0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
40 / cstat
-32768
46 / ifcount
24 / ai
190
29 / {
648
3 / ifrnd
128
104 / tossweapon
29 / {
284
3 / ifrnd
128
89 / stopsound
29 / {
204
3 / ifrnd
128
74 / spritepal
29 / {
124
3 / ifrnd
128
59 / ifspawnedby
29 / {
44 / ifinwater
3 / ifrnd
128
54 / music
92 / globalsound
269
10 / else
58 / guts
92 / globalsound
222
30 / }
10 / else
73 / ifceilingdistl
29 / {
44 / ifinwater
3 / ifrnd
128
68 / debug
92 / globalsound
266
10 / else
72 / iffloordistl
92 / globalsound
390
30 / }
30 / }
10 / else
88 / addkills
29 / {
44 / ifinwater
3 / ifrnd
128
83 / respawnhitag
92 / globalsound
376
10 / else
87 / soundonce
92 / globalsound
223
30 / }
30 / }
10 / else
103 / paper
29 / {
44 / ifinwater
3 / ifrnd
128
98 / useractor
92 / globalsound
377
10 / else
102 / mail
92 / globalsound
226
30 / }
30 / }
10 / else
188
29 / {
324
3 / ifrnd
128
143
29 / {
124
3 / ifrnd
128
128
29 / {
44 / ifinwater
3 / ifrnd
128
123
92 / globalsound
268
10 / else
127
92 / globalsound
263
30 / }
10 / else
142
29 / {
44 / ifinwater
3 / ifrnd
128
137
92 / globalsound
224
10 / else
141
92 / globalsound
265
30 / }
30 / }
10 / else
187
29 / {
164
3 / ifrnd
128
162
29 / {
44 / ifinwater
3 / ifrnd
128
157
92 / globalsound
227
10 / else
161
92 / globalsound
225
30 / }
10 / else
186
29 / {
84 / tip
3 / ifrnd
128
181
29 / {
44 / ifinwater
3 / ifrnd
128
176
92 / globalsound
267
10 / else
180
92 / globalsound
391
30 / }
10 / else
185
92 / globalsound
228
30 / }
30 / }
30 / }
22 / killit
30 / }
4 / enda
3 / ifrnd
100 / addstrength
199
29 / {
16 / fall
31 / spawn
14 / palfrom
30 / }
18 / ends
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
3 / ifrnd
58 / guts
2265
2 / addammo
58 / guts
2286
3 / ifrnd
3 / ifrnd
6 / ifhitweapon
226
29 / {
28 / sizeto
58 / guts
2245
1 / actor
31 / spawn
1226
30 / }
17 / state
191
18 / ends
46 / ifcount
32 / move
239
29 / {
24 / ai
8 / ifpdistl
1024
238
38 / pstomp
30 / }
10 / else
249
29 / {
28 / sizeto
28 / sizeto
9 / ifpdistg
8 / ifpdistl
31 / spawn
4095
30 / }
18 / ends
46 / ifcount
32 / move
279
29 / {
100 / addstrength
58 / guts
2260
24 / ai
58 / guts
2286
28 / sizeto
88 / addkills
1 / actor
15 / sound
69 / endofgame
15 / sound
14 / palfrom
50 / hitradius
2048
60 / gamestartup
70 / ifbulletnear
80 / quote
90 / ifawayfromwall
31 / spawn
1226
31 / spawn
1890
22 / killit
30 / }
10 / else
304
29 / {
88 / addkills
53 / ifactor
1920
289
28 / sizeto
100 / addstrength
100 / addstrength
10 / else
297
53 / ifactor
1550
297
28 / sizeto
84 / tip
84 / tip
10 / else
302
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
12 / break
30 / }
18 / ends
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
10 / else
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
6 / ifhitweapon
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
24 / ai
24 / ai
0 / definelevelname
72 / iffloordistl
0 / definelevelname
40 / cstat
0 / definelevelname
35 / ifactioncount
305
335
10 / else
34 / ifaction
320
369
29 / {
80 / quote
46 / ifcount
304
355
7 / action
305
10 / else
363
46 / ifcount
270
363
28 / sizeto
60 / gamestartup
60 / gamestartup
10 / else
367
17 / state
229
12 / break
30 / }
10 / else
394
34 / ifaction
325
394
29 / {
76 / betaname
46 / ifcount
304
381
7 / action
305
10 / else
389
46 / ifcount
270
389
28 / sizeto
24 / ai
24 / ai
10 / else
393
17 / state
250
30 / }
10 / else
447
34 / ifaction
330
447
29 / {
188
16 / fall
51 / ifp
0 / definelevelname
1 / actor
410
8 / ifpdistl
980
410
96 / pkick
46 / ifcount
138
420
29 / {
24 / ai
7 / action
310
95 / getlastpal
12 / break
30 / }
10 / else
429
46 / ifcount
90 / ifawayfromwall
429
35 / ifactioncount
26 / ifdead
429
36 / resetactioncount
6 / ifhitweapon
445
29 / {
52 / count
33 / ifwasweapon
1641
437
12 / break
93 / lotsofglass
30 / }
15 / sound
19 / define
88 / addkills
1 / actor
22 / killit
30 / }
12 / break
30 / }
10 / else
469
34 / ifaction
310
469
29 / {
64 / ifoutside
46 / ifcount
16 / fall
468
3 / ifrnd
48 / addinventory
468
29 / {
28 / sizeto
7 / action
305
32 / move
335
10 / else
30 / }
30 / }
10 / else
515
34 / ifaction
305
515
29 / {
160
5 / ifcansee
495
46 / ifcount
48 / addinventory
495
3 / ifrnd
2 / addammo
495
45 / ifcanshoottarget
495
29 / {
32 / move
7 / action
315
32 / move
337
20 / //
12 / break
30 / }
46 / ifcount
32 / move
514
82 / ifnotmoving
514
29 / {
52 / count
3 / ifrnd
128
508
32 / move
335
10 / else
10 / else
513
32 / move
337
10 / else
30 / }
30 / }
10 / else
592
34 / ifaction
315
592
29 / {
284
46 / ifcount
4 / enda
557
29 / {
124
8 / ifpdistl
1280
556
29 / {
100 / addstrength
51 / ifp
16384
0 / definelevelname
550
45 / ifcanshoottarget
550
29 / {
44 / ifinwater
15 / sound
38 / pstomp
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
25 / addphealth
-9
30 / }
7 / action
310
32 / move
339
128
30 / }
30 / }
10 / else
575
82 / ifnotmoving
575
29 / {
52 / count
46 / ifcount
32 / move
574
29 / {
28 / sizeto
7 / action
305
32 / move
335
10 / else
30 / }
30 / }
10 / else
591
46 / ifcount
48 / addinventory
591
3 / ifrnd
2 / addammo
591
29 / {
28 / sizeto
7 / action
305
32 / move
337
10 / else
30 / }
30 / }
6 / ifhitweapon
676
29 / {
324
26 / ifdead
646
29 / {
188
33 / ifwasweapon
2448
616
29 / {
48 / addinventory
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
7 / action
325
15 / sound
315
12 / break
30 / }
10 / else
632
33 / ifwasweapon
1641
632
29 / {
40 / cstat
74 / spritepal
1 / actor
11 / strength
0 / definelevelname
7 / action
330
15 / sound
303
30 / }
10 / else
645
29 / {
40 / cstat
15 / sound
69 / endofgame
58 / guts
2286
5 / ifcansee
88 / addkills
1 / actor
22 / killit
30 / }
30 / }
10 / else
675
29 / {
104 / tossweapon
33 / ifwasweapon
1646
664
29 / {
40 / cstat
7 / action
320
15 / sound
12 / break
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
10 / else
671
33 / ifwasweapon
2448
671
15 / sound
386
32 / move
335
10 / else
30 / }
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
31 / spawn
21 / ifai
31 / spawn
1890
37 / debris
2400
40 / cstat
37 / debris
2404
32 / move
37 / debris
2408
32 / move
37 / debris
2412
32 / move
37 / debris
2416
32 / move
15 / sound
14 / palfrom
71 / ifrespawn
717
29 / {
36 / resetactioncount
7 / action
2048
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
-32768
30 / }
10 / else
720
22 / killit
18 / ends
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
677
745
29 / {
64 / ifoutside
46 / ifcount
768
743
29 / {
36 / resetactioncount
7 / action
0 / definelevelname
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
30 / }
12 / break
30 / }
6 / ifhitweapon
762
29 / {
56 / ifstrength
33 / ifwasweapon
1670
754
17 / state
682
33 / ifwasweapon
2605
759
17 / state
682
11 / strength
1 / actor
30 / }
4 / enda
3 / ifrnd
128
768
31 / spawn
1267
3 / ifrnd
128
773
31 / spawn
1267
3 / ifrnd
128
778
31 / spawn
1267
3 / ifrnd
128
783
31 / spawn
1267
3 / ifrnd
128
788
31 / spawn
1267
3 / ifrnd
128
793
31 / spawn
1267
3 / ifrnd
128
798
31 / spawn
1267
3 / ifrnd
128
803
31 / spawn
1267
18 / ends
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
1 / actor
1 / actor
1 / actor
1 / actor
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
808
834
29 / {
52 / count
35 / ifactioncount
16 / fall
833
29 / {
28 / sizeto
11 / strength
0 / definelevelname
7 / action
1 / actor
12 / break
30 / }
30 / }
10 / else
862
6 / ifhitweapon
862
29 / {
92 / globalsound
33 / ifwasweapon
1670
857
29 / {
52 / count
17 / state
763
3 / ifrnd
48 / addinventory
852
31 / spawn
2270
37 / debris
2408
12 / break
22 / killit
30 / }
10 / else
861
7 / action
808
30 / }
4 / enda
15 / sound
69 / endofgame
58 / guts
2286
3 / ifrnd
22 / killit
18 / ends
34 / ifaction
0 / definelevelname
885
29 / {
44 / ifinwater
7 / action
1 / actor
101 / cstator
257
53 / ifactor
4407
884
110 / clipdist
64 / ifoutside
30 / }
6 / ifhitweapon
934
29 / {
184
26 / ifdead
933
29 / {
164
53 / ifactor
4535
898
17 / state
863
10 / else
912
29 / {
44 / ifinwater
3 / ifrnd
128
907
15 / sound
19 / define
10 / else
911
15 / sound
20 / //
30 / }
53 / ifactor
1060
921
29 / {
20 / //
77 / cactor
1067
12 / break
30 / }
10 / else
931
29 / {
28 / sizeto
93 / lotsofglass
10 / else
37 / debris
2412
3 / ifrnd
30 / }
22 / killit
30 / }
30 / }
18 / ends
101 / cstator
257
6 / ifhitweapon
1080
29 / {
560
26 / ifdead
1079
29 / {
540
53 / ifactor
4540
950
17 / state
863
10 / else
957
53 / ifactor
4541
957
17 / state
863
10 / else
964
53 / ifactor
4542
964
17 / state
863
10 / else
971
53 / ifactor
4543
971
17 / state
863
10 / else
978
53 / ifactor
4544
978
17 / state
863
10 / else
985
53 / ifactor
4545
985
17 / state
863
10 / else
992
53 / ifactor
4546
992
17 / state
863
10 / else
999
53 / ifactor
4554
999
17 / state
863
10 / else
1013
53 / ifactor
1045
1013
29 / {
32 / move
74 / spritepal
7 / action
58 / guts
2286
2 / addammo
22 / killit
30 / }
10 / else
1030
53 / ifactor
4440
1030
29 / {
44 / ifinwater
37 / debris
2400
1 / actor
74 / spritepal
7 / action
58 / guts
2286
2 / addammo
22 / killit
30 / }
10 / else
1044
53 / ifactor
3721
1044
29 / {
32 / move
58 / guts
2260
6 / ifhitweapon
58 / guts
2286
8 / ifpdistl
30 / }
10 / else
1058
53 / ifactor
3765
1058
29 / {
32 / move
58 / guts
2260
9 / ifpdistg
58 / guts
2286
3 / ifrnd
30 / }
10 / else
1072
29 / {
44 / ifinwater
3 / ifrnd
128
1067
15 / sound
19 / define
10 / else
1071
15 / sound
20 / //
30 / }
93 / lotsofglass
10 / else
37 / debris
2412
3 / ifrnd
22 / killit
30 / }
30 / }
16 / fall
18 / ends
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
870
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
870
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
870
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
870
4 / enda
0 / definelevelname
1 / actor
7 / action
0 / definelevelname
0 / definelevelname
20 / //
1362
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
18 / ends
0 / definelevelname
2 / addammo
1 / actor
1 / actor
15 / sound
26 / ifdead
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
1375
1412
29 / {
92 / globalsound
35 / ifactioncount
2 / addammo
1410
29 / {
64 / ifoutside
50 / hitradius
1024
1 / actor
5 / ifcansee
10 / else
20 / //
31 / spawn
1890
37 / debris
2404
2 / addammo
15 / sound
14 / palfrom
22 / killit
30 / }
12 / break
30 / }
27 / ifsquished
1422
29 / {
28 / sizeto
37 / debris
2400
5 / ifcansee
22 / killit
12 / break
30 / }
6 / ifhitweapon
1426
7 / action
1375
4 / enda
0 / definelevelname
12 / break
1 / actor
1 / actor
2 / addammo
0 / definelevelname
0 / definelevelname
101 / cstator
514
105 / sleeptime
1000
59 / ifspawnedby
2270
1448
29 / {
24 / ai
62 / ifgapzl
16 / fall
1447
12 / break
30 / }
10 / else
1460
59 / ifspawnedby
2310
1460
29 / {
24 / ai
62 / ifgapzl
16 / fall
1459
12 / break
30 / }
9 / ifpdistg
10240
1464
12 / break
46 / ifcount
128
1501
29 / {
132
59 / ifspawnedby
990
1485
29 / {
48 / addinventory
35 / ifactioncount
512
1478
22 / killit
3 / ifrnd
16 / fall
1484
28 / sizeto
64 / ifoutside
48 / addinventory
30 / }
10 / else
1500
29 / {
48 / addinventory
28 / sizeto
8 / ifpdistl
8 / ifpdistl
28 / sizeto
8 / ifpdistl
8 / ifpdistl
46 / ifcount
192
1499
22 / killit
30 / }
30 / }
10 / else
1539
29 / {
140
41 / ifmove
0 / definelevelname
1511
32 / move
1432
0 / definelevelname
28 / sizeto
52 / count
52 / count
51 / ifp
16384
0 / definelevelname
1538
8 / ifpdistl
844
1538
3 / ifrnd
32 / move
1538
5 / ifcansee
1538
29 / {
44 / ifinwater
87 / soundonce
211
25 / addphealth
-1
14 / palfrom
24 / ai
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
5 / ifcansee
1427
0 / definelevelname
0 / definelevelname
17 / state
1434
4 / enda
5 / ifcansee
1427
0 / definelevelname
0 / definelevelname
17 / state
1434
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
1 / actor
0 / definelevelname
1554
0 / definelevelname
0 / definelevelname
101 / cstator
514
8 / ifpdistl
8192
1630
29 / {
244
87 / soundonce
220
59 / ifspawnedby
569
1578
28 / sizeto
34 / ifaction
34 / ifaction
10 / else
1600
29 / {
76 / betaname
59 / ifspawnedby
567
1588
28 / sizeto
6 / ifhitweapon
15 / sound
10 / else
1594
59 / ifspawnedby
921
1594
106 / nullop
10 / else
1599
28 / sizeto
24 / ai
32 / move
30 / }
51 / ifp
16384
0 / definelevelname
1629
8 / ifpdistl
844
1629
51 / ifp
0 / definelevelname
1 / actor
1629
35 / ifactioncount
32 / move
1629
78 / ifphealthl
100 / addstrength
1629
63 / ifhitspace
1629
5 / ifcansee
1629
29 / {
28 / sizeto
25 / addphealth
1 / actor
92 / globalsound
36 / resetactioncount
36 / resetactioncount
30 / }
30 / }
4 / enda
0 / definelevelname
1 / actor
4 / enda
0 / definelevelname
0 / definelevelname
122
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
904
7 / action
1636
4 / enda
5 / ifcansee
1631
0 / definelevelname
0 / definelevelname
16 / fall
6 / ifhitweapon
1676
29 / {
72 / iffloordistl
26 / ifdead
1671
29 / {
36 / resetactioncount
37 / debris
2400
4 / enda
37 / debris
2404
3 / ifrnd
22 / killit
30 / }
10 / else
1675
7 / action
1636
30 / }
4 / enda
101 / cstator
514
8 / ifpdistl
6144
1684
87 / soundonce
93 / lotsofglass
46 / ifcount
20 / //
1708
29 / {
80 / quote
47 / resetcount
51 / ifp
16384
0 / definelevelname
1707
8 / ifpdistl
1024
1707
29 / {
36 / resetactioncount
25 / addphealth
-1
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
10 / else
1726
29 / {
60 / gamestartup
59 / ifspawnedby
1250
1716
12 / break
10 / else
1722
59 / ifspawnedby
1255
1722
12 / break
28 / sizeto
24 / ai
24 / ai
30 / }
18 / ends
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
1 / actor
0 / definelevelname
1727
0 / definelevelname
0 / definelevelname
17 / state
1677
4 / enda
0 / definelevelname
1727
0 / definelevelname
0 / definelevelname
68 / debug
1 / actor
17 / state
1677
4 / enda
0 / definelevelname
0 / definelevelname
8 / ifpdistl
0 / definelevelname
8 / ifpdistl
3084
1760
3 / ifrnd
24 / ai
1760
31 / spawn
661
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
-10
-36
-10
-52
0 / definelevelname
1761
1771
14 / palfrom
34 / ifaction
1766
1795
29 / {
48 / addinventory
44 / ifinwater
1790
3 / ifrnd
192
1790
22 / killit
35 / ifactioncount
7 / action
1794
22 / killit
30 / }
10 / else
1854
29 / {
224
46 / ifcount
4 / enda
1836
29 / {
132
3 / ifrnd
192
1810
32 / move
1771
14 / palfrom
10 / else
1815
32 / move
1773
14 / palfrom
47 / resetcount
3 / ifrnd
84 / tip
1822
99 / sizeat
8 / ifpdistl
10 / else
10 / else
1830
3 / ifrnd
84 / tip
1830
99 / sizeat
10 / else
8 / ifpdistl
10 / else
1835
99 / sizeat
9 / ifpdistg
9 / ifpdistg
30 / }
43 / ifonwater
1846
29 / {
28 / sizeto
72 / iffloordistl
8 / ifpdistl
1845
7 / action
1766
30 / }
10 / else
1853
35 / ifactioncount
40 / cstat
1853
7 / action
1766
30 / }
4 / enda
8 / ifpdistl
-16
64 / ifoutside
-64
-192
0 / definelevelname
0 / definelevelname
4 / enda
1 / actor
1 / actor
10 / else
0 / definelevelname
1861
0 / definelevelname
0 / definelevelname
101 / cstator
514
41 / ifmove
0 / definelevelname
1902
29 / {
104 / tossweapon
59 / ifspawnedby
1960
1883
32 / move
1859
2 / addammo
10 / else
1891
59 / ifspawnedby
1 / actor
1891
32 / move
1857
6 / ifhitweapon
10 / else
1896
32 / move
1855
7 / action
59 / ifspawnedby
2605
1901
40 / cstat
2 / addammo
30 / }
8 / ifpdistl
1596
1909
59 / ifspawnedby
2605
1909
22 / killit
35 / ifactioncount
4 / enda
1913
22 / killit
4 / enda
2 / addammo
2 / addammo
1 / actor
1 / actor
6 / ifhitweapon
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
2 / addammo
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1227
7 / action
1919
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1227
7 / action
1924
4 / enda
3 / ifrnd
128
1954
31 / spawn
2309
10 / else
1958
31 / spawn
2300
18 / ends
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
27 / ifsquished
1976
29 / {
40 / cstat
37 / debris
2400
32 / move
31 / spawn
1226
17 / state
1949
22 / killit
30 / }
16 / fall
34 / ifaction
1914
1998
29 / {
68 / debug
35 / ifactioncount
2 / addammo
1997
29 / {
44 / ifinwater
37 / debris
2400
10 / else
3 / ifrnd
2 / addammo
1995
31 / spawn
1226
22 / killit
30 / }
30 / }
10 / else
2048
6 / ifhitweapon
2048
29 / {
180
26 / ifdead
2018
29 / {
44 / ifinwater
15 / sound
18 / ends
3 / ifrnd
128
2015
31 / spawn
1226
7 / action
1914
30 / }
10 / else
2047
29 / {
104 / tossweapon
34 / ifaction
0 / definelevelname
2027
7 / action
1919
10 / else
2039
34 / ifaction
1919
2039
29 / {
24 / ai
7 / action
1924
31 / spawn
1226
30 / }
10 / else
2046
34 / ifaction
1924
2046
7 / action
1914
30 / }
30 / }
4 / enda
16 / fall
46 / ifcount
32 / move
2083
29 / {
116
47 / resetcount
51 / ifp
16384
0 / definelevelname
2082
8 / ifpdistl
1480
2082
51 / ifp
64 / ifoutside
0 / definelevelname
2082
29 / {
56 / ifstrength
25 / addphealth
-1
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
3 / ifrnd
96 / pkick
2081
15 / sound
211
30 / }
30 / }
6 / ifhitweapon
2103
29 / {
68 / debug
15 / sound
18 / ends
37 / debris
2400
10 / else
3 / ifrnd
128
2097
31 / spawn
2270
10 / else
2101
31 / spawn
2310
22 / killit
30 / }
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
2049
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
2049
4 / enda
0 / definelevelname
1 / actor
1 / actor
1 / actor
10 / else
0 / definelevelname
2118
0 / definelevelname
0 / definelevelname
35 / ifactioncount
4 / enda
2134
29 / {
12 / break
22 / killit
30 / }
35 / ifactioncount
3 / ifrnd
2144
29 / {
24 / ai
99 / sizeat
10 / else
45 / ifcanshoottarget
12 / break
30 / }
35 / ifactioncount
2 / addammo
2154
29 / {
24 / ai
99 / sizeat
21 / ifai
60 / gamestartup
12 / break
30 / }
35 / ifactioncount
1 / actor
2164
29 / {
24 / ai
99 / sizeat
44 / ifinwater
64 / ifoutside
12 / break
30 / }
99 / sizeat
32 / move
32 / move
4 / enda
0 / definelevelname
20 / //
1 / actor
1 / actor
4 / enda
1 / actor
2168
0 / definelevelname
0 / definelevelname
101 / cstator
514
35 / ifactioncount
20 / //
2183
22 / killit
4 / enda
1 / actor
2168
0 / definelevelname
0 / definelevelname
101 / cstator
514
35 / ifactioncount
20 / //
2194
22 / killit
4 / enda
0 / definelevelname
16 / fall
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
2195
0 / definelevelname
0 / definelevelname
101 / cstator
514
34 / ifaction
2195
2231
29 / {
64 / ifoutside
8 / ifpdistl
1024
2225
50 / hitradius
1024
1 / actor
1 / actor
1 / actor
1 / actor
35 / ifactioncount
16 / fall
2230
7 / action
2200
30 / }
34 / ifaction
2200
2245
3 / ifrnd
4 / enda
2245
29 / {
28 / sizeto
7 / action
2195
15 / sound
10 / else
36 / resetactioncount
30 / }
4 / enda
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
4 / enda
-10
3 / ifrnd
5 / ifcansee
1 / actor
40 / cstat
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
2278
29 / {
28 / sizeto
7 / action
2251
32 / move
2261
1 / actor
30 / }
10 / else
2297
34 / ifaction
2246
2297
29 / {
52 / count
35 / ifactioncount
32 / move
2296
29 / {
28 / sizeto
7 / action
2256
32 / move
2261
1 / actor
30 / }
30 / }
10 / else
2372
34 / ifaction
2251
2372
29 / {
276
35 / ifactioncount
12 / break
2318
3 / ifrnd
32 / move
2318
29 / {
28 / sizeto
7 / action
2256
32 / move
0 / definelevelname
0 / definelevelname
30 / }
46 / ifcount
32 / move
2322
47 / resetcount
10 / else
2343
46 / ifcount
16 / fall
2343
29 / {
60 / gamestartup
46 / ifcount
17 / state
2333
106 / nullop
10 / else
2342
29 / {
24 / ai
15 / sound
112
13 / shoot
1625
30 / }
30 / }
10 / else
2371
46 / ifcount
4 / enda
2371
29 / {
88 / addkills
46 / ifcount
5 / ifcansee
2354
106 / nullop
10 / else
2370
29 / {
52 / count
5 / ifcansee
2369
45 / ifcanshoottarget
2369
29 / {
24 / ai
15 / sound
112
13 / shoot
1625
30 / }
30 / }
30 / }
30 / }
10 / else
2400
34 / ifaction
2256
2400
29 / {
88 / addkills
35 / ifactioncount
64 / ifoutside
2399
3 / ifrnd
32 / move
2399
51 / ifp
16384
0 / definelevelname
2399
5 / ifcansee
2399
29 / {
28 / sizeto
7 / action
2251
32 / move
2261
1 / actor
30 / }
30 / }
6 / ifhitweapon
2433
29 / {
120
26 / ifdead
2419
29 / {
48 / addinventory
88 / addkills
1 / actor
15 / sound
17 / state
37 / debris
2400
15 / sound
31 / spawn
1890
22 / killit
30 / }
10 / else
2429
29 / {
28 / sizeto
7 / action
2246
37 / debris
2400
4 / enda
30 / }
32 / move
0 / definelevelname
0 / definelevelname
30 / }
4 / enda
0 / definelevelname
8 / ifpdistl
1 / actor
1 / actor
1 / actor
0 / definelevelname
2434
0 / definelevelname
0 / definelevelname
35 / ifactioncount
8 / ifpdistl
2447
22 / killit
4 / enda
0 / definelevelname
6 / ifhitweapon
1 / actor
1 / actor
2 / addammo
5 / ifcansee
6 / ifhitweapon
1 / actor
-1
2 / addammo
0 / definelevelname
2448
0 / definelevelname
0 / definelevelname
34 / ifaction
2448
2473
29 / {
28 / sizeto
35 / ifactioncount
6 / ifhitweapon
2472
7 / action
2453
30 / }
10 / else
2479
35 / ifactioncount
6 / ifhitweapon
2479
22 / killit
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
9 / ifpdistg
0 / definelevelname
2480
0 / definelevelname
0 / definelevelname
28 / sizeto
32 / move
64 / ifoutside
28 / sizeto
32 / move
64 / ifoutside
28 / sizeto
32 / move
64 / ifoutside
35 / ifactioncount
4 / enda
2502
22 / killit
4 / enda
53 / ifactor
100 / addstrength
2508
92 / globalsound
106 / nullop
10 / else
2512
92 / globalsound
210
14 / palfrom
16 / fall
0 / definelevelname
32 / move
0 / definelevelname
71 / ifrespawn
2529
29 / {
36 / resetactioncount
32 / move
804
0 / definelevelname
31 / spawn
3190
40 / cstat
-32768
30 / }
10 / else
2532
22 / killit
18 / ends
3 / ifrnd
64 / ifoutside
2538
92 / globalsound
206
10 / else
2545
3 / ifrnd
96 / pkick
2545
92 / globalsound
107 / definevolumename
10 / else
2552
3 / ifrnd
128
2552
92 / globalsound
78 / ifphealthl
10 / else
2559
3 / ifrnd
140
2559
92 / globalsound
221
10 / else
2563
92 / globalsound
264
18 / ends
17 / state
2533
14 / palfrom
32 / move
0 / definelevelname
32 / move
0 / definelevelname
94 / ifgotweaponce
1 / actor
2575
12 / break
71 / ifrespawn
2587
29 / {
36 / resetactioncount
32 / move
804
0 / definelevelname
31 / spawn
3190
40 / cstat
-32768
30 / }
10 / else
2590
22 / killit
18 / ends
46 / ifcount
768
2606
29 / {
44 / ifinwater
31 / spawn
1630
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
15 / sound
70 / ifbulletnear
30 / }
18 / ends
53 / ifactor
100 / addstrength
2612
92 / globalsound
106 / nullop
10 / else
2616
92 / globalsound
210
14 / palfrom
16 / fall
0 / definelevelname
32 / move
0 / definelevelname
22 / killit
18 / ends
17 / state
2533
14 / palfrom
32 / move
0 / definelevelname
32 / move
0 / definelevelname
94 / ifgotweaponce
1 / actor
2634
12 / break
22 / killit
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2646
17 / state
2591
10 / else
2653
51 / ifp
1024
0 / definelevelname
2653
106 / nullop
10 / else
2688
51 / ifp
16384
0 / definelevelname
2688
46 / ifcount
6 / ifhitweapon
2688
8 / ifpdistl
844
2688
75 / ifpinventory
0 / definelevelname
400
2688
91 / ifcanseetarget
2688
29 / {
64 / ifoutside
48 / addinventory
0 / definelevelname
400
80 / quote
37 / debris
59 / ifspawnedby
55 / include
2683
17 / state
2503
10 / else
2687
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2699
17 / state
2591
10 / else
2706
51 / ifp
1024
0 / definelevelname
2706
106 / nullop
10 / else
2741
51 / ifp
16384
0 / definelevelname
2741
46 / ifcount
6 / ifhitweapon
2741
8 / ifpdistl
844
2741
75 / ifpinventory
10 / else
200
2741
91 / ifcanseetarget
2741
29 / {
64 / ifoutside
48 / addinventory
10 / else
200
80 / quote
6 / ifhitweapon
59 / ifspawnedby
61 / wackplayer
2736
17 / state
2503
10 / else
2740
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2752
17 / state
2591
10 / else
2759
51 / ifp
1024
0 / definelevelname
2759
106 / nullop
10 / else
2794
51 / ifp
16384
0 / definelevelname
2794
46 / ifcount
6 / ifhitweapon
2794
8 / ifpdistl
844
2794
75 / ifpinventory
7 / action
1200
2794
91 / ifcanseetarget
2794
29 / {
64 / ifoutside
48 / addinventory
7 / action
1200
80 / quote
101 / cstator
59 / ifspawnedby
59 / ifspawnedby
2789
17 / state
2503
10 / else
2793
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2805
17 / state
2591
10 / else
2812
51 / ifp
1024
0 / definelevelname
2812
106 / nullop
10 / else
2876
51 / ifp
16384
0 / definelevelname
2876
46 / ifcount
6 / ifhitweapon
2876
8 / ifpdistl
844
2876
75 / ifpinventory
1 / actor
100 / addstrength
2876
91 / ifcanseetarget
2876
29 / {
180
59 / ifspawnedby
2000
2859
29 / {
92 / globalsound
3 / ifrnd
128
2843
48 / addinventory
1 / actor
75 / ifpinventory
10 / else
2848
48 / addinventory
1 / actor
50 / hitradius
80 / quote
104 / tossweapon
15 / sound
0 / definelevelname
14 / palfrom
24 / ai
0 / definelevelname
32 / move
0 / definelevelname
22 / killit
30 / }
10 / else
2864
48 / addinventory
1 / actor
100 / addstrength
80 / quote
38 / pstomp
59 / ifspawnedby
54 / music
2871
17 / state
2503
10 / else
2875
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2887
17 / state
2591
10 / else
2894
51 / ifp
1024
0 / definelevelname
2894
106 / nullop
10 / else
2929
51 / ifp
16384
0 / definelevelname
2929
46 / ifcount
6 / ifhitweapon
2929
8 / ifpdistl
844
2929
75 / ifpinventory
2 / addammo
6400
2929
91 / ifcanseetarget
2929
29 / {
64 / ifoutside
48 / addinventory
2 / addammo
6400
80 / quote
39 / /*
59 / ifspawnedby
56 / ifstrength
2924
17 / state
2503
10 / else
2928
17 / state
2607
30 / }
4 / enda
0 / definelevelname
1 / actor
1 / actor
1 / actor
8 / ifpdistl
0 / definelevelname
2930
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2945
17 / state
2591
10 / else
2952
51 / ifp
1024
0 / definelevelname
2952
106 / nullop
10 / else
2987
51 / ifp
16384
0 / definelevelname
2987
46 / ifcount
6 / ifhitweapon
2987
8 / ifpdistl
844
2987
75 / ifpinventory
3 / ifrnd
2400
2987
91 / ifcanseetarget
2987
29 / {
64 / ifoutside
48 / addinventory
3 / ifrnd
2400
80 / quote
51 / ifp
59 / ifspawnedby
1348
2982
17 / state
2503
10 / else
2986
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2998
17 / state
2591
10 / else
3005
51 / ifp
1024
0 / definelevelname
3005
106 / nullop
10 / else
3040
51 / ifp
16384
0 / definelevelname
3040
8 / ifpdistl
844
3040
46 / ifcount
6 / ifhitweapon
3040
75 / ifpinventory
4 / enda
1600
3040
91 / ifcanseetarget
3040
29 / {
64 / ifoutside
48 / addinventory
4 / enda
1600
80 / quote
41 / ifmove
59 / ifspawnedby
57 / definesound
3035
17 / state
2503
10 / else
3039
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3051
17 / state
2591
10 / else
3058
51 / ifp
1024
0 / definelevelname
3058
106 / nullop
10 / else
3087
51 / ifp
16384
0 / definelevelname
3087
8 / ifpdistl
844
3087
46 / ifcount
6 / ifhitweapon
3087
91 / ifcanseetarget
3087
29 / {
56 / ifstrength
75 / ifpinventory
6 / ifhitweapon
0 / definelevelname
3079
12 / break
48 / addinventory
6 / ifhitweapon
1 / actor
80 / quote
43 / ifonwater
17 / state
2503
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3098
17 / state
2591
10 / else
3105
51 / ifp
1024
0 / definelevelname
3105
106 / nullop
10 / else
3136
51 / ifp
16384
0 / definelevelname
3136
46 / ifcount
6 / ifhitweapon
3136
8 / ifpdistl
844
3136
91 / ifcanseetarget
3136
29 / {
64 / ifoutside
2 / addammo
1 / actor
12 / break
80 / quote
65 / ifmultiplayer
59 / ifspawnedby
40 / cstat
3131
17 / state
2503
10 / else
3135
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3147
17 / state
2591
10 / else
3154
51 / ifp
1024
0 / definelevelname
3154
106 / nullop
10 / else
3185
51 / ifp
16384
0 / definelevelname
3185
46 / ifcount
6 / ifhitweapon
3185
8 / ifpdistl
844
3185
91 / ifcanseetarget
3185
29 / {
64 / ifoutside
2 / addammo
9 / ifpdistg
25 / addphealth
80 / quote
66 / operate
59 / ifspawnedby
37 / debris
3180
17 / state
2503
10 / else
3184
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3196
17 / state
2591
10 / else
3203
51 / ifp
1024
0 / definelevelname
3203
106 / nullop
10 / else
3234
51 / ifp
16384
0 / definelevelname
3234
46 / ifcount
6 / ifhitweapon
3234
8 / ifpdistl
844
3234
91 / ifcanseetarget
3234
29 / {
64 / ifoutside
2 / addammo
2 / addammo
10 / else
80 / quote
69 / endofgame
59 / ifspawnedby
49 / ifactornotstayput
3229
17 / state
2503
10 / else
3233
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3245
17 / state
2591
10 / else
3252
51 / ifp
1024
0 / definelevelname
3252
106 / nullop
10 / else
3283
51 / ifp
16384
0 / definelevelname
3283
46 / ifcount
6 / ifhitweapon
3283
8 / ifpdistl
844
3283
91 / ifcanseetarget
3283
29 / {
64 / ifoutside
2 / addammo
1 / actor
48 / addinventory
80 / quote
65 / ifmultiplayer
59 / ifspawnedby
48 / addinventory
3278
17 / state
2503
10 / else
3282
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3294
17 / state
2591
10 / else
3301
51 / ifp
1024
0 / definelevelname
3301
106 / nullop
10 / else
3332
51 / ifp
16384
0 / definelevelname
3332
8 / ifpdistl
844
3332
46 / ifcount
6 / ifhitweapon
3332
91 / ifcanseetarget
3332
29 / {
64 / ifoutside
2 / addammo
6 / ifhitweapon
5 / ifcansee
80 / quote
78 / ifphealthl
59 / ifspawnedby
46 / ifcount
3327
17 / state
2503
10 / else
3331
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3343
17 / state
2591
10 / else
3350
51 / ifp
1024
0 / definelevelname
3350
106 / nullop
10 / else
3381
51 / ifp
16384
0 / definelevelname
3381
8 / ifpdistl
844
3381
46 / ifcount
6 / ifhitweapon
3381
91 / ifcanseetarget
3381
29 / {
64 / ifoutside
2 / addammo
11 / strength
20 / //
80 / quote
123
59 / ifspawnedby
45 / ifcanshoottarget
3376
17 / state
2503
10 / else
3380
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3392
17 / state
2591
10 / else
3399
51 / ifp
1024
0 / definelevelname
3399
106 / nullop
10 / else
3430
51 / ifp
16384
0 / definelevelname
3430
8 / ifpdistl
844
3430
46 / ifcount
6 / ifhitweapon
3430
91 / ifcanseetarget
3430
29 / {
64 / ifoutside
2 / addammo
3 / ifrnd
50 / hitradius
80 / quote
63 / ifhitspace
59 / ifspawnedby
41 / ifmove
3425
17 / state
2503
10 / else
3429
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3441
17 / state
2591
10 / else
3448
51 / ifp
1024
0 / definelevelname
3448
106 / nullop
10 / else
3479
51 / ifp
16384
0 / definelevelname
3479
8 / ifpdistl
844
3479
46 / ifcount
6 / ifhitweapon
3479
91 / ifcanseetarget
3479
29 / {
64 / ifoutside
2 / addammo
7 / action
15 / sound
80 / quote
14 / palfrom
59 / ifspawnedby
42 / resetplayer
3474
17 / state
2503
10 / else
3478
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3490
17 / state
2591
10 / else
3497
51 / ifp
1024
0 / definelevelname
3497
106 / nullop
10 / else
3528
51 / ifp
16384
0 / definelevelname
3528
8 / ifpdistl
844
3528
46 / ifcount
6 / ifhitweapon
3528
91 / ifcanseetarget
3528
29 / {
64 / ifoutside
2 / addammo
4 / enda
5 / ifcansee
80 / quote
64 / ifoutside
59 / ifspawnedby
44 / ifinwater
3523
17 / state
2503
10 / else
3527
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3539
17 / state
2591
10 / else
3546
51 / ifp
1024
0 / definelevelname
3546
106 / nullop
10 / else
3581
51 / ifp
16384
0 / definelevelname
3581
8 / ifpdistl
844
3581
46 / ifcount
6 / ifhitweapon
3581
91 / ifcanseetarget
3581
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
3566
12 / break
23 / addweapon
5 / ifcansee
5 / ifcansee
80 / quote
55 / include
59 / ifspawnedby
47 / resetcount
3576
17 / state
2564
10 / else
3580
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3592
17 / state
2591
10 / else
3599
51 / ifp
1024
0 / definelevelname
3599
106 / nullop
10 / else
3634
51 / ifp
16384
0 / definelevelname
3634
8 / ifpdistl
844
3634
46 / ifcount
6 / ifhitweapon
3634
91 / ifcanseetarget
3634
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
3619
12 / break
23 / addweapon
4 / enda
5 / ifcansee
80 / quote
56 / ifstrength
59 / ifspawnedby
23 / addweapon
3629
17 / state
2564
10 / else
3633
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3645
17 / state
2591
10 / else
3652
51 / ifp
1024
0 / definelevelname
3652
106 / nullop
10 / else
3728
51 / ifp
16384
0 / definelevelname
3728
8 / ifpdistl
844
3728
46 / ifcount
6 / ifhitweapon
3728
91 / ifcanseetarget
3728
29 / {
244
59 / ifspawnedby
2000
3704
29 / {
128
23 / addweapon
2 / addammo
0 / definelevelname
3 / ifrnd
64 / ifoutside
3682
2 / addammo
2 / addammo
4 / enda
10 / else
3690
3 / ifrnd
64 / ifoutside
3690
2 / addammo
2 / addammo
3 / ifrnd
10 / else
3698
3 / ifrnd
64 / ifoutside
3698
2 / addammo
2 / addammo
2 / addammo
10 / else
3703
2 / addammo
2 / addammo
1 / actor
30 / }
10 / else
3718
29 / {
44 / ifinwater
94 / ifgotweaponce
0 / definelevelname
3712
12 / break
23 / addweapon
2 / addammo
10 / else
80 / quote
57 / definesound
30 / }
59 / ifspawnedby
28 / sizeto
3723
17 / state
2564
10 / else
3727
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3739
17 / state
2591
10 / else
3746
51 / ifp
1024
0 / definelevelname
3746
106 / nullop
10 / else
3779
51 / ifp
16384
0 / definelevelname
3779
8 / ifpdistl
844
3779
46 / ifcount
6 / ifhitweapon
3779
78 / ifphealthl
100 / addstrength
3779
91 / ifcanseetarget
3779
29 / {
60 / gamestartup
25 / addphealth
30 / }
80 / quote
62 / ifgapzl
59 / ifspawnedby
52 / count
3774
17 / state
2503
10 / else
3778
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3790
17 / state
2591
10 / else
3797
51 / ifp
1024
0 / definelevelname
3797
106 / nullop
10 / else
3830
51 / ifp
16384
0 / definelevelname
3830
8 / ifpdistl
844
3830
46 / ifcount
6 / ifhitweapon
3830
78 / ifphealthl
100 / addstrength
3830
91 / ifcanseetarget
3830
29 / {
60 / gamestartup
25 / addphealth
10 / else
80 / quote
61 / wackplayer
59 / ifspawnedby
51 / ifp
3825
17 / state
2503
10 / else
3829
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3841
17 / state
2591
10 / else
3848
51 / ifp
1024
0 / definelevelname
3848
106 / nullop
10 / else
3881
51 / ifp
16384
0 / definelevelname
3881
8 / ifpdistl
844
3881
46 / ifcount
6 / ifhitweapon
3881
78 / ifphealthl
200
3881
91 / ifcanseetarget
3881
29 / {
60 / gamestartup
25 / addphealth
50 / hitradius
80 / quote
19 / define
59 / ifspawnedby
100 / addstrength
3876
17 / state
2503
10 / else
3880
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3892
17 / state
2591
10 / else
3899
51 / ifp
1024
0 / definelevelname
3899
106 / nullop
10 / else
3934
51 / ifp
16384
0 / definelevelname
3934
8 / ifpdistl
844
3934
46 / ifcount
6 / ifhitweapon
3934
75 / ifpinventory
9 / ifpdistg
100 / addstrength
3934
91 / ifcanseetarget
3934
29 / {
64 / ifoutside
48 / addinventory
9 / ifpdistg
100 / addstrength
80 / quote
3 / ifrnd
59 / ifspawnedby
53 / ifactor
3929
17 / state
2503
10 / else
3933
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3945
17 / state
2591
10 / else
3952
51 / ifp
1024
0 / definelevelname
3952
106 / nullop
10 / else
3985
51 / ifp
16384
0 / definelevelname
3985
8 / ifpdistl
844
3985
46 / ifcount
6 / ifhitweapon
3985
91 / ifcanseetarget
3985
29 / {
72 / iffloordistl
94 / ifgotweaponce
0 / definelevelname
3972
12 / break
23 / addweapon
1 / actor
48 / addinventory
59 / ifspawnedby
21 / ifai
3980
17 / state
2564
10 / else
3984
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3996
17 / state
2591
10 / else
4003
51 / ifp
1024
0 / definelevelname
4003
106 / nullop
10 / else
4038
51 / ifp
16384
0 / definelevelname
4038
8 / ifpdistl
844
4038
46 / ifcount
6 / ifhitweapon
4038
91 / ifcanseetarget
4038
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4023
12 / break
23 / addweapon
8 / ifpdistl
1 / actor
80 / quote
58 / guts
59 / ifspawnedby
27 / ifsquished
4033
17 / state
2564
10 / else
4037
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
4049
17 / state
2591
10 / else
4056
51 / ifp
1024
0 / definelevelname
4056
106 / nullop
10 / else
4091
51 / ifp
16384
0 / definelevelname
4091
8 / ifpdistl
844
4091
46 / ifcount
6 / ifhitweapon
4091
91 / ifcanseetarget
4091
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4076
12 / break
23 / addweapon
3 / ifrnd
50 / hitradius
80 / quote
54 / music
59 / ifspawnedby
22 / killit
4086
17 / state
2564
10 / else
4090
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
4102
17 / state
2591
10 / else
4109
51 / ifp
1024
0 / definelevelname
4109
106 / nullop
10 / else
4144
51 / ifp
16384
0 / definelevelname
4144
8 / ifpdistl
844
4144
46 / ifcount
6 / ifhitweapon
4144
91 / ifcanseetarget
4144
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4129
12 / break
23 / addweapon
6 / ifhitweapon
10 / else
80 / quote
60 / gamestartup
59 / ifspawnedby
25 / addphealth
4139
17 / state
2564
10 / else
4143
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
4155
17 / state
2591
10 / else
4162
51 / ifp
1024
0 / definelevelname
4162
106 / nullop
10 / else
4197
51 / ifp
16384
0 / definelevelname
4197
8 / ifpdistl
844
4197
46 / ifcount
6 / ifhitweapon
4197
91 / ifcanseetarget
4197
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4182
12 / break
23 / addweapon
9 / ifpdistg
25 / addphealth
80 / quote
59 / ifspawnedby
59 / ifspawnedby
24 / ai
4192
17 / state
2564
10 / else
4196
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
4208
17 / state
2591
10 / else
4215
51 / ifp
1024
0 / definelevelname
4215
106 / nullop
10 / else
4250
51 / ifp
16384
0 / definelevelname
4250
8 / ifpdistl
844
4250
46 / ifcount
6 / ifhitweapon
4250
91 / ifcanseetarget
4250
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4235
12 / break
23 / addweapon
7 / action
15 / sound
80 / quote
87 / soundonce
59 / ifspawnedby
29 / {
4245
17 / state
2564
10 / else
4249
17 / state
2623
30 / }
4 / enda
-1
14 / palfrom
1 / actor
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
4271
3 / ifrnd
16 / fall
4271
29 / {
24 / ai
7 / action
4251
101 / cstator
128
30 / }
105 / sleeptime
1000
59 / ifspawnedby
2271
4283
29 / {
24 / ai
62 / ifgapzl
16 / fall
4282
12 / break
30 / }
10 / else
4295
59 / ifspawnedby
2311
4295
29 / {
24 / ai
62 / ifgapzl
16 / fall
4294
12 / break
30 / }
44 / ifinwater
4298
22 / killit
51 / ifp
16384
0 / definelevelname
4322
8 / ifpdistl
844
4322
3 / ifrnd
32 / move
4322
5 / ifcansee
4322
29 / {
44 / ifinwater
87 / soundonce
211
25 / addphealth
-1
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
30 / }
53 / ifactor
2271
4332
29 / {
24 / ai
59 / ifspawnedby
2271
4331
12 / break
30 / }
10 / else
4341
53 / ifactor
2311
4341
59 / ifspawnedby
2311
4341
12 / break
72 / iffloordistl
128
4370
29 / {
100 / addstrength
3 / ifrnd
128
4369
29 / {
76 / betaname
46 / ifcount
84 / tip
4355
22 / killit
10 / else
4363
46 / ifcount
42 / resetplayer
4363
28 / sizeto
0 / definelevelname
0 / definelevelname
10 / else
4368
28 / sizeto
32 / move
32 / move
30 / }
30 / }
10 / else
4373
22 / killit
18 / ends
5 / ifcansee
0 / definelevelname
4256
0 / definelevelname
17 / state
4258
4 / enda
5 / ifcansee
0 / definelevelname
4256
0 / definelevelname
17 / state
4258
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
24 / ai
4414
29 / {
72 / iffloordistl
8 / ifpdistl
844
4413
29 / {
48 / addinventory
3 / ifrnd
100 / addstrength
4407
87 / soundonce
273
15 / sound
280
31 / spawn
1226
22 / killit
30 / }
30 / }
10 / else
4419
28 / sizeto
32 / move
32 / move
4 / enda
3 / ifrnd
96 / pkick
4425
31 / spawn
40 / cstat
18 / ends
3 / ifrnd
96 / pkick
4431
31 / spawn
41 / ifmove
18 / ends
3 / ifrnd
96 / pkick
4437
31 / spawn
49 / ifactornotstayput
18 / ends
3 / ifrnd
96 / pkick
4443
31 / spawn
28 / sizeto
18 / ends
3 / ifrnd
96 / pkick
4459
29 / {
44 / ifinwater
3 / ifrnd
32 / move
4454
31 / spawn
22 / killit
10 / else
4458
31 / spawn
41 / ifmove
30 / }
18 / ends
3 / ifrnd
96 / pkick
4475
29 / {
44 / ifinwater
3 / ifrnd
64 / ifoutside
4470
31 / spawn
21 / ifai
10 / else
4474
31 / spawn
40 / cstat
30 / }
18 / ends
3 / ifrnd
96 / pkick
4481
13 / shoot
2296
3 / ifrnd
96 / pkick
4486
13 / shoot
2298
3 / ifrnd
96 / pkick
4491
13 / shoot
2297
3 / ifrnd
96 / pkick
4496
13 / shoot
2299
3 / ifrnd
96 / pkick
4501
13 / shoot
2296
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
19 / define
1 / actor
1 / actor
1 / actor
16 / fall
19 / define
1 / actor
1 / actor
1 / actor
26 / ifdead
20 / //
2 / addammo
1 / actor
1 / actor
10 / else
0 / definelevelname
2 / addammo
1 / actor
1 / actor
100 / addstrength
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
25 / addphealth
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
53 / ifactor
603
4556
106 / nullop
10 / else
4562
53 / ifactor
1334
4562
106 / nullop
10 / else
4581
29 / {
64 / ifoutside
16 / fall
53 / ifactor
1324
4580
6 / ifhitweapon
4580
26 / ifdead
4580
29 / {
20 / //
17 / state
200
22 / killit
30 / }
30 / }
34 / ifaction
4502
4620
29 / {
140
46 / ifcount
304
4596
29 / {
24 / ai
7 / action
4547
40 / cstat
257
30 / }
10 / else
4615
46 / ifcount
270
4615
29 / {
52 / count
53 / ifactor
3450
4609
28 / sizeto
30 / }
30 / }
10 / else
4614
28 / sizeto
40 / cstat
40 / cstat
30 / }
10 / else
4619
17 / state
229
30 / }
10 / else
4667
34 / ifaction
4512
4667
29 / {
164
46 / ifcount
32 / move
4661
29 / {
120
83 / respawnhitag
58 / guts
2260
20 / //
58 / guts
2286
20 / //
74 / spritepal
6 / ifhitweapon
87 / soundonce
164
53 / ifactor
603
4649
37 / debris
2408
4 / enda
10 / else
4657
53 / ifactor
1294
4657
37 / debris
2408
4 / enda
15 / sound
69 / endofgame
22 / killit
30 / }
10 / else
4666
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
30 / }
10 / else
4680
34 / ifaction
4522
4680
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
4679
7 / action
4532
30 / }
10 / else
4693
34 / ifaction
4532
4693
29 / {
28 / sizeto
35 / ifactioncount
8 / ifpdistl
4692
7 / action
4527
30 / }
10 / else
4706
34 / ifaction
4527
4706
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
4705
7 / action
4547
30 / }
10 / else
4776
34 / ifaction
4507
4776
29 / {
256
46 / ifcount
138
4722
29 / {
20 / //
7 / action
4547
95 / getlastpal
30 / }
10 / else
4739
46 / ifcount
90 / ifawayfromwall
4739
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
4738
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
4764
29 / {
88 / addkills
33 / ifwasweapon
1641
4752
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
83 / respawnhitag
3 / ifrnd
84 / tip
4762
31 / spawn
1226
22 / killit
30 / }
10 / else
4774
51 / ifp
0 / definelevelname
1 / actor
4774
8 / ifpdistl
980
4774
96 / pkick
12 / break
30 / }
10 / else
4869
34 / ifaction
4517
4869
29 / {
348
46 / ifcount
138
4806
29 / {
76 / betaname
53 / ifactor
4866
4793
7 / action
4542
10 / else
4800
53 / ifactor
4864
4800
7 / action
4537
10 / else
4804
7 / action
4547
95 / getlastpal
30 / }
10 / else
4823
46 / ifcount
90 / ifawayfromwall
4823
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
4822
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
4857
29 / {
124
33 / ifwasweapon
1641
4836
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
4845
31 / spawn
1226
83 / respawnhitag
3 / ifrnd
128
4851
15 / sound
201
10 / else
4855
15 / sound
214
22 / killit
30 / }
10 / else
4867
51 / ifp
0 / definelevelname
1 / actor
4867
8 / ifpdistl
980
4867
96 / pkick
12 / break
30 / }
6 / ifhitweapon
5119
29 / {
988
26 / ifdead
5081
29 / {
820
33 / ifwasweapon
2448
4893
29 / {
48 / addinventory
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
7 / action
4512
12 / break
30 / }
10 / else
4973
33 / ifwasweapon
1641
4973
29 / {
296
34 / ifaction
4502
4904
12 / break
53 / ifactor
603
4909
7 / action
4517
10 / else
4916
53 / ifactor
1323
4916
7 / action
4517
10 / else
4923
53 / ifactor
1334
4923
7 / action
4517
10 / else
4930
53 / ifactor
1336
4930
7 / action
4517
10 / else
4937
53 / ifactor
3450
4937
7 / action
4517
10 / else
4944
53 / ifactor
4864
4944
7 / action
4517
10 / else
4951
53 / ifactor
4866
4951
7 / action
4517
10 / else
4958
53 / ifactor
1294
4958
7 / action
4517
10 / else
4962
7 / action
4507
32 / move
0 / definelevelname
0 / definelevelname
74 / spritepal
1 / actor
11 / strength
0 / definelevelname
15 / sound
303
12 / break
30 / }
3 / ifrnd
128
4978
15 / sound
201
10 / else
4982
15 / sound
214
83 / respawnhitag
17 / state
200
17 / state
4476
31 / spawn
1226
53 / ifactor
1312
4994
86 / money
5 / ifcansee
10 / else
5008
53 / ifactor
1317
5008
29 / {
32 / move
86 / money
7 / action
77 / cactor
1225
40 / cstat
0 / definelevelname
30 / }
10 / else
5015
53 / ifactor
1321
5015
86 / money
4 / enda
10 / else
5022
53 / ifactor
1395
5022
86 / money
8 / ifpdistl
53 / ifactor
1323
5032
29 / {
24 / ai
11 / strength
20 / //
77 / cactor
1324
30 / }
10 / else
5044
53 / ifactor
1334
5044
29 / {
24 / ai
40 / cstat
0 / definelevelname
77 / cactor
1335
30 / }
10 / else
5056
53 / ifactor
1336
5056
29 / {
24 / ai
11 / strength
20 / //
77 / cactor
1324
30 / }
10 / else
5080
29 / {
84 / tip
74 / spritepal
6 / ifhitweapon
87 / soundonce
164
53 / ifactor
603
5070
37 / debris
2408
18 / ends
10 / else
5078
53 / ifactor
1294
5078
37 / debris
2408
18 / ends
22 / killit
30 / }
30 / }
10 / else
5118
29 / {
136
33 / ifwasweapon
1646
5101
29 / {
48 / addinventory
15 / sound
12 / break
32 / move
0 / definelevelname
0 / definelevelname
7 / action
4502
40 / cstat
0 / definelevelname
12 / break
30 / }
10 / else
5108
33 / ifwasweapon
2448
5108
15 / sound
386
53 / ifactor
1336
5112
12 / break
15 / sound
69 / endofgame
58 / guts
2286
1 / actor
30 / }
30 / }
18 / ends
44 / ifinwater
5123
106 / nullop
10 / else
5136
51 / ifp
0 / definelevelname
1 / actor
5136
8 / ifpdistl
1280
5136
63 / ifhitspace
5136
87 / soundonce
254
18 / ends
51 / ifp
0 / definelevelname
1 / actor
5164
8 / ifpdistl
1280
5164
63 / ifhitspace
5164
29 / {
68 / debug
84 / tip
3 / ifrnd
128
5154
87 / soundonce
202
10 / else
5158
87 / soundonce
67 / ifinspace
53 / ifactor
1312
5163
7 / action
4522
30 / }
18 / ends
29 / {
8 / ifpdistl
30 / }
18 / ends
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5165
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5165
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5165
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5120
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5120
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5165
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
4552
4 / enda
20 / //
4537
0 / definelevelname
0 / definelevelname
17 / state
5165
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5120
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5120
17 / state
4552
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
4552
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
46 / ifcount
32 / move
5288
77 / cactor
753
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
51 / ifp
0 / definelevelname
1 / actor
5311
8 / ifpdistl
1280
5311
63 / ifhitspace
5311
29 / {
28 / sizeto
77 / cactor
753
32 / move
0 / definelevelname
0 / definelevelname
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
51 / ifp
0 / definelevelname
1 / actor
5326
8 / ifpdistl
1280
5326
63 / ifhitspace
5326
97 / mikesnd
4 / enda
3 / ifrnd
64 / ifoutside
5333
58 / guts
1768
1 / actor
3 / ifrnd
64 / ifoutside
5339
58 / guts
1776
2 / addammo
3 / ifrnd
64 / ifoutside
5345
58 / guts
1772
1 / actor
3 / ifrnd
48 / addinventory
5350
31 / spawn
1226
18 / ends
3 / ifrnd
64 / ifoutside
5357
58 / guts
2201
1 / actor
3 / ifrnd
64 / ifoutside
5363
58 / guts
2209
2 / addammo
3 / ifrnd
64 / ifoutside
5369
58 / guts
2205
1 / actor
3 / ifrnd
48 / addinventory
5374
31 / spawn
1226
18 / ends
0 / definelevelname
4 / enda
1 / actor
1 / actor
15 / sound
0 / definelevelname
5375
0 / definelevelname
0 / definelevelname
28 / sizeto
72 / iffloordistl
72 / iffloordistl
28 / sizeto
72 / iffloordistl
72 / iffloordistl
28 / sizeto
72 / iffloordistl
72 / iffloordistl
9 / ifpdistg
3144
5397
22 / killit
35 / ifactioncount
4 / enda
5401
22 / killit
4 / enda
1 / actor
1 / actor
1 / actor
1 / actor
4 / enda
2 / addammo
1 / actor
1 / actor
1 / actor
4 / enda
2 / addammo
1 / actor
1 / actor
1 / actor
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
0 / definelevelname
5474
29 / {
112
46 / ifcount
64 / ifoutside
5473
29 / {
88 / addkills
3 / ifrnd
128
5463
29 / {
28 / sizeto
7 / action
5417
32 / move
0 / definelevelname
0 / definelevelname
30 / }
10 / else
5472
29 / {
24 / ai
15 / sound
283
7 / action
5402
30 / }
30 / }
30 / }
10 / else
5484
34 / ifaction
5402
5484
35 / ifactioncount
4 / enda
5484
7 / action
5407
10 / else
5499
34 / ifaction
5407
5499
35 / ifactioncount
4 / enda
5499
29 / {
24 / ai
31 / spawn
2370
7 / action
5412
30 / }
10 / else
5506
34 / ifaction
5427
5506
17 / state
250
10 / else
5513
34 / ifaction
5432
5513
17 / state
229
10 / else
5582
34 / ifaction
5422
5582
29 / {
252
46 / ifcount
138
5529
29 / {
20 / //
7 / action
0 / definelevelname
95 / getlastpal
30 / }
10 / else
5546
46 / ifcount
90 / ifawayfromwall
5546
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
5545
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
5572
29 / {
92 / globalsound
33 / ifwasweapon
1641
5559
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
5568
31 / spawn
1226
88 / addkills
1 / actor
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
5580
8 / ifpdistl
980
5580
96 / pkick
12 / break
30 / }
6 / ifhitweapon
5656
29 / {
284
26 / ifdead
5634
29 / {
180
33 / ifwasweapon
1641
5608
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
5422
11 / strength
0 / definelevelname
12 / break
30 / }
10 / else
5626
33 / ifwasweapon
2448
5626
29 / {
48 / addinventory
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
7 / action
5427
12 / break
30 / }
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
5650
33 / ifwasweapon
1646
5650
29 / {
40 / cstat
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
12 / break
7 / action
5432
12 / break
30 / }
33 / ifwasweapon
2448
5655
15 / sound
386
30 / }
10 / else
5681
34 / ifaction
5417
5681
29 / {
76 / betaname
46 / ifcount
512
5680
3 / ifrnd
2 / addammo
5680
29 / {
40 / cstat
34 / ifaction
5432
5675
12 / break
15 / sound
283
7 / action
5402
30 / }
30 / }
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
8 / ifpdistl
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
9 / ifpdistg
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
7 / action
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
150
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
50 / hitradius
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
15 / sound
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
18 / ends
5735
22 / killit
10 / else
5755
46 / ifcount
9 / ifpdistg
5755
29 / {
56 / ifstrength
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
30 / }
10 / else
5772
29 / {
56 / ifstrength
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
30 / }
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
38 / pstomp
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
6 / ifhitweapon
6 / ifhitweapon
5798
0 / definelevelname
0 / definelevelname
26 / ifdead
5810
22 / killit
35 / ifactioncount
4 / enda
5814
22 / killit
10 / else
5841
29 / {
96 / pkick
35 / ifactioncount
3 / ifrnd
5828
29 / {
24 / ai
44 / ifinwater
5827
31 / spawn
661
30 / }
10 / else
5834
46 / ifcount
2 / addammo
5834
106 / nullop
10 / else
5840
43 / ifonwater
5840
31 / spawn
1380
30 / }
4 / enda
58 / guts
2245
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
1 / actor
58 / guts
2265
1 / actor
58 / guts
2286
2 / addammo
58 / guts
1520
1 / actor
58 / guts
1536
2 / addammo
58 / guts
1528
1 / actor
3 / ifrnd
16 / fall
5871
86 / money
1 / actor
18 / ends
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
0 / definelevelname
5893
29 / {
56 / ifstrength
3 / ifrnd
128
5885
40 / cstat
4 / enda
10 / else
5889
40 / cstat
0 / definelevelname
32 / move
5872
0 / definelevelname
30 / }
27 / ifsquished
5903
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
1949
22 / killit
30 / }
10 / else
5912
46 / ifcount
1024
5912
9 / ifpdistg
4096
5912
22 / killit
10 / else
5930
29 / {
60 / gamestartup
11 / strength
0 / definelevelname
6 / ifhitweapon
5929
33 / ifwasweapon
1670
5929
29 / {
20 / //
17 / state
200
22 / killit
30 / }
30 / }
18 / ends
0 / definelevelname
1 / actor
0 / definelevelname
1 / actor
1 / actor
0 / definelevelname
5931
0 / definelevelname
0 / definelevelname
17 / state
5874
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
106 / nullop
5 / ifcansee
1 / actor
1 / actor
10 / else
113
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
15 / sound
1 / actor
5 / ifcansee
1 / actor
0 / definelevelname
20 / //
4 / enda
5 / ifcansee
1 / actor
16 / fall
20 / //
4 / enda
5 / ifcansee
1 / actor
10 / else
45 / ifcanshoottarget
4 / enda
5 / ifcansee
-1
16 / fall
45 / ifcanshoottarget
4 / enda
5 / ifcansee
-1
10 / else
50 / hitradius
4 / enda
5 / ifcansee
1 / actor
30 / }
65 / ifmultiplayer
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
86 / money
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
86 / money
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
25 / addphealth
106 / nullop
1 / actor
1 / actor
1 / actor
10 / else
106 / nullop
5 / ifcansee
1 / actor
1 / actor
18 / ends
20 / //
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
113
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
375
1 / actor
5 / ifcansee
1 / actor
10 / else
375
4 / enda
5 / ifcansee
1 / actor
13 / shoot
395
1 / actor
5 / ifcansee
1 / actor
13 / shoot
395
2 / addammo
5 / ifcansee
1 / actor
17 / state
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
51 / ifp
2 / addammo
0 / definelevelname
6063
7 / action
5968
10 / else
6071
51 / ifp
512
0 / definelevelname
6071
7 / action
6008
10 / else
6079
51 / ifp
128
0 / definelevelname
6079
7 / action
5978
10 / else
6087
51 / ifp
4 / enda
0 / definelevelname
6087
7 / action
5973
10 / else
6095
51 / ifp
256
0 / definelevelname
6095
7 / action
5983
10 / else
6103
51 / ifp
32 / move
0 / definelevelname
6103
7 / action
5988
10 / else
6111
51 / ifp
8 / ifpdistl
0 / definelevelname
6111
7 / action
5998
18 / ends
100 / addstrength
5948
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
6121
7 / action
5948
34 / ifaction
6023
6220
29 / {
380
40 / cstat
257
16 / fall
14 / palfrom
16 / fall
0 / definelevelname
0 / definelevelname
24 / ai
41 / ifmove
0 / definelevelname
6165
29 / {
108 / defineskillname
6 / ifhitweapon
6164
29 / {
88 / addkills
33 / ifwasweapon
1641
6147
12 / break
93 / lotsofglass
60 / gamestartup
3 / ifrnd
84 / tip
6154
31 / spawn
1226
15 / sound
19 / define
31 / spawn
100 / addstrength
95 / getlastpal
32 / move
1 / actor
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
6183
29 / {
60 / gamestartup
40 / cstat
-32768
80 / quote
13 / shoot
63 / ifhitspace
6181
29 / {
20 / //
7 / action
5948
42 / resetplayer
30 / }
12 / break
30 / }
35 / ifactioncount
138
6197
29 / {
40 / cstat
95 / getlastpal
11 / strength
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
5948
30 / }
10 / else
6210
35 / ifactioncount
90 / ifawayfromwall
6210
29 / {
28 / sizeto
3 / ifrnd
32 / move
6209
31 / spawn
660
30 / }
51 / ifp
0 / definelevelname
1 / actor
6218
8 / ifpdistl
980
6218
96 / pkick
12 / break
30 / }
26 / ifdead
6486
29 / {
1052
34 / ifaction
5943
6291
29 / {
252
41 / ifmove
1 / actor
6246
29 / {
52 / count
80 / quote
13 / shoot
63 / ifhitspace
6244
29 / {
20 / //
7 / action
0 / definelevelname
42 / resetplayer
30 / }
12 / break
30 / }
10 / else
6289
29 / {
160
46 / ifcount
32 / move
6283
29 / {
116
15 / sound
69 / endofgame
14 / palfrom
48 / addinventory
64 / ifoutside
0 / definelevelname
0 / definelevelname
17 / state
5842
58 / guts
2260
20 / //
58 / guts
2286
20 / //
32 / move
1 / actor
0 / definelevelname
40 / cstat
-32768
104 / tossweapon
50 / hitradius
2048
60 / gamestartup
70 / ifbulletnear
80 / quote
90 / ifawayfromwall
30 / }
10 / else
6288
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
30 / }
12 / break
30 / }
27 / ifsquished
6298
14 / palfrom
32 / move
63 / ifhitspace
63 / ifhitspace
63 / ifhitspace
10 / else
6301
16 / fall
35 / ifactioncount
7 / action
6307
32 / move
0 / definelevelname
0 / definelevelname
10 / else
6349
35 / ifactioncount
6 / ifhitweapon
6349
29 / {
144
65 / ifmultiplayer
6317
106 / nullop
10 / else
6348
29 / {
112
3 / ifrnd
32 / move
6326
15 / sound
271
10 / else
6333
3 / ifrnd
32 / move
6333
15 / sound
72 / iffloordistl
10 / else
6340
3 / ifrnd
32 / move
6340
15 / sound
37 / debris
10 / else
6347
3 / ifrnd
32 / move
6347
15 / sound
203
30 / }
30 / }
34 / ifaction
6028
6374
29 / {
84 / tip
35 / ifactioncount
3 / ifrnd
6360
32 / move
6053
0 / definelevelname
80 / quote
13 / shoot
63 / ifhitspace
6372
29 / {
28 / sizeto
7 / action
5948
31 / spawn
1518
42 / resetplayer
30 / }
12 / break
30 / }
34 / ifaction
6018
6399
29 / {
84 / tip
35 / ifactioncount
5 / ifcansee
6389
29 / {
24 / ai
31 / spawn
1226
7 / action
6028
30 / }
10 / else
6397
35 / ifactioncount
1 / actor
6397
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
34 / ifaction
5958
6416
29 / {
52 / count
80 / quote
13 / shoot
63 / ifhitspace
6414
29 / {
20 / //
42 / resetplayer
7 / action
5948
30 / }
12 / break
30 / }
34 / ifaction
5953
6433
29 / {
52 / count
35 / ifactioncount
5 / ifcansee
6431
29 / {
24 / ai
7 / action
5958
31 / spawn
1226
30 / }
12 / break
30 / }
51 / ifp
1024
0 / definelevelname
6452
29 / {
56 / ifstrength
17 / state
5842
31 / spawn
1226
15 / sound
69 / endofgame
15 / sound
41 / ifmove
40 / cstat
-32768
7 / action
6028
30 / }
10 / else
6483
29 / {
112
44 / ifinwater
6467
29 / {
32 / move
7 / action
6028
31 / spawn
661
31 / spawn
661
30 / }
10 / else
6482
29 / {
48 / addinventory
7 / action
5953
17 / state
5842
40 / cstat
-32768
15 / sound
69 / endofgame
15 / sound
41 / ifmove
30 / }
30 / }
104 / tossweapon
12 / break
30 / }
27 / ifsquished
6498
29 / {
36 / resetactioncount
11 / strength
-1
15 / sound
69 / endofgame
17 / state
1949
12 / break
30 / }
51 / ifp
4096
0 / definelevelname
6514
29 / {
44 / ifinwater
51 / ifp
1 / actor
0 / definelevelname
6509
106 / nullop
10 / else
6513
31 / spawn
4095
30 / }
41 / ifmove
6055
6593
29 / {
300
46 / ifcount
32 / move
6571
29 / {
192
46 / ifcount
304
6535
29 / {
28 / sizeto
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
257
30 / }
10 / else
6562
46 / ifcount
270
6562
29 / {
84 / tip
28 / sizeto
42 / resetplayer
36 / resetactioncount
62 / ifgapzl
24 / ai
6561
29 / {
48 / addinventory
11 / strength
0 / definelevelname
15 / sound
69 / endofgame
14 / palfrom
48 / addinventory
64 / ifoutside
0 / definelevelname
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
6570
51 / ifp
4096
0 / definelevelname
6570
52 / count
270
30 / }
10 / else
6592
29 / {
72 / iffloordistl
51 / ifp
4096
0 / definelevelname
6581
52 / count
270
10 / else
6591
29 / {
28 / sizeto
28 / sizeto
8 / ifpdistl
9 / ifpdistg
31 / spawn
4095
30 / }
30 / }
30 / }
10 / else
6914
6 / ifhitweapon
6914
29 / {
1264
26 / ifdead
6631
29 / {
116
65 / ifmultiplayer
6607
15 / sound
270
33 / ifwasweapon
2448
6630
29 / {
76 / betaname
14 / palfrom
48 / addinventory
48 / addinventory
0 / definelevelname
0 / definelevelname
7 / action
5943
52 / count
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
40 / cstat
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
6732
29 / {
392
65 / ifmultiplayer
6697
29 / {
236
78 / ifphealthl
50 / hitradius
6668
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
6649
15 / sound
274
10 / else
6656
3 / ifrnd
64 / ifoutside
6656
15 / sound
275
10 / else
6663
3 / ifrnd
64 / ifoutside
6663
15 / sound
276
10 / else
6667
15 / sound
41 / ifmove
30 / }
10 / else
6696
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
6677
15 / sound
304
10 / else
6684
3 / ifrnd
64 / ifoutside
6684
15 / sound
305
10 / else
6691
3 / ifrnd
64 / ifoutside
6691
15 / sound
306
10 / else
6695
15 / sound
307
30 / }
30 / }
10 / else
6731
29 / {
124
78 / ifphealthl
40 / cstat
6723
29 / {
72 / iffloordistl
3 / ifrnd
74 / spritepal
6711
15 / sound
274
10 / else
6718
3 / ifrnd
8 / ifpdistl
6718
15 / sound
275
10 / else
6722
15 / sound
276
30 / }
10 / else
6725
3 / ifrnd
128
6730
15 / sound
211
30 / }
30 / }
56 / ifstrength
20 / //
6748
29 / {
48 / addinventory
17 / state
1374
15 / sound
38 / pstomp
51 / ifp
1 / actor
0 / definelevelname
6747
7 / action
6013
30 / }
33 / ifwasweapon
2605
6769
29 / {
68 / debug
3 / ifrnd
32 / move
6758
31 / spawn
1620
26 / ifdead
6762
17 / state
5842
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
1670
6790
29 / {
68 / debug
3 / ifrnd
32 / move
6779
31 / spawn
1620
26 / ifdead
6783
17 / state
5842
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
916
6811
29 / {
68 / debug
3 / ifrnd
32 / move
6800
31 / spawn
1620
26 / ifdead
6804
17 / state
5842
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2448
6825
29 / {
40 / cstat
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
15 / sound
386
12 / break
30 / }
33 / ifwasweapon
1646
6844
29 / {
60 / gamestartup
14 / palfrom
48 / addinventory
0 / definelevelname
48 / addinventory
0 / definelevelname
32 / move
6055
0 / definelevelname
15 / sound
12 / break
40 / cstat
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2595
6852
14 / palfrom
24 / ai
48 / addinventory
0 / definelevelname
0 / definelevelname
33 / ifwasweapon
1641
6878
29 / {
88 / addkills
14 / palfrom
48 / addinventory
0 / definelevelname
0 / definelevelname
48 / addinventory
26 / ifdead
6877
29 / {
48 / addinventory
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
6023
12 / break
30 / }
30 / }
33 / ifwasweapon
1360
6886
14 / palfrom
48 / addinventory
48 / addinventory
0 / definelevelname
48 / addinventory
33 / ifwasweapon
2521
6894
14 / palfrom
16 / fall
32 / move
0 / definelevelname
0 / definelevelname
33 / ifwasweapon
1625
6902
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
26 / ifdead
6910
29 / {
20 / //
7 / action
6018
104 / tossweapon
30 / }
17 / state
4476
12 / break
30 / }
34 / ifaction
6013
6926
29 / {
32 / move
35 / ifactioncount
2 / addammo
6924
7 / action
5948
12 / break
30 / }
44 / ifinwater
7008
29 / {
316
34 / ifaction
6048
6942
29 / {
32 / move
51 / ifp
6 / ifhitweapon
0 / definelevelname
6941
7 / action
6033
30 / }
10 / else
6950
51 / ifp
385
0 / definelevelname
6950
7 / action
6048
10 / else
7001
29 / {
192
34 / ifaction
6038
6970
29 / {
48 / addinventory
3 / ifrnd
4 / enda
6964
31 / spawn
661
35 / ifactioncount
4 / enda
6969
7 / action
6043
30 / }
10 / else
6983
34 / ifaction
6043
6983
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
6982
7 / action
6033
30 / }
10 / else
6996
34 / ifaction
6033
6996
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
6995
7 / action
6038
30 / }
10 / else
7000
7 / action
6048
30 / }
3 / ifrnd
4 / enda
7006
31 / spawn
661
12 / break
30 / }
10 / else
7032
51 / ifp
2048
0 / definelevelname
7032
29 / {
68 / debug
34 / ifaction
5963
7026
29 / {
24 / ai
35 / ifactioncount
4 / enda
7025
36 / resetactioncount
30 / }
10 / else
7030
7 / action
5963
12 / break
30 / }
10 / else
7062
29 / {
108 / defineskillname
34 / ifaction
6048
7041
7 / action
5948
34 / ifaction
6038
7046
7 / action
5948
34 / ifaction
6043
7051
7 / action
5948
34 / ifaction
6033
7056
7 / action
5948
34 / ifaction
5963
7061
7 / action
5993
30 / }
34 / ifaction
5993
7088
29 / {
88 / addkills
51 / ifp
8192
0 / definelevelname
7073
7 / action
5948
10 / else
7087
29 / {
44 / ifinwater
51 / ifp
16 / fall
0 / definelevelname
7082
12 / break
10 / else
7086
17 / state
6057
30 / }
30 / }
34 / ifaction
5998
7136
29 / {
176
62 / ifgapzl
48 / addinventory
7105
29 / {
32 / move
51 / ifp
390
0 / definelevelname
7104
7 / action
6003
30 / }
10 / else
7120
51 / ifp
8 / ifpdistl
0 / definelevelname
7120
29 / {
32 / move
51 / ifp
390
0 / definelevelname
7119
7 / action
6003
30 / }
10 / else
7135
29 / {
48 / addinventory
51 / ifp
1 / actor
0 / definelevelname
7130
7 / action
5948
10 / else
7134
17 / state
6057
30 / }
30 / }
10 / else
7186
34 / ifaction
6003
7186
29 / {
176
62 / ifgapzl
48 / addinventory
7155
29 / {
32 / move
51 / ifp
1 / actor
0 / definelevelname
7154
7 / action
6003
30 / }
10 / else
7170
51 / ifp
8 / ifpdistl
0 / definelevelname
7170
29 / {
32 / move
51 / ifp
1 / actor
0 / definelevelname
7169
7 / action
5998
30 / }
10 / else
7185
29 / {
48 / addinventory
51 / ifp
1 / actor
0 / definelevelname
7180
7 / action
5948
10 / else
7184
17 / state
6057
30 / }
30 / }
10 / else
7193
62 / ifgapzl
48 / addinventory
7193
7 / action
5998
10 / else
7218
34 / ifaction
5988
7218
29 / {
76 / betaname
51 / ifp
8192
0 / definelevelname
7206
7 / action
5948
10 / else
7217
35 / ifactioncount
4 / enda
7217
51 / ifp
16 / fall
0 / definelevelname
7217
7 / action
5993
30 / }
51 / ifp
16 / fall
0 / definelevelname
7224
7 / action
5993
10 / else
7231
34 / ifaction
5948
7231
17 / state
6057
10 / else
7245
34 / ifaction
6008
7245
29 / {
32 / move
35 / ifactioncount
2 / addammo
7243
7 / action
5948
12 / break
30 / }
10 / else
7307
34 / ifaction
5968
7307
29 / {
224
51 / ifp
16 / fall
0 / definelevelname
7258
7 / action
5993
10 / else
7266
51 / ifp
1 / actor
0 / definelevelname
7266
7 / action
5948
10 / else
7274
51 / ifp
4 / enda
0 / definelevelname
7274
7 / action
5973
10 / else
7282
51 / ifp
128
0 / definelevelname
7282
7 / action
5978
10 / else
7290
51 / ifp
256
0 / definelevelname
7290
7 / action
5983
10 / else
7298
51 / ifp
32 / move
0 / definelevelname
7298
7 / action
5988
10 / else
7306
51 / ifp
8 / ifpdistl
0 / definelevelname
7306
7 / action
5998
30 / }
10 / else
7361
34 / ifaction
5973
7361
29 / {
192
51 / ifp
1 / actor
0 / definelevelname
7320
7 / action
5948
10 / else
7328
51 / ifp
2 / addammo
0 / definelevelname
7328
7 / action
5968
10 / else
7336
51 / ifp
128
0 / definelevelname
7336
7 / action
5978
10 / else
7344
51 / ifp
256
0 / definelevelname
7344
7 / action
5983
10 / else
7352
51 / ifp
32 / move
0 / definelevelname
7352
7 / action
5988
10 / else
7360
51 / ifp
8 / ifpdistl
0 / definelevelname
7360
7 / action
5998
30 / }
10 / else
7415
34 / ifaction
5978
7415
29 / {
192
51 / ifp
1 / actor
0 / definelevelname
7374
7 / action
5948
10 / else
7382
51 / ifp
2 / addammo
0 / definelevelname
7382
7 / action
5968
10 / else
7390
51 / ifp
4 / enda
0 / definelevelname
7390
7 / action
5973
10 / else
7398
51 / ifp
256
0 / definelevelname
7398
7 / action
5983
10 / else
7406
51 / ifp
32 / move
0 / definelevelname
7406
7 / action
5988
10 / else
7414
51 / ifp
8 / ifpdistl
0 / definelevelname
7414
7 / action
5998
30 / }
10 / else
7469
34 / ifaction
5983
7469
29 / {
192
51 / ifp
1 / actor
0 / definelevelname
7428
7 / action
5948
10 / else
7436
51 / ifp
2 / addammo
0 / definelevelname
7436
7 / action
5968
10 / else
7444
51 / ifp
4 / enda
0 / definelevelname
7444
7 / action
5973
10 / else
7452
51 / ifp
128
0 / definelevelname
7452
7 / action
5978
10 / else
7460
51 / ifp
32 / move
0 / definelevelname
7460
7 / action
5988
10 / else
7468
51 / ifp
8 / ifpdistl
0 / definelevelname
7468
7 / action
5998
30 / }
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
48 / addinventory
7478
47 / resetcount
10 / else
7489
29 / {
32 / move
46 / ifcount
32 / move
7488
28 / sizeto
32 / move
32 / move
30 / }
10 / else
7515
46 / ifcount
16 / fall
7515
29 / {
80 / quote
28 / sizeto
48 / addinventory
18 / ends
8 / ifpdistl
2048
7514
29 / {
44 / ifinwater
15 / sound
147
25 / addphealth
-2
14 / palfrom
32 / move
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
6 / ifhitweapon
7536
29 / {
72 / iffloordistl
26 / ifdead
7532
29 / {
40 / cstat
88 / addkills
1 / actor
15 / sound
162
58 / guts
2265
10 / else
22 / killit
30 / }
15 / sound
161
12 / break
30 / }
3 / ifrnd
1 / actor
7541
87 / soundonce
145
4 / enda
3 / ifrnd
128
7547
40 / cstat
4 / enda
10 / else
7551
40 / cstat
0 / definelevelname
18 / ends
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
-2
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
12 / break
15 / sound
4 / enda
5 / ifcansee
-1
12 / break
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
8 / ifpdistl
35 / ifactioncount
1 / actor
5 / ifcansee
1 / actor
30 / }
40 / cstat
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
50 / hitradius
50 / hitradius
1 / actor
1 / actor
1 / actor
6 / ifhitweapon
50 / hitradius
5 / ifcansee
1 / actor
1 / actor
16 / fall
54 / music
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
54 / music
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
58 / guts
2 / addammo
1 / actor
-4
24 / ai
59 / ifspawnedby
2 / addammo
1 / actor
1 / actor
21 / ifai
64 / ifoutside
1 / actor
5 / ifcansee
1 / actor
3 / ifrnd
64 / ifoutside
2 / addammo
5 / ifcansee
1 / actor
25 / addphealth
74 / spritepal
1 / actor
1 / actor
1 / actor
25 / addphealth
79 / definequote
1 / actor
1 / actor
1 / actor
25 / addphealth
74 / spritepal
1 / actor
1 / actor
1 / actor
25 / addphealth
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
-72
0 / definelevelname
64 / ifoutside
-84
192
-38
108 / defineskillname
0 / definelevelname
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
7567
7657
512
7567
7657
512
7567
7667
512
7567
7667
512
7567
7657
128
7572
7659
1 / actor
7567
7665
4096
7582
7669
1 / actor
7627
7669
1 / actor
7587
7661
512
7567
7673
128
7637
7669
1 / actor
7557
7671
16 / fall
34 / ifaction
7647
7751
29 / {
132
35 / ifactioncount
2 / addammo
7731
29 / {
32 / move
15 / sound
70 / ifbulletnear
24 / ai
7696
40 / cstat
257
30 / }
10 / else
7750
29 / {
64 / ifoutside
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
31 / spawn
4095
30 / }
30 / }
10 / else
7796
34 / ifaction
7567
7796
29 / {
156
8 / ifpdistl
2448
7795
9 / ifpdistg
1024
7795
29 / {
120
73 / ifceilingdistl
48 / addinventory
7770
12 / break
51 / ifp
0 / definelevelname
1 / actor
7775
12 / break
62 / ifgapzl
64 / ifoutside
7779
106 / nullop
10 / else
7794
90 / ifawayfromwall
7794
29 / {
40 / cstat
31 / spawn
1630
7 / action
7647
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
30 / }
30 / }
10 / else
7840
34 / ifaction
7642
7840
29 / {
152
35 / ifactioncount
2 / addammo
7820
29 / {
52 / count
31 / spawn
1630
15 / sound
70 / ifbulletnear
7 / action
7567
32 / move
7657
1 / actor
40 / cstat
-32768
30 / }
10 / else
7839
29 / {
64 / ifoutside
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
31 / spawn
4095
30 / }
30 / }
10 / else
7855
34 / ifaction
7637
7855
35 / ifactioncount
2 / addammo
7855
29 / {
24 / ai
7 / action
7642
40 / cstat
0 / definelevelname
30 / }
18 / ends
51 / ifp
16384
0 / definelevelname
7941
29 / {
320
8 / ifpdistl
1024
7867
24 / ai
7696
10 / else
7930
49 / ifactornotstayput
7930
29 / {
232
35 / ifactioncount
12 / break
7929
3 / ifrnd
16 / fall
7929
45 / ifcanshoottarget
7929
29 / {
188
85 / ifspritepal
21 / ifai
7894
3 / ifrnd
4 / enda
7894
9 / ifpdistg
4096
7894
24 / ai
7708
10 / else
7928
29 / {
124
8 / ifpdistl
1100
7903
24 / ai
7687
10 / else
7927
29 / {
84 / tip
8 / ifpdistl
4096
7916
5 / ifcansee
7916
45 / ifcanshoottarget
7916
24 / ai
7696
10 / else
7926
29 / {
28 / sizeto
32 / move
7665
512
7 / action
7577
30 / }
30 / }
30 / }
30 / }
30 / }
10 / else
7940
46 / ifcount
26 / ifdead
7940
3 / ifrnd
32 / move
7940
24 / ai
7696
30 / }
18 / ends
17 / state
7856
44 / ifinwater
7952
29 / {
20 / //
24 / ai
7702
12 / break
30 / }
5 / ifcansee
8018
29 / {
252
41 / ifmove
7665
7964
8 / ifpdistl
1596
7964
24 / ai
7699
51 / ifp
64 / ifoutside
0 / definelevelname
7982
29 / {
52 / count
73 / ifceilingdistl
128
7974
106 / nullop
10 / else
7980
49 / ifactornotstayput
7980
24 / ai
7702
12 / break
30 / }
10 / else
8017
3 / ifrnd
2 / addammo
8017
29 / {
116
85 / ifspritepal
21 / ifai
8001
9 / ifpdistg
1596
8001
29 / {
20 / //
24 / ai
7708
12 / break
30 / }
70 / ifbulletnear
8016
29 / {
48 / addinventory
3 / ifrnd
128
8010
24 / ai
7693
10 / else
8014
24 / ai
7699
12 / break
30 / }
30 / }
30 / }
82 / ifnotmoving
8042
29 / {
84 / tip
3 / ifrnd
32 / move
8026
66 / operate
10 / else
8041
46 / ifcount
32 / move
8041
51 / ifp
16384
0 / definelevelname
8041
5 / ifcansee
8041
45 / ifcanshoottarget
8041
24 / ai
7696
30 / }
3 / ifrnd
1 / actor
8057
29 / {
44 / ifinwater
3 / ifrnd
128
8052
87 / soundonce
110 / clipdist
10 / else
8056
87 / soundonce
204
30 / }
18 / ends
34 / ifaction
7627
8099
29 / {
148
35 / ifactioncount
8 / ifpdistl
8098
29 / {
124
51 / ifp
16384
0 / definelevelname
8080
29 / {
28 / sizeto
3 / ifrnd
128
8079
7 / action
7632
30 / }
10 / else
8086
41 / ifmove
7671
8086
12 / break
10 / else
8093
85 / ifspritepal
16 / fall
8093
24 / ai
7684
10 / else
8097
24 / ai
7678
30 / }
30 / }
10 / else
8167
34 / ifaction
7632
8167
29 / {
248
46 / ifcount
64 / ifoutside
8137
29 / {
108 / defineskillname
41 / ifmove
7671
8115
47 / resetcount
10 / else
8136
29 / {
72 / iffloordistl
8 / ifpdistl
1100
8124
24 / ai
7687
10 / else
8131
85 / ifspritepal
16 / fall
8131
24 / ai
7684
10 / else
8135
24 / ai
7678
30 / }
30 / }
10 / else
8166
35 / ifactioncount
2 / addammo
8166
29 / {
92 / globalsound
45 / ifcanshoottarget
8154
29 / {
28 / sizeto
15 / sound
112
36 / resetactioncount
13 / shoot
1625
30 / }
10 / else
8161
85 / ifspritepal
16 / fall
8161
24 / ai
7684
10 / else
8165
24 / ai
7678
30 / }
30 / }
18 / ends
35 / ifactioncount
2 / addammo
8242
29 / {
280
45 / ifcanshoottarget
8230
29 / {
216
13 / shoot
1625
15 / sound
112
36 / resetactioncount
3 / ifrnd
128
8190
85 / ifspritepal
16 / fall
8190
24 / ai
7684
10 / else
8194
24 / ai
7678
46 / ifcount
24 / ai
8229
29 / {
124
3 / ifrnd
96 / pkick
8210
9 / ifpdistg
2048
8210
85 / ifspritepal
16 / fall
8210
24 / ai
7684
10 / else
8214
24 / ai
7678
10 / else
8228
29 / {
44 / ifinwater
9 / ifpdistg
1596
8223
24 / ai
7687
10 / else
8227
24 / ai
7690
30 / }
30 / }
30 / }
10 / else
8237
85 / ifspritepal
16 / fall
8237
24 / ai
7684
10 / else
8241
24 / ai
7678
30 / }
18 / ends
35 / ifactioncount
7 / action
8291
29 / {
176
9 / ifpdistg
3084
8264
29 / {
48 / addinventory
85 / ifspritepal
16 / fall
8258
24 / ai
7684
10 / else
8262
24 / ai
7678
12 / break
30 / }
10 / else
8290
3 / ifrnd
32 / move
8290
51 / ifp
16384
0 / definelevelname
8290
5 / ifcansee
8290
45 / ifcanshoottarget
8290
29 / {
48 / addinventory
3 / ifrnd
128
8284
24 / ai
7699
10 / else
8288
24 / ai
7696
12 / break
30 / }
30 / }
82 / ifnotmoving
8325
29 / {
124
3 / ifrnd
32 / move
8299
66 / operate
10 / else
8324
46 / ifcount
32 / move
8324
51 / ifp
16384
0 / definelevelname
8324
5 / ifcansee
8324
45 / ifcanshoottarget
8324
29 / {
44 / ifinwater
3 / ifrnd
128
8319
24 / ai
7696
10 / else
8323
24 / ai
7699
30 / }
30 / }
18 / ends
72 / iffloordistl
32 / move
8360
29 / {
120
35 / ifactioncount
5 / ifcansee
8358
29 / {
92 / globalsound
40 / cstat
0 / definelevelname
72 / iffloordistl
8 / ifpdistl
8343
15 / sound
158
3 / ifrnd
64 / ifoutside
8348
31 / spawn
1226
17 / state
7542
11 / strength
0 / definelevelname
32 / move
7669
0 / definelevelname
7 / action
7607
30 / }
12 / break
30 / }
10 / else
8372
29 / {
36 / resetactioncount
17 / state
7542
32 / move
0 / definelevelname
0 / definelevelname
7 / action
7602
30 / }
18 / ends
34 / ifaction
7622
8390
29 / {
52 / count
89 / stopsound
61 / wackplayer
15 / sound
114
40 / cstat
0 / definelevelname
11 / strength
0 / definelevelname
7 / action
7617
12 / break
30 / }
26 / ifdead
8491
29 / {
392
33 / ifwasweapon
1641
8412
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
7652
11 / strength
0 / definelevelname
12 / break
30 / }
17 / state
4420
17 / state
4476
33 / ifwasweapon
2448
8429
29 / {
36 / resetactioncount
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
7711
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
8444
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5327
17 / state
200
22 / killit
30 / }
10 / else
8459
33 / ifwasweapon
1670
8459
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5327
17 / state
200
22 / killit
30 / }
10 / else
8490
29 / {
112
15 / sound
114
3 / ifrnd
32 / move
8486
72 / iffloordistl
32 / move
8486
29 / {
56 / ifstrength
15 / sound
61 / wackplayer
31 / spawn
1226
11 / strength
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
7 / action
7622
12 / break
30 / }
7 / action
7602
12 / break
30 / }
30 / }
10 / else
8527
29 / {
132
17 / state
4476
15 / sound
113
33 / ifwasweapon
1646
8509
29 / {
24 / ai
15 / sound
12 / break
24 / ai
7705
30 / }
10 / else
8516
33 / ifwasweapon
2448
8516
15 / sound
386
10 / else
8526
72 / iffloordistl
32 / move
8526
3 / ifrnd
96 / pkick
8526
7 / action
7597
30 / }
18 / ends
34 / ifaction
7592
8576
29 / {
176
5 / ifcansee
8546
35 / ifactioncount
2 / addammo
8546
29 / {
28 / sizeto
36 / resetactioncount
15 / sound
112
13 / shoot
1625
30 / }
51 / ifp
64 / ifoutside
0 / definelevelname
8552
24 / ai
7702
10 / else
8558
44 / ifinwater
8558
24 / ai
7702
10 / else
8571
46 / ifcount
26 / ifdead
8571
72 / iffloordistl
32 / move
8571
85 / ifspritepal
16 / fall
8571
24 / ai
7684
10 / else
8575
24 / ai
7678
30 / }
10 / else
8591
46 / ifcount
48 / addinventory
8591
5 / ifcansee
8591
29 / {
28 / sizeto
7 / action
7592
32 / move
7663
512
30 / }
18 / ends
27 / ifsquished
8606
29 / {
44 / ifinwater
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
200
17 / state
1949
22 / killit
30 / }
18 / ends
35 / ifactioncount
2 / addammo
8633
29 / {
88 / addkills
3 / ifrnd
16 / fall
8617
31 / spawn
660
35 / ifactioncount
14 / palfrom
8632
29 / {
44 / ifinwater
89 / stopsound
61 / wackplayer
40 / cstat
0 / definelevelname
11 / strength
0 / definelevelname
7 / action
7617
12 / break
30 / }
30 / }
18 / ends
46 / ifcount
304
8649
29 / {
44 / ifinwater
85 / ifspritepal
16 / fall
8644
24 / ai
7681
10 / else
8648
24 / ai
7675
30 / }
10 / else
8657
46 / ifcount
270
8657
28 / sizeto
48 / addinventory
40 / cstat
10 / else
8661
17 / state
229
18 / ends
16 / fall
44 / ifinwater
8670
3 / ifrnd
1 / actor
8670
31 / spawn
661
34 / ifaction
7552
8692
29 / {
72 / iffloordistl
3 / ifrnd
192
8680
24 / ai
7696
10 / else
8687
85 / ifspritepal
16 / fall
8687
24 / ai
7684
10 / else
8691
24 / ai
7678
30 / }
10 / else
8768
34 / ifaction
7652
8768
29 / {
280
46 / ifcount
138
8715
29 / {
48 / addinventory
85 / ifspritepal
16 / fall
8709
24 / ai
7681
10 / else
8713
24 / ai
7675
95 / getlastpal
30 / }
10 / else
8732
46 / ifcount
90 / ifawayfromwall
8732
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
8731
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
8758
29 / {
92 / globalsound
33 / ifwasweapon
1641
8745
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
8752
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
8766
8 / ifpdistl
980
8766
96 / pkick
12 / break
30 / }
10 / else
8823
34 / ifaction
7612
8823
29 / {
196
6 / ifhitweapon
8794
29 / {
64 / ifoutside
33 / ifwasweapon
1670
8792
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5327
17 / state
200
22 / killit
30 / }
12 / break
30 / }
10 / else
8798
17 / state
8592
46 / ifcount
120
8814
29 / {
48 / addinventory
88 / addkills
-1
87 / soundonce
110 / clipdist
40 / cstat
257
11 / strength
1 / actor
24 / ai
7696
30 / }
10 / else
8821
51 / ifp
0 / definelevelname
1 / actor
8821
47 / resetcount
12 / break
30 / }
10 / else
8888
34 / ifaction
7607
8888
29 / {
236
11 / strength
0 / definelevelname
71 / ifrespawn
8863
46 / ifcount
768
8863
29 / {
100 / addstrength
31 / spawn
1630
40 / cstat
257
85 / ifspritepal
16 / fall
8853
29 / {
24 / ai
11 / strength
30 / }
24 / ai
7681
30 / }
10 / else
8862
29 / {
24 / ai
11 / strength
90 / ifawayfromwall
24 / ai
7675
30 / }
30 / }
6 / ifhitweapon
8882
29 / {
64 / ifoutside
33 / ifwasweapon
1670
8880
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5327
17 / state
200
22 / killit
30 / }
12 / break
30 / }
10 / else
8886
17 / state
8592
12 / break
30 / }
10 / else
8920
34 / ifaction
7617
8920
29 / {
104 / tossweapon
35 / ifactioncount
2 / addammo
8919
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
8909
29 / {
20 / //
47 / resetcount
7 / action
7612
30 / }
10 / else
8918
29 / {
24 / ai
87 / soundonce
114
7 / action
7607
30 / }
30 / }
30 / }
10 / else
8931
34 / ifaction
7602
8931
29 / {
20 / //
17 / state
8326
12 / break
30 / }
10 / else
8946
34 / ifaction
7622
8946
29 / {
36 / resetactioncount
17 / state
8607
6 / ifhitweapon
8944
17 / state
8373
12 / break
30 / }
10 / else
8966
34 / ifaction
7597
8966
29 / {
56 / ifstrength
35 / ifactioncount
4 / enda
8961
85 / ifspritepal
16 / fall
8961
24 / ai
7681
10 / else
8965
24 / ai
7675
30 / }
10 / else
9074
29 / {
420
21 / ifai
7678
8975
17 / state
7942
10 / else
8982
21 / ifai
7684
8982
17 / state
7942
10 / else
8999
21 / ifai
7702
8999
29 / {
44 / ifinwater
17 / state
8528
44 / ifinwater
8994
106 / nullop
10 / else
8998
87 / soundonce
50 / hitradius
30 / }
10 / else
9006
21 / ifai
7675
9006
17 / state
7942
10 / else
9013
21 / ifai
7681
9013
17 / state
7942
10 / else
9020
21 / ifai
7696
9020
17 / state
8168
10 / else
9027
21 / ifai
7687
9027
17 / state
8243
10 / else
9034
21 / ifai
7690
9034
17 / state
8243
10 / else
9041
21 / ifai
7693
9041
17 / state
7942
10 / else
9048
21 / ifai
7699
9048
17 / state
8058
10 / else
9055
21 / ifai
7705
9055
17 / state
8634
10 / else
9062
21 / ifai
7711
9062
17 / state
250
10 / else
9073
21 / ifai
7708
9073
29 / {
20 / //
17 / state
7714
12 / break
30 / }
30 / }
6 / ifhitweapon
9078
17 / state
8373
10 / else
9082
17 / state
8592
18 / ends
21 / ifai
0 / definelevelname
9107
29 / {
80 / quote
85 / ifspritepal
0 / definelevelname
9092
106 / nullop
10 / else
9099
85 / ifspritepal
21 / ifai
9099
100 / addstrength
30 / }
10 / else
9106
85 / ifspritepal
16 / fall
9106
100 / addstrength
60 / gamestartup
30 / }
18 / ends
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
9083
24 / ai
7702
77 / cactor
1680
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
9083
24 / ai
7699
77 / cactor
1680
62 / ifgapzl
48 / addinventory
9135
32 / move
7671
0 / definelevelname
4 / enda
30 / }
7552
0 / definelevelname
0 / definelevelname
17 / state
9083
24 / ai
7696
77 / cactor
1680
4 / enda
30 / }
7562
0 / definelevelname
0 / definelevelname
17 / state
9083
85 / ifspritepal
16 / fall
9158
24 / ai
7684
10 / else
9162
24 / ai
7678
77 / cactor
1680
4 / enda
30 / }
7552
0 / definelevelname
0 / definelevelname
17 / state
9083
85 / ifspritepal
16 / fall
9176
24 / ai
7684
10 / else
9180
24 / ai
7678
77 / cactor
1680
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
24 / ai
9207
29 / {
64 / ifoutside
15 / sound
79 / definequote
66 / operate
85 / ifspritepal
16 / fall
9200
24 / ai
7684
10 / else
9204
24 / ai
7678
77 / cactor
1680
30 / }
10 / else
9213
46 / ifcount
2 / addammo
9213
106 / nullop
10 / else
9217
17 / state
9083
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
30 / }
9240
29 / {
56 / ifstrength
66 / operate
85 / ifspritepal
16 / fall
9233
24 / ai
7684
10 / else
9237
24 / ai
7678
77 / cactor
1680
30 / }
10 / else
9246
46 / ifcount
2 / addammo
9246
106 / nullop
10 / else
9250
17 / state
9083
4 / enda
30 / }
7552
0 / definelevelname
0 / definelevelname
17 / state
9083
17 / state
8662
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
20 / //
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
30 / }
1 / actor
5 / ifcansee
1 / actor
2 / addammo
45 / ifcanshoottarget
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
55 / include
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
70 / ifbulletnear
2 / addammo
5 / ifcansee
1 / actor
7 / action
60 / gamestartup
6 / ifhitweapon
1 / actor
1 / actor
15 / sound
65 / ifmultiplayer
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
192
0 / definelevelname
184
0 / definelevelname
0 / definelevelname
0 / definelevelname
9265
9315
512
9270
9317
4096
9270
9317
512
9265
9315
128
9295
9321
1 / actor
9285
9319
257
9275
9321
16 / fall
9265
7673
128
9260
9321
16 / fall
9280
9321
16 / fall
9300
9321
1 / actor
49 / ifactornotstayput
9513
29 / {
616
5 / ifcansee
9380
51 / ifp
16384
0 / definelevelname
9380
8 / ifpdistl
2048
9380
46 / ifcount
16 / fall
9380
45 / ifcanshoottarget
9380
29 / {
20 / //
24 / ai
9335
12 / break
30 / }
21 / ifai
9329
9413
29 / {
116
46 / ifcount
72 / iffloordistl
9396
45 / ifcanshoottarget
9396
29 / {
20 / //
24 / ai
9335
12 / break
30 / }
51 / ifp
64 / ifoutside
0 / definelevelname
9412
9 / ifpdistg
2048
9412
3 / ifrnd
6 / ifhitweapon
9412
29 / {
20 / //
24 / ai
9338
12 / break
30 / }
30 / }
10 / else
9445
9 / ifpdistg
4096
9445
29 / {
104 / tossweapon
3 / ifrnd
92 / globalsound
9433
29 / {
36 / resetactioncount
46 / ifcount
48 / addinventory
9432
45 / ifcanshoottarget
9432
24 / ai
9335
30 / }
10 / else
9444
46 / ifcount
24 / ai
9444
29 / {
20 / //
24 / ai
9329
12 / break
30 / }
30 / }
72 / iffloordistl
16 / fall
9464
29 / {
60 / gamestartup
46 / ifcount
48 / addinventory
9463
82 / ifnotmoving
9463
5 / ifcansee
9463
29 / {
20 / //
24 / ai
9338
12 / break
30 / }
30 / }
10 / else
9475
29 / {
32 / move
9 / ifpdistg
1280
9473
24 / ai
9338
12 / break
30 / }
3 / ifrnd
4 / enda
9481
82 / ifnotmoving
9481
66 / operate
10 / else
9512
3 / ifrnd
1 / actor
9512
70 / ifbulletnear
9512
29 / {
92 / globalsound
62 / ifgapzl
128
9495
24 / ai
9326
10 / else
9511
49 / ifactornotstayput
9511
29 / {
44 / ifinwater
3 / ifrnd
32 / move
9506
24 / ai
9338
10 / else
9510
24 / ai
9326
30 / }
30 / }
30 / }
10 / else
9546
29 / {
120
35 / ifactioncount
16 / fall
9536
29 / {
60 / gamestartup
51 / ifp
16384
0 / definelevelname
9535
3 / ifrnd
32 / move
9535
5 / ifcansee
9535
45 / ifcanshoottarget
9535
24 / ai
9335
30 / }
46 / ifcount
16 / fall
9545
3 / ifrnd
32 / move
9545
32 / move
9315
10 / else
30 / }
18 / ends
46 / ifcount
304
9552
24 / ai
9323
10 / else
9560
46 / ifcount
270
9560
28 / sizeto
48 / addinventory
40 / cstat
10 / else
9564
17 / state
229
18 / ends
46 / ifcount
16 / fall
9582
29 / {
52 / count
3 / ifrnd
48 / addinventory
9581
51 / ifp
16384
0 / definelevelname
9581
5 / ifcansee
9581
24 / ai
9350
30 / }
10 / else
9596
29 / {
44 / ifinwater
72 / iffloordistl
16 / fall
9590
106 / nullop
10 / else
9594
24 / ai
9323
12 / break
30 / }
18 / ends
3 / ifrnd
8 / ifpdistl
9602
87 / soundonce
115
35 / ifactioncount
3 / ifrnd
9626
29 / {
80 / quote
3 / ifrnd
32 / move
9618
51 / ifp
16384
0 / definelevelname
9618
5 / ifcansee
9618
24 / ai
9350
10 / else
9625
3 / ifrnd
96 / pkick
9625
24 / ai
9323
30 / }
10 / else
9636
35 / ifactioncount
2 / addammo
9636
3 / ifrnd
1 / actor
9636
31 / spawn
2200
3 / ifrnd
1 / actor
9663
70 / ifbulletnear
9663
29 / {
84 / tip
62 / ifgapzl
96 / pkick
9648
24 / ai
9326
10 / else
9662
29 / {
44 / ifinwater
3 / ifrnd
128
9657
24 / ai
9338
10 / else
9661
24 / ai
9326
30 / }
30 / }
18 / ends
46 / ifcount
20 / //
9696
3 / ifrnd
8 / ifpdistl
9696
29 / {
100 / addstrength
5 / ifcansee
9686
8 / ifpdistl
2048
9686
29 / {
32 / move
3 / ifrnd
128
9684
24 / ai
9332
12 / break
30 / }
3 / ifrnd
80 / quote
9691
24 / ai
9341
10 / else
9695
24 / ai
9323
30 / }
35 / ifactioncount
2 / addammo
9725
29 / {
100 / addstrength
5 / ifcansee
9720
29 / {
64 / ifoutside
45 / ifcanshoottarget
9715
29 / {
28 / sizeto
15 / sound
116
13 / shoot
2595
36 / resetactioncount
30 / }
10 / else
9719
24 / ai
9341
30 / }
10 / else
9724
24 / ai
9323
30 / }
18 / ends
31 / spawn
1620
21 / ifai
9344
9741
29 / {
36 / resetactioncount
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
26 / ifdead
9825
29 / {
324
33 / ifwasweapon
1641
9763
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
9310
11 / strength
0 / definelevelname
12 / break
30 / }
17 / state
4444
33 / ifwasweapon
2448
9778
29 / {
36 / resetactioncount
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
9347
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
9793
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5351
17 / state
200
22 / killit
30 / }
10 / else
9808
33 / ifwasweapon
1670
9808
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5351
17 / state
200
22 / killit
30 / }
10 / else
9822
29 / {
44 / ifinwater
17 / state
7542
24 / ai
9353
3 / ifrnd
64 / ifoutside
9821
31 / spawn
1226
30 / }
15 / sound
119
30 / }
10 / else
9864
29 / {
144
15 / sound
118
33 / ifwasweapon
1646
9842
29 / {
28 / sizeto
15 / sound
12 / break
24 / ai
9344
12 / break
30 / }
33 / ifwasweapon
2448
9847
15 / sound
386
17 / state
4476
51 / ifp
16384
0 / definelevelname
9863
5 / ifcansee
9863
45 / ifcanshoottarget
9863
29 / {
20 / //
24 / ai
9335
12 / break
30 / }
30 / }
18 / ends
34 / ifaction
9290
9876
29 / {
28 / sizeto
72 / iffloordistl
16 / fall
9875
24 / ai
9323
30 / }
10 / else
9883
35 / ifactioncount
3 / ifrnd
9883
7 / action
9290
18 / ends
34 / ifaction
9305
9921
29 / {
132
11 / strength
0 / definelevelname
6 / ifhitweapon
9904
33 / ifwasweapon
1670
9904
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
46 / ifcount
768
9920
71 / ifrespawn
9920
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
9323
30 / }
30 / }
10 / else
9942
21 / ifai
9353
9942
35 / ifactioncount
6 / ifhitweapon
9942
29 / {
48 / addinventory
72 / iffloordistl
8 / ifpdistl
9936
15 / sound
158
32 / move
9321
0 / definelevelname
7 / action
9305
30 / }
18 / ends
46 / ifcount
13 / shoot
9948
24 / ai
9323
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
9323
77 / cactor
2120
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
9350
77 / cactor
2120
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
9338
77 / cactor
2120
4 / enda
17 / state
8592
21 / ifai
0 / definelevelname
9983
24 / ai
9323
10 / else
9995
34 / ifaction
9305
9995
29 / {
24 / ai
16 / fall
17 / state
9884
12 / break
30 / }
10 / else
10064
34 / ifaction
9310
10064
29 / {
252
46 / ifcount
138
10011
29 / {
20 / //
24 / ai
9323
95 / getlastpal
30 / }
10 / else
10028
46 / ifcount
90 / ifawayfromwall
10028
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
10027
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
10054
29 / {
92 / globalsound
33 / ifwasweapon
1641
10041
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
10048
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
10062
8 / ifpdistl
980
10062
96 / pkick
12 / break
30 / }
10 / else
10071
21 / ifai
9338
10071
17 / state
9865
10 / else
10166
29 / {
368
16 / fall
21 / ifai
9323
10081
17 / state
9356
10 / else
10088
21 / ifai
9329
10088
17 / state
9356
10 / else
10095
21 / ifai
9326
10095
17 / state
9943
10 / else
10102
21 / ifai
9335
10102
17 / state
9664
10 / else
10109
21 / ifai
9332
10109
17 / state
9565
10 / else
10116
21 / ifai
9341
10116
17 / state
9597
10 / else
10123
21 / ifai
9344
10123
17 / state
9547
10 / else
10130
21 / ifai
9347
10130
17 / state
250
10 / else
10137
21 / ifai
9353
10137
17 / state
9884
10 / else
10165
21 / ifai
9350
10165
29 / {
88 / addkills
46 / ifcount
26 / ifdead
10149
24 / ai
9323
10 / else
10164
46 / ifcount
18 / ends
10164
3 / ifrnd
96 / pkick
10164
29 / {
24 / ai
13 / shoot
1636
15 / sound
64 / ifoutside
30 / }
30 / }
30 / }
21 / ifai
9344
10170
12 / break
6 / ifhitweapon
10174
17 / state
9726
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
9976
4 / enda
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
128
64 / ifoutside
128
-64
252
-64
-64
-64
32 / move
-32
-16
0 / definelevelname
10188
10193
20 / //
10183
10203
16 / fall
10188
10195
5 / ifcansee
10183
10199
16 / fall
10188
10199
1 / actor
10183
7673
128
10183
10197
4098
10183
10201
6 / ifhitweapon
88 / addkills
1 / actor
37 / debris
2400
8 / ifpdistl
37 / debris
2404
4 / enda
37 / debris
2408
7 / action
31 / spawn
1890
15 / sound
9 / ifpdistg
50 / hitradius
2048
15 / sound
20 / //
25 / addphealth
30 / }
22 / killit
18 / ends
26 / ifdead
10256
17 / state
10229
10 / else
10262
27 / ifsquished
10262
17 / state
10229
10 / else
10310
29 / {
180
53 / ifactor
1880
10271
15 / sound
133
10 / else
10275
15 / sound
320
70 / ifbulletnear
10305
29 / {
108 / defineskillname
53 / ifactor
1880
10290
73 / ifceilingdistl
64 / ifoutside
10290
3 / ifrnd
48 / addinventory
10290
24 / ai
10223
53 / ifactor
4050
10302
73 / ifceilingdistl
80 / quote
10302
29 / {
20 / //
24 / ai
10223
12 / break
30 / }
24 / ai
10226
30 / }
10 / else
10309
24 / ai
10205
30 / }
18 / ends
46 / ifcount
24 / ai
10315
22 / killit
10 / else
10320
28 / sizeto
1 / actor
1 / actor
18 / ends
51 / ifp
16384
0 / definelevelname
10378
8 / ifpdistl
1596
10378
29 / {
196
46 / ifcount
8 / ifpdistl
10367
29 / {
132
88 / addkills
1 / actor
53 / ifactor
1880
10342
15 / sound
157
10 / else
10346
15 / sound
318
37 / debris
2400
8 / ifpdistl
37 / debris
2404
4 / enda
37 / debris
2408
7 / action
31 / spawn
1890
15 / sound
9 / ifpdistg
50 / hitradius
2048
15 / sound
20 / //
25 / addphealth
30 / }
22 / killit
30 / }
10 / else
10373
46 / ifcount
3 / ifrnd
10373
106 / nullop
10 / else
10377
15 / sound
16 / fall
30 / }
18 / ends
3 / ifrnd
192
10444
29 / {
244
5 / ifcansee
10437
29 / {
200
70 / ifbulletnear
10396
29 / {
20 / //
24 / ai
10223
12 / break
30 / }
41 / ifmove
10197
10416
29 / {
64 / ifoutside
46 / ifcount
64 / ifoutside
10406
24 / ai
10214
10 / else
10415
82 / ifnotmoving
10415
46 / ifcount
16 / fall
10415
24 / ai
10214
30 / }
10 / else
10436
46 / ifcount
32 / move
10436
29 / {
56 / ifstrength
51 / ifp
64 / ifoutside
0 / definelevelname
10430
32 / move
10197
6 / ifhitweapon
10 / else
10435
32 / move
10197
2 / addammo
30 / }
30 / }
10 / else
10443
3 / ifrnd
1 / actor
10443
66 / operate
30 / }
18 / ends
21 / ifai
10226
10462
29 / {
52 / count
46 / ifcount
8 / ifpdistl
10455
24 / ai
10205
10 / else
10461
82 / ifnotmoving
10461
24 / ai
10205
30 / }
10 / else
10478
29 / {
52 / count
46 / ifcount
8 / ifpdistl
10471
24 / ai
10205
10 / else
10477
82 / ifnotmoving
10477
24 / ai
10205
30 / }
18 / ends
150
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
10321
3 / ifrnd
2 / addammo
10489
16 / fall
10 / else
10496
29 / {
16 / fall
87 / soundonce
255
30 / }
34 / ifaction
0 / definelevelname
10506
29 / {
24 / ai
24 / ai
10205
7 / action
10183
30 / }
10 / else
10537
21 / ifai
10208
10537
29 / {
100 / addstrength
35 / ifactioncount
4 / enda
10536
3 / ifrnd
16 / fall
10536
5 / ifcansee
10536
29 / {
56 / ifstrength
15 / sound
132
51 / ifp
64 / ifoutside
0 / definelevelname
10531
24 / ai
10211
10 / else
10535
24 / ai
10205
30 / }
30 / }
10 / else
10544
21 / ifai
10205
10544
17 / state
10379
10 / else
10551
21 / ifai
10211
10551
17 / state
10379
10 / else
10564
21 / ifai
10214
10564
29 / {
28 / sizeto
46 / ifcount
32 / move
10563
24 / ai
10208
30 / }
10 / else
10577
21 / ifai
10217
10577
29 / {
28 / sizeto
46 / ifcount
8 / ifpdistl
10576
24 / ai
10208
30 / }
10 / else
10584
21 / ifai
10220
10584
17 / state
10311
10 / else
10591
21 / ifai
10223
10591
17 / state
10445
10 / else
10598
21 / ifai
10226
10598
17 / state
10445
6 / ifhitweapon
10602
17 / state
10252
3 / ifrnd
1 / actor
10607
87 / soundonce
130
4 / enda
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
21 / ifai
0 / definelevelname
10627
29 / {
44 / ifinwater
99 / sizeat
32 / move
32 / move
101 / cstator
257
24 / ai
10205
7 / action
10183
30 / }
17 / state
10321
3 / ifrnd
2 / addammo
10633
16 / fall
10 / else
10637
87 / soundonce
321
34 / ifaction
0 / definelevelname
10642
24 / ai
10205
10 / else
10673
21 / ifai
10208
10673
29 / {
100 / addstrength
35 / ifactioncount
4 / enda
10672
3 / ifrnd
16 / fall
10672
5 / ifcansee
10672
29 / {
56 / ifstrength
15 / sound
317
51 / ifp
64 / ifoutside
0 / definelevelname
10667
24 / ai
10211
10 / else
10671
24 / ai
10205
30 / }
30 / }
10 / else
10680
21 / ifai
10205
10680
17 / state
10379
10 / else
10687
21 / ifai
10211
10687
17 / state
10379
10 / else
10700
21 / ifai
10214
10700
29 / {
28 / sizeto
46 / ifcount
32 / move
10699
24 / ai
10208
30 / }
10 / else
10713
21 / ifai
10217
10713
29 / {
28 / sizeto
46 / ifcount
8 / ifpdistl
10712
24 / ai
10208
30 / }
10 / else
10720
21 / ifai
10220
10720
17 / state
10311
10 / else
10727
21 / ifai
10223
10727
17 / state
10445
10 / else
10734
21 / ifai
10226
10734
17 / state
10445
6 / ifhitweapon
10738
17 / state
10252
3 / ifrnd
1 / actor
10743
87 / soundonce
130
4 / enda
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
30 / }
1 / actor
1 / actor
1 / actor
10 / else
20 / //
1 / actor
5 / ifcansee
1 / actor
10 / else
30 / }
5 / ifcansee
1 / actor
1 / actor
17 / state
35 / ifactioncount
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
96 / pkick
-30
96 / pkick
-70
0 / definelevelname
-30
96 / pkick
24 / ai
10744
10784
512
10764
10788
1 / actor
10754
10788
16 / fall
10759
10788
1 / actor
10744
7673
1 / actor
10749
10788
16 / fall
10769
10788
1 / actor
5 / ifcansee
10844
29 / {
112
35 / ifactioncount
32 / move
10836
29 / {
60 / gamestartup
3 / ifrnd
48 / addinventory
10835
45 / ifcanshoottarget
10835
29 / {
28 / sizeto
15 / sound
142
24 / ai
10795
12 / break
30 / }
30 / }
10 / else
10843
8 / ifpdistl
1280
10843
24 / ai
10798
30 / }
18 / ends
9 / ifpdistg
1280
10850
24 / ai
10792
10 / else
10868
46 / ifcount
32 / move
10868
29 / {
48 / addinventory
47 / resetcount
15 / sound
159
14 / palfrom
8 / ifpdistl
32 / move
0 / definelevelname
0 / definelevelname
25 / addphealth
-11
30 / }
18 / ends
46 / ifcount
25 / addphealth
10880
29 / {
28 / sizeto
46 / ifcount
27 / ifsquished
10879
24 / ai
10792
30 / }
10 / else
10887
46 / ifcount
24 / ai
10887
13 / shoot
1360
10 / else
10893
35 / ifactioncount
6 / ifhitweapon
10893
36 / resetactioncount
18 / ends
33 / ifwasweapon
1646
10904
29 / {
24 / ai
15 / sound
12 / break
24 / ai
10804
30 / }
10 / else
11018
29 / {
444
26 / ifdead
10983
29 / {
288
33 / ifwasweapon
1641
10930
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
10779
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
10943
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
10956
33 / ifwasweapon
1670
10956
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
10971
33 / ifwasweapon
2448
10971
29 / {
36 / resetactioncount
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
10807
12 / break
30 / }
10 / else
10980
29 / {
24 / ai
17 / state
7542
24 / ai
10810
30 / }
15 / sound
144
30 / }
10 / else
11017
29 / {
124
33 / ifwasweapon
2605
11000
29 / {
36 / resetactioncount
15 / sound
144
88 / addkills
1 / actor
17 / state
200
22 / killit
30 / }
10 / else
11007
33 / ifwasweapon
2448
11007
15 / sound
386
15 / sound
143
31 / spawn
1620
3 / ifrnd
64 / ifoutside
11016
24 / ai
10801
30 / }
30 / }
17 / state
4476
18 / ends
46 / ifcount
304
11026
24 / ai
9323
10 / else
11034
46 / ifcount
270
11034
28 / sizeto
40 / cstat
40 / cstat
10 / else
11038
17 / state
229
18 / ends
35 / ifactioncount
5 / ifcansee
11056
29 / {
52 / count
3 / ifrnd
64 / ifoutside
11049
31 / spawn
1226
32 / move
10788
0 / definelevelname
7 / action
10774
12 / break
30 / }
10 / else
11062
35 / ifactioncount
5 / ifcansee
11062
106 / nullop
10 / else
11072
35 / ifactioncount
4 / enda
11072
72 / iffloordistl
8 / ifpdistl
11072
15 / sound
158
18 / ends
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
10792
77 / cactor
1820
4 / enda
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
8592
21 / ifai
0 / definelevelname
11094
24 / ai
10792
10 / else
11134
34 / ifaction
10774
11134
29 / {
136
11 / strength
0 / definelevelname
46 / ifcount
768
11121
71 / ifrespawn
11121
29 / {
48 / addinventory
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
175
24 / ai
10792
30 / }
6 / ifhitweapon
11132
33 / ifwasweapon
1670
11132
29 / {
20 / //
17 / state
200
22 / killit
30 / }
12 / break
30 / }
10 / else
11203
34 / ifaction
10779
11203
29 / {
252
46 / ifcount
138
11150
29 / {
20 / //
24 / ai
10792
95 / getlastpal
30 / }
10 / else
11167
46 / ifcount
90 / ifawayfromwall
11167
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
11166
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
11193
29 / {
92 / globalsound
88 / addkills
1 / actor
33 / ifwasweapon
1641
11182
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
11189
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
11201
8 / ifpdistl
980
11201
96 / pkick
12 / break
30 / }
10 / else
11304
29 / {
392
3 / ifrnd
1 / actor
11212
87 / soundonce
140
21 / ifai
10792
11217
17 / state
10813
10 / else
11230
21 / ifai
10801
11230
29 / {
28 / sizeto
46 / ifcount
8 / ifpdistl
11229
24 / ai
10795
30 / }
10 / else
11241
21 / ifai
10810
11241
29 / {
20 / //
17 / state
11039
12 / break
30 / }
10 / else
11248
21 / ifai
10798
11248
17 / state
10845
10 / else
11255
21 / ifai
10795
11255
17 / state
10869
10 / else
11266
21 / ifai
10804
11266
29 / {
20 / //
17 / state
11021
12 / break
30 / }
10 / else
11273
21 / ifai
10807
11273
17 / state
250
41 / ifmove
10786
11277
106 / nullop
10 / else
11286
51 / ifp
64 / ifoutside
0 / definelevelname
11286
32 / move
10786
512
10 / else
11292
41 / ifmove
10790
11292
106 / nullop
10 / else
11299
44 / ifinwater
11299
32 / move
10790
512
6 / ifhitweapon
11303
17 / state
10894
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
20 / //
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
30 / }
2 / addammo
5 / ifcansee
1 / actor
58 / guts
25 / addphealth
1 / actor
5 / ifcansee
1 / actor
16 / fall
30 / }
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
45 / ifcanshoottarget
2 / addammo
5 / ifcansee
1 / actor
58 / guts
55 / include
5 / ifcansee
1 / actor
1 / actor
15 / sound
55 / include
1 / actor
1 / actor
1 / actor
10 / else
60 / gamestartup
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
108 / defineskillname
0 / definelevelname
0 / definelevelname
0 / definelevelname
11305
11365
512
11315
11369
1 / actor
11305
11365
128
11315
11369
1 / actor
11310
11367
4096
11310
11367
512
11330
11369
1 / actor
11340
11369
1 / actor
11305
7673
128
11360
11369
16 / fall
11345
11369
1 / actor
21 / ifai
11386
11427
29 / {
76 / betaname
5 / ifcansee
11425
8 / ifpdistl
3084
11425
29 / {
40 / cstat
82 / ifnotmoving
11420
24 / ai
11371
10 / else
11424
24 / ai
11389
30 / }
12 / break
30 / }
10 / else
11455
72 / iffloordistl
32 / move
11455
29 / {
88 / addkills
9 / ifpdistg
4096
11444
29 / {
24 / ai
49 / ifactornotstayput
11443
24 / ai
11386
30 / }
3 / ifrnd
8 / ifpdistl
11454
29 / {
24 / ai
70 / ifbulletnear
11453
24 / ai
11383
30 / }
30 / }
3 / ifrnd
128
11524
5 / ifcansee
11524
29 / {
252
21 / ifai
11383
11474
29 / {
32 / move
46 / ifcount
32 / move
11472
24 / ai
11386
12 / break
30 / }
72 / iffloordistl
32 / move
11523
29 / {
180
8 / ifpdistl
1024
11494
51 / ifp
16384
0 / definelevelname
11494
45 / ifcanshoottarget
11494
29 / {
20 / //
24 / ai
11374
12 / break
30 / }
46 / ifcount
48 / addinventory
11522
29 / {
96 / pkick
3 / ifrnd
8 / ifpdistl
11521
51 / ifp
16384
0 / definelevelname
11521
45 / ifcanshoottarget
11521
29 / {
48 / addinventory
3 / ifrnd
192
11515
24 / ai
11374
10 / else
11519
24 / ai
11389
12 / break
30 / }
30 / }
30 / }
30 / }
18 / ends
29 / {
528
46 / ifcount
12 / break
11531
106 / nullop
10 / else
11560
46 / ifcount
11 / strength
11560
29 / {
92 / globalsound
45 / ifcanshoottarget
11555
29 / {
56 / ifstrength
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11559
24 / ai
11371
30 / }
46 / ifcount
25 / addphealth
11564
106 / nullop
10 / else
11576
46 / ifcount
24 / ai
11576
29 / {
24 / ai
7 / action
11320
15 / sound
169
30 / }
46 / ifcount
48 / addinventory
11580
106 / nullop
10 / else
11609
46 / ifcount
47 / resetcount
11609
29 / {
92 / globalsound
45 / ifcanshoottarget
11604
29 / {
56 / ifstrength
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11608
24 / ai
11371
30 / }
46 / ifcount
60 / gamestartup
11613
106 / nullop
10 / else
11625
46 / ifcount
59 / ifspawnedby
11625
29 / {
24 / ai
7 / action
11320
15 / sound
169
30 / }
46 / ifcount
72 / iffloordistl
11649
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
11634
47 / resetcount
10 / else
11648
29 / {
44 / ifinwater
8 / ifpdistl
768
11643
24 / ai
11377
10 / else
11647
24 / ai
11371
30 / }
30 / }
34 / ifaction
11320
11657
35 / ifactioncount
2 / addammo
11657
7 / action
11315
30 / }
10 / else
11662
24 / ai
11371
18 / ends
35 / ifactioncount
8 / ifpdistl
11668
24 / ai
11371
10 / else
11674
82 / ifnotmoving
11674
24 / ai
11371
18 / ends
34 / ifaction
11335
11803
29 / {
496
5 / ifcansee
11791
29 / {
432
46 / ifcount
12 / break
11688
106 / nullop
10 / else
11715
46 / ifcount
11 / strength
11715
29 / {
84 / tip
45 / ifcanshoottarget
11710
29 / {
48 / addinventory
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11714
24 / ai
11371
30 / }
46 / ifcount
25 / addphealth
11719
106 / nullop
10 / else
11726
46 / ifcount
24 / ai
11726
15 / sound
169
46 / ifcount
48 / addinventory
11730
106 / nullop
10 / else
11757
46 / ifcount
47 / resetcount
11757
29 / {
84 / tip
45 / ifcanshoottarget
11752
29 / {
48 / addinventory
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11756
24 / ai
11371
30 / }
46 / ifcount
60 / gamestartup
11761
106 / nullop
10 / else
11790
46 / ifcount
59 / ifspawnedby
11790
29 / {
92 / globalsound
15 / sound
169
62 / ifgapzl
32 / move
11775
24 / ai
11389
10 / else
11789
29 / {
44 / ifinwater
8 / ifpdistl
4096
11784
24 / ai
11377
10 / else
11788
24 / ai
11371
30 / }
30 / }
30 / }
10 / else
11798
62 / ifgapzl
32 / move
11798
24 / ai
11389
10 / else
11802
24 / ai
11371
30 / }
10 / else
11818
35 / ifactioncount
2 / addammo
11818
51 / ifp
16384
0 / definelevelname
11818
29 / {
20 / //
47 / resetcount
7 / action
11335
30 / }
18 / ends
31 / spawn
1620
26 / ifdead
11898
29 / {
296
17 / state
4476
3 / ifrnd
16 / fall
11832
31 / spawn
54 / music
10 / else
11836
17 / state
4438
33 / ifwasweapon
2448
11847
29 / {
28 / sizeto
15 / sound
315
24 / ai
11398
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1641
11867
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
11355
11 / strength
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
1670
11878
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
11891
33 / ifwasweapon
2605
11891
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
11895
24 / ai
11392
15 / sound
124
30 / }
10 / else
11950
29 / {
196
15 / sound
123
17 / state
4476
33 / ifwasweapon
1646
11916
29 / {
24 / ai
15 / sound
12 / break
24 / ai
11395
30 / }
10 / else
11923
33 / ifwasweapon
2448
11923
15 / sound
386
10 / else
11930
3 / ifrnd
32 / move
11930
24 / ai
11401
10 / else
11937
3 / ifrnd
64 / ifoutside
11937
24 / ai
11374
10 / else
11949
3 / ifrnd
64 / ifoutside
11949
29 / {
24 / ai
24 / ai
11389
7 / action
11335
30 / }
30 / }
18 / ends
46 / ifcount
304
11956
24 / ai
11371
10 / else
11964
46 / ifcount
270
11964
28 / sizeto
48 / addinventory
40 / cstat
10 / else
11968
17 / state
229
18 / ends
35 / ifactioncount
5 / ifcansee
11993
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
11979
31 / spawn
1226
17 / state
7542
72 / iffloordistl
8 / ifpdistl
11986
15 / sound
158
7 / action
11350
32 / move
11369
0 / definelevelname
12 / break
30 / }
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
11389
7 / action
11335
77 / cactor
2000
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
11371
77 / cactor
2000
4 / enda
100 / addstrength
11325
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
8592
34 / ifaction
11325
12026
24 / ai
11371
10 / else
12071
34 / ifaction
11350
12071
29 / {
156
71 / ifrespawn
12049
46 / ifcount
768
12049
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
11371
30 / }
10 / else
12070
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
12068
33 / ifwasweapon
1670
12068
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
10 / else
12133
34 / ifaction
11355
12133
29 / {
224
46 / ifcount
138
12087
29 / {
20 / //
24 / ai
11371
95 / getlastpal
30 / }
10 / else
12097
46 / ifcount
90 / ifawayfromwall
12097
3 / ifrnd
8 / ifpdistl
12097
31 / spawn
660
6 / ifhitweapon
12123
29 / {
92 / globalsound
33 / ifwasweapon
1641
12110
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
12119
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
12131
8 / ifpdistl
980
12131
96 / pkick
12 / break
30 / }
10 / else
12140
21 / ifai
11392
12140
17 / state
11969
10 / else
12153
21 / ifai
11401
12153
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
12152
24 / ai
11371
30 / }
10 / else
12160
21 / ifai
11395
12160
17 / state
11951
10 / else
12238
29 / {
300
21 / ifai
11371
12169
17 / state
11404
10 / else
12176
21 / ifai
11383
12176
17 / state
11404
10 / else
12183
21 / ifai
11374
12183
17 / state
11525
10 / else
12190
21 / ifai
11398
12190
17 / state
250
10 / else
12197
21 / ifai
11377
12197
17 / state
11663
10 / else
12204
21 / ifai
11389
12204
17 / state
11675
10 / else
12211
21 / ifai
11386
12211
17 / state
11404
6 / ifhitweapon
12215
17 / state
11819
3 / ifrnd
1 / actor
12237
29 / {
72 / iffloordistl
3 / ifrnd
32 / move
12225
87 / soundonce
120
10 / else
12232
3 / ifrnd
64 / ifoutside
12232
87 / soundonce
205
10 / else
12236
87 / soundonce
253
30 / }
30 / }
4 / enda
125
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
11389
7 / action
11335
77 / cactor
3980
4 / enda
125
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
11371
77 / cactor
3980
4 / enda
125
11325
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
8592
34 / ifaction
11325
12295
29 / {
44 / ifinwater
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
11371
30 / }
10 / else
12340
34 / ifaction
11350
12340
29 / {
156
71 / ifrespawn
12318
46 / ifcount
768
12318
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
11371
30 / }
10 / else
12339
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
12337
33 / ifwasweapon
1670
12337
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
10 / else
12402
34 / ifaction
11355
12402
29 / {
224
46 / ifcount
138
12356
29 / {
20 / //
24 / ai
11371
95 / getlastpal
30 / }
10 / else
12366
46 / ifcount
90 / ifawayfromwall
12366
3 / ifrnd
8 / ifpdistl
12366
31 / spawn
660
6 / ifhitweapon
12392
29 / {
92 / globalsound
33 / ifwasweapon
1641
12379
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
12388
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
12400
8 / ifpdistl
980
12400
96 / pkick
12 / break
30 / }
10 / else
12409
21 / ifai
11392
12409
17 / state
11969
10 / else
12422
21 / ifai
11401
12422
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
12421
24 / ai
11371
30 / }
10 / else
12429
21 / ifai
11395
12429
17 / state
11951
10 / else
12507
29 / {
300
21 / ifai
11371
12438
17 / state
11404
10 / else
12445
21 / ifai
11383
12445
17 / state
11404
10 / else
12452
21 / ifai
11374
12452
17 / state
11525
10 / else
12459
21 / ifai
11398
12459
17 / state
250
10 / else
12466
21 / ifai
11377
12466
17 / state
11663
10 / else
12473
21 / ifai
11389
12473
17 / state
11675
10 / else
12480
21 / ifai
11386
12480
17 / state
11404
6 / ifhitweapon
12484
17 / state
11819
3 / ifrnd
1 / actor
12506
29 / {
72 / iffloordistl
3 / ifrnd
32 / move
12494
87 / soundonce
120
10 / else
12501
3 / ifrnd
64 / ifoutside
12501
87 / soundonce
205
10 / else
12505
87 / soundonce
253
30 / }
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
12 / break
30 / }
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
6 / ifhitweapon
5 / ifcansee
1 / actor
5 / ifcansee
30 / }
2 / addammo
5 / ifcansee
1 / actor
4 / enda
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
35 / ifactioncount
50 / hitradius
5 / ifcansee
1 / actor
1 / actor
35 / ifactioncount
50 / hitradius
1 / actor
1 / actor
1 / actor
1 / actor
55 / include
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
128
0 / definelevelname
208
0 / definelevelname
296
0 / definelevelname
0 / definelevelname
0 / definelevelname
12508
12552
512
12518
12554
1 / actor
12523
12556
1 / actor
12528
12556
1 / actor
12533
12556
1 / actor
12508
12548
1024
46 / ifcount
304
12581
24 / ai
7675
10 / else
12589
46 / ifcount
270
12589
28 / sizeto
40 / cstat
40 / cstat
10 / else
12593
17 / state
229
18 / ends
24 / ai
12558
85 / ifspritepal
0 / definelevelname
12600
106 / nullop
10 / else
12602
32 / move
12550
512
18 / ends
8 / ifpdistl
2048
12619
29 / {
36 / resetactioncount
51 / ifp
16384
0 / definelevelname
12617
24 / ai
12564
12 / break
30 / }
10 / else
12644
5 / ifcansee
12644
29 / {
80 / quote
35 / ifactioncount
6 / ifhitweapon
12643
29 / {
56 / ifstrength
45 / ifcanshoottarget
12638
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
10 / else
12642
24 / ai
12558
30 / }
30 / }
10 / else
12648
24 / ai
12558
18 / ends
3 / ifrnd
2 / addammo
12654
87 / soundonce
96 / pkick
10 / else
12665
35 / ifactioncount
6 / ifhitweapon
12665
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
8 / ifpdistl
2548
12678
51 / ifp
16384
0 / definelevelname
12678
29 / {
20 / //
24 / ai
12564
12 / break
30 / }
5 / ifcansee
12734
46 / ifcount
32 / move
12734
29 / {
200
3 / ifrnd
32 / move
12699
29 / {
40 / cstat
51 / ifp
16384
0 / definelevelname
12698
45 / ifcanshoottarget
12698
24 / ai
12564
30 / }
10 / else
12733
9 / ifpdistg
2548
12733
3 / ifrnd
192
12733
45 / ifcanshoottarget
12733
29 / {
92 / globalsound
3 / ifrnd
64 / ifoutside
12728
29 / {
52 / count
24 / ai
12561
85 / ifspritepal
0 / definelevelname
12722
106 / nullop
10 / else
12727
32 / move
12550
512
30 / }
10 / else
12732
24 / ai
12567
30 / }
30 / }
18 / ends
34 / ifaction
12543
12782
29 / {
172
85 / ifspritepal
0 / definelevelname
12744
12 / break
71 / ifrespawn
12760
46 / ifcount
768
12760
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
12594
30 / }
10 / else
12781
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
12779
33 / ifwasweapon
1670
12779
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
5 / ifcansee
12802
29 / {
64 / ifoutside
72 / iffloordistl
8 / ifpdistl
12792
15 / sound
158
7 / action
12543
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
12801
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
12829
29 / {
92 / globalsound
35 / ifactioncount
2 / addammo
12818
29 / {
28 / sizeto
36 / resetactioncount
15 / sound
154
13 / shoot
1650
30 / }
10 / else
12828
46 / ifcount
64 / ifoutside
12828
3 / ifrnd
16 / fall
12828
17 / state
12594
30 / }
10 / else
12833
17 / state
12594
18 / ends
46 / ifcount
72 / iffloordistl
12839
17 / state
12594
10 / else
12865
34 / ifaction
12523
12865
35 / ifactioncount
2 / addammo
12865
29 / {
68 / debug
15 / sound
98 / useractor
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
36 / resetactioncount
30 / }
18 / ends
3 / ifrnd
2 / addammo
12871
31 / spawn
1226
26 / ifdead
12915
29 / {
164
85 / ifspritepal
0 / definelevelname
12880
92 / globalsound
251
10 / else
12908
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
12889
92 / globalsound
251
33 / ifwasweapon
1641
12907
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
12513
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
15 / sound
100 / addstrength
88 / addkills
1 / actor
24 / ai
12570
30 / }
10 / else
12958
29 / {
160
3 / ifrnd
32 / move
12930
29 / {
28 / sizeto
7 / action
12538
32 / move
0 / definelevelname
0 / definelevelname
30 / }
85 / ifspritepal
0 / definelevelname
12934
106 / nullop
10 / else
12949
33 / ifwasweapon
1646
12949
29 / {
36 / resetactioncount
15 / sound
12 / break
24 / ai
12573
40 / cstat
0 / definelevelname
12 / break
30 / }
87 / soundonce
99 / sizeat
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
44 / ifinwater
12968
29 / {
24 / ai
88 / addkills
1 / actor
22 / killit
12 / break
30 / }
34 / ifaction
12513
13036
29 / {
256
46 / ifcount
138
12983
29 / {
24 / ai
24 / ai
12558
74 / spritepal
21 / ifai
30 / }
10 / else
13000
46 / ifcount
90 / ifawayfromwall
13000
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
12999
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
13026
29 / {
92 / globalsound
33 / ifwasweapon
1641
13013
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
13022
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
13034
8 / ifpdistl
980
13034
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
13065
29 / {
100 / addstrength
85 / ifspritepal
0 / definelevelname
13052
29 / {
28 / sizeto
99 / sizeat
128
128
24 / ai
12561
30 / }
10 / else
13064
29 / {
36 / resetactioncount
99 / sizeat
128
128
11 / strength
1000
24 / ai
12564
30 / }
30 / }
10 / else
13078
34 / ifaction
12538
13078
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
13077
24 / ai
12564
30 / }
10 / else
13085
21 / ifai
12558
13085
17 / state
12649
10 / else
13092
21 / ifai
12561
13092
17 / state
12606
10 / else
13099
21 / ifai
12564
13099
17 / state
12834
10 / else
13106
21 / ifai
12567
13106
17 / state
12803
10 / else
13113
21 / ifai
12573
13113
17 / state
12576
21 / ifai
12570
13118
17 / state
12735
10 / else
13149
29 / {
112
6 / ifhitweapon
13126
17 / state
12866
10 / else
13148
51 / ifp
16384
0 / definelevelname
13148
85 / ifspritepal
0 / definelevelname
13148
8 / ifpdistl
1280
13148
29 / {
36 / resetactioncount
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
29 / {
16 / fall
77 / cactor
4610
30 / }
4 / enda
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
29 / {
144
16 / fall
21 / ifai
0 / definelevelname
13198
29 / {
108 / defineskillname
77 / cactor
4610
85 / ifspritepal
0 / definelevelname
13185
29 / {
28 / sizeto
99 / sizeat
128
128
24 / ai
12561
30 / }
10 / else
13197
29 / {
36 / resetactioncount
99 / sizeat
128
128
11 / strength
1000
24 / ai
12564
30 / }
30 / }
17 / state
12959
30 / }
4 / enda
1000
0 / definelevelname
0 / definelevelname
0 / definelevelname
29 / {
136
16 / fall
21 / ifai
0 / definelevelname
13238
29 / {
100 / addstrength
85 / ifspritepal
0 / definelevelname
13225
29 / {
28 / sizeto
99 / sizeat
128
128
24 / ai
12561
30 / }
10 / else
13237
29 / {
36 / resetactioncount
99 / sizeat
128
128
11 / strength
1000
24 / ai
12564
30 / }
30 / }
17 / state
12959
30 / }
4 / enda
6000
0 / definelevelname
0 / definelevelname
0 / definelevelname
29 / {
88 / addkills
16 / fall
21 / ifai
0 / definelevelname
13266
29 / {
52 / count
99 / sizeat
64 / ifoutside
64 / ifoutside
110 / clipdist
140
101 / cstator
257
7 / action
12508
24 / ai
12561
30 / }
17 / state
12959
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
20 / //
2 / addammo
5 / ifcansee
1 / actor
15 / sound
30 / }
2 / addammo
5 / ifcansee
1 / actor
105 / sleeptime
40 / cstat
8 / ifpdistl
1 / actor
1 / actor
35 / ifactioncount
40 / cstat
1 / actor
1 / actor
1 / actor
1 / actor
48 / addinventory
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
84 / tip
0 / definelevelname
192
0 / definelevelname
256
0 / definelevelname
0 / definelevelname
0 / definelevelname
13270
13314
512
13280
13316
1 / actor
13285
13318
1 / actor
13290
13318
1 / actor
13295
13318
1 / actor
13270
13310
1024
46 / ifcount
304
13348
29 / {
24 / ai
40 / cstat
257
24 / ai
7675
30 / }
10 / else
13356
46 / ifcount
270
13356
28 / sizeto
40 / cstat
40 / cstat
10 / else
13360
17 / state
229
18 / ends
24 / ai
13320
85 / ifspritepal
0 / definelevelname
13367
106 / nullop
10 / else
13369
32 / move
13312
512
18 / ends
5 / ifcansee
13417
29 / {
164
35 / ifactioncount
3 / ifrnd
13395
29 / {
56 / ifstrength
45 / ifcanshoottarget
13390
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
10 / else
13394
24 / ai
13320
30 / }
46 / ifcount
48 / addinventory
13416
3 / ifrnd
2 / addammo
13416
29 / {
56 / ifstrength
51 / ifp
16384
0 / definelevelname
13414
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13326
30 / }
12 / break
30 / }
30 / }
10 / else
13421
24 / ai
13320
18 / ends
3 / ifrnd
2 / addammo
13427
87 / soundonce
101 / cstator
10 / else
13438
35 / ifactioncount
3 / ifrnd
13438
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
5 / ifcansee
13501
46 / ifcount
32 / move
13501
51 / ifp
16384
0 / definelevelname
13501
3 / ifrnd
48 / addinventory
13501
45 / ifcanshoottarget
13501
29 / {
192
3 / ifrnd
64 / ifoutside
13475
9 / ifpdistg
4096
13475
29 / {
56 / ifstrength
24 / ai
13323
85 / ifspritepal
0 / definelevelname
13468
106 / nullop
10 / else
13473
32 / move
13312
512
12 / break
30 / }
8 / ifpdistl
10240
13491
29 / {
48 / addinventory
3 / ifrnd
128
13490
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13329
30 / }
30 / }
10 / else
13500
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13326
30 / }
30 / }
18 / ends
34 / ifaction
13305
13549
29 / {
172
85 / ifspritepal
0 / definelevelname
13511
12 / break
71 / ifrespawn
13527
46 / ifcount
768
13527
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
13361
30 / }
10 / else
13548
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
13546
33 / ifwasweapon
1670
13546
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
8 / ifpdistl
13569
29 / {
64 / ifoutside
72 / iffloordistl
8 / ifpdistl
13559
15 / sound
158
7 / action
13305
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
13568
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
13602
29 / {
116
35 / ifactioncount
2 / addammo
13578
36 / resetactioncount
10 / else
13591
35 / ifactioncount
1 / actor
13591
29 / {
28 / sizeto
3 / ifrnd
128
13590
13 / shoot
1360
30 / }
10 / else
13601
46 / ifcount
64 / ifoutside
13601
3 / ifrnd
16 / fall
13601
17 / state
13361
30 / }
10 / else
13606
17 / state
13361
18 / ends
46 / ifcount
72 / iffloordistl
13612
17 / state
13361
10 / else
13626
34 / ifaction
13285
13626
35 / ifactioncount
2 / addammo
13626
29 / {
20 / //
13 / shoot
2605
36 / resetactioncount
30 / }
18 / ends
3 / ifrnd
2 / addammo
13632
31 / spawn
1226
26 / ifdead
13676
29 / {
164
85 / ifspritepal
0 / definelevelname
13641
92 / globalsound
251
10 / else
13669
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
13650
92 / globalsound
251
33 / ifwasweapon
1641
13668
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
13275
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
15 / sound
105 / sleeptime
88 / addkills
1 / actor
24 / ai
13332
30 / }
10 / else
13732
29 / {
212
3 / ifrnd
144
13706
29 / {
88 / addkills
3 / ifrnd
32 / move
13696
29 / {
28 / sizeto
7 / action
13300
32 / move
0 / definelevelname
0 / definelevelname
30 / }
10 / else
13705
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13326
30 / }
30 / }
85 / ifspritepal
0 / definelevelname
13710
106 / nullop
10 / else
13723
33 / ifwasweapon
1646
13723
29 / {
28 / sizeto
15 / sound
12 / break
24 / ai
13335
12 / break
30 / }
87 / soundonce
104 / tossweapon
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
34 / ifaction
13275
13801
29 / {
256
46 / ifcount
138
13748
29 / {
24 / ai
24 / ai
13320
74 / spritepal
21 / ifai
30 / }
10 / else
13765
46 / ifcount
90 / ifawayfromwall
13765
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
13764
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
13791
29 / {
92 / globalsound
33 / ifwasweapon
1641
13778
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
13789
31 / spawn
1226
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
13799
8 / ifpdistl
980
13799
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
13823
29 / {
72 / iffloordistl
85 / ifspritepal
0 / definelevelname
13811
24 / ai
13323
10 / else
13822
29 / {
32 / move
11 / strength
1 / actor
15 / sound
103 / paper
24 / ai
13326
30 / }
30 / }
10 / else
13836
34 / ifaction
13300
13836
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
13835
24 / ai
13320
30 / }
10 / else
13843
21 / ifai
13320
13843
17 / state
13422
10 / else
13850
21 / ifai
13323
13850
17 / state
13373
10 / else
13857
21 / ifai
13326
13857
17 / state
13607
10 / else
13864
21 / ifai
13329
13864
17 / state
13570
10 / else
13871
21 / ifai
13335
13871
17 / state
13338
21 / ifai
13332
13876
17 / state
13502
10 / else
13907
29 / {
112
6 / ifhitweapon
13884
17 / state
13627
10 / else
13906
51 / ifp
16384
0 / definelevelname
13906
85 / ifspritepal
0 / definelevelname
13906
8 / ifpdistl
1280
13906
29 / {
36 / resetactioncount
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
13733
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
20 / //
4 / enda
5 / ifcansee
1 / actor
50 / hitradius
30 / }
2 / addammo
5 / ifcansee
1 / actor
15 / sound
40 / cstat
8 / ifpdistl
1 / actor
1 / actor
20 / //
40 / cstat
1 / actor
1 / actor
1 / actor
1 / actor
48 / addinventory
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
84 / tip
0 / definelevelname
208
0 / definelevelname
270
0 / definelevelname
0 / definelevelname
0 / definelevelname
13916
13960
512
13926
13962
16 / fall
13931
13964
1 / actor
13941
13964
1 / actor
13916
13956
1 / actor
46 / ifcount
304
13986
24 / ai
7675
10 / else
13994
46 / ifcount
270
13994
28 / sizeto
40 / cstat
40 / cstat
10 / else
13998
17 / state
229
18 / ends
24 / ai
13966
85 / ifspritepal
0 / definelevelname
14005
106 / nullop
10 / else
14007
32 / move
13958
512
18 / ends
5 / ifcansee
14034
29 / {
80 / quote
35 / ifactioncount
3 / ifrnd
14033
29 / {
56 / ifstrength
45 / ifcanshoottarget
14028
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
10 / else
14032
24 / ai
13966
30 / }
30 / }
10 / else
14038
24 / ai
13966
18 / ends
3 / ifrnd
2 / addammo
14044
87 / soundonce
150
10 / else
14055
35 / ifactioncount
3 / ifrnd
14055
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
5 / ifcansee
14093
46 / ifcount
32 / move
14093
3 / ifrnd
48 / addinventory
14093
45 / ifcanshoottarget
14093
29 / {
108 / defineskillname
3 / ifrnd
64 / ifoutside
14086
9 / ifpdistg
4096
14086
29 / {
48 / addinventory
24 / ai
13969
85 / ifspritepal
0 / definelevelname
14081
12 / break
32 / move
13958
512
12 / break
30 / }
51 / ifp
16384
0 / definelevelname
14092
24 / ai
13972
30 / }
18 / ends
34 / ifaction
13951
14141
29 / {
172
85 / ifspritepal
0 / definelevelname
14103
12 / break
71 / ifrespawn
14119
46 / ifcount
768
14119
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
13999
30 / }
10 / else
14140
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
14138
33 / ifwasweapon
1670
14138
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
8 / ifpdistl
14161
29 / {
64 / ifoutside
72 / iffloordistl
8 / ifpdistl
14151
15 / sound
158
7 / action
13951
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
14160
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
14193
29 / {
112
34 / ifaction
13936
14183
35 / ifactioncount
2 / addammo
14183
29 / {
40 / cstat
13 / shoot
2605
36 / resetactioncount
3 / ifrnd
8 / ifpdistl
14182
24 / ai
13966
30 / }
35 / ifactioncount
3 / ifrnd
14192
29 / {
20 / //
7 / action
13936
47 / resetcount
30 / }
30 / }
10 / else
14197
17 / state
13999
18 / ends
3 / ifrnd
2 / addammo
14203
31 / spawn
1226
26 / ifdead
14249
29 / {
172
85 / ifspritepal
0 / definelevelname
14212
92 / globalsound
251
10 / else
14240
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
14221
92 / globalsound
251
33 / ifwasweapon
1641
14239
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
13921
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
88 / addkills
1 / actor
24 / ai
13975
15 / sound
108 / defineskillname
15 / sound
266
30 / }
10 / else
14290
29 / {
152
3 / ifrnd
32 / move
14264
29 / {
28 / sizeto
7 / action
13946
32 / move
0 / definelevelname
0 / definelevelname
30 / }
85 / ifspritepal
0 / definelevelname
14268
106 / nullop
10 / else
14281
33 / ifwasweapon
1646
14281
29 / {
28 / sizeto
15 / sound
12 / break
24 / ai
13978
12 / break
30 / }
87 / soundonce
153
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
34 / ifaction
13921
14332
29 / {
148
6 / ifhitweapon
14322
29 / {
92 / globalsound
33 / ifwasweapon
1641
14309
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
14318
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
14330
8 / ifpdistl
980
14330
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
14352
29 / {
64 / ifoutside
85 / ifspritepal
0 / definelevelname
14342
24 / ai
13969
10 / else
14351
29 / {
24 / ai
11 / strength
1 / actor
24 / ai
13972
30 / }
30 / }
10 / else
14365
34 / ifaction
13946
14365
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
14364
24 / ai
13966
30 / }
10 / else
14372
21 / ifai
13966
14372
17 / state
14039
10 / else
14379
21 / ifai
13969
14379
17 / state
14011
10 / else
14386
21 / ifai
13972
14386
17 / state
14162
10 / else
14393
21 / ifai
13978
14393
17 / state
13981
21 / ifai
13975
14398
17 / state
14094
10 / else
14429
29 / {
112
6 / ifhitweapon
14406
17 / state
14198
10 / else
14428
51 / ifp
16384
0 / definelevelname
14428
85 / ifspritepal
0 / definelevelname
14428
8 / ifpdistl
1280
14428
29 / {
36 / resetactioncount
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
14291
4 / enda
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
40 / cstat
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
-5
1 / actor
5 / ifcansee
1 / actor
12 / break
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
30 / }
20 / //
1 / actor
5 / ifcansee
1 / actor
35 / ifactioncount
20 / //
1 / actor
5 / ifcansee
1 / actor
30 / }
30 / }
8 / ifpdistl
1 / actor
1 / actor
12 / break
38 / pstomp
1 / actor
1 / actor
1 / actor
1 / actor
128
-64
128
64 / ifoutside
64 / ifoutside
24 / ai
0 / definelevelname
0 / definelevelname
14438
14484
16 / fall
14453
14480
512
14458
14484
16 / fall
14463
14484
16 / fall
14448
14480
32 / move
14468
14484
1 / actor
14453
14482
1024
14453
14484
1024
6 / ifhitweapon
14619
29 / {
424
58 / guts
2286
2 / addammo
26 / ifdead
14587
29 / {
268
33 / ifwasweapon
1641
14539
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
14443
11 / strength
0 / definelevelname
12 / break
30 / }
10 / else
14552
33 / ifwasweapon
2448
14552
29 / {
28 / sizeto
15 / sound
315
24 / ai
14507
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1670
14567
29 / {
36 / resetactioncount
31 / spawn
1226
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
14582
33 / ifwasweapon
2605
14582
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
31 / spawn
1226
17 / state
200
22 / killit
30 / }
15 / sound
139
24 / ai
14501
30 / }
10 / else
14618
29 / {
112
87 / soundonce
138
33 / ifwasweapon
1646
14603
29 / {
24 / ai
15 / sound
12 / break
24 / ai
14504
30 / }
10 / else
14610
33 / ifwasweapon
2448
14610
15 / sound
386
10 / else
14617
3 / ifrnd
24 / ai
14617
24 / ai
14495
30 / }
30 / }
18 / ends
350
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1920
24 / ai
14495
4 / enda
350
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
8592
34 / ifaction
14443
14703
29 / {
256
16 / fall
46 / ifcount
138
14650
29 / {
20 / //
95 / getlastpal
24 / ai
14486
30 / }
10 / else
14667
46 / ifcount
90 / ifawayfromwall
14667
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
14666
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
14693
29 / {
92 / globalsound
33 / ifwasweapon
1641
14680
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
14687
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
14701
8 / ifpdistl
980
14701
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
14708
24 / ai
14492
10 / else
14745
21 / ifai
14486
14745
29 / {
124
46 / ifcount
20 / //
14744
29 / {
100 / addstrength
5 / ifcansee
14739
29 / {
64 / ifoutside
45 / ifcanshoottarget
14738
29 / {
44 / ifinwater
3 / ifrnd
96 / pkick
14733
24 / ai
14489
10 / else
14737
24 / ai
14495
30 / }
30 / }
10 / else
14743
24 / ai
14489
30 / }
30 / }
10 / else
14776
21 / ifai
14495
14776
29 / {
100 / addstrength
35 / ifactioncount
2 / addammo
14770
29 / {
56 / ifstrength
5 / ifcansee
14761
24 / ai
14492
10 / else
14769
29 / {
20 / //
24 / ai
14489
12 / break
30 / }
30 / }
3 / ifrnd
32 / move
14775
87 / soundonce
137
30 / }
10 / else
14810
21 / ifai
14492
14810
29 / {
112
45 / ifcanshoottarget
14805
29 / {
76 / betaname
46 / ifcount
24 / ai
14795
3 / ifrnd
16 / fall
14795
24 / ai
14486
35 / ifactioncount
2 / addammo
14804
29 / {
20 / //
13 / shoot
2605
36 / resetactioncount
30 / }
30 / }
10 / else
14809
24 / ai
14489
30 / }
10 / else
14835
21 / ifai
14504
14835
29 / {
76 / betaname
46 / ifcount
304
14822
24 / ai
14489
10 / else
14830
46 / ifcount
270
14830
28 / sizeto
48 / addinventory
40 / cstat
10 / else
14834
17 / state
229
30 / }
10 / else
14842
21 / ifai
14507
14842
17 / state
250
10 / else
14896
21 / ifai
14489
14896
29 / {
192
82 / ifnotmoving
14855
3 / ifrnd
4 / enda
14855
66 / operate
8 / ifpdistl
1024
14870
51 / ifp
16384
0 / definelevelname
14870
29 / {
28 / sizeto
15 / sound
155
24 / ai
14498
12 / break
30 / }
5 / ifcansee
14887
29 / {
56 / ifstrength
51 / ifp
64 / ifoutside
0 / definelevelname
14881
32 / move
14478
7 / action
10 / else
14886
32 / move
14480
7 / action
30 / }
35 / ifactioncount
8 / ifpdistl
14895
3 / ifrnd
2 / addammo
14895
24 / ai
14495
30 / }
10 / else
14946
21 / ifai
14498
14946
29 / {
176
87 / soundonce
155
46 / ifcount
16 / fall
14934
29 / {
100 / addstrength
8 / ifpdistl
1280
14926
29 / {
48 / addinventory
25 / addphealth
-11
15 / sound
38 / pstomp
14 / palfrom
32 / move
16 / fall
0 / definelevelname
0 / definelevelname
47 / resetcount
30 / }
10 / else
14933
9 / ifpdistg
2300
14933
24 / ai
14486
30 / }
35 / ifactioncount
52 / count
14939
24 / ai
14486
82 / ifnotmoving
14945
3 / ifrnd
32 / move
14945
66 / operate
30 / }
21 / ifai
14501
14988
29 / {
152
16 / fall
11 / strength
0 / definelevelname
6 / ifhitweapon
14969
33 / ifwasweapon
1670
14969
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
31 / spawn
1226
17 / state
200
22 / killit
30 / }
34 / ifaction
14468
14987
35 / ifactioncount
8 / ifpdistl
14987
29 / {
44 / ifinwater
72 / iffloordistl
8 / ifpdistl
14982
15 / sound
158
40 / cstat
0 / definelevelname
7 / action
14473
30 / }
30 / }
10 / else
15000
29 / {
36 / resetactioncount
3 / ifrnd
2 / addammo
14997
87 / soundonce
135
17 / state
14510
30 / }
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15015
29 / {
24 / ai
7 / action
1 / actor
40 / cstat
257
30 / }
6 / ifhitweapon
15039
29 / {
84 / tip
26 / ifdead
15033
29 / {
44 / ifinwater
15 / sound
69 / endofgame
58 / guts
2265
8 / ifpdistl
58 / guts
2286
9 / ifpdistg
22 / killit
30 / }
10 / else
15038
58 / guts
2286
1 / actor
30 / }
3 / ifrnd
1 / actor
15044
31 / spawn
660
4 / enda
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15083
29 / {
100 / addstrength
6 / ifhitweapon
15070
29 / {
32 / move
89 / stopsound
313
87 / soundonce
314
7 / action
15045
30 / }
10 / else
15082
29 / {
36 / resetactioncount
8 / ifpdistl
10240
15079
87 / soundonce
313
40 / cstat
289
30 / }
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
16 / fall
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15108
29 / {
24 / ai
40 / cstat
-32768
7 / action
15084
30 / }
10 / else
15129
34 / ifaction
15084
15129
29 / {
60 / gamestartup
46 / ifcount
72 / iffloordistl
15128
3 / ifrnd
2 / addammo
15128
29 / {
24 / ai
40 / cstat
0 / definelevelname
7 / action
15089
30 / }
30 / }
10 / else
15144
29 / {
48 / addinventory
35 / ifactioncount
5 / ifcansee
15143
29 / {
24 / ai
40 / cstat
-32768
7 / action
15084
30 / }
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
20 / //
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
30 / }
2 / addammo
5 / ifcansee
1 / actor
58 / guts
30 / }
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
45 / ifcanshoottarget
2 / addammo
5 / ifcansee
1 / actor
58 / guts
55 / include
5 / ifcansee
1 / actor
1 / actor
15 / sound
55 / include
1 / actor
1 / actor
1 / actor
10 / else
60 / gamestartup
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
108 / defineskillname
0 / definelevelname
0 / definelevelname
0 / definelevelname
15145
15200
512
15155
15204
1 / actor
15145
15200
128
15155
15204
1 / actor
15150
15202
4096
15150
15202
512
15165
15204
1 / actor
15175
15204
1 / actor
15145
7673
128
15195
15204
16 / fall
15180
15204
1 / actor
21 / ifai
15221
15262
29 / {
76 / betaname
5 / ifcansee
15260
8 / ifpdistl
3084
15260
29 / {
40 / cstat
82 / ifnotmoving
15255
24 / ai
15206
10 / else
15259
24 / ai
15224
30 / }
12 / break
30 / }
10 / else
15290
72 / iffloordistl
32 / move
15290
29 / {
88 / addkills
9 / ifpdistg
4096
15279
29 / {
24 / ai
49 / ifactornotstayput
15278
24 / ai
15221
30 / }
3 / ifrnd
8 / ifpdistl
15289
29 / {
24 / ai
70 / ifbulletnear
15288
24 / ai
15218
30 / }
30 / }
3 / ifrnd
128
15359
5 / ifcansee
15359
29 / {
252
21 / ifai
15218
15309
29 / {
32 / move
46 / ifcount
32 / move
15307
24 / ai
15221
12 / break
30 / }
72 / iffloordistl
32 / move
15358
29 / {
180
8 / ifpdistl
1024
15329
51 / ifp
16384
0 / definelevelname
15329
45 / ifcanshoottarget
15329
29 / {
20 / //
24 / ai
15209
12 / break
30 / }
46 / ifcount
48 / addinventory
15357
29 / {
96 / pkick
3 / ifrnd
8 / ifpdistl
15356
51 / ifp
16384
0 / definelevelname
15356
45 / ifcanshoottarget
15356
29 / {
48 / addinventory
3 / ifrnd
192
15350
24 / ai
15209
10 / else
15354
24 / ai
15224
12 / break
30 / }
30 / }
30 / }
30 / }
18 / ends
29 / {
508
46 / ifcount
9 / ifpdistg
15366
106 / nullop
10 / else
15389
46 / ifcount
8 / ifpdistl
15389
29 / {
68 / debug
45 / ifcanshoottarget
15384
29 / {
32 / move
15 / sound
3 / ifrnd
13 / shoot
2595
13 / shoot
2595
30 / }
10 / else
15388
24 / ai
15206
30 / }
46 / ifcount
17 / state
15393
106 / nullop
10 / else
15420
46 / ifcount
16 / fall
15420
29 / {
84 / tip
45 / ifcanshoottarget
15415
29 / {
48 / addinventory
15 / sound
3 / ifrnd
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
30 / }
10 / else
15419
24 / ai
15206
30 / }
46 / ifcount
25 / addphealth
15424
106 / nullop
10 / else
15447
46 / ifcount
24 / ai
15447
29 / {
68 / debug
45 / ifcanshoottarget
15442
29 / {
32 / move
15 / sound
3 / ifrnd
13 / shoot
2595
13 / shoot
2595
30 / }
10 / else
15446
24 / ai
15206
30 / }
46 / ifcount
33 / ifwasweapon
15451
106 / nullop
10 / else
15463
46 / ifcount
32 / move
15463
29 / {
24 / ai
7 / action
15155
15 / sound
5 / ifcansee
30 / }
46 / ifcount
40 / cstat
15487
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
15472
47 / resetcount
10 / else
15486
29 / {
44 / ifinwater
8 / ifpdistl
768
15481
24 / ai
15212
10 / else
15485
24 / ai
15206
30 / }
30 / }
30 / }
18 / ends
35 / ifactioncount
8 / ifpdistl
15494
24 / ai
15206
10 / else
15500
82 / ifnotmoving
15500
24 / ai
15206
18 / ends
34 / ifaction
15170
15612
29 / {
428
5 / ifcansee
15600
29 / {
364
46 / ifcount
9 / ifpdistg
15514
106 / nullop
10 / else
15537
46 / ifcount
8 / ifpdistl
15537
29 / {
68 / debug
45 / ifcanshoottarget
15532
29 / {
32 / move
15 / sound
3 / ifrnd
13 / shoot
2595
13 / shoot
2595
30 / }
10 / else
15536
24 / ai
15206
30 / }
46 / ifcount
17 / state
15541
106 / nullop
10 / else
15566
46 / ifcount
16 / fall
15566
29 / {
76 / betaname
45 / ifcanshoottarget
15561
29 / {
40 / cstat
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
30 / }
10 / else
15565
24 / ai
15206
30 / }
46 / ifcount
27 / ifsquished
15570
106 / nullop
10 / else
15599
46 / ifcount
26 / ifdead
15599
29 / {
92 / globalsound
15 / sound
5 / ifcansee
62 / ifgapzl
32 / move
15584
24 / ai
15224
10 / else
15598
29 / {
44 / ifinwater
8 / ifpdistl
4096
15593
24 / ai
15212
10 / else
15597
24 / ai
15206
30 / }
30 / }
30 / }
10 / else
15607
62 / ifgapzl
32 / move
15607
24 / ai
15224
10 / else
15611
24 / ai
15206
30 / }
10 / else
15627
35 / ifactioncount
2 / addammo
15627
51 / ifp
16384
0 / definelevelname
15627
29 / {
20 / //
47 / resetcount
7 / action
15170
30 / }
18 / ends
31 / spawn
1620
26 / ifdead
15703
29 / {
280
17 / state
4476
3 / ifrnd
16 / fall
15641
31 / spawn
54 / music
10 / else
15645
17 / state
4460
88 / addkills
1 / actor
33 / ifwasweapon
1641
15665
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
15190
11 / strength
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
1670
15676
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
15689
33 / ifwasweapon
2605
15689
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
15693
24 / ai
15227
53 / ifactor
3840
15698
15 / sound
327
10 / else
15702
15 / sound
325
30 / }
10 / else
15755
29 / {
196
53 / ifactor
3840
15712
15 / sound
328
10 / else
15716
15 / sound
326
17 / state
4476
33 / ifwasweapon
1646
15728
29 / {
24 / ai
15 / sound
12 / break
24 / ai
15230
30 / }
10 / else
15735
3 / ifrnd
32 / move
15735
24 / ai
15236
10 / else
15742
3 / ifrnd
64 / ifoutside
15742
24 / ai
15209
10 / else
15754
3 / ifrnd
64 / ifoutside
15754
29 / {
24 / ai
24 / ai
15224
7 / action
15170
30 / }
30 / }
18 / ends
46 / ifcount
304
15761
24 / ai
15206
10 / else
15769
46 / ifcount
270
15769
28 / sizeto
48 / addinventory
40 / cstat
10 / else
15773
17 / state
229
18 / ends
35 / ifactioncount
5 / ifcansee
15798
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
15784
31 / spawn
1226
17 / state
7542
72 / iffloordistl
8 / ifpdistl
15791
15 / sound
158
7 / action
15185
32 / move
15204
0 / definelevelname
12 / break
30 / }
18 / ends
115
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15224
7 / action
15170
77 / cactor
3840
4 / enda
115
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15206
77 / cactor
3840
4 / enda
115
15160
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
8592
34 / ifaction
15160
15855
29 / {
44 / ifinwater
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15206
30 / }
10 / else
15900
34 / ifaction
15185
15900
29 / {
156
71 / ifrespawn
15878
46 / ifcount
768
15878
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
115
24 / ai
15206
30 / }
10 / else
15899
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
15897
33 / ifwasweapon
1670
15897
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
10 / else
15962
34 / ifaction
15190
15962
29 / {
224
46 / ifcount
138
15916
29 / {
20 / //
24 / ai
15206
95 / getlastpal
30 / }
10 / else
15926
46 / ifcount
90 / ifawayfromwall
15926
3 / ifrnd
8 / ifpdistl
15926
31 / spawn
660
6 / ifhitweapon
15952
29 / {
92 / globalsound
33 / ifwasweapon
1641
15939
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
15948
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
15960
8 / ifpdistl
980
15960
96 / pkick
12 / break
30 / }
10 / else
15969
21 / ifai
15227
15969
17 / state
15774
10 / else
15982
21 / ifai
15236
15982
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
15981
24 / ai
15206
30 / }
10 / else
15989
21 / ifai
15230
15989
17 / state
15756
10 / else
16060
29 / {
272
21 / ifai
15206
15998
17 / state
15239
10 / else
16005
21 / ifai
15218
16005
17 / state
15239
10 / else
16012
21 / ifai
15209
16012
17 / state
15360
10 / else
16014
21 / ifai
15212
16019
17 / state
15489
10 / else
16026
21 / ifai
15224
16026
17 / state
15501
10 / else
16033
21 / ifai
15221
16033
17 / state
15239
6 / ifhitweapon
16037
17 / state
15628
3 / ifrnd
1 / actor
16059
29 / {
72 / iffloordistl
3 / ifrnd
32 / move
16047
87 / soundonce
330
10 / else
16054
3 / ifrnd
64 / ifoutside
16054
87 / soundonce
331
10 / else
16058
87 / soundonce
332
30 / }
30 / }
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15224
7 / action
15170
77 / cactor
3910
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15206
77 / cactor
3910
4 / enda
140
15160
0 / definelevelname
0 / definelevelname
34 / ifaction
15160
16115
29 / {
48 / addinventory
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15206
12 / break
30 / }
16 / fall
17 / state
8592
34 / ifaction
15185
16161
29 / {
156
71 / ifrespawn
16139
46 / ifcount
768
16139
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
115
24 / ai
15206
30 / }
10 / else
16160
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
16158
33 / ifwasweapon
1670
16158
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
10 / else
16223
34 / ifaction
15190
16223
29 / {
224
46 / ifcount
138
16177
29 / {
20 / //
24 / ai
15206
95 / getlastpal
30 / }
10 / else
16187
46 / ifcount
90 / ifawayfromwall
16187
3 / ifrnd
8 / ifpdistl
16187
31 / spawn
660
6 / ifhitweapon
16213
29 / {
92 / globalsound
33 / ifwasweapon
1641
16200
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
16209
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
16221
8 / ifpdistl
980
16221
96 / pkick
12 / break
30 / }
10 / else
16230
21 / ifai
15227
16230
17 / state
15774
10 / else
16243
21 / ifai
15236
16243
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
16242
24 / ai
15206
30 / }
10 / else
16250
21 / ifai
15230
16250
17 / state
15756
10 / else
16314
29 / {
244
21 / ifai
15206
16259
17 / state
15239
10 / else
16266
21 / ifai
15218
16266
17 / state
15239
10 / else
16273
21 / ifai
15209
16273
17 / state
15360
10 / else
16275
21 / ifai
15212
16280
17 / state
15489
10 / else
16287
21 / ifai
15224
16287
17 / state
15501
10 / else
16294
21 / ifai
15221
16294
17 / state
15239
6 / ifhitweapon
16298
17 / state
15628
3 / ifrnd
1 / actor
16313
29 / {
44 / ifinwater
3 / ifrnd
50 / hitradius
16308
87 / soundonce
323
10 / else
16312
87 / soundonce
324
30 / }
30 / }
4 / enda
