottarget
14279
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
10 / else
14283
24 / ai
14217
30 / }
30 / }
10 / else
14289
24 / ai
14217
18 / ends
3 / ifrnd
2 / addammo
14295
87 / soundonce
150
10 / else
14306
35 / ifactioncount
3 / ifrnd
14306
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
5 / ifcansee
14344
46 / ifcount
32 / move
14344
3 / ifrnd
48 / addinventory
14344
45 / ifcanshoottarget
14344
29 / {
108 / defineskillname
3 / ifrnd
64 / ifoutside
14337
9 / ifpdistg
4096
14337
29 / {
48 / addinventory
24 / ai
14220
85 / ifspritepal
0 / definelevelname
14332
12 / break
32 / move
14209
512
12 / break
30 / }
51 / ifp
16384
0 / definelevelname
14343
24 / ai
14223
30 / }
18 / ends
34 / ifaction
14202
14392
29 / {
172
85 / ifspritepal
0 / definelevelname
14354
12 / break
71 / ifrespawn
14370
46 / ifcount
768
14370
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
14250
30 / }
10 / else
14391
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
14389
33 / ifwasweapon
1670
14389
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
8 / ifpdistl
14412
29 / {
64 / ifoutside
72 / iffloordistl
8 / ifpdistl
14402
15 / sound
158
7 / action
14202
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
14411
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
14444
29 / {
112
34 / ifaction
14187
14434
35 / ifactioncount
2 / addammo
14434
29 / {
40 / cstat
13 / shoot
2605
36 / resetactioncount
3 / ifrnd
8 / ifpdistl
14433
24 / ai
14217
30 / }
35 / ifactioncount
3 / ifrnd
14443
29 / {
20 / //
7 / action
14187
47 / resetcount
30 / }
30 / }
10 / else
14448
17 / state
14250
18 / ends
3 / ifrnd
2 / addammo
14454
31 / spawn
1226
26 / ifdead
14500
29 / {
172
85 / ifspritepal
0 / definelevelname
14463
92 / globalsound
251
10 / else
14491
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
14472
92 / globalsound
251
33 / ifwasweapon
1641
14490
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
14172
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
88 / addkills
1 / actor
24 / ai
14226
15 / sound
108 / defineskillname
15 / sound
266
30 / }
10 / else
14541
29 / {
152
3 / ifrnd
32 / move
14515
29 / {
28 / sizeto
7 / action
14197
32 / move
0 / definelevelname
0 / definelevelname
30 / }
85 / ifspritepal
0 / definelevelname
14519
106 / nullop
10 / else
14532
33 / ifwasweapon
1646
14532
29 / {
28 / sizeto
15 / sound
12 / break
24 / ai
14229
12 / break
30 / }
87 / soundonce
153
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
34 / ifaction
14172
14583
29 / {
148
6 / ifhitweapon
14573
29 / {
92 / globalsound
33 / ifwasweapon
1641
14560
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
14569
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
14581
8 / ifpdistl
980
14581
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
14603
29 / {
64 / ifoutside
85 / ifspritepal
0 / definelevelname
14593
24 / ai
14220
10 / else
14602
29 / {
24 / ai
11 / strength
1 / actor
24 / ai
14223
30 / }
30 / }
10 / else
14616
34 / ifaction
14197
14616
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
14615
24 / ai
14217
30 / }
10 / else
14623
21 / ifai
14217
14623
17 / state
14290
10 / else
14630
21 / ifai
14220
14630
17 / state
14262
10 / else
14637
21 / ifai
14223
14637
17 / state
14413
10 / else
14644
21 / ifai
14229
14644
17 / state
14232
21 / ifai
14226
14649
17 / state
14345
10 / else
14680
29 / {
112
6 / ifhitweapon
14657
17 / state
14449
10 / else
14679
51 / ifp
16384
0 / definelevelname
14679
85 / ifspritepal
0 / definelevelname
14679
8 / ifpdistl
1280
14679
29 / {
36 / resetactioncount
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
14542
4 / enda
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
40 / cstat
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
-5
1 / actor
5 / ifcansee
1 / actor
12 / break
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
30 / }
20 / //
1 / actor
5 / ifcansee
1 / actor
35 / ifactioncount
20 / //
1 / actor
5 / ifcansee
1 / actor
30 / }
30 / }
8 / ifpdistl
1 / actor
1 / actor
12 / break
38 / pstomp
1 / actor
1 / actor
1 / actor
1 / actor
128
-64
128
64 / ifoutside
64 / ifoutside
24 / ai
0 / definelevelname
0 / definelevelname
14689
14735
16 / fall
14704
14731
512
14709
14735
16 / fall
14714
14735
16 / fall
14699
14731
32 / move
14719
14735
1 / actor
14704
14733
1024
14704
14735
1024
6 / ifhitweapon
14870
29 / {
424
58 / guts
2286
2 / addammo
26 / ifdead
14838
29 / {
268
33 / ifwasweapon
1641
14790
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
14694
11 / strength
0 / definelevelname
12 / break
30 / }
10 / else
14803
33 / ifwasweapon
2448
14803
29 / {
28 / sizeto
15 / sound
315
24 / ai
14758
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1670
14818
29 / {
36 / resetactioncount
31 / spawn
1226
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
10 / else
14833
33 / ifwasweapon
2605
14833
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
31 / spawn
1226
17 / state
184
22 / killit
30 / }
15 / sound
139
24 / ai
14752
30 / }
10 / else
14869
29 / {
112
87 / soundonce
138
33 / ifwasweapon
1646
14854
29 / {
24 / ai
15 / sound
12 / break
24 / ai
14755
30 / }
10 / else
14861
33 / ifwasweapon
2448
14861
15 / sound
386
10 / else
14868
3 / ifrnd
24 / ai
14868
24 / ai
14746
30 / }
30 / }
18 / ends
350
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1920
24 / ai
14746
4 / enda
350
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
9399
34 / ifaction
14694
14954
29 / {
256
16 / fall
46 / ifcount
138
14901
29 / {
20 / //
95 / getlastpal
24 / ai
14737
30 / }
10 / else
14918
46 / ifcount
90 / ifawayfromwall
14918
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
14917
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
14944
29 / {
92 / globalsound
33 / ifwasweapon
1641
14931
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
14938
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
14952
8 / ifpdistl
980
14952
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
14959
24 / ai
14743
10 / else
14996
21 / ifai
14737
14996
29 / {
124
46 / ifcount
20 / //
14995
29 / {
100 / addstrength
5 / ifcansee
14990
29 / {
64 / ifoutside
45 / ifcanshoottarget
14989
29 / {
44 / ifinwater
3 / ifrnd
96 / pkick
14984
24 / ai
14740
10 / else
14988
24 / ai
14746
30 / }
30 / }
10 / else
14994
24 / ai
14740
30 / }
30 / }
10 / else
15027
21 / ifai
14746
15027
29 / {
100 / addstrength
35 / ifactioncount
2 / addammo
15021
29 / {
56 / ifstrength
5 / ifcansee
15012
24 / ai
14743
10 / else
15020
29 / {
20 / //
24 / ai
14740
12 / break
30 / }
30 / }
3 / ifrnd
32 / move
15026
87 / soundonce
137
30 / }
10 / else
15061
21 / ifai
14743
15061
29 / {
112
45 / ifcanshoottarget
15056
29 / {
76 / betaname
46 / ifcount
24 / ai
15046
3 / ifrnd
16 / fall
15046
24 / ai
14737
35 / ifactioncount
2 / addammo
15055
29 / {
20 / //
13 / shoot
2605
36 / resetactioncount
30 / }
30 / }
10 / else
15060
24 / ai
14740
30 / }
10 / else
15086
21 / ifai
14755
15086
29 / {
76 / betaname
46 / ifcount
304
15073
24 / ai
14740
10 / else
15081
46 / ifcount
270
15081
28 / sizeto
48 / addinventory
40 / cstat
10 / else
15085
17 / state
213
30 / }
10 / else
15093
21 / ifai
14758
15093
17 / state
234
10 / else
15147
21 / ifai
14740
15147
29 / {
192
82 / ifnotmoving
15106
3 / ifrnd
4 / enda
15106
66 / operate
8 / ifpdistl
1024
15121
51 / ifp
16384
0 / definelevelname
15121
29 / {
28 / sizeto
15 / sound
155
24 / ai
14749
12 / break
30 / }
5 / ifcansee
15138
29 / {
56 / ifstrength
51 / ifp
64 / ifoutside
0 / definelevelname
15132
32 / move
14729
7 / action
10 / else
15137
32 / move
14731
7 / action
30 / }
35 / ifactioncount
8 / ifpdistl
15146
3 / ifrnd
2 / addammo
15146
24 / ai
14746
30 / }
10 / else
15197
21 / ifai
14749
15197
29 / {
176
87 / soundonce
155
46 / ifcount
16 / fall
15185
29 / {
100 / addstrength
8 / ifpdistl
1280
15177
29 / {
48 / addinventory
25 / addphealth
-11
15 / sound
38 / pstomp
14 / palfrom
32 / move
16 / fall
0 / definelevelname
0 / definelevelname
47 / resetcount
30 / }
10 / else
15184
9 / ifpdistg
2300
15184
24 / ai
14737
30 / }
35 / ifactioncount
52 / count
15190
24 / ai
14737
82 / ifnotmoving
15196
3 / ifrnd
32 / move
15196
66 / operate
30 / }
21 / ifai
14752
15239
29 / {
152
16 / fall
11 / strength
0 / definelevelname
6 / ifhitweapon
15220
33 / ifwasweapon
1670
15220
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
31 / spawn
1226
17 / state
184
22 / killit
30 / }
34 / ifaction
14719
15238
35 / ifactioncount
8 / ifpdistl
15238
29 / {
44 / ifinwater
72 / iffloordistl
8 / ifpdistl
15233
15 / sound
158
40 / cstat
0 / definelevelname
7 / action
14724
30 / }
30 / }
10 / else
15251
29 / {
36 / resetactioncount
3 / ifrnd
2 / addammo
15248
87 / soundonce
135
17 / state
14761
30 / }
4 / enda
512
0 / definelevelname
512
10 / else
512
20 / //
512
40 / cstat
512
80 / quote
400
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15279
29 / {
36 / resetactioncount
99 / sizeat
32 / move
32 / move
40 / cstat
257
7 / action
1 / actor
30 / }
35 / ifactioncount
46 / ifcount
15294
29 / {
44 / ifinwater
35 / ifactioncount
47 / resetcount
15288
106 / nullop
10 / else
15293
32 / move
15260
6 / ifhitweapon
30 / }
10 / else
15311
35 / ifactioncount
44 / ifinwater
15311
29 / {
44 / ifinwater
35 / ifactioncount
45 / ifcanshoottarget
15305
106 / nullop
10 / else
15310
32 / move
15258
6 / ifhitweapon
30 / }
10 / else
15328
35 / ifactioncount
40 / cstat
15328
29 / {
44 / ifinwater
35 / ifactioncount
41 / ifmove
15322
106 / nullop
10 / else
15327
32 / move
15256
6 / ifhitweapon
30 / }
10 / else
15345
35 / ifactioncount
32 / move
15345
29 / {
44 / ifinwater
35 / ifactioncount
33 / ifwasweapon
15339
106 / nullop
10 / else
15344
32 / move
15254
6 / ifhitweapon
30 / }
10 / else
15362
35 / ifactioncount
16 / fall
15362
29 / {
44 / ifinwater
35 / ifactioncount
17 / state
15356
106 / nullop
10 / else
15361
32 / move
15252
6 / ifhitweapon
30 / }
82 / ifnotmoving
15378
29 / {
52 / count
31 / spawn
1890
15 / sound
14 / palfrom
50 / hitradius
4096
1 / actor
5 / ifcansee
10 / else
20 / //
22 / killit
30 / }
6 / ifhitweapon
15402
29 / {
84 / tip
26 / ifdead
15396
29 / {
44 / ifinwater
31 / spawn
1890
50 / hitradius
4096
1 / actor
5 / ifcansee
10 / else
20 / //
22 / killit
30 / }
10 / else
15401
37 / debris
2400
3 / ifrnd
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15419
29 / {
24 / ai
101 / cstator
257
7 / action
1 / actor
30 / }
6 / ifhitweapon
15443
29 / {
84 / tip
26 / ifdead
15437
29 / {
44 / ifinwater
31 / spawn
1890
50 / hitradius
4096
1 / actor
5 / ifcansee
10 / else
20 / //
22 / killit
30 / }
10 / else
15442
37 / debris
2400
3 / ifrnd
30 / }
4 / enda
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
400
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15468
29 / {
16 / fall
7 / action
15444
30 / }
10 / else
15480
34 / ifaction
15449
15480
29 / {
24 / ai
31 / spawn
1817
7 / action
15444
30 / }
10 / else
15502
34 / ifaction
15444
15502
29 / {
64 / ifoutside
35 / ifactioncount
64 / ifoutside
15501
29 / {
40 / cstat
3 / ifrnd
128
15497
7 / action
15449
10 / else
15500
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
15528
29 / {
92 / globalsound
26 / ifdead
15522
29 / {
52 / count
88 / addkills
1 / actor
50 / hitradius
4096
1 / actor
5 / ifcansee
10 / else
20 / //
31 / spawn
1890
22 / killit
30 / }
10 / else
15527
37 / debris
2400
3 / ifrnd
30 / }
8 / ifpdistl
1024
15547
63 / ifhitspace
15547
29 / {
52 / count
51 / ifp
0 / definelevelname
1 / actor
15543
45 / ifcanshoottarget
15543
31 / spawn
1817
10 / else
15546
12 / break
30 / }
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15562
29 / {
24 / ai
7 / action
1 / actor
40 / cstat
257
30 / }
6 / ifhitweapon
15586
29 / {
84 / tip
26 / ifdead
15580
29 / {
44 / ifinwater
15 / sound
69 / endofgame
58 / guts
2265
8 / ifpdistl
58 / guts
2286
9 / ifpdistg
22 / killit
30 / }
10 / else
15585
58 / guts
2286
1 / actor
30 / }
3 / ifrnd
1 / actor
15591
31 / spawn
660
4 / enda
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15630
29 / {
100 / addstrength
6 / ifhitweapon
15617
29 / {
32 / move
89 / stopsound
313
87 / soundonce
314
7 / action
15592
30 / }
10 / else
15629
29 / {
36 / resetactioncount
8 / ifpdistl
10240
15626
87 / soundonce
313
40 / cstat
289
30 / }
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
16 / fall
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15655
29 / {
24 / ai
40 / cstat
-32768
7 / action
15631
30 / }
10 / else
15676
34 / ifaction
15631
15676
29 / {
60 / gamestartup
46 / ifcount
72 / iffloordistl
15675
3 / ifrnd
2 / addammo
15675
29 / {
24 / ai
40 / cstat
0 / definelevelname
7 / action
15636
30 / }
30 / }
10 / else
15691
29 / {
48 / addinventory
35 / ifactioncount
5 / ifcansee
15690
29 / {
24 / ai
40 / cstat
-32768
7 / action
15631
30 / }
30 / }
4 / enda
0 / definelevelname
1 / actor
7 / action
1 / actor
4 / enda
7 / action
2 / addammo
7 / action
1 / actor
10 / else
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
0 / definelevelname
15741
29 / {
44 / ifinwater
99 / sizeat
60 / gamestartup
60 / gamestartup
7 / action
15702
40 / cstat
257
110 / clipdist
100 / addstrength
30 / }
10 / else
15780
34 / ifaction
15692
15780
29 / {
132
87 / soundonce
340
35 / ifactioncount
20 / //
15773
29 / {
76 / betaname
3 / ifrnd
16 / fall
15772
5 / ifcansee
15772
45 / ifcanshoottarget
15772
29 / {
36 / resetactioncount
32 / move
15719
2 / addammo
7 / action
15697
89 / stopsound
340
30 / }
30 / }
3 / ifrnd
16 / fall
15779
32 / move
15717
512
30 / }
10 / else
15872
34 / ifaction
15697
15872
29 / {
344
35 / ifactioncount
22 / killit
15809
29 / {
72 / iffloordistl
9 / ifpdistg
8192
15802
29 / {
24 / ai
15 / sound
154
13 / shoot
1650
30 / }
47 / resetcount
32 / move
0 / definelevelname
0 / definelevelname
7 / action
15702
30 / }
10 / else
15860
35 / ifactioncount
2 / addammo
15860
29 / {
180
5 / ifcansee
15849
29 / {
120
8 / ifpdistl
16384
15836
29 / {
48 / addinventory
3 / ifrnd
128
15835
29 / {
24 / ai
15 / sound
3 / ifrnd
13 / shoot
2595
30 / }
30 / }
10 / else
15848
3 / ifrnd
128
15848
29 / {
24 / ai
15 / sound
112
13 / shoot
1625
30 / }
30 / }
10 / else
15859
29 / {
28 / sizeto
32 / move
15717
512
7 / action
15692
30 / }
30 / }
3 / ifrnd
16 / fall
15871
29 / {
28 / sizeto
89 / stopsound
340
32 / move
15719
16 / fall
30 / }
30 / }
10 / else
15891
34 / ifaction
15702
15891
29 / {
52 / count
35 / ifactioncount
32 / move
15890
29 / {
28 / sizeto
32 / move
15717
512
7 / action
15692
30 / }
30 / }
10 / else
15933
34 / ifaction
15707
15933
29 / {
144
35 / ifactioncount
64 / ifoutside
15903
7 / action
15712
10 / else
15910
35 / ifactioncount
56 / ifstrength
15910
15 / sound
16 / fall
10 / else
15917
35 / ifactioncount
48 / addinventory
15917
15 / sound
16 / fall
10 / else
15924
35 / ifactioncount
32 / move
15924
15 / sound
16 / fall
10 / else
15931
35 / ifactioncount
16 / fall
15931
15 / sound
16 / fall
12 / break
30 / }
10 / else
15962
34 / ifaction
15712
15962
29 / {
92 / globalsound
88 / addkills
1 / actor
50 / hitradius
6144
20 / //
20 / //
20 / //
20 / //
15 / sound
17 / state
37 / debris
2400
15 / sound
31 / spawn
1890
3 / ifrnd
128
15960
31 / spawn
2000
22 / killit
30 / }
6 / ifhitweapon
15996
29 / {
124
26 / ifdead
15970
7 / action
15712
10 / else
15995
29 / {
88 / addkills
37 / debris
2400
1 / actor
34 / ifaction
15697
15981
12 / break
3 / ifrnd
192
15994
29 / {
36 / resetactioncount
32 / move
15719
2 / addammo
7 / action
15697
89 / stopsound
340
30 / }
30 / }
30 / }
8 / ifpdistl
1280
16010
63 / ifhitspace
16010
51 / ifp
0 / definelevelname
1 / actor
16010
111 / ifangdiffl
512
16010
7 / action
15707
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
40 / cstat
9 / ifpdistg
1 / actor
1 / actor
20 / //
20 / //
1 / actor
5 / ifcansee
1 / actor
40 / cstat
25 / addphealth
2 / addammo
5 / ifcansee
1 / actor
10 / else
50 / hitradius
3 / ifrnd
5 / ifcansee
1 / actor
120
40 / cstat
1 / actor
1 / actor
1 / actor
1 / actor
49 / ifactornotstayput
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
128
0 / definelevelname
0 / definelevelname
0 / definelevelname
16011
16046
10 / else
16021
16048
1 / actor
16016
16048
1 / actor
34 / ifaction
16021
16067
35 / ifactioncount
3 / ifrnd
16067
7 / action
16026
34 / ifaction
16026
16117
29 / {
184
46 / ifcount
48 / addinventory
16083
29 / {
28 / sizeto
3 / ifrnd
4 / enda
16082
24 / ai
16050
30 / }
46 / ifcount
26 / ifdead
16116
3 / ifrnd
32 / move
16116
29 / {
104 / tossweapon
3 / ifrnd
128
16101
29 / {
24 / ai
15 / sound
21 / ifai
25 / addphealth
-2
30 / }
10 / else
16110
29 / {
24 / ai
15 / sound
38 / pstomp
25 / addphealth
-1
30 / }
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
3 / ifrnd
2 / addammo
16123
15 / sound
341
34 / ifaction
16031
16148
29 / {
84 / tip
35 / ifactioncount
3 / ifrnd
16147
46 / ifcount
32 / move
16147
29 / {
48 / addinventory
24 / ai
16050
3 / ifrnd
32 / move
16144
32 / move
16046
1026
31 / spawn
4670
30 / }
30 / }
10 / else
16187
46 / ifcount
64 / ifoutside
16187
3 / ifrnd
4 / enda
16187
29 / {
120
32 / move
0 / definelevelname
0 / definelevelname
3 / ifrnd
88 / addkills
16171
29 / {
24 / ai
7 / action
16031
15 / sound
381
30 / }
10 / else
16186
51 / ifp
16384
0 / definelevelname
16186
5 / ifcansee
16186
29 / {
24 / ai
24 / ai
16053
15 / sound
343
30 / }
30 / }
18 / ends
34 / ifaction
16041
16192
12 / break
10 / else
16211
35 / ifactioncount
9 / ifpdistg
16211
29 / {
52 / count
72 / iffloordistl
8 / ifpdistl
16204
15 / sound
158
69 / endofgame
52 / count
7 / action
16041
40 / cstat
0 / definelevelname
30 / }
18 / ends
3 / ifrnd
2 / addammo
16217
31 / spawn
1226
26 / ifdead
16232
29 / {
48 / addinventory
92 / globalsound
251
88 / addkills
1 / actor
24 / ai
16056
15 / sound
345
15 / sound
370
30 / }
10 / else
16260
29 / {
100 / addstrength
87 / soundonce
344
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
34 / ifaction
16031
16248
12 / break
3 / ifrnd
16 / fall
16259
29 / {
28 / sizeto
7 / action
16036
32 / move
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
21 / ifai
0 / definelevelname
16266
24 / ai
16050
10 / else
16279
34 / ifaction
16036
16279
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
16278
24 / ai
16050
30 / }
10 / else
16286
21 / ifai
16050
16286
17 / state
16118
10 / else
16293
21 / ifai
16053
16293
17 / state
16059
21 / ifai
16056
16298
17 / state
16188
10 / else
16326
29 / {
100 / addstrength
6 / ifhitweapon
16306
17 / state
16212
10 / else
16325
51 / ifp
16384
0 / definelevelname
16325
8 / ifpdistl
1280
16325
29 / {
36 / resetactioncount
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
6000
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
77 / cactor
4740
74 / spritepal
6 / ifhitweapon
17 / state
16261
95 / getlastpal
4 / enda
6000
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
77 / cactor
4740
74 / spritepal
6 / ifhitweapon
17 / state
16261
95 / getlastpal
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
10 / else
4 / enda
5 / ifcansee
1 / actor
12 / break
10 / else
4 / enda
5 / ifcansee
1 / actor
8 / ifpdistl
0 / definelevelname
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
30 / }
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
72 / iffloordistl
8 / ifpdistl
1 / actor
1 / actor
15 / sound
71 / ifrespawn
1 / actor
1 / actor
1 / actor
1 / actor
79 / definequote
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
50 / hitradius
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
80 / quote
2 / addammo
5 / ifcansee
1 / actor
50 / hitradius
90 / ifawayfromwall
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
10 / else
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
16435
29 / {
36 / resetactioncount
7 / action
16413
101 / cstator
257
99 / sizeat
40 / cstat
40 / cstat
30 / }
10 / else
16448
6 / ifhitweapon
16448
29 / {
32 / move
77 / cactor
4610
7 / action
16353
15 / sound
319
30 / }
10 / else
16468
59 / ifspawnedby
4740
16468
46 / ifcount
200
16468
3 / ifrnd
1 / actor
16468
29 / {
32 / move
77 / cactor
4610
7 / action
16353
15 / sound
319
30 / }
4 / enda
-1
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
16491
29 / {
36 / resetactioncount
7 / action
16469
99 / sizeat
40 / cstat
40 / cstat
101 / cstator
257
30 / }
10 / else
16520
6 / ifhitweapon
16520
29 / {
96 / pkick
26 / ifdead
16509
29 / {
36 / resetactioncount
17 / state
184
31 / spawn
1226
15 / sound
69 / endofgame
22 / killit
30 / }
10 / else
16519
29 / {
28 / sizeto
58 / guts
2286
1 / actor
15 / sound
69 / endofgame
30 / }
30 / }
4 / enda
182
0 / definelevelname
256
0 / definelevelname
264
0 / definelevelname
0 / definelevelname
0 / definelevelname
16358
16521
512
16363
16523
4096
16363
16523
512
16358
16521
128
16373
16527
16 / fall
16398
16525
257
16368
16527
0 / definelevelname
16353
16527
16 / fall
16378
16527
1 / actor
16393
16527
16 / fall
16383
16527
16 / fall
49 / ifactornotstayput
16701
29 / {
544
51 / ifp
16384
0 / definelevelname
16581
5 / ifcansee
16581
8 / ifpdistl
1596
16581
29 / {
20 / //
24 / ai
16541
12 / break
30 / }
21 / ifai
16535
16620
29 / {
140
51 / ifp
16384
0 / definelevelname
16601
8 / ifpdistl
1596
16601
5 / ifcansee
16601
29 / {
20 / //
24 / ai
16541
12 / break
30 / }
3 / ifrnd
1 / actor
16619
9 / ifpdistg
4096
16619
51 / ifp
16384
0 / definelevelname
16619
5 / ifcansee
16619
29 / {
20 / //
24 / ai
16556
12 / break
30 / }
30 / }
10 / else
16631
9 / ifpdistg
4096
16631
29 / {
20 / //
24 / ai
16535
12 / break
30 / }
72 / iffloordistl
16 / fall
16653
29 / {
72 / iffloordistl
46 / ifcount
32 / move
16651
3 / ifrnd
16 / fall
16651
29 / {
32 / move
73 / ifceilingdistl
96 / pkick
16648
12 / break
24 / ai
16544
30 / }
12 / break
30 / }
3 / ifrnd
4 / enda
16662
29 / {
20 / //
82 / ifnotmoving
16661
66 / operate
30 / }
10 / else
16700
3 / ifrnd
16 / fall
16700
70 / ifbulletnear
16700
29 / {
120
62 / ifgapzl
128
16676
24 / ai
16532
10 / else
16699
49 / ifactornotstayput
16699
29 / {
72 / iffloordistl
3 / ifrnd
128
16694
29 / {
32 / move
73 / ifceilingdistl
96 / pkick
16691
12 / break
24 / ai
16544
30 / }
10 / else
16698
24 / ai
16532
30 / }
30 / }
30 / }
10 / else
16736
29 / {
128
35 / ifactioncount
16 / fall
16726
29 / {
68 / debug
51 / ifp
16384
0 / definelevelname
16725
8 / ifpdistl
1596
16725
5 / ifcansee
16725
29 / {
20 / //
24 / ai
16541
12 / break
30 / }
30 / }
46 / ifcount
16 / fall
16735
3 / ifrnd
32 / move
16735
32 / move
16521
10 / else
30 / }
18 / ends
46 / ifcount
8 / ifpdistl
16757
29 / {
64 / ifoutside
3 / ifrnd
64 / ifoutside
16756
9 / ifpdistg
3500
16756
51 / ifp
16384
0 / definelevelname
16756
5 / ifcansee
16756
24 / ai
16556
30 / }
10 / else
16777
29 / {
68 / debug
72 / iffloordistl
16 / fall
16771
29 / {
24 / ai
82 / ifnotmoving
16770
24 / ai
16529
30 / }
10 / else
16775
24 / ai
16529
12 / break
30 / }
18 / ends
3 / ifrnd
8 / ifpdistl
16783
87 / soundonce
316
35 / ifactioncount
3 / ifrnd
16810
29 / {
92 / globalsound
3 / ifrnd
128
16805
29 / {
52 / count
9 / ifpdistg
3500
16804
51 / ifp
16384
0 / definelevelname
16804
5 / ifcansee
16804
24 / ai
16556
30 / }
10 / else
16809
24 / ai
16529
30 / }
3 / ifrnd
16 / fall
16844
70 / ifbulletnear
16844
29 / {
112
62 / ifgapzl
96 / pkick
16822
24 / ai
16532
10 / else
16843
29 / {
72 / iffloordistl
3 / ifrnd
128
16838
29 / {
32 / move
73 / ifceilingdistl
144
16835
12 / break
24 / ai
16544
30 / }
10 / else
16842
24 / ai
16532
30 / }
30 / }
18 / ends
46 / ifcount
20 / //
16877
3 / ifrnd
8 / ifpdistl
16877
29 / {
100 / addstrength
5 / ifcansee
16867
8 / ifpdistl
2048
16867
29 / {
32 / move
3 / ifrnd
128
16865
24 / ai
16538
12 / break
30 / }
3 / ifrnd
80 / quote
16872
24 / ai
16547
10 / else
16876
24 / ai
16529
30 / }
35 / ifactioncount
3 / ifrnd
16910
29 / {
116
9 / ifpdistg
1596
16887
24 / ai
16547
10 / else
16909
51 / ifp
16384
0 / definelevelname
16909
5 / ifcansee
16909
29 / {
52 / count
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
25 / addphealth
-22
15 / sound
38 / pstomp
36 / resetactioncount
47 / resetcount
30 / }
30 / }
10 / else
16916
46 / ifcount
15 / sound
16916
106 / nullop
10 / else
16933
46 / ifcount
14 / palfrom
16933
29 / {
44 / ifinwater
8 / ifpdistl
1596
16928
87 / soundonce
318
10 / else
16932
87 / soundonce
346
30 / }
18 / ends
31 / spawn
1620
26 / ifdead
17018
29 / {
316
33 / ifwasweapon
1641
16958
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
16408
11 / strength
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2448
16971
29 / {
36 / resetactioncount
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
16550
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
16986
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
6160
17 / state
184
22 / killit
30 / }
10 / else
17001
33 / ifwasweapon
1670
17001
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
6160
17 / state
184
22 / killit
30 / }
10 / else
17015
29 / {
44 / ifinwater
17 / state
8349
24 / ai
16553
3 / ifrnd
64 / ifoutside
17014
31 / spawn
1226
30 / }
15 / sound
320
30 / }
10 / else
17053
29 / {
128
15 / sound
319
33 / ifwasweapon
2448
17029
15 / sound
386
17 / state
5272
3 / ifrnd
32 / move
17036
24 / ai
16559
10 / else
17052
3 / ifrnd
32 / move
17052
9 / ifpdistg
3500
17052
51 / ifp
16384
0 / definelevelname
17052
5 / ifcansee
17052
24 / ai
16556
30 / }
18 / ends
34 / ifaction
16403
17065
29 / {
28 / sizeto
72 / iffloordistl
16 / fall
17064
24 / ai
16529
30 / }
10 / else
17072
46 / ifcount
32 / move
17072
7 / action
16403
18 / ends
34 / ifaction
16388
17110
29 / {
132
11 / strength
0 / definelevelname
6 / ifhitweapon
17093
33 / ifwasweapon
1670
17093
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
184
22 / killit
30 / }
46 / ifcount
768
17109
71 / ifrespawn
17109
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
300
24 / ai
16529
30 / }
30 / }
10 / else
17131
21 / ifai
16553
17131
35 / ifactioncount
7 / action
17131
29 / {
48 / addinventory
72 / iffloordistl
8 / ifpdistl
17125
15 / sound
158
32 / move
16527
0 / definelevelname
7 / action
16388
30 / }
18 / ends
46 / ifcount
13 / shoot
17137
24 / ai
16529
18 / ends
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
16529
101 / cstator
257
77 / cactor
4610
4 / enda
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
16544
101 / cstator
257
77 / cactor
4610
4 / enda
17 / state
9399
21 / ifai
0 / definelevelname
17172
29 / {
24 / ai
101 / cstator
257
24 / ai
16529
30 / }
10 / else
17184
34 / ifaction
16388
17184
29 / {
24 / ai
16 / fall
17 / state
17073
12 / break
30 / }
10 / else
17254
34 / ifaction
16408
17254
29 / {
256
46 / ifcount
138
17201
29 / {
24 / ai
24 / ai
16529
74 / spritepal
0 / definelevelname
30 / }
10 / else
17218
46 / ifcount
90 / ifawayfromwall
17218
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
17217
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
17244
29 / {
92 / globalsound
33 / ifwasweapon
1641
17231
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
17238
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
17252
8 / ifpdistl
980
17252
96 / pkick
12 / break
30 / }
10 / else
17261
21 / ifai
16544
17261
17 / state
17054
10 / else
17378
29 / {
456
16 / fall
21 / ifai
16529
17271
17 / state
16562
10 / else
17278
21 / ifai
16535
17278
17 / state
16562
10 / else
17291
21 / ifai
16559
17291
29 / {
28 / sizeto
46 / ifcount
8 / ifpdistl
17290
24 / ai
16529
30 / }
10 / else
17298
21 / ifai
16532
17298
17 / state
17132
10 / else
17305
21 / ifai
16541
17305
17 / state
16845
10 / else
17312
21 / ifai
16538
17312
17 / state
16737
10 / else
17319
21 / ifai
16547
17319
17 / state
16778
10 / else
17326
21 / ifai
16550
17326
17 / state
234
10 / else
17333
21 / ifai
16553
17333
17 / state
17073
10 / else
17377
21 / ifai
16556
17377
29 / {
152
51 / ifp
1024
0 / definelevelname
17346
24 / ai
16529
10 / else
17353
46 / ifcount
26 / ifdead
17353
24 / ai
16529
10 / else
17360
46 / ifcount
25 / addphealth
17360
13 / shoot
2556
10 / else
17376
29 / {
52 / count
46 / ifcount
5 / ifcansee
17368
106 / nullop
10 / else
17375
46 / ifcount
4 / enda
17375
15 / sound
321
30 / }
30 / }
30 / }
6 / ifhitweapon
17382
17 / state
16934
18 / ends
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
0 / definelevelname
17401
29 / {
36 / resetactioncount
101 / cstator
257
99 / sizeat
40 / cstat
40 / cstat
24 / ai
16532
30 / }
34 / ifaction
16408
17406
17 / state
17160
10 / else
17420
29 / {
44 / ifinwater
74 / spritepal
6 / ifhitweapon
17 / state
17160
34 / ifaction
16408
17418
12 / break
95 / getlastpal
30 / }
4 / enda
