0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
40 / cstat
-32768
46 / ifcount
24 / ai
190
29 / {
648
3 / ifrnd
128
104 / tossweapon
29 / {
284
3 / ifrnd
128
89 / stopsound
29 / {
204
3 / ifrnd
128
74 / spritepal
29 / {
124
3 / ifrnd
128
59 / ifspawnedby
29 / {
44 / ifinwater
3 / ifrnd
128
54 / music
92 / globalsound
269
10 / else
58 / guts
92 / globalsound
222
30 / }
10 / else
73 / ifceilingdistl
29 / {
44 / ifinwater
3 / ifrnd
128
68 / debug
92 / globalsound
266
10 / else
72 / iffloordistl
92 / globalsound
390
30 / }
30 / }
10 / else
88 / addkills
29 / {
44 / ifinwater
3 / ifrnd
128
83 / respawnhitag
92 / globalsound
376
10 / else
87 / soundonce
92 / globalsound
223
30 / }
30 / }
10 / else
103 / paper
29 / {
44 / ifinwater
3 / ifrnd
128
98 / useractor
92 / globalsound
377
10 / else
102 / mail
92 / globalsound
226
30 / }
30 / }
10 / else
188
29 / {
324
3 / ifrnd
128
143
29 / {
124
3 / ifrnd
128
128
29 / {
44 / ifinwater
3 / ifrnd
128
123
92 / globalsound
268
10 / else
127
92 / globalsound
263
30 / }
10 / else
142
29 / {
44 / ifinwater
3 / ifrnd
128
137
92 / globalsound
224
10 / else
141
92 / globalsound
265
30 / }
30 / }
10 / else
187
29 / {
164
3 / ifrnd
128
162
29 / {
44 / ifinwater
3 / ifrnd
128
157
92 / globalsound
227
10 / else
161
92 / globalsound
225
30 / }
10 / else
186
29 / {
84 / tip
3 / ifrnd
128
181
29 / {
44 / ifinwater
3 / ifrnd
128
176
92 / globalsound
267
10 / else
180
92 / globalsound
391
30 / }
10 / else
185
92 / globalsound
228
30 / }
30 / }
30 / }
22 / killit
30 / }
4 / enda
3 / ifrnd
100 / addstrength
199
29 / {
16 / fall
31 / spawn
14 / palfrom
30 / }
18 / ends
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
3 / ifrnd
58 / guts
2265
2 / addammo
58 / guts
2286
3 / ifrnd
3 / ifrnd
6 / ifhitweapon
226
29 / {
28 / sizeto
58 / guts
2245
1 / actor
31 / spawn
1226
30 / }
17 / state
191
18 / ends
46 / ifcount
32 / move
239
29 / {
24 / ai
8 / ifpdistl
1024
238
38 / pstomp
30 / }
10 / else
249
29 / {
28 / sizeto
28 / sizeto
9 / ifpdistg
8 / ifpdistl
31 / spawn
4095
30 / }
18 / ends
46 / ifcount
32 / move
279
29 / {
100 / addstrength
58 / guts
2260
24 / ai
58 / guts
2286
28 / sizeto
88 / addkills
1 / actor
15 / sound
69 / endofgame
15 / sound
14 / palfrom
50 / hitradius
2048
60 / gamestartup
70 / ifbulletnear
80 / quote
90 / ifawayfromwall
31 / spawn
1226
31 / spawn
1890
22 / killit
30 / }
10 / else
304
29 / {
88 / addkills
53 / ifactor
1920
289
28 / sizeto
100 / addstrength
100 / addstrength
10 / else
297
53 / ifactor
1550
297
28 / sizeto
84 / tip
84 / tip
10 / else
302
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
12 / break
30 / }
18 / ends
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
10 / else
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
6 / ifhitweapon
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
24 / ai
24 / ai
0 / definelevelname
72 / iffloordistl
0 / definelevelname
40 / cstat
0 / definelevelname
35 / ifactioncount
305
335
10 / else
34 / ifaction
320
369
29 / {
80 / quote
46 / ifcount
304
355
7 / action
305
10 / else
363
46 / ifcount
270
363
28 / sizeto
60 / gamestartup
60 / gamestartup
10 / else
367
17 / state
229
12 / break
30 / }
10 / else
394
34 / ifaction
325
394
29 / {
76 / betaname
46 / ifcount
304
381
7 / action
305
10 / else
389
46 / ifcount
270
389
28 / sizeto
24 / ai
24 / ai
10 / else
393
17 / state
250
30 / }
10 / else
447
34 / ifaction
330
447
29 / {
188
16 / fall
51 / ifp
0 / definelevelname
1 / actor
410
8 / ifpdistl
980
410
96 / pkick
46 / ifcount
138
420
29 / {
24 / ai
7 / action
310
95 / getlastpal
12 / break
30 / }
10 / else
429
46 / ifcount
90 / ifawayfromwall
429
35 / ifactioncount
26 / ifdead
429
36 / resetactioncount
6 / ifhitweapon
445
29 / {
52 / count
33 / ifwasweapon
1641
437
12 / break
93 / lotsofglass
30 / }
15 / sound
19 / define
88 / addkills
1 / actor
22 / killit
30 / }
12 / break
30 / }
10 / else
469
34 / ifaction
310
469
29 / {
64 / ifoutside
46 / ifcount
16 / fall
468
3 / ifrnd
48 / addinventory
468
29 / {
28 / sizeto
7 / action
305
32 / move
335
10 / else
30 / }
30 / }
10 / else
515
34 / ifaction
305
515
29 / {
160
5 / ifcansee
495
46 / ifcount
48 / addinventory
495
3 / ifrnd
2 / addammo
495
45 / ifcanshoottarget
495
29 / {
32 / move
7 / action
315
32 / move
337
20 / //
12 / break
30 / }
46 / ifcount
32 / move
514
82 / ifnotmoving
514
29 / {
52 / count
3 / ifrnd
128
508
32 / move
335
10 / else
10 / else
513
32 / move
337
10 / else
30 / }
30 / }
10 / else
592
34 / ifaction
315
592
29 / {
284
46 / ifcount
4 / enda
557
29 / {
124
8 / ifpdistl
1280
556
29 / {
100 / addstrength
51 / ifp
16384
0 / definelevelname
550
45 / ifcanshoottarget
550
29 / {
44 / ifinwater
15 / sound
38 / pstomp
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
25 / addphealth
-9
30 / }
7 / action
310
32 / move
339
128
30 / }
30 / }
10 / else
575
82 / ifnotmoving
575
29 / {
52 / count
46 / ifcount
32 / move
574
29 / {
28 / sizeto
7 / action
305
32 / move
335
10 / else
30 / }
30 / }
10 / else
591
46 / ifcount
48 / addinventory
591
3 / ifrnd
2 / addammo
591
29 / {
28 / sizeto
7 / action
305
32 / move
337
10 / else
30 / }
30 / }
6 / ifhitweapon
676
29 / {
324
26 / ifdead
646
29 / {
188
33 / ifwasweapon
2448
616
29 / {
48 / addinventory
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
7 / action
325
15 / sound
315
12 / break
30 / }
10 / else
632
33 / ifwasweapon
1641
632
29 / {
40 / cstat
74 / spritepal
1 / actor
11 / strength
0 / definelevelname
7 / action
330
15 / sound
303
30 / }
10 / else
645
29 / {
40 / cstat
15 / sound
69 / endofgame
58 / guts
2286
5 / ifcansee
88 / addkills
1 / actor
22 / killit
30 / }
30 / }
10 / else
675
29 / {
104 / tossweapon
33 / ifwasweapon
1646
664
29 / {
40 / cstat
7 / action
320
15 / sound
12 / break
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
10 / else
671
33 / ifwasweapon
2448
671
15 / sound
386
32 / move
335
10 / else
30 / }
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
31 / spawn
21 / ifai
31 / spawn
1890
37 / debris
2400
40 / cstat
37 / debris
2404
32 / move
37 / debris
2408
32 / move
37 / debris
2412
32 / move
37 / debris
2416
32 / move
15 / sound
14 / palfrom
71 / ifrespawn
717
29 / {
36 / resetactioncount
7 / action
2048
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
-32768
30 / }
10 / else
720
22 / killit
18 / ends
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
677
745
29 / {
64 / ifoutside
46 / ifcount
768
743
29 / {
36 / resetactioncount
7 / action
0 / definelevelname
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
30 / }
12 / break
30 / }
6 / ifhitweapon
762
29 / {
56 / ifstrength
33 / ifwasweapon
1670
754
17 / state
682
33 / ifwasweapon
2605
759
17 / state
682
11 / strength
1 / actor
30 / }
4 / enda
3 / ifrnd
128
768
31 / spawn
1267
3 / ifrnd
128
773
31 / spawn
1267
3 / ifrnd
128
778
31 / spawn
1267
3 / ifrnd
128
783
31 / spawn
1267
3 / ifrnd
128
788
31 / spawn
1267
3 / ifrnd
128
793
31 / spawn
1267
3 / ifrnd
128
798
31 / spawn
1267
3 / ifrnd
128
803
31 / spawn
1267
18 / ends
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
1 / actor
1 / actor
1 / actor
1 / actor
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
808
834
29 / {
52 / count
35 / ifactioncount
16 / fall
833
29 / {
28 / sizeto
11 / strength
0 / definelevelname
7 / action
1 / actor
12 / break
30 / }
30 / }
10 / else
862
6 / ifhitweapon
862
29 / {
92 / globalsound
33 / ifwasweapon
1670
857
29 / {
52 / count
17 / state
763
3 / ifrnd
48 / addinventory
852
31 / spawn
2270
37 / debris
2408
12 / break
22 / killit
30 / }
10 / else
861
7 / action
808
30 / }
4 / enda
15 / sound
69 / endofgame
58 / guts
2286
3 / ifrnd
22 / killit
18 / ends
34 / ifaction
0 / definelevelname
885
29 / {
44 / ifinwater
7 / action
1 / actor
101 / cstator
257
53 / ifactor
4407
884
110 / clipdist
64 / ifoutside
30 / }
6 / ifhitweapon
934
29 / {
184
26 / ifdead
933
29 / {
164
53 / ifactor
4535
898
17 / state
863
10 / else
912
29 / {
44 / ifinwater
3 / ifrnd
128
907
15 / sound
19 / define
10 / else
911
15 / sound
20 / //
30 / }
53 / ifactor
1060
921
29 / {
20 / //
77 / cactor
1067
12 / break
30 / }
10 / else
931
29 / {
28 / sizeto
93 / lotsofglass
10 / else
37 / debris
2412
3 / ifrnd
30 / }
22 / killit
30 / }
30 / }
18 / ends
101 / cstator
257
6 / ifhitweapon
1080
29 / {
560
26 / ifdead
1079
29 / {
540
53 / ifactor
4540
950
17 / state
863
10 / else
957
53 / ifactor
4541
957
17 / state
863
10 / else
964
53 / ifactor
4542
964
17 / state
863
10 / else
971
53 / ifactor
4543
971
17 / state
863
10 / else
978
53 / ifactor
4544
978
17 / state
863
10 / else
985
53 / ifactor
4545
985
17 / state
863
10 / else
992
53 / ifactor
4546
992
17 / state
863
10 / else
999
53 / ifactor
4554
999
17 / state
863
10 / else
1013
53 / ifactor
1045
1013
29 / {
32 / move
74 / spritepal
7 / action
58 / guts
2286
2 / addammo
22 / killit
30 / }
10 / else
1030
53 / ifactor
4440
1030
29 / {
44 / ifinwater
37 / debris
2400
1 / actor
74 / spritepal
7 / action
58 / guts
2286
2 / addammo
22 / killit
30 / }
10 / else
1044
53 / ifactor
3721
1044
29 / {
32 / move
58 / guts
2260
6 / ifhitweapon
58 / guts
2286
8 / ifpdistl
30 / }
10 / else
1058
53 / ifactor
3765
1058
29 / {
32 / move
58 / guts
2260
9 / ifpdistg
58 / guts
2286
3 / ifrnd
30 / }
10 / else
1072
29 / {
44 / ifinwater
3 / ifrnd
128
1067
15 / sound
19 / define
10 / else
1071
15 / sound
20 / //
30 / }
93 / lotsofglass
10 / else
37 / debris
2412
3 / ifrnd
22 / killit
30 / }
30 / }
16 / fall
18 / ends
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
870
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
870
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
870
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
870
4 / enda
0 / definelevelname
1 / actor
7 / action
0 / definelevelname
0 / definelevelname
20 / //
1362
0 / definelevelname
0 / definelevelname
17 / state
935
4 / enda
18 / ends
0 / definelevelname
2 / addammo
1 / actor
1 / actor
15 / sound
26 / ifdead
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
1375
1412
29 / {
92 / globalsound
35 / ifactioncount
2 / addammo
1410
29 / {
64 / ifoutside
50 / hitradius
1024
1 / actor
5 / ifcansee
10 / else
20 / //
31 / spawn
1890
37 / debris
2404
2 / addammo
15 / sound
14 / palfrom
22 / killit
30 / }
12 / break
30 / }
27 / ifsquished
1422
29 / {
28 / sizeto
37 / debris
2400
5 / ifcansee
22 / killit
12 / break
30 / }
6 / ifhitweapon
1426
7 / action
1375
4 / enda
0 / definelevelname
12 / break
1 / actor
1 / actor
2 / addammo
0 / definelevelname
0 / definelevelname
101 / cstator
514
105 / sleeptime
1000
59 / ifspawnedby
2270
1448
29 / {
24 / ai
62 / ifgapzl
16 / fall
1447
12 / break
30 / }
10 / else
1460
59 / ifspawnedby
2310
1460
29 / {
24 / ai
62 / ifgapzl
16 / fall
1459
12 / break
30 / }
9 / ifpdistg
10240
1464
12 / break
46 / ifcount
128
1501
29 / {
132
59 / ifspawnedby
990
1485
29 / {
48 / addinventory
35 / ifactioncount
512
1478
22 / killit
3 / ifrnd
16 / fall
1484
28 / sizeto
64 / ifoutside
48 / addinventory
30 / }
10 / else
1500
29 / {
48 / addinventory
28 / sizeto
8 / ifpdistl
8 / ifpdistl
28 / sizeto
8 / ifpdistl
8 / ifpdistl
46 / ifcount
192
1499
22 / killit
30 / }
30 / }
10 / else
1539
29 / {
140
41 / ifmove
0 / definelevelname
1511
32 / move
1432
0 / definelevelname
28 / sizeto
52 / count
52 / count
51 / ifp
16384
0 / definelevelname
1538
8 / ifpdistl
844
1538
3 / ifrnd
32 / move
1538
5 / ifcansee
1538
29 / {
44 / ifinwater
87 / soundonce
211
25 / addphealth
-1
14 / palfrom
24 / ai
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
5 / ifcansee
1427
0 / definelevelname
0 / definelevelname
17 / state
1434
4 / enda
5 / ifcansee
1427
0 / definelevelname
0 / definelevelname
17 / state
1434
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
1 / actor
0 / definelevelname
1554
0 / definelevelname
0 / definelevelname
101 / cstator
514
8 / ifpdistl
8192
1630
29 / {
244
87 / soundonce
220
59 / ifspawnedby
569
1578
28 / sizeto
34 / ifaction
34 / ifaction
10 / else
1600
29 / {
76 / betaname
59 / ifspawnedby
567
1588
28 / sizeto
6 / ifhitweapon
15 / sound
10 / else
1594
59 / ifspawnedby
921
1594
106 / nullop
10 / else
1599
28 / sizeto
24 / ai
32 / move
30 / }
51 / ifp
16384
0 / definelevelname
1629
8 / ifpdistl
844
1629
51 / ifp
0 / definelevelname
1 / actor
1629
35 / ifactioncount
32 / move
1629
78 / ifphealthl
100 / addstrength
1629
63 / ifhitspace
1629
5 / ifcansee
1629
29 / {
28 / sizeto
25 / addphealth
1 / actor
92 / globalsound
36 / resetactioncount
36 / resetactioncount
30 / }
30 / }
4 / enda
0 / definelevelname
1 / actor
4 / enda
0 / definelevelname
0 / definelevelname
122
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
904
7 / action
1636
4 / enda
5 / ifcansee
1631
0 / definelevelname
0 / definelevelname
16 / fall
6 / ifhitweapon
1676
29 / {
72 / iffloordistl
26 / ifdead
1671
29 / {
36 / resetactioncount
37 / debris
2400
4 / enda
37 / debris
2404
3 / ifrnd
22 / killit
30 / }
10 / else
1675
7 / action
1636
30 / }
4 / enda
101 / cstator
514
8 / ifpdistl
6144
1684
87 / soundonce
93 / lotsofglass
46 / ifcount
20 / //
1708
29 / {
80 / quote
47 / resetcount
51 / ifp
16384
0 / definelevelname
1707
8 / ifpdistl
1024
1707
29 / {
36 / resetactioncount
25 / addphealth
-1
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
10 / else
1726
29 / {
60 / gamestartup
59 / ifspawnedby
1250
1716
12 / break
10 / else
1722
59 / ifspawnedby
1255
1722
12 / break
28 / sizeto
24 / ai
24 / ai
30 / }
18 / ends
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
1 / actor
0 / definelevelname
1727
0 / definelevelname
0 / definelevelname
17 / state
1677
4 / enda
0 / definelevelname
1727
0 / definelevelname
0 / definelevelname
68 / debug
1 / actor
17 / state
1677
4 / enda
0 / definelevelname
0 / definelevelname
8 / ifpdistl
0 / definelevelname
8 / ifpdistl
3084
1760
3 / ifrnd
24 / ai
1760
31 / spawn
661
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
-10
-36
-10
-52
0 / definelevelname
1761
1771
14 / palfrom
34 / ifaction
1766
1795
29 / {
48 / addinventory
44 / ifinwater
1790
3 / ifrnd
192
1790
22 / killit
35 / ifactioncount
7 / action
1794
22 / killit
30 / }
10 / else
1854
29 / {
224
46 / ifcount
4 / enda
1836
29 / {
132
3 / ifrnd
192
1810
32 / move
1771
14 / palfrom
10 / else
1815
32 / move
1773
14 / palfrom
47 / resetcount
3 / ifrnd
84 / tip
1822
99 / sizeat
8 / ifpdistl
10 / else
10 / else
1830
3 / ifrnd
84 / tip
1830
99 / sizeat
10 / else
8 / ifpdistl
10 / else
1835
99 / sizeat
9 / ifpdistg
9 / ifpdistg
30 / }
43 / ifonwater
1846
29 / {
28 / sizeto
72 / iffloordistl
8 / ifpdistl
1845
7 / action
1766
30 / }
10 / else
1853
35 / ifactioncount
40 / cstat
1853
7 / action
1766
30 / }
4 / enda
8 / ifpdistl
-16
64 / ifoutside
-64
-192
0 / definelevelname
0 / definelevelname
4 / enda
1 / actor
1 / actor
10 / else
0 / definelevelname
1861
0 / definelevelname
0 / definelevelname
101 / cstator
514
41 / ifmove
0 / definelevelname
1902
29 / {
104 / tossweapon
59 / ifspawnedby
1960
1883
32 / move
1859
2 / addammo
10 / else
1891
59 / ifspawnedby
1 / actor
1891
32 / move
1857
6 / ifhitweapon
10 / else
1896
32 / move
1855
7 / action
59 / ifspawnedby
2605
1901
40 / cstat
2 / addammo
30 / }
8 / ifpdistl
1596
1909
59 / ifspawnedby
2605
1909
22 / killit
35 / ifactioncount
4 / enda
1913
22 / killit
4 / enda
2 / addammo
2 / addammo
1 / actor
1 / actor
6 / ifhitweapon
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
2 / addammo
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1227
7 / action
1919
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1227
7 / action
1924
4 / enda
3 / ifrnd
128
1954
31 / spawn
2309
10 / else
1958
31 / spawn
2300
18 / ends
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
27 / ifsquished
1976
29 / {
40 / cstat
37 / debris
2400
32 / move
31 / spawn
1226
17 / state
1949
22 / killit
30 / }
16 / fall
34 / ifaction
1914
1998
29 / {
68 / debug
35 / ifactioncount
2 / addammo
1997
29 / {
44 / ifinwater
37 / debris
2400
10 / else
3 / ifrnd
2 / addammo
1995
31 / spawn
1226
22 / killit
30 / }
30 / }
10 / else
2048
6 / ifhitweapon
2048
29 / {
180
26 / ifdead
2018
29 / {
44 / ifinwater
15 / sound
18 / ends
3 / ifrnd
128
2015
31 / spawn
1226
7 / action
1914
30 / }
10 / else
2047
29 / {
104 / tossweapon
34 / ifaction
0 / definelevelname
2027
7 / action
1919
10 / else
2039
34 / ifaction
1919
2039
29 / {
24 / ai
7 / action
1924
31 / spawn
1226
30 / }
10 / else
2046
34 / ifaction
1924
2046
7 / action
1914
30 / }
30 / }
4 / enda
16 / fall
46 / ifcount
32 / move
2083
29 / {
116
47 / resetcount
51 / ifp
16384
0 / definelevelname
2082
8 / ifpdistl
1480
2082
51 / ifp
64 / ifoutside
0 / definelevelname
2082
29 / {
56 / ifstrength
25 / addphealth
-1
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
3 / ifrnd
96 / pkick
2081
15 / sound
211
30 / }
30 / }
6 / ifhitweapon
2103
29 / {
68 / debug
15 / sound
18 / ends
37 / debris
2400
10 / else
3 / ifrnd
128
2097
31 / spawn
2270
10 / else
2101
31 / spawn
2310
22 / killit
30 / }
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
2049
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
2049
4 / enda
0 / definelevelname
1 / actor
1 / actor
1 / actor
10 / else
0 / definelevelname
2118
0 / definelevelname
0 / definelevelname
35 / ifactioncount
4 / enda
2134
29 / {
12 / break
22 / killit
30 / }
35 / ifactioncount
3 / ifrnd
2144
29 / {
24 / ai
99 / sizeat
10 / else
45 / ifcanshoottarget
12 / break
30 / }
35 / ifactioncount
2 / addammo
2154
29 / {
24 / ai
99 / sizeat
21 / ifai
60 / gamestartup
12 / break
30 / }
35 / ifactioncount
1 / actor
2164
29 / {
24 / ai
99 / sizeat
44 / ifinwater
64 / ifoutside
12 / break
30 / }
99 / sizeat
32 / move
32 / move
4 / enda
0 / definelevelname
20 / //
1 / actor
1 / actor
4 / enda
1 / actor
2168
0 / definelevelname
0 / definelevelname
101 / cstator
514
35 / ifactioncount
20 / //
2183
22 / killit
4 / enda
1 / actor
2168
0 / definelevelname
0 / definelevelname
101 / cstator
514
35 / ifactioncount
20 / //
2194
22 / killit
4 / enda
0 / definelevelname
16 / fall
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
2195
0 / definelevelname
0 / definelevelname
101 / cstator
514
34 / ifaction
2195
2231
29 / {
64 / ifoutside
8 / ifpdistl
1024
2225
50 / hitradius
1024
1 / actor
1 / actor
1 / actor
1 / actor
35 / ifactioncount
16 / fall
2230
7 / action
2200
30 / }
34 / ifaction
2200
2245
3 / ifrnd
4 / enda
2245
29 / {
28 / sizeto
7 / action
2195
15 / sound
10 / else
36 / resetactioncount
30 / }
4 / enda
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
4 / enda
-10
3 / ifrnd
5 / ifcansee
1 / actor
40 / cstat
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
2278
29 / {
28 / sizeto
7 / action
2251
32 / move
2261
1 / actor
30 / }
10 / else
2297
34 / ifaction
2246
2297
29 / {
52 / count
35 / ifactioncount
32 / move
2296
29 / {
28 / sizeto
7 / action
2256
32 / move
2261
1 / actor
30 / }
30 / }
10 / else
2372
34 / ifaction
2251
2372
29 / {
276
35 / ifactioncount
12 / break
2318
3 / ifrnd
32 / move
2318
29 / {
28 / sizeto
7 / action
2256
32 / move
0 / definelevelname
0 / definelevelname
30 / }
46 / ifcount
32 / move
2322
47 / resetcount
10 / else
2343
46 / ifcount
16 / fall
2343
29 / {
60 / gamestartup
46 / ifcount
17 / state
2333
106 / nullop
10 / else
2342
29 / {
24 / ai
15 / sound
112
13 / shoot
1625
30 / }
30 / }
10 / else
2371
46 / ifcount
4 / enda
2371
29 / {
88 / addkills
46 / ifcount
5 / ifcansee
2354
106 / nullop
10 / else
2370
29 / {
52 / count
5 / ifcansee
2369
45 / ifcanshoottarget
2369
29 / {
24 / ai
15 / sound
112
13 / shoot
1625
30 / }
30 / }
30 / }
30 / }
10 / else
2400
34 / ifaction
2256
2400
29 / {
88 / addkills
35 / ifactioncount
64 / ifoutside
2399
3 / ifrnd
32 / move
2399
51 / ifp
16384
0 / definelevelname
2399
5 / ifcansee
2399
29 / {
28 / sizeto
7 / action
2251
32 / move
2261
1 / actor
30 / }
30 / }
6 / ifhitweapon
2433
29 / {
120
26 / ifdead
2419
29 / {
48 / addinventory
88 / addkills
1 / actor
15 / sound
17 / state
37 / debris
2400
15 / sound
31 / spawn
1890
22 / killit
30 / }
10 / else
2429
29 / {
28 / sizeto
7 / action
2246
37 / debris
2400
4 / enda
30 / }
32 / move
0 / definelevelname
0 / definelevelname
30 / }
4 / enda
0 / definelevelname
8 / ifpdistl
1 / actor
1 / actor
1 / actor
0 / definelevelname
2434
0 / definelevelname
0 / definelevelname
35 / ifactioncount
8 / ifpdistl
2447
22 / killit
4 / enda
0 / definelevelname
6 / ifhitweapon
1 / actor
1 / actor
2 / addammo
5 / ifcansee
6 / ifhitweapon
1 / actor
-1
2 / addammo
0 / definelevelname
2448
0 / definelevelname
0 / definelevelname
34 / ifaction
2448
2473
29 / {
28 / sizeto
35 / ifactioncount
6 / ifhitweapon
2472
7 / action
2453
30 / }
10 / else
2479
35 / ifactioncount
6 / ifhitweapon
2479
22 / killit
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
9 / ifpdistg
0 / definelevelname
2480
0 / definelevelname
0 / definelevelname
28 / sizeto
32 / move
64 / ifoutside
28 / sizeto
32 / move
64 / ifoutside
28 / sizeto
32 / move
64 / ifoutside
35 / ifactioncount
4 / enda
2502
22 / killit
4 / enda
53 / ifactor
100 / addstrength
2508
92 / globalsound
106 / nullop
10 / else
2512
92 / globalsound
210
14 / palfrom
16 / fall
0 / definelevelname
32 / move
0 / definelevelname
71 / ifrespawn
2529
29 / {
36 / resetactioncount
32 / move
804
0 / definelevelname
31 / spawn
3190
40 / cstat
-32768
30 / }
10 / else
2532
22 / killit
18 / ends
3 / ifrnd
64 / ifoutside
2538
92 / globalsound
206
10 / else
2545
3 / ifrnd
96 / pkick
2545
92 / globalsound
107 / definevolumename
10 / else
2552
3 / ifrnd
128
2552
92 / globalsound
78 / ifphealthl
10 / else
2559
3 / ifrnd
140
2559
92 / globalsound
221
10 / else
2563
92 / globalsound
264
18 / ends
17 / state
2533
14 / palfrom
32 / move
0 / definelevelname
32 / move
0 / definelevelname
94 / ifgotweaponce
1 / actor
2575
12 / break
71 / ifrespawn
2587
29 / {
36 / resetactioncount
32 / move
804
0 / definelevelname
31 / spawn
3190
40 / cstat
-32768
30 / }
10 / else
2590
22 / killit
18 / ends
46 / ifcount
768
2606
29 / {
44 / ifinwater
31 / spawn
1630
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
15 / sound
70 / ifbulletnear
30 / }
18 / ends
53 / ifactor
100 / addstrength
2612
92 / globalsound
106 / nullop
10 / else
2616
92 / globalsound
210
14 / palfrom
16 / fall
0 / definelevelname
32 / move
0 / definelevelname
22 / killit
18 / ends
17 / state
2533
14 / palfrom
32 / move
0 / definelevelname
32 / move
0 / definelevelname
94 / ifgotweaponce
1 / actor
2634
12 / break
22 / killit
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2646
17 / state
2591
10 / else
2653
51 / ifp
1024
0 / definelevelname
2653
106 / nullop
10 / else
2688
51 / ifp
16384
0 / definelevelname
2688
46 / ifcount
6 / ifhitweapon
2688
8 / ifpdistl
844
2688
75 / ifpinventory
0 / definelevelname
400
2688
91 / ifcanseetarget
2688
29 / {
64 / ifoutside
48 / addinventory
0 / definelevelname
400
80 / quote
37 / debris
59 / ifspawnedby
55 / include
2683
17 / state
2503
10 / else
2687
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2699
17 / state
2591
10 / else
2706
51 / ifp
1024
0 / definelevelname
2706
106 / nullop
10 / else
2741
51 / ifp
16384
0 / definelevelname
2741
46 / ifcount
6 / ifhitweapon
2741
8 / ifpdistl
844
2741
75 / ifpinventory
10 / else
200
2741
91 / ifcanseetarget
2741
29 / {
64 / ifoutside
48 / addinventory
10 / else
200
80 / quote
6 / ifhitweapon
59 / ifspawnedby
61 / wackplayer
2736
17 / state
2503
10 / else
2740
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2752
17 / state
2591
10 / else
2759
51 / ifp
1024
0 / definelevelname
2759
106 / nullop
10 / else
2794
51 / ifp
16384
0 / definelevelname
2794
46 / ifcount
6 / ifhitweapon
2794
8 / ifpdistl
844
2794
75 / ifpinventory
7 / action
1200
2794
91 / ifcanseetarget
2794
29 / {
64 / ifoutside
48 / addinventory
7 / action
1200
80 / quote
101 / cstator
59 / ifspawnedby
59 / ifspawnedby
2789
17 / state
2503
10 / else
2793
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2805
17 / state
2591
10 / else
2812
51 / ifp
1024
0 / definelevelname
2812
106 / nullop
10 / else
2876
51 / ifp
16384
0 / definelevelname
2876
46 / ifcount
6 / ifhitweapon
2876
8 / ifpdistl
844
2876
75 / ifpinventory
1 / actor
100 / addstrength
2876
91 / ifcanseetarget
2876
29 / {
180
59 / ifspawnedby
2000
2859
29 / {
92 / globalsound
3 / ifrnd
128
2843
48 / addinventory
1 / actor
75 / ifpinventory
10 / else
2848
48 / addinventory
1 / actor
50 / hitradius
80 / quote
104 / tossweapon
15 / sound
0 / definelevelname
14 / palfrom
24 / ai
0 / definelevelname
32 / move
0 / definelevelname
22 / killit
30 / }
10 / else
2864
48 / addinventory
1 / actor
100 / addstrength
80 / quote
38 / pstomp
59 / ifspawnedby
54 / music
2871
17 / state
2503
10 / else
2875
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2887
17 / state
2591
10 / else
2894
51 / ifp
1024
0 / definelevelname
2894
106 / nullop
10 / else
2929
51 / ifp
16384
0 / definelevelname
2929
46 / ifcount
6 / ifhitweapon
2929
8 / ifpdistl
844
2929
75 / ifpinventory
2 / addammo
6400
2929
91 / ifcanseetarget
2929
29 / {
64 / ifoutside
48 / addinventory
2 / addammo
6400
80 / quote
39 / /*
59 / ifspawnedby
56 / ifstrength
2924
17 / state
2503
10 / else
2928
17 / state
2607
30 / }
4 / enda
0 / definelevelname
1 / actor
1 / actor
1 / actor
8 / ifpdistl
0 / definelevelname
2930
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2945
17 / state
2591
10 / else
2952
51 / ifp
1024
0 / definelevelname
2952
106 / nullop
10 / else
2987
51 / ifp
16384
0 / definelevelname
2987
46 / ifcount
6 / ifhitweapon
2987
8 / ifpdistl
844
2987
75 / ifpinventory
3 / ifrnd
2400
2987
91 / ifcanseetarget
2987
29 / {
64 / ifoutside
48 / addinventory
3 / ifrnd
2400
80 / quote
51 / ifp
59 / ifspawnedby
1348
2982
17 / state
2503
10 / else
2986
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
2998
17 / state
2591
10 / else
3005
51 / ifp
1024
0 / definelevelname
3005
106 / nullop
10 / else
3040
51 / ifp
16384
0 / definelevelname
3040
8 / ifpdistl
844
3040
46 / ifcount
6 / ifhitweapon
3040
75 / ifpinventory
4 / enda
1600
3040
91 / ifcanseetarget
3040
29 / {
64 / ifoutside
48 / addinventory
4 / enda
1600
80 / quote
41 / ifmove
59 / ifspawnedby
57 / definesound
3035
17 / state
2503
10 / else
3039
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3051
17 / state
2591
10 / else
3058
51 / ifp
1024
0 / definelevelname
3058
106 / nullop
10 / else
3087
51 / ifp
16384
0 / definelevelname
3087
8 / ifpdistl
844
3087
46 / ifcount
6 / ifhitweapon
3087
91 / ifcanseetarget
3087
29 / {
56 / ifstrength
75 / ifpinventory
6 / ifhitweapon
0 / definelevelname
3079
12 / break
48 / addinventory
6 / ifhitweapon
1 / actor
80 / quote
43 / ifonwater
17 / state
2503
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3098
17 / state
2591
10 / else
3105
51 / ifp
1024
0 / definelevelname
3105
106 / nullop
10 / else
3136
51 / ifp
16384
0 / definelevelname
3136
46 / ifcount
6 / ifhitweapon
3136
8 / ifpdistl
844
3136
91 / ifcanseetarget
3136
29 / {
64 / ifoutside
2 / addammo
1 / actor
12 / break
80 / quote
65 / ifmultiplayer
59 / ifspawnedby
40 / cstat
3131
17 / state
2503
10 / else
3135
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3147
17 / state
2591
10 / else
3154
51 / ifp
1024
0 / definelevelname
3154
106 / nullop
10 / else
3185
51 / ifp
16384
0 / definelevelname
3185
46 / ifcount
6 / ifhitweapon
3185
8 / ifpdistl
844
3185
91 / ifcanseetarget
3185
29 / {
64 / ifoutside
2 / addammo
9 / ifpdistg
25 / addphealth
80 / quote
66 / operate
59 / ifspawnedby
37 / debris
3180
17 / state
2503
10 / else
3184
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3196
17 / state
2591
10 / else
3203
51 / ifp
1024
0 / definelevelname
3203
106 / nullop
10 / else
3234
51 / ifp
16384
0 / definelevelname
3234
46 / ifcount
6 / ifhitweapon
3234
8 / ifpdistl
844
3234
91 / ifcanseetarget
3234
29 / {
64 / ifoutside
2 / addammo
2 / addammo
10 / else
80 / quote
69 / endofgame
59 / ifspawnedby
49 / ifactornotstayput
3229
17 / state
2503
10 / else
3233
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3245
17 / state
2591
10 / else
3252
51 / ifp
1024
0 / definelevelname
3252
106 / nullop
10 / else
3283
51 / ifp
16384
0 / definelevelname
3283
46 / ifcount
6 / ifhitweapon
3283
8 / ifpdistl
844
3283
91 / ifcanseetarget
3283
29 / {
64 / ifoutside
2 / addammo
1 / actor
48 / addinventory
80 / quote
65 / ifmultiplayer
59 / ifspawnedby
48 / addinventory
3278
17 / state
2503
10 / else
3282
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3294
17 / state
2591
10 / else
3301
51 / ifp
1024
0 / definelevelname
3301
106 / nullop
10 / else
3332
51 / ifp
16384
0 / definelevelname
3332
8 / ifpdistl
844
3332
46 / ifcount
6 / ifhitweapon
3332
91 / ifcanseetarget
3332
29 / {
64 / ifoutside
2 / addammo
6 / ifhitweapon
5 / ifcansee
80 / quote
78 / ifphealthl
59 / ifspawnedby
46 / ifcount
3327
17 / state
2503
10 / else
3331
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3343
17 / state
2591
10 / else
3350
51 / ifp
1024
0 / definelevelname
3350
106 / nullop
10 / else
3381
51 / ifp
16384
0 / definelevelname
3381
8 / ifpdistl
844
3381
46 / ifcount
6 / ifhitweapon
3381
91 / ifcanseetarget
3381
29 / {
64 / ifoutside
2 / addammo
11 / strength
20 / //
80 / quote
123
59 / ifspawnedby
45 / ifcanshoottarget
3376
17 / state
2503
10 / else
3380
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3392
17 / state
2591
10 / else
3399
51 / ifp
1024
0 / definelevelname
3399
106 / nullop
10 / else
3430
51 / ifp
16384
0 / definelevelname
3430
8 / ifpdistl
844
3430
46 / ifcount
6 / ifhitweapon
3430
91 / ifcanseetarget
3430
29 / {
64 / ifoutside
2 / addammo
3 / ifrnd
50 / hitradius
80 / quote
63 / ifhitspace
59 / ifspawnedby
41 / ifmove
3425
17 / state
2503
10 / else
3429
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3441
17 / state
2591
10 / else
3448
51 / ifp
1024
0 / definelevelname
3448
106 / nullop
10 / else
3479
51 / ifp
16384
0 / definelevelname
3479
8 / ifpdistl
844
3479
46 / ifcount
6 / ifhitweapon
3479
91 / ifcanseetarget
3479
29 / {
64 / ifoutside
2 / addammo
7 / action
15 / sound
80 / quote
14 / palfrom
59 / ifspawnedby
42 / resetplayer
3474
17 / state
2503
10 / else
3478
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3490
17 / state
2591
10 / else
3497
51 / ifp
1024
0 / definelevelname
3497
106 / nullop
10 / else
3528
51 / ifp
16384
0 / definelevelname
3528
8 / ifpdistl
844
3528
46 / ifcount
6 / ifhitweapon
3528
91 / ifcanseetarget
3528
29 / {
64 / ifoutside
2 / addammo
4 / enda
5 / ifcansee
80 / quote
64 / ifoutside
59 / ifspawnedby
44 / ifinwater
3523
17 / state
2503
10 / else
3527
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3539
17 / state
2591
10 / else
3546
51 / ifp
1024
0 / definelevelname
3546
106 / nullop
10 / else
3581
51 / ifp
16384
0 / definelevelname
3581
8 / ifpdistl
844
3581
46 / ifcount
6 / ifhitweapon
3581
91 / ifcanseetarget
3581
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
3566
12 / break
23 / addweapon
5 / ifcansee
5 / ifcansee
80 / quote
55 / include
59 / ifspawnedby
47 / resetcount
3576
17 / state
2564
10 / else
3580
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3592
17 / state
2591
10 / else
3599
51 / ifp
1024
0 / definelevelname
3599
106 / nullop
10 / else
3634
51 / ifp
16384
0 / definelevelname
3634
8 / ifpdistl
844
3634
46 / ifcount
6 / ifhitweapon
3634
91 / ifcanseetarget
3634
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
3619
12 / break
23 / addweapon
4 / enda
5 / ifcansee
80 / quote
56 / ifstrength
59 / ifspawnedby
23 / addweapon
3629
17 / state
2564
10 / else
3633
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3645
17 / state
2591
10 / else
3652
51 / ifp
1024
0 / definelevelname
3652
106 / nullop
10 / else
3728
51 / ifp
16384
0 / definelevelname
3728
8 / ifpdistl
844
3728
46 / ifcount
6 / ifhitweapon
3728
91 / ifcanseetarget
3728
29 / {
244
59 / ifspawnedby
2000
3704
29 / {
128
23 / addweapon
2 / addammo
0 / definelevelname
3 / ifrnd
64 / ifoutside
3682
2 / addammo
2 / addammo
4 / enda
10 / else
3690
3 / ifrnd
64 / ifoutside
3690
2 / addammo
2 / addammo
3 / ifrnd
10 / else
3698
3 / ifrnd
64 / ifoutside
3698
2 / addammo
2 / addammo
2 / addammo
10 / else
3703
2 / addammo
2 / addammo
1 / actor
30 / }
10 / else
3718
29 / {
44 / ifinwater
94 / ifgotweaponce
0 / definelevelname
3712
12 / break
23 / addweapon
2 / addammo
10 / else
80 / quote
57 / definesound
30 / }
59 / ifspawnedby
28 / sizeto
3723
17 / state
2564
10 / else
3727
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3739
17 / state
2591
10 / else
3746
51 / ifp
1024
0 / definelevelname
3746
106 / nullop
10 / else
3779
51 / ifp
16384
0 / definelevelname
3779
8 / ifpdistl
844
3779
46 / ifcount
6 / ifhitweapon
3779
78 / ifphealthl
100 / addstrength
3779
91 / ifcanseetarget
3779
29 / {
60 / gamestartup
25 / addphealth
30 / }
80 / quote
62 / ifgapzl
59 / ifspawnedby
52 / count
3774
17 / state
2503
10 / else
3778
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3790
17 / state
2591
10 / else
3797
51 / ifp
1024
0 / definelevelname
3797
106 / nullop
10 / else
3830
51 / ifp
16384
0 / definelevelname
3830
8 / ifpdistl
844
3830
46 / ifcount
6 / ifhitweapon
3830
78 / ifphealthl
100 / addstrength
3830
91 / ifcanseetarget
3830
29 / {
60 / gamestartup
25 / addphealth
10 / else
80 / quote
61 / wackplayer
59 / ifspawnedby
51 / ifp
3825
17 / state
2503
10 / else
3829
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3841
17 / state
2591
10 / else
3848
51 / ifp
1024
0 / definelevelname
3848
106 / nullop
10 / else
3881
51 / ifp
16384
0 / definelevelname
3881
8 / ifpdistl
844
3881
46 / ifcount
6 / ifhitweapon
3881
78 / ifphealthl
200
3881
91 / ifcanseetarget
3881
29 / {
60 / gamestartup
25 / addphealth
50 / hitradius
80 / quote
19 / define
59 / ifspawnedby
100 / addstrength
3876
17 / state
2503
10 / else
3880
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3892
17 / state
2591
10 / else
3899
51 / ifp
1024
0 / definelevelname
3899
106 / nullop
10 / else
3934
51 / ifp
16384
0 / definelevelname
3934
8 / ifpdistl
844
3934
46 / ifcount
6 / ifhitweapon
3934
75 / ifpinventory
9 / ifpdistg
100 / addstrength
3934
91 / ifcanseetarget
3934
29 / {
64 / ifoutside
48 / addinventory
9 / ifpdistg
100 / addstrength
80 / quote
3 / ifrnd
59 / ifspawnedby
53 / ifactor
3929
17 / state
2503
10 / else
3933
17 / state
2607
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3945
17 / state
2591
10 / else
3952
51 / ifp
1024
0 / definelevelname
3952
106 / nullop
10 / else
3985
51 / ifp
16384
0 / definelevelname
3985
8 / ifpdistl
844
3985
46 / ifcount
6 / ifhitweapon
3985
91 / ifcanseetarget
3985
29 / {
72 / iffloordistl
94 / ifgotweaponce
0 / definelevelname
3972
12 / break
23 / addweapon
1 / actor
48 / addinventory
59 / ifspawnedby
21 / ifai
3980
17 / state
2564
10 / else
3984
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
3996
17 / state
2591
10 / else
4003
51 / ifp
1024
0 / definelevelname
4003
106 / nullop
10 / else
4038
51 / ifp
16384
0 / definelevelname
4038
8 / ifpdistl
844
4038
46 / ifcount
6 / ifhitweapon
4038
91 / ifcanseetarget
4038
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4023
12 / break
23 / addweapon
8 / ifpdistl
1 / actor
80 / quote
58 / guts
59 / ifspawnedby
27 / ifsquished
4033
17 / state
2564
10 / else
4037
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
4049
17 / state
2591
10 / else
4056
51 / ifp
1024
0 / definelevelname
4056
106 / nullop
10 / else
4091
51 / ifp
16384
0 / definelevelname
4091
8 / ifpdistl
844
4091
46 / ifcount
6 / ifhitweapon
4091
91 / ifcanseetarget
4091
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4076
12 / break
23 / addweapon
3 / ifrnd
50 / hitradius
80 / quote
54 / music
59 / ifspawnedby
22 / killit
4086
17 / state
2564
10 / else
4090
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
4102
17 / state
2591
10 / else
4109
51 / ifp
1024
0 / definelevelname
4109
106 / nullop
10 / else
4144
51 / ifp
16384
0 / definelevelname
4144
8 / ifpdistl
844
4144
46 / ifcount
6 / ifhitweapon
4144
91 / ifcanseetarget
4144
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4129
12 / break
23 / addweapon
6 / ifhitweapon
10 / else
80 / quote
60 / gamestartup
59 / ifspawnedby
25 / addphealth
4139
17 / state
2564
10 / else
4143
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
4155
17 / state
2591
10 / else
4162
51 / ifp
1024
0 / definelevelname
4162
106 / nullop
10 / else
4197
51 / ifp
16384
0 / definelevelname
4197
8 / ifpdistl
844
4197
46 / ifcount
6 / ifhitweapon
4197
91 / ifcanseetarget
4197
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4182
12 / break
23 / addweapon
9 / ifpdistg
25 / addphealth
80 / quote
59 / ifspawnedby
59 / ifspawnedby
24 / ai
4192
17 / state
2564
10 / else
4196
17 / state
2623
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
804
4208
17 / state
2591
10 / else
4215
51 / ifp
1024
0 / definelevelname
4215
106 / nullop
10 / else
4250
51 / ifp
16384
0 / definelevelname
4250
8 / ifpdistl
844
4250
46 / ifcount
6 / ifhitweapon
4250
91 / ifcanseetarget
4250
29 / {
80 / quote
94 / ifgotweaponce
0 / definelevelname
4235
12 / break
23 / addweapon
7 / action
15 / sound
80 / quote
87 / soundonce
59 / ifspawnedby
29 / {
4245
17 / state
2564
10 / else
4249
17 / state
2623
30 / }
4 / enda
-1
14 / palfrom
1 / actor
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
4271
3 / ifrnd
16 / fall
4271
29 / {
24 / ai
7 / action
4251
101 / cstator
128
30 / }
105 / sleeptime
1000
59 / ifspawnedby
2271
4283
29 / {
24 / ai
62 / ifgapzl
16 / fall
4282
12 / break
30 / }
10 / else
4295
59 / ifspawnedby
2311
4295
29 / {
24 / ai
62 / ifgapzl
16 / fall
4294
12 / break
30 / }
44 / ifinwater
4298
22 / killit
51 / ifp
16384
0 / definelevelname
4322
8 / ifpdistl
844
4322
3 / ifrnd
32 / move
4322
5 / ifcansee
4322
29 / {
44 / ifinwater
87 / soundonce
211
25 / addphealth
-1
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
30 / }
53 / ifactor
2271
4332
29 / {
24 / ai
59 / ifspawnedby
2271
4331
12 / break
30 / }
10 / else
4341
53 / ifactor
2311
4341
59 / ifspawnedby
2311
4341
12 / break
72 / iffloordistl
128
4370
29 / {
100 / addstrength
3 / ifrnd
128
4369
29 / {
76 / betaname
46 / ifcount
84 / tip
4355
22 / killit
10 / else
4363
46 / ifcount
42 / resetplayer
4363
28 / sizeto
0 / definelevelname
0 / definelevelname
10 / else
4368
28 / sizeto
32 / move
32 / move
30 / }
30 / }
10 / else
4373
22 / killit
18 / ends
5 / ifcansee
0 / definelevelname
4256
0 / definelevelname
17 / state
4258
4 / enda
5 / ifcansee
0 / definelevelname
4256
0 / definelevelname
17 / state
4258
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
24 / ai
4414
29 / {
72 / iffloordistl
8 / ifpdistl
844
4413
29 / {
48 / addinventory
3 / ifrnd
100 / addstrength
4407
87 / soundonce
273
15 / sound
280
31 / spawn
1226
22 / killit
30 / }
30 / }
10 / else
4419
28 / sizeto
32 / move
32 / move
4 / enda
3 / ifrnd
96 / pkick
4425
31 / spawn
40 / cstat
18 / ends
3 / ifrnd
96 / pkick
4431
31 / spawn
41 / ifmove
18 / ends
3 / ifrnd
96 / pkick
4437
31 / spawn
49 / ifactornotstayput
18 / ends
3 / ifrnd
96 / pkick
4443
31 / spawn
28 / sizeto
18 / ends
3 / ifrnd
96 / pkick
4459
29 / {
44 / ifinwater
3 / ifrnd
32 / move
4454
31 / spawn
22 / killit
10 / else
4458
31 / spawn
41 / ifmove
30 / }
18 / ends
3 / ifrnd
96 / pkick
4475
29 / {
44 / ifinwater
3 / ifrnd
64 / ifoutside
4470
31 / spawn
21 / ifai
10 / else
4474
31 / spawn
40 / cstat
30 / }
18 / ends
3 / ifrnd
96 / pkick
4481
13 / shoot
2296
3 / ifrnd
96 / pkick
4486
13 / shoot
2298
3 / ifrnd
96 / pkick
4491
13 / shoot
2297
3 / ifrnd
96 / pkick
4496
13 / shoot
2299
3 / ifrnd
96 / pkick
4501
13 / shoot
2296
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
19 / define
1 / actor
1 / actor
1 / actor
16 / fall
19 / define
1 / actor
1 / actor
1 / actor
26 / ifdead
20 / //
2 / addammo
1 / actor
1 / actor
10 / else
0 / definelevelname
2 / addammo
1 / actor
1 / actor
100 / addstrength
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
25 / addphealth
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
53 / ifactor
603
4556
106 / nullop
10 / else
4562
53 / ifactor
1334
4562
106 / nullop
10 / else
4581
29 / {
64 / ifoutside
16 / fall
53 / ifactor
1324
4580
6 / ifhitweapon
4580
26 / ifdead
4580
29 / {
20 / //
17 / state
200
22 / killit
30 / }
30 / }
34 / ifaction
4502
4620
29 / {
140
46 / ifcount
304
4596
29 / {
24 / ai
7 / action
4547
40 / cstat
257
30 / }
10 / else
4615
46 / ifcount
270
4615
29 / {
52 / count
53 / ifactor
3450
4609
28 / sizeto
30 / }
30 / }
10 / else
4614
28 / sizeto
40 / cstat
40 / cstat
30 / }
10 / else
4619
17 / state
229
30 / }
10 / else
4667
34 / ifaction
4512
4667
29 / {
164
46 / ifcount
32 / move
4661
29 / {
120
83 / respawnhitag
58 / guts
2260
20 / //
58 / guts
2286
20 / //
74 / spritepal
6 / ifhitweapon
87 / soundonce
164
53 / ifactor
603
4649
37 / debris
2408
4 / enda
10 / else
4657
53 / ifactor
1294
4657
37 / debris
2408
4 / enda
15 / sound
69 / endofgame
22 / killit
30 / }
10 / else
4666
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
30 / }
10 / else
4680
34 / ifaction
4522
4680
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
4679
7 / action
4532
30 / }
10 / else
4693
34 / ifaction
4532
4693
29 / {
28 / sizeto
35 / ifactioncount
8 / ifpdistl
4692
7 / action
4527
30 / }
10 / else
4706
34 / ifaction
4527
4706
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
4705
7 / action
4547
30 / }
10 / else
4776
34 / ifaction
4507
4776
29 / {
256
46 / ifcount
138
4722
29 / {
20 / //
7 / action
4547
95 / getlastpal
30 / }
10 / else
4739
46 / ifcount
90 / ifawayfromwall
4739
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
4738
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
4764
29 / {
88 / addkills
33 / ifwasweapon
1641
4752
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
83 / respawnhitag
3 / ifrnd
84 / tip
4762
31 / spawn
1226
22 / killit
30 / }
10 / else
4774
51 / ifp
0 / definelevelname
1 / actor
4774
8 / ifpdistl
980
4774
96 / pkick
12 / break
30 / }
10 / else
4869
34 / ifaction
4517
4869
29 / {
348
46 / ifcount
138
4806
29 / {
76 / betaname
53 / ifactor
4866
4793
7 / action
4542
10 / else
4800
53 / ifactor
4864
4800
7 / action
4537
10 / else
4804
7 / action
4547
95 / getlastpal
30 / }
10 / else
4823
46 / ifcount
90 / ifawayfromwall
4823
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
4822
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
4857
29 / {
124
33 / ifwasweapon
1641
4836
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
4845
31 / spawn
1226
83 / respawnhitag
3 / ifrnd
128
4851
15 / sound
201
10 / else
4855
15 / sound
214
22 / killit
30 / }
10 / else
4867
51 / ifp
0 / definelevelname
1 / actor
4867
8 / ifpdistl
980
4867
96 / pkick
12 / break
30 / }
6 / ifhitweapon
5119
29 / {
988
26 / ifdead
5081
29 / {
820
33 / ifwasweapon
2448
4893
29 / {
48 / addinventory
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
7 / action
4512
12 / break
30 / }
10 / else
4973
33 / ifwasweapon
1641
4973
29 / {
296
34 / ifaction
4502
4904
12 / break
53 / ifactor
603
4909
7 / action
4517
10 / else
4916
53 / ifactor
1323
4916
7 / action
4517
10 / else
4923
53 / ifactor
1334
4923
7 / action
4517
10 / else
4930
53 / ifactor
1336
4930
7 / action
4517
10 / else
4937
53 / ifactor
3450
4937
7 / action
4517
10 / else
4944
53 / ifactor
4864
4944
7 / action
4517
10 / else
4951
53 / ifactor
4866
4951
7 / action
4517
10 / else
4958
53 / ifactor
1294
4958
7 / action
4517
10 / else
4962
7 / action
4507
32 / move
0 / definelevelname
0 / definelevelname
74 / spritepal
1 / actor
11 / strength
0 / definelevelname
15 / sound
303
12 / break
30 / }
3 / ifrnd
128
4978
15 / sound
201
10 / else
4982
15 / sound
214
83 / respawnhitag
17 / state
200
17 / state
4476
31 / spawn
1226
53 / ifactor
1312
4994
86 / money
5 / ifcansee
10 / else
5008
53 / ifactor
1317
5008
29 / {
32 / move
86 / money
7 / action
77 / cactor
1225
40 / cstat
0 / definelevelname
30 / }
10 / else
5015
53 / ifactor
1321
5015
86 / money
4 / enda
10 / else
5022
53 / ifactor
1395
5022
86 / money
8 / ifpdistl
53 / ifactor
1323
5032
29 / {
24 / ai
11 / strength
20 / //
77 / cactor
1324
30 / }
10 / else
5044
53 / ifactor
1334
5044
29 / {
24 / ai
40 / cstat
0 / definelevelname
77 / cactor
1335
30 / }
10 / else
5056
53 / ifactor
1336
5056
29 / {
24 / ai
11 / strength
20 / //
77 / cactor
1324
30 / }
10 / else
5080
29 / {
84 / tip
74 / spritepal
6 / ifhitweapon
87 / soundonce
164
53 / ifactor
603
5070
37 / debris
2408
18 / ends
10 / else
5078
53 / ifactor
1294
5078
37 / debris
2408
18 / ends
22 / killit
30 / }
30 / }
10 / else
5118
29 / {
136
33 / ifwasweapon
1646
5101
29 / {
48 / addinventory
15 / sound
12 / break
32 / move
0 / definelevelname
0 / definelevelname
7 / action
4502
40 / cstat
0 / definelevelname
12 / break
30 / }
10 / else
5108
33 / ifwasweapon
2448
5108
15 / sound
386
53 / ifactor
1336
5112
12 / break
15 / sound
69 / endofgame
58 / guts
2286
1 / actor
30 / }
30 / }
18 / ends
44 / ifinwater
5123
106 / nullop
10 / else
5136
51 / ifp
0 / definelevelname
1 / actor
5136
8 / ifpdistl
1280
5136
63 / ifhitspace
5136
87 / soundonce
254
18 / ends
51 / ifp
0 / definelevelname
1 / actor
5164
8 / ifpdistl
1280
5164
63 / ifhitspace
5164
29 / {
68 / debug
84 / tip
3 / ifrnd
128
5154
87 / soundonce
202
10 / else
5158
87 / soundonce
67 / ifinspace
53 / ifactor
1312
5163
7 / action
4522
30 / }
18 / ends
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5137
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5137
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5137
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5120
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5120
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5137
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
4552
4 / enda
20 / //
4537
0 / definelevelname
0 / definelevelname
17 / state
5137
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5120
17 / state
4552
4 / enda
20 / //
4547
0 / definelevelname
0 / definelevelname
17 / state
5120
17 / state
4552
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
4552
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
46 / ifcount
32 / move
5284
77 / cactor
753
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
51 / ifp
0 / definelevelname
1 / actor
5307
8 / ifpdistl
1280
5307
63 / ifhitspace
5307
29 / {
28 / sizeto
77 / cactor
869
32 / move
0 / definelevelname
0 / definelevelname
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
51 / ifp
0 / definelevelname
1 / actor
5322
8 / ifpdistl
1280
5322
63 / ifhitspace
5322
97 / mikesnd
4 / enda
3 / ifrnd
64 / ifoutside
5329
58 / guts
1768
1 / actor
3 / ifrnd
64 / ifoutside
5335
58 / guts
1776
2 / addammo
3 / ifrnd
64 / ifoutside
5341
58 / guts
1772
1 / actor
3 / ifrnd
48 / addinventory
5346
31 / spawn
1226
18 / ends
3 / ifrnd
64 / ifoutside
5353
58 / guts
2201
1 / actor
3 / ifrnd
64 / ifoutside
5359
58 / guts
2209
2 / addammo
3 / ifrnd
64 / ifoutside
5365
58 / guts
2205
1 / actor
3 / ifrnd
48 / addinventory
5370
31 / spawn
1226
18 / ends
0 / definelevelname
4 / enda
1 / actor
1 / actor
15 / sound
0 / definelevelname
5371
0 / definelevelname
0 / definelevelname
28 / sizeto
72 / iffloordistl
72 / iffloordistl
28 / sizeto
72 / iffloordistl
72 / iffloordistl
28 / sizeto
72 / iffloordistl
72 / iffloordistl
9 / ifpdistg
3144
5393
22 / killit
35 / ifactioncount
4 / enda
5397
22 / killit
4 / enda
1 / actor
1 / actor
1 / actor
1 / actor
4 / enda
2 / addammo
1 / actor
1 / actor
1 / actor
4 / enda
2 / addammo
1 / actor
1 / actor
1 / actor
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
0 / definelevelname
5470
29 / {
112
46 / ifcount
64 / ifoutside
5469
29 / {
88 / addkills
3 / ifrnd
128
5459
29 / {
28 / sizeto
7 / action
5413
32 / move
0 / definelevelname
0 / definelevelname
30 / }
10 / else
5468
29 / {
24 / ai
15 / sound
283
7 / action
5398
30 / }
30 / }
30 / }
10 / else
5480
34 / ifaction
5398
5480
35 / ifactioncount
4 / enda
5480
7 / action
5403
10 / else
5495
34 / ifaction
5403
5495
35 / ifactioncount
4 / enda
5495
29 / {
24 / ai
31 / spawn
2370
7 / action
5408
30 / }
10 / else
5502
34 / ifaction
5423
5502
17 / state
250
10 / else
5509
34 / ifaction
5428
5509
17 / state
229
10 / else
5578
34 / ifaction
5418
5578
29 / {
252
46 / ifcount
138
5525
29 / {
20 / //
7 / action
0 / definelevelname
95 / getlastpal
30 / }
10 / else
5542
46 / ifcount
90 / ifawayfromwall
5542
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
5541
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
5568
29 / {
92 / globalsound
33 / ifwasweapon
1641
5555
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
5564
31 / spawn
1226
88 / addkills
1 / actor
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
5576
8 / ifpdistl
980
5576
96 / pkick
12 / break
30 / }
6 / ifhitweapon
5652
29 / {
284
26 / ifdead
5630
29 / {
180
33 / ifwasweapon
1641
5604
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
5418
11 / strength
0 / definelevelname
12 / break
30 / }
10 / else
5622
33 / ifwasweapon
2448
5622
29 / {
48 / addinventory
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
7 / action
5423
12 / break
30 / }
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
5646
33 / ifwasweapon
1646
5646
29 / {
40 / cstat
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
12 / break
7 / action
5428
12 / break
30 / }
33 / ifwasweapon
2448
5651
15 / sound
386
30 / }
10 / else
5677
34 / ifaction
5413
5677
29 / {
76 / betaname
46 / ifcount
512
5676
3 / ifrnd
2 / addammo
5676
29 / {
40 / cstat
34 / ifaction
5428
5671
12 / break
15 / sound
283
7 / action
5398
30 / }
30 / }
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
8 / ifpdistl
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
9 / ifpdistg
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
7 / action
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
150
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
50 / hitradius
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
15 / sound
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
18 / ends
5731
22 / killit
10 / else
5751
46 / ifcount
9 / ifpdistg
5751
29 / {
56 / ifstrength
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
30 / }
10 / else
5768
29 / {
56 / ifstrength
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
30 / }
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
38 / pstomp
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
6 / ifhitweapon
6 / ifhitweapon
5794
0 / definelevelname
0 / definelevelname
26 / ifdead
5806
22 / killit
35 / ifactioncount
4 / enda
5810
22 / killit
10 / else
5837
29 / {
96 / pkick
35 / ifactioncount
3 / ifrnd
5824
29 / {
24 / ai
44 / ifinwater
5823
31 / spawn
661
30 / }
10 / else
5830
46 / ifcount
2 / addammo
5830
106 / nullop
10 / else
5836
43 / ifonwater
5836
31 / spawn
1380
30 / }
4 / enda
58 / guts
2245
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
1 / actor
58 / guts
2265
1 / actor
58 / guts
2286
2 / addammo
58 / guts
1520
1 / actor
58 / guts
1536
2 / addammo
58 / guts
1528
1 / actor
3 / ifrnd
16 / fall
5867
86 / money
1 / actor
18 / ends
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
0 / definelevelname
5889
29 / {
56 / ifstrength
3 / ifrnd
128
5881
40 / cstat
4 / enda
10 / else
5885
40 / cstat
0 / definelevelname
32 / move
5868
0 / definelevelname
30 / }
27 / ifsquished
5899
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
1949
22 / killit
30 / }
10 / else
5908
46 / ifcount
1024
5908
9 / ifpdistg
4096
5908
22 / killit
10 / else
5926
29 / {
60 / gamestartup
11 / strength
0 / definelevelname
6 / ifhitweapon
5925
33 / ifwasweapon
1670
5925
29 / {
20 / //
17 / state
200
22 / killit
30 / }
30 / }
18 / ends
0 / definelevelname
1 / actor
0 / definelevelname
1 / actor
1 / actor
0 / definelevelname
5927
0 / definelevelname
0 / definelevelname
17 / state
5870
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
106 / nullop
5 / ifcansee
1 / actor
1 / actor
10 / else
113
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
15 / sound
1 / actor
5 / ifcansee
1 / actor
0 / definelevelname
20 / //
4 / enda
5 / ifcansee
1 / actor
16 / fall
20 / //
4 / enda
5 / ifcansee
1 / actor
10 / else
45 / ifcanshoottarget
4 / enda
5 / ifcansee
-1
16 / fall
45 / ifcanshoottarget
4 / enda
5 / ifcansee
-1
10 / else
50 / hitradius
4 / enda
5 / ifcansee
1 / actor
30 / }
65 / ifmultiplayer
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
86 / money
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
86 / money
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
25 / addphealth
106 / nullop
1 / actor
1 / actor
1 / actor
10 / else
106 / nullop
5 / ifcansee
1 / actor
1 / actor
18 / ends
20 / //
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
113
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
375
1 / actor
5 / ifcansee
1 / actor
10 / else
375
4 / enda
5 / ifcansee
1 / actor
13 / shoot
395
1 / actor
5 / ifcansee
1 / actor
13 / shoot
395
2 / addammo
5 / ifcansee
1 / actor
17 / state
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
51 / ifp
2 / addammo
0 / definelevelname
6059
7 / action
5964
10 / else
6067
51 / ifp
512
0 / definelevelname
6067
7 / action
6004
10 / else
6075
51 / ifp
128
0 / definelevelname
6075
7 / action
5974
10 / else
6083
51 / ifp
4 / enda
0 / definelevelname
6083
7 / action
5969
10 / else
6091
51 / ifp
256
0 / definelevelname
6091
7 / action
5979
10 / else
6099
51 / ifp
32 / move
0 / definelevelname
6099
7 / action
5984
10 / else
6107
51 / ifp
8 / ifpdistl
0 / definelevelname
6107
7 / action
5994
18 / ends
100 / addstrength
5944
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
6117
7 / action
5944
34 / ifaction
6019
6216
29 / {
380
40 / cstat
257
16 / fall
14 / palfrom
16 / fall
0 / definelevelname
0 / definelevelname
24 / ai
41 / ifmove
0 / definelevelname
6161
29 / {
108 / defineskillname
6 / ifhitweapon
6160
29 / {
88 / addkills
33 / ifwasweapon
1641
6143
12 / break
93 / lotsofglass
60 / gamestartup
3 / ifrnd
84 / tip
6150
31 / spawn
1226
15 / sound
19 / define
31 / spawn
100 / addstrength
95 / getlastpal
32 / move
1 / actor
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
6179
29 / {
60 / gamestartup
40 / cstat
-32768
80 / quote
13 / shoot
63 / ifhitspace
6177
29 / {
20 / //
7 / action
5944
42 / resetplayer
30 / }
12 / break
30 / }
35 / ifactioncount
138
6193
29 / {
40 / cstat
95 / getlastpal
11 / strength
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
5944
30 / }
10 / else
6206
35 / ifactioncount
90 / ifawayfromwall
6206
29 / {
28 / sizeto
3 / ifrnd
32 / move
6205
31 / spawn
660
30 / }
51 / ifp
0 / definelevelname
1 / actor
6214
8 / ifpdistl
980
6214
96 / pkick
12 / break
30 / }
26 / ifdead
6482
29 / {
1052
34 / ifaction
5939
6287
29 / {
252
41 / ifmove
1 / actor
6242
29 / {
52 / count
80 / quote
13 / shoot
63 / ifhitspace
6240
29 / {
20 / //
7 / action
0 / definelevelname
42 / resetplayer
30 / }
12 / break
30 / }
10 / else
6285
29 / {
160
46 / ifcount
32 / move
6279
29 / {
116
15 / sound
69 / endofgame
14 / palfrom
48 / addinventory
64 / ifoutside
0 / definelevelname
0 / definelevelname
17 / state
5838
58 / guts
2260
20 / //
58 / guts
2286
20 / //
32 / move
1 / actor
0 / definelevelname
40 / cstat
-32768
104 / tossweapon
50 / hitradius
2048
60 / gamestartup
70 / ifbulletnear
80 / quote
90 / ifawayfromwall
30 / }
10 / else
6284
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
30 / }
12 / break
30 / }
27 / ifsquished
6294
14 / palfrom
32 / move
63 / ifhitspace
63 / ifhitspace
63 / ifhitspace
10 / else
6297
16 / fall
35 / ifactioncount
7 / action
6303
32 / move
0 / definelevelname
0 / definelevelname
10 / else
6345
35 / ifactioncount
6 / ifhitweapon
6345
29 / {
144
65 / ifmultiplayer
6313
106 / nullop
10 / else
6344
29 / {
112
3 / ifrnd
32 / move
6322
15 / sound
271
10 / else
6329
3 / ifrnd
32 / move
6329
15 / sound
72 / iffloordistl
10 / else
6336
3 / ifrnd
32 / move
6336
15 / sound
37 / debris
10 / else
6343
3 / ifrnd
32 / move
6343
15 / sound
203
30 / }
30 / }
34 / ifaction
6024
6370
29 / {
84 / tip
35 / ifactioncount
3 / ifrnd
6356
32 / move
6049
0 / definelevelname
80 / quote
13 / shoot
63 / ifhitspace
6368
29 / {
28 / sizeto
7 / action
5944
31 / spawn
1518
42 / resetplayer
30 / }
12 / break
30 / }
34 / ifaction
6014
6395
29 / {
84 / tip
35 / ifactioncount
5 / ifcansee
6385
29 / {
24 / ai
31 / spawn
1226
7 / action
6024
30 / }
10 / else
6393
35 / ifactioncount
1 / actor
6393
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
34 / ifaction
5954
6412
29 / {
52 / count
80 / quote
13 / shoot
63 / ifhitspace
6410
29 / {
20 / //
42 / resetplayer
7 / action
5944
30 / }
12 / break
30 / }
34 / ifaction
5949
6429
29 / {
52 / count
35 / ifactioncount
5 / ifcansee
6427
29 / {
24 / ai
7 / action
5954
31 / spawn
1226
30 / }
12 / break
30 / }
51 / ifp
1024
0 / definelevelname
6448
29 / {
56 / ifstrength
17 / state
5838
31 / spawn
1226
15 / sound
69 / endofgame
15 / sound
41 / ifmove
40 / cstat
-32768
7 / action
6024
30 / }
10 / else
6479
29 / {
112
44 / ifinwater
6463
29 / {
32 / move
7 / action
6024
31 / spawn
661
31 / spawn
661
30 / }
10 / else
6478
29 / {
48 / addinventory
7 / action
5949
17 / state
5838
40 / cstat
-32768
15 / sound
69 / endofgame
15 / sound
41 / ifmove
30 / }
30 / }
104 / tossweapon
12 / break
30 / }
27 / ifsquished
6494
29 / {
36 / resetactioncount
11 / strength
-1
15 / sound
69 / endofgame
17 / state
1949
12 / break
30 / }
51 / ifp
4096
0 / definelevelname
6510
29 / {
44 / ifinwater
51 / ifp
1 / actor
0 / definelevelname
6505
106 / nullop
10 / else
6509
31 / spawn
4095
30 / }
41 / ifmove
6051
6589
29 / {
300
46 / ifcount
32 / move
6567
29 / {
192
46 / ifcount
304
6531
29 / {
28 / sizeto
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
257
30 / }
10 / else
6558
46 / ifcount
270
6558
29 / {
84 / tip
28 / sizeto
42 / resetplayer
36 / resetactioncount
62 / ifgapzl
24 / ai
6557
29 / {
48 / addinventory
11 / strength
0 / definelevelname
15 / sound
69 / endofgame
14 / palfrom
48 / addinventory
64 / ifoutside
0 / definelevelname
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
6566
51 / ifp
4096
0 / definelevelname
6566
52 / count
270
30 / }
10 / else
6588
29 / {
72 / iffloordistl
51 / ifp
4096
0 / definelevelname
6577
52 / count
270
10 / else
6587
29 / {
28 / sizeto
28 / sizeto
8 / ifpdistl
9 / ifpdistg
31 / spawn
4095
30 / }
30 / }
30 / }
10 / else
6910
6 / ifhitweapon
6910
29 / {
1264
26 / ifdead
6627
29 / {
116
65 / ifmultiplayer
6603
15 / sound
270
33 / ifwasweapon
2448
6626
29 / {
76 / betaname
14 / palfrom
48 / addinventory
48 / addinventory
0 / definelevelname
0 / definelevelname
7 / action
5939
52 / count
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
40 / cstat
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
6728
29 / {
392
65 / ifmultiplayer
6693
29 / {
236
78 / ifphealthl
50 / hitradius
6664
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
6645
15 / sound
274
10 / else
6652
3 / ifrnd
64 / ifoutside
6652
15 / sound
275
10 / else
6659
3 / ifrnd
64 / ifoutside
6659
15 / sound
276
10 / else
6663
15 / sound
41 / ifmove
30 / }
10 / else
6692
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
6673
15 / sound
304
10 / else
6680
3 / ifrnd
64 / ifoutside
6680
15 / sound
305
10 / else
6687
3 / ifrnd
64 / ifoutside
6687
15 / sound
306
10 / else
6691
15 / sound
307
30 / }
30 / }
10 / else
6727
29 / {
124
78 / ifphealthl
40 / cstat
6719
29 / {
72 / iffloordistl
3 / ifrnd
74 / spritepal
6707
15 / sound
274
10 / else
6714
3 / ifrnd
8 / ifpdistl
6714
15 / sound
275
10 / else
6718
15 / sound
276
30 / }
10 / else
6721
3 / ifrnd
128
6726
15 / sound
211
30 / }
30 / }
56 / ifstrength
20 / //
6744
29 / {
48 / addinventory
17 / state
1374
15 / sound
38 / pstomp
51 / ifp
1 / actor
0 / definelevelname
6743
7 / action
6009
30 / }
33 / ifwasweapon
2605
6765
29 / {
68 / debug
3 / ifrnd
32 / move
6754
31 / spawn
1620
26 / ifdead
6758
17 / state
5838
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
1670
6786
29 / {
68 / debug
3 / ifrnd
32 / move
6775
31 / spawn
1620
26 / ifdead
6779
17 / state
5838
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
916
6807
29 / {
68 / debug
3 / ifrnd
32 / move
6796
31 / spawn
1620
26 / ifdead
6800
17 / state
5838
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2448
6821
29 / {
40 / cstat
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
15 / sound
386
12 / break
30 / }
33 / ifwasweapon
1646
6840
29 / {
60 / gamestartup
14 / palfrom
48 / addinventory
0 / definelevelname
48 / addinventory
0 / definelevelname
32 / move
6051
0 / definelevelname
15 / sound
12 / break
40 / cstat
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2595
6848
14 / palfrom
24 / ai
48 / addinventory
0 / definelevelname
0 / definelevelname
33 / ifwasweapon
1641
6874
29 / {
88 / addkills
14 / palfrom
48 / addinventory
0 / definelevelname
0 / definelevelname
48 / addinventory
26 / ifdead
6873
29 / {
48 / addinventory
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
6019
12 / break
30 / }
30 / }
33 / ifwasweapon
1360
6882
14 / palfrom
48 / addinventory
48 / addinventory
0 / definelevelname
48 / addinventory
33 / ifwasweapon
2521
6890
14 / palfrom
16 / fall
32 / move
0 / definelevelname
0 / definelevelname
33 / ifwasweapon
1625
6898
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
26 / ifdead
6906
29 / {
20 / //
7 / action
6014
104 / tossweapon
30 / }
17 / state
4476
12 / break
30 / }
34 / ifaction
6009
6922
29 / {
32 / move
35 / ifactioncount
2 / addammo
6920
7 / action
5944
12 / break
30 / }
44 / ifinwater
7004
29 / {
316
34 / ifaction
6044
6938
29 / {
32 / move
51 / ifp
6 / ifhitweapon
0 / definelevelname
6937
7 / action
6029
30 / }
10 / else
6946
51 / ifp
385
0 / definelevelname
6946
7 / action
6044
10 / else
6997
29 / {
192
34 / ifaction
6034
6966
29 / {
48 / addinventory
3 / ifrnd
4 / enda
6960
31 / spawn
661
35 / ifactioncount
4 / enda
6965
7 / action
6039
30 / }
10 / else
6979
34 / ifaction
6039
6979
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
6978
7 / action
6029
30 / }
10 / else
6992
34 / ifaction
6029
6992
29 / {
28 / sizeto
35 / ifactioncount
2 / addammo
6991
7 / action
6034
30 / }
10 / else
6996
7 / action
6044
30 / }
3 / ifrnd
4 / enda
7002
31 / spawn
661
12 / break
30 / }
10 / else
7028
51 / ifp
2048
0 / definelevelname
7028
29 / {
68 / debug
34 / ifaction
5959
7022
29 / {
24 / ai
35 / ifactioncount
4 / enda
7021
36 / resetactioncount
30 / }
10 / else
7026
7 / action
5959
12 / break
30 / }
10 / else
7058
29 / {
108 / defineskillname
34 / ifaction
6044
7037
7 / action
5944
34 / ifaction
6034
7042
7 / action
5944
34 / ifaction
6039
7047
7 / action
5944
34 / ifaction
6029
7052
7 / action
5944
34 / ifaction
5959
7057
7 / action
5989
30 / }
34 / ifaction
5989
7084
29 / {
88 / addkills
51 / ifp
8192
0 / definelevelname
7069
7 / action
5944
10 / else
7083
29 / {
44 / ifinwater
51 / ifp
16 / fall
0 / definelevelname
7078
12 / break
10 / else
7082
17 / state
6053
30 / }
30 / }
34 / ifaction
5994
7132
29 / {
176
62 / ifgapzl
48 / addinventory
7101
29 / {
32 / move
51 / ifp
390
0 / definelevelname
7100
7 / action
5999
30 / }
10 / else
7116
51 / ifp
8 / ifpdistl
0 / definelevelname
7116
29 / {
32 / move
51 / ifp
390
0 / definelevelname
7115
7 / action
5999
30 / }
10 / else
7131
29 / {
48 / addinventory
51 / ifp
1 / actor
0 / definelevelname
7126
7 / action
5944
10 / else
7130
17 / state
6053
30 / }
30 / }
10 / else
7182
34 / ifaction
5999
7182
29 / {
176
62 / ifgapzl
48 / addinventory
7151
29 / {
32 / move
51 / ifp
1 / actor
0 / definelevelname
7150
7 / action
5999
30 / }
10 / else
7166
51 / ifp
8 / ifpdistl
0 / definelevelname
7166
29 / {
32 / move
51 / ifp
1 / actor
0 / definelevelname
7165
7 / action
5994
30 / }
10 / else
7181
29 / {
48 / addinventory
51 / ifp
1 / actor
0 / definelevelname
7176
7 / action
5944
10 / else
7180
17 / state
6053
30 / }
30 / }
10 / else
7189
62 / ifgapzl
48 / addinventory
7189
7 / action
5994
10 / else
7214
34 / ifaction
5984
7214
29 / {
76 / betaname
51 / ifp
8192
0 / definelevelname
7202
7 / action
5944
10 / else
7213
35 / ifactioncount
4 / enda
7213
51 / ifp
16 / fall
0 / definelevelname
7213
7 / action
5989
30 / }
51 / ifp
16 / fall
0 / definelevelname
7220
7 / action
5989
10 / else
7227
34 / ifaction
5944
7227
17 / state
6053
10 / else
7241
34 / ifaction
6004
7241
29 / {
32 / move
35 / ifactioncount
2 / addammo
7239
7 / action
5944
12 / break
30 / }
10 / else
7303
34 / ifaction
5964
7303
29 / {
224
51 / ifp
16 / fall
0 / definelevelname
7254
7 / action
5989
10 / else
7262
51 / ifp
1 / actor
0 / definelevelname
7262
7 / action
5944
10 / else
7270
51 / ifp
4 / enda
0 / definelevelname
7270
7 / action
5969
10 / else
7278
51 / ifp
128
0 / definelevelname
7278
7 / action
5974
10 / else
7286
51 / ifp
256
0 / definelevelname
7286
7 / action
5979
10 / else
7294
51 / ifp
32 / move
0 / definelevelname
7294
7 / action
5984
10 / else
7302
51 / ifp
8 / ifpdistl
0 / definelevelname
7302
7 / action
5994
30 / }
10 / else
7357
34 / ifaction
5969
7357
29 / {
192
51 / ifp
1 / actor
0 / definelevelname
7316
7 / action
5944
10 / else
7324
51 / ifp
2 / addammo
0 / definelevelname
7324
7 / action
5964
10 / else
7332
51 / ifp
128
0 / definelevelname
7332
7 / action
5974
10 / else
7340
51 / ifp
256
0 / definelevelname
7340
7 / action
5979
10 / else
7348
51 / ifp
32 / move
0 / definelevelname
7348
7 / action
5984
10 / else
7356
51 / ifp
8 / ifpdistl
0 / definelevelname
7356
7 / action
5994
30 / }
10 / else
7411
34 / ifaction
5974
7411
29 / {
192
51 / ifp
1 / actor
0 / definelevelname
7370
7 / action
5944
10 / else
7378
51 / ifp
2 / addammo
0 / definelevelname
7378
7 / action
5964
10 / else
7386
51 / ifp
4 / enda
0 / definelevelname
7386
7 / action
5969
10 / else
7394
51 / ifp
256
0 / definelevelname
7394
7 / action
5979
10 / else
7402
51 / ifp
32 / move
0 / definelevelname
7402
7 / action
5984
10 / else
7410
51 / ifp
8 / ifpdistl
0 / definelevelname
7410
7 / action
5994
30 / }
10 / else
7465
34 / ifaction
5979
7465
29 / {
192
51 / ifp
1 / actor
0 / definelevelname
7424
7 / action
5944
10 / else
7432
51 / ifp
2 / addammo
0 / definelevelname
7432
7 / action
5964
10 / else
7440
51 / ifp
4 / enda
0 / definelevelname
7440
7 / action
5969
10 / else
7448
51 / ifp
128
0 / definelevelname
7448
7 / action
5974
10 / else
7456
51 / ifp
32 / move
0 / definelevelname
7456
7 / action
5984
10 / else
7464
51 / ifp
8 / ifpdistl
0 / definelevelname
7464
7 / action
5994
30 / }
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
48 / addinventory
7474
47 / resetcount
10 / else
7485
29 / {
32 / move
46 / ifcount
32 / move
7484
28 / sizeto
32 / move
32 / move
30 / }
10 / else
7511
46 / ifcount
16 / fall
7511
29 / {
80 / quote
28 / sizeto
48 / addinventory
18 / ends
8 / ifpdistl
2048
7510
29 / {
44 / ifinwater
15 / sound
147
25 / addphealth
-2
14 / palfrom
32 / move
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
6 / ifhitweapon
7532
29 / {
72 / iffloordistl
26 / ifdead
7528
29 / {
40 / cstat
88 / addkills
1 / actor
15 / sound
162
58 / guts
2265
10 / else
22 / killit
30 / }
15 / sound
161
12 / break
30 / }
3 / ifrnd
1 / actor
7537
87 / soundonce
145
4 / enda
3 / ifrnd
128
7543
40 / cstat
4 / enda
10 / else
7547
40 / cstat
0 / definelevelname
18 / ends
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
-2
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
12 / break
15 / sound
4 / enda
5 / ifcansee
-1
12 / break
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
8 / ifpdistl
35 / ifactioncount
1 / actor
5 / ifcansee
1 / actor
30 / }
40 / cstat
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
50 / hitradius
50 / hitradius
1 / actor
1 / actor
1 / actor
6 / ifhitweapon
50 / hitradius
5 / ifcansee
1 / actor
1 / actor
16 / fall
54 / music
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
54 / music
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
58 / guts
2 / addammo
1 / actor
-4
24 / ai
59 / ifspawnedby
2 / addammo
1 / actor
1 / actor
21 / ifai
64 / ifoutside
1 / actor
5 / ifcansee
1 / actor
3 / ifrnd
64 / ifoutside
2 / addammo
5 / ifcansee
1 / actor
25 / addphealth
74 / spritepal
1 / actor
1 / actor
1 / actor
25 / addphealth
79 / definequote
1 / actor
1 / actor
1 / actor
25 / addphealth
74 / spritepal
1 / actor
1 / actor
1 / actor
25 / addphealth
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
-72
0 / definelevelname
64 / ifoutside
-84
192
-38
108 / defineskillname
0 / definelevelname
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
7563
7653
512
7563
7653
512
7563
7663
512
7563
7663
512
7563
7653
128
7568
7655
1 / actor
7563
7661
4096
7578
7665
1 / actor
7623
7665
1 / actor
7583
7657
512
7563
7669
128
7633
7665
1 / actor
7553
7667
16 / fall
34 / ifaction
7643
7747
29 / {
132
35 / ifactioncount
2 / addammo
7727
29 / {
32 / move
15 / sound
70 / ifbulletnear
24 / ai
7692
40 / cstat
257
30 / }
10 / else
7746
29 / {
64 / ifoutside
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
31 / spawn
4095
30 / }
30 / }
10 / else
7792
34 / ifaction
7563
7792
29 / {
156
8 / ifpdistl
2448
7791
9 / ifpdistg
1024
7791
29 / {
120
73 / ifceilingdistl
48 / addinventory
7766
12 / break
51 / ifp
0 / definelevelname
1 / actor
7771
12 / break
62 / ifgapzl
64 / ifoutside
7775
106 / nullop
10 / else
7790
90 / ifawayfromwall
7790
29 / {
40 / cstat
31 / spawn
1630
7 / action
7643
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
30 / }
30 / }
10 / else
7836
34 / ifaction
7638
7836
29 / {
152
35 / ifactioncount
2 / addammo
7816
29 / {
52 / count
31 / spawn
1630
15 / sound
70 / ifbulletnear
7 / action
7563
32 / move
7653
1 / actor
40 / cstat
-32768
30 / }
10 / else
7835
29 / {
64 / ifoutside
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
31 / spawn
4095
30 / }
30 / }
10 / else
7851
34 / ifaction
7633
7851
35 / ifactioncount
2 / addammo
7851
29 / {
24 / ai
7 / action
7638
40 / cstat
0 / definelevelname
30 / }
18 / ends
51 / ifp
16384
0 / definelevelname
7937
29 / {
320
8 / ifpdistl
1024
7863
24 / ai
7692
10 / else
7926
49 / ifactornotstayput
7926
29 / {
232
35 / ifactioncount
12 / break
7925
3 / ifrnd
16 / fall
7925
45 / ifcanshoottarget
7925
29 / {
188
85 / ifspritepal
21 / ifai
7890
3 / ifrnd
4 / enda
7890
9 / ifpdistg
4096
7890
24 / ai
7704
10 / else
7924
29 / {
124
8 / ifpdistl
1100
7899
24 / ai
7683
10 / else
7923
29 / {
84 / tip
8 / ifpdistl
4096
7912
5 / ifcansee
7912
45 / ifcanshoottarget
7912
24 / ai
7692
10 / else
7922
29 / {
28 / sizeto
32 / move
7661
512
7 / action
7573
30 / }
30 / }
30 / }
30 / }
30 / }
10 / else
7936
46 / ifcount
26 / ifdead
7936
3 / ifrnd
32 / move
7936
24 / ai
7692
30 / }
18 / ends
17 / state
7852
44 / ifinwater
7948
29 / {
20 / //
24 / ai
7698
12 / break
30 / }
5 / ifcansee
8014
29 / {
252
41 / ifmove
7661
7960
8 / ifpdistl
1596
7960
24 / ai
7695
51 / ifp
64 / ifoutside
0 / definelevelname
7978
29 / {
52 / count
73 / ifceilingdistl
128
7970
106 / nullop
10 / else
7976
49 / ifactornotstayput
7976
24 / ai
7698
12 / break
30 / }
10 / else
8013
3 / ifrnd
2 / addammo
8013
29 / {
116
85 / ifspritepal
21 / ifai
7997
9 / ifpdistg
1596
7997
29 / {
20 / //
24 / ai
7704
12 / break
30 / }
70 / ifbulletnear
8012
29 / {
48 / addinventory
3 / ifrnd
128
8006
24 / ai
7689
10 / else
8010
24 / ai
7695
12 / break
30 / }
30 / }
30 / }
82 / ifnotmoving
8038
29 / {
84 / tip
3 / ifrnd
32 / move
8022
66 / operate
10 / else
8037
46 / ifcount
32 / move
8037
51 / ifp
16384
0 / definelevelname
8037
5 / ifcansee
8037
45 / ifcanshoottarget
8037
24 / ai
7692
30 / }
3 / ifrnd
1 / actor
8053
29 / {
44 / ifinwater
3 / ifrnd
128
8048
87 / soundonce
110 / clipdist
10 / else
8052
87 / soundonce
204
30 / }
18 / ends
34 / ifaction
7623
8095
29 / {
148
35 / ifactioncount
8 / ifpdistl
8094
29 / {
124
51 / ifp
16384
0 / definelevelname
8076
29 / {
28 / sizeto
3 / ifrnd
128
8075
7 / action
7628
30 / }
10 / else
8082
41 / ifmove
7667
8082
12 / break
10 / else
8089
85 / ifspritepal
16 / fall
8089
24 / ai
7680
10 / else
8093
24 / ai
7674
30 / }
30 / }
10 / else
8163
34 / ifaction
7628
8163
29 / {
248
46 / ifcount
64 / ifoutside
8133
29 / {
108 / defineskillname
41 / ifmove
7667
8111
47 / resetcount
10 / else
8132
29 / {
72 / iffloordistl
8 / ifpdistl
1100
8120
24 / ai
7683
10 / else
8127
85 / ifspritepal
16 / fall
8127
24 / ai
7680
10 / else
8131
24 / ai
7674
30 / }
30 / }
10 / else
8162
35 / ifactioncount
2 / addammo
8162
29 / {
92 / globalsound
45 / ifcanshoottarget
8150
29 / {
28 / sizeto
15 / sound
112
36 / resetactioncount
13 / shoot
1625
30 / }
10 / else
8157
85 / ifspritepal
16 / fall
8157
24 / ai
7680
10 / else
8161
24 / ai
7674
30 / }
30 / }
18 / ends
35 / ifactioncount
2 / addammo
8238
29 / {
280
45 / ifcanshoottarget
8226
29 / {
216
13 / shoot
1625
15 / sound
112
36 / resetactioncount
3 / ifrnd
128
8186
85 / ifspritepal
16 / fall
8186
24 / ai
7680
10 / else
8190
24 / ai
7674
46 / ifcount
24 / ai
8225
29 / {
124
3 / ifrnd
96 / pkick
8206
9 / ifpdistg
2048
8206
85 / ifspritepal
16 / fall
8206
24 / ai
7680
10 / else
8210
24 / ai
7674
10 / else
8224
29 / {
44 / ifinwater
9 / ifpdistg
1596
8219
24 / ai
7683
10 / else
8223
24 / ai
7686
30 / }
30 / }
30 / }
10 / else
8233
85 / ifspritepal
16 / fall
8233
24 / ai
7680
10 / else
8237
24 / ai
7674
30 / }
18 / ends
35 / ifactioncount
7 / action
8287
29 / {
176
9 / ifpdistg
3084
8260
29 / {
48 / addinventory
85 / ifspritepal
16 / fall
8254
24 / ai
7680
10 / else
8258
24 / ai
7674
12 / break
30 / }
10 / else
8286
3 / ifrnd
32 / move
8286
51 / ifp
16384
0 / definelevelname
8286
5 / ifcansee
8286
45 / ifcanshoottarget
8286
29 / {
48 / addinventory
3 / ifrnd
128
8280
24 / ai
7695
10 / else
8284
24 / ai
7692
12 / break
30 / }
30 / }
82 / ifnotmoving
8321
29 / {
124
3 / ifrnd
32 / move
8295
66 / operate
10 / else
8320
46 / ifcount
32 / move
8320
51 / ifp
16384
0 / definelevelname
8320
5 / ifcansee
8320
45 / ifcanshoottarget
8320
29 / {
44 / ifinwater
3 / ifrnd
128
8315
24 / ai
7692
10 / else
8319
24 / ai
7695
30 / }
30 / }
18 / ends
72 / iffloordistl
32 / move
8356
29 / {
120
35 / ifactioncount
5 / ifcansee
8354
29 / {
92 / globalsound
40 / cstat
0 / definelevelname
72 / iffloordistl
8 / ifpdistl
8339
15 / sound
158
3 / ifrnd
64 / ifoutside
8344
31 / spawn
1226
17 / state
7538
11 / strength
0 / definelevelname
32 / move
7665
0 / definelevelname
7 / action
7603
30 / }
12 / break
30 / }
10 / else
8368
29 / {
36 / resetactioncount
17 / state
7538
32 / move
0 / definelevelname
0 / definelevelname
7 / action
7598
30 / }
18 / ends
34 / ifaction
7618
8386
29 / {
52 / count
89 / stopsound
61 / wackplayer
15 / sound
114
40 / cstat
0 / definelevelname
11 / strength
0 / definelevelname
7 / action
7613
12 / break
30 / }
26 / ifdead
8487
29 / {
392
33 / ifwasweapon
1641
8408
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
7648
11 / strength
0 / definelevelname
12 / break
30 / }
17 / state
4420
17 / state
4476
33 / ifwasweapon
2448
8425
29 / {
36 / resetactioncount
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
7707
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
8440
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5323
17 / state
200
22 / killit
30 / }
10 / else
8455
33 / ifwasweapon
1670
8455
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5323
17 / state
200
22 / killit
30 / }
10 / else
8486
29 / {
112
15 / sound
114
3 / ifrnd
32 / move
8482
72 / iffloordistl
32 / move
8482
29 / {
56 / ifstrength
15 / sound
61 / wackplayer
31 / spawn
1226
11 / strength
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
7 / action
7618
12 / break
30 / }
7 / action
7598
12 / break
30 / }
30 / }
10 / else
8523
29 / {
132
17 / state
4476
15 / sound
113
33 / ifwasweapon
1646
8505
29 / {
24 / ai
15 / sound
12 / break
24 / ai
7701
30 / }
10 / else
8512
33 / ifwasweapon
2448
8512
15 / sound
386
10 / else
8522
72 / iffloordistl
32 / move
8522
3 / ifrnd
96 / pkick
8522
7 / action
7593
30 / }
18 / ends
34 / ifaction
7588
8572
29 / {
176
5 / ifcansee
8542
35 / ifactioncount
2 / addammo
8542
29 / {
28 / sizeto
36 / resetactioncount
15 / sound
112
13 / shoot
1625
30 / }
51 / ifp
64 / ifoutside
0 / definelevelname
8548
24 / ai
7698
10 / else
8554
44 / ifinwater
8554
24 / ai
7698
10 / else
8567
46 / ifcount
26 / ifdead
8567
72 / iffloordistl
32 / move
8567
85 / ifspritepal
16 / fall
8567
24 / ai
7680
10 / else
8571
24 / ai
7674
30 / }
10 / else
8587
46 / ifcount
48 / addinventory
8587
5 / ifcansee
8587
29 / {
28 / sizeto
7 / action
7588
32 / move
7659
512
30 / }
18 / ends
27 / ifsquished
8602
29 / {
44 / ifinwater
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
200
17 / state
1949
22 / killit
30 / }
18 / ends
35 / ifactioncount
2 / addammo
8629
29 / {
88 / addkills
3 / ifrnd
16 / fall
8613
31 / spawn
660
35 / ifactioncount
14 / palfrom
8628
29 / {
44 / ifinwater
89 / stopsound
61 / wackplayer
40 / cstat
0 / definelevelname
11 / strength
0 / definelevelname
7 / action
7613
12 / break
30 / }
30 / }
18 / ends
46 / ifcount
304
8645
29 / {
44 / ifinwater
85 / ifspritepal
16 / fall
8640
24 / ai
7677
10 / else
8644
24 / ai
7671
30 / }
10 / else
8653
46 / ifcount
270
8653
28 / sizeto
48 / addinventory
40 / cstat
10 / else
8657
17 / state
229
18 / ends
16 / fall
44 / ifinwater
8666
3 / ifrnd
1 / actor
8666
31 / spawn
661
34 / ifaction
7548
8688
29 / {
72 / iffloordistl
3 / ifrnd
192
8676
24 / ai
7692
10 / else
8683
85 / ifspritepal
16 / fall
8683
24 / ai
7680
10 / else
8687
24 / ai
7674
30 / }
10 / else
8764
34 / ifaction
7648
8764
29 / {
280
46 / ifcount
138
8711
29 / {
48 / addinventory
85 / ifspritepal
16 / fall
8705
24 / ai
7677
10 / else
8709
24 / ai
7671
95 / getlastpal
30 / }
10 / else
8728
46 / ifcount
90 / ifawayfromwall
8728
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
8727
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
8754
29 / {
92 / globalsound
33 / ifwasweapon
1641
8741
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
8748
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
8762
8 / ifpdistl
980
8762
96 / pkick
12 / break
30 / }
10 / else
8819
34 / ifaction
7608
8819
29 / {
196
6 / ifhitweapon
8790
29 / {
64 / ifoutside
33 / ifwasweapon
1670
8788
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5323
17 / state
200
22 / killit
30 / }
12 / break
30 / }
10 / else
8794
17 / state
8588
46 / ifcount
120
8810
29 / {
48 / addinventory
88 / addkills
-1
87 / soundonce
110 / clipdist
40 / cstat
257
11 / strength
1 / actor
24 / ai
7692
30 / }
10 / else
8817
51 / ifp
0 / definelevelname
1 / actor
8817
47 / resetcount
12 / break
30 / }
10 / else
8884
34 / ifaction
7603
8884
29 / {
236
11 / strength
0 / definelevelname
71 / ifrespawn
8859
46 / ifcount
768
8859
29 / {
100 / addstrength
31 / spawn
1630
40 / cstat
257
85 / ifspritepal
16 / fall
8849
29 / {
24 / ai
11 / strength
30 / }
24 / ai
7677
30 / }
10 / else
8858
29 / {
24 / ai
11 / strength
90 / ifawayfromwall
24 / ai
7671
30 / }
30 / }
6 / ifhitweapon
8878
29 / {
64 / ifoutside
33 / ifwasweapon
1670
8876
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5323
17 / state
200
22 / killit
30 / }
12 / break
30 / }
10 / else
8882
17 / state
8588
12 / break
30 / }
10 / else
8916
34 / ifaction
7613
8916
29 / {
104 / tossweapon
35 / ifactioncount
2 / addammo
8915
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
8905
29 / {
20 / //
47 / resetcount
7 / action
7608
30 / }
10 / else
8914
29 / {
24 / ai
87 / soundonce
114
7 / action
7603
30 / }
30 / }
30 / }
10 / else
8927
34 / ifaction
7598
8927
29 / {
20 / //
17 / state
8322
12 / break
30 / }
10 / else
8942
34 / ifaction
7618
8942
29 / {
36 / resetactioncount
17 / state
8603
6 / ifhitweapon
8940
17 / state
8369
12 / break
30 / }
10 / else
8962
34 / ifaction
7593
8962
29 / {
56 / ifstrength
35 / ifactioncount
4 / enda
8957
85 / ifspritepal
16 / fall
8957
24 / ai
7677
10 / else
8961
24 / ai
7671
30 / }
10 / else
9070
29 / {
420
21 / ifai
7674
8971
17 / state
7938
10 / else
8978
21 / ifai
7680
8978
17 / state
7938
10 / else
8995
21 / ifai
7698
8995
29 / {
44 / ifinwater
17 / state
8524
44 / ifinwater
8990
106 / nullop
10 / else
8994
87 / soundonce
50 / hitradius
30 / }
10 / else
9002
21 / ifai
7671
9002
17 / state
7938
10 / else
9009
21 / ifai
7677
9009
17 / state
7938
10 / else
9016
21 / ifai
7692
9016
17 / state
8164
10 / else
9023
21 / ifai
7683
9023
17 / state
8239
10 / else
9030
21 / ifai
7686
9030
17 / state
8239
10 / else
9037
21 / ifai
7689
9037
17 / state
7938
10 / else
9044
21 / ifai
7695
9044
17 / state
8054
10 / else
9051
21 / ifai
7701
9051
17 / state
8630
10 / else
9058
21 / ifai
7707
9058
17 / state
250
10 / else
9069
21 / ifai
7704
9069
29 / {
20 / //
17 / state
7710
12 / break
30 / }
30 / }
6 / ifhitweapon
9074
17 / state
8369
10 / else
9078
17 / state
8588
18 / ends
21 / ifai
0 / definelevelname
9103
29 / {
80 / quote
85 / ifspritepal
0 / definelevelname
9088
106 / nullop
10 / else
9095
85 / ifspritepal
21 / ifai
9095
100 / addstrength
30 / }
10 / else
9102
85 / ifspritepal
16 / fall
9102
100 / addstrength
60 / gamestartup
30 / }
18 / ends
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
9079
24 / ai
7698
77 / cactor
1680
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
9079
24 / ai
7695
77 / cactor
1680
62 / ifgapzl
48 / addinventory
9131
32 / move
7667
0 / definelevelname
4 / enda
30 / }
7548
0 / definelevelname
0 / definelevelname
17 / state
9079
24 / ai
7692
77 / cactor
1680
4 / enda
30 / }
7558
0 / definelevelname
0 / definelevelname
17 / state
9079
85 / ifspritepal
16 / fall
9154
24 / ai
7680
10 / else
9158
24 / ai
7674
77 / cactor
1680
4 / enda
30 / }
7548
0 / definelevelname
0 / definelevelname
17 / state
9079
85 / ifspritepal
16 / fall
9172
24 / ai
7680
10 / else
9176
24 / ai
7674
77 / cactor
1680
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
24 / ai
9203
29 / {
64 / ifoutside
15 / sound
79 / definequote
66 / operate
85 / ifspritepal
16 / fall
9196
24 / ai
7680
10 / else
9200
24 / ai
7674
77 / cactor
1680
30 / }
10 / else
9209
46 / ifcount
2 / addammo
9209
106 / nullop
10 / else
9213
17 / state
9079
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
30 / }
9236
29 / {
56 / ifstrength
66 / operate
85 / ifspritepal
16 / fall
9229
24 / ai
7680
10 / else
9233
24 / ai
7674
77 / cactor
1680
30 / }
10 / else
9242
46 / ifcount
2 / addammo
9242
106 / nullop
10 / else
9246
17 / state
9079
4 / enda
30 / }
7548
0 / definelevelname
0 / definelevelname
17 / state
9079
17 / state
8658
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
20 / //
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
30 / }
1 / actor
5 / ifcansee
1 / actor
2 / addammo
45 / ifcanshoottarget
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
55 / include
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
70 / ifbulletnear
2 / addammo
5 / ifcansee
1 / actor
7 / action
60 / gamestartup
6 / ifhitweapon
1 / actor
1 / actor
15 / sound
65 / ifmultiplayer
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
192
0 / definelevelname
184
0 / definelevelname
0 / definelevelname
0 / definelevelname
9261
9311
512
9266
9313
4096
9266
9313
512
9261
9311
128
9291
9317
1 / actor
9281
9315
257
9271
9317
16 / fall
9261
7669
128
9256
9317
16 / fall
9276
9317
16 / fall
9296
9317
1 / actor
49 / ifactornotstayput
9509
29 / {
616
5 / ifcansee
9376
51 / ifp
16384
0 / definelevelname
9376
8 / ifpdistl
2048
9376
46 / ifcount
16 / fall
9376
45 / ifcanshoottarget
9376
29 / {
20 / //
24 / ai
9331
12 / break
30 / }
21 / ifai
9325
9409
29 / {
116
46 / ifcount
72 / iffloordistl
9392
45 / ifcanshoottarget
9392
29 / {
20 / //
24 / ai
9331
12 / break
30 / }
51 / ifp
64 / ifoutside
0 / definelevelname
9408
9 / ifpdistg
2048
9408
3 / ifrnd
6 / ifhitweapon
9408
29 / {
20 / //
24 / ai
9334
12 / break
30 / }
30 / }
10 / else
9441
9 / ifpdistg
4096
9441
29 / {
104 / tossweapon
3 / ifrnd
92 / globalsound
9429
29 / {
36 / resetactioncount
46 / ifcount
48 / addinventory
9428
45 / ifcanshoottarget
9428
24 / ai
9331
30 / }
10 / else
9440
46 / ifcount
24 / ai
9440
29 / {
20 / //
24 / ai
9325
12 / break
30 / }
30 / }
72 / iffloordistl
16 / fall
9460
29 / {
60 / gamestartup
46 / ifcount
48 / addinventory
9459
82 / ifnotmoving
9459
5 / ifcansee
9459
29 / {
20 / //
24 / ai
9334
12 / break
30 / }
30 / }
10 / else
9471
29 / {
32 / move
9 / ifpdistg
1280
9469
24 / ai
9334
12 / break
30 / }
3 / ifrnd
4 / enda
9477
82 / ifnotmoving
9477
66 / operate
10 / else
9508
3 / ifrnd
1 / actor
9508
70 / ifbulletnear
9508
29 / {
92 / globalsound
62 / ifgapzl
128
9491
24 / ai
9322
10 / else
9507
49 / ifactornotstayput
9507
29 / {
44 / ifinwater
3 / ifrnd
32 / move
9502
24 / ai
9334
10 / else
9506
24 / ai
9322
30 / }
30 / }
30 / }
10 / else
9542
29 / {
120
35 / ifactioncount
16 / fall
9532
29 / {
60 / gamestartup
51 / ifp
16384
0 / definelevelname
9531
3 / ifrnd
32 / move
9531
5 / ifcansee
9531
45 / ifcanshoottarget
9531
24 / ai
9331
30 / }
46 / ifcount
16 / fall
9541
3 / ifrnd
32 / move
9541
32 / move
9311
10 / else
30 / }
18 / ends
46 / ifcount
304
9548
24 / ai
9319
10 / else
9556
46 / ifcount
270
9556
28 / sizeto
48 / addinventory
40 / cstat
10 / else
9560
17 / state
229
18 / ends
46 / ifcount
16 / fall
9578
29 / {
52 / count
3 / ifrnd
48 / addinventory
9577
51 / ifp
16384
0 / definelevelname
9577
5 / ifcansee
9577
24 / ai
9346
30 / }
10 / else
9592
29 / {
44 / ifinwater
72 / iffloordistl
16 / fall
9586
106 / nullop
10 / else
9590
24 / ai
9319
12 / break
30 / }
18 / ends
3 / ifrnd
8 / ifpdistl
9598
87 / soundonce
115
35 / ifactioncount
3 / ifrnd
9622
29 / {
80 / quote
3 / ifrnd
32 / move
9614
51 / ifp
16384
0 / definelevelname
9614
5 / ifcansee
9614
24 / ai
9346
10 / else
9621
3 / ifrnd
96 / pkick
9621
24 / ai
9319
30 / }
10 / else
9632
35 / ifactioncount
2 / addammo
9632
3 / ifrnd
1 / actor
9632
31 / spawn
2200
3 / ifrnd
1 / actor
9659
70 / ifbulletnear
9659
29 / {
84 / tip
62 / ifgapzl
96 / pkick
9644
24 / ai
9322
10 / else
9658
29 / {
44 / ifinwater
3 / ifrnd
128
9653
24 / ai
9334
10 / else
9657
24 / ai
9322
30 / }
30 / }
18 / ends
46 / ifcount
20 / //
9692
3 / ifrnd
8 / ifpdistl
9692
29 / {
100 / addstrength
5 / ifcansee
9682
8 / ifpdistl
2048
9682
29 / {
32 / move
3 / ifrnd
128
9680
24 / ai
9328
12 / break
30 / }
3 / ifrnd
80 / quote
9687
24 / ai
9337
10 / else
9691
24 / ai
9319
30 / }
35 / ifactioncount
2 / addammo
9721
29 / {
100 / addstrength
5 / ifcansee
9716
29 / {
64 / ifoutside
45 / ifcanshoottarget
9711
29 / {
28 / sizeto
15 / sound
116
13 / shoot
2595
36 / resetactioncount
30 / }
10 / else
9715
24 / ai
9337
30 / }
10 / else
9720
24 / ai
9319
30 / }
18 / ends
31 / spawn
1620
21 / ifai
9340
9737
29 / {
36 / resetactioncount
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
26 / ifdead
9821
29 / {
324
33 / ifwasweapon
1641
9759
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
9306
11 / strength
0 / definelevelname
12 / break
30 / }
17 / state
4444
33 / ifwasweapon
2448
9774
29 / {
36 / resetactioncount
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
9343
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
9789
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5347
17 / state
200
22 / killit
30 / }
10 / else
9804
33 / ifwasweapon
1670
9804
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
17 / state
5347
17 / state
200
22 / killit
30 / }
10 / else
9818
29 / {
44 / ifinwater
17 / state
7538
24 / ai
9349
3 / ifrnd
64 / ifoutside
9817
31 / spawn
1226
30 / }
15 / sound
119
30 / }
10 / else
9860
29 / {
144
15 / sound
118
33 / ifwasweapon
1646
9838
29 / {
28 / sizeto
15 / sound
12 / break
24 / ai
9340
12 / break
30 / }
33 / ifwasweapon
2448
9843
15 / sound
386
17 / state
4476
51 / ifp
16384
0 / definelevelname
9859
5 / ifcansee
9859
45 / ifcanshoottarget
9859
29 / {
20 / //
24 / ai
9331
12 / break
30 / }
30 / }
18 / ends
34 / ifaction
9286
9872
29 / {
28 / sizeto
72 / iffloordistl
16 / fall
9871
24 / ai
9319
30 / }
10 / else
9879
35 / ifactioncount
3 / ifrnd
9879
7 / action
9286
18 / ends
34 / ifaction
9301
9917
29 / {
132
11 / strength
0 / definelevelname
6 / ifhitweapon
9900
33 / ifwasweapon
1670
9900
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
46 / ifcount
768
9916
71 / ifrespawn
9916
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
9319
30 / }
30 / }
10 / else
9938
21 / ifai
9349
9938
35 / ifactioncount
6 / ifhitweapon
9938
29 / {
48 / addinventory
72 / iffloordistl
8 / ifpdistl
9932
15 / sound
158
32 / move
9317
0 / definelevelname
7 / action
9301
30 / }
18 / ends
46 / ifcount
13 / shoot
9944
24 / ai
9319
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
9319
77 / cactor
2120
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
9346
77 / cactor
2120
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
9334
77 / cactor
2120
4 / enda
17 / state
8588
21 / ifai
0 / definelevelname
9979
24 / ai
9319
10 / else
9991
34 / ifaction
9301
9991
29 / {
24 / ai
16 / fall
17 / state
9880
12 / break
30 / }
10 / else
10060
34 / ifaction
9306
10060
29 / {
252
46 / ifcount
138
10007
29 / {
20 / //
24 / ai
9319
95 / getlastpal
30 / }
10 / else
10024
46 / ifcount
90 / ifawayfromwall
10024
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
10023
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
10050
29 / {
92 / globalsound
33 / ifwasweapon
1641
10037
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
10044
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
10058
8 / ifpdistl
980
10058
96 / pkick
12 / break
30 / }
10 / else
10067
21 / ifai
9334
10067
17 / state
9861
10 / else
10162
29 / {
368
16 / fall
21 / ifai
9319
10077
17 / state
9352
10 / else
10084
21 / ifai
9325
10084
17 / state
9352
10 / else
10091
21 / ifai
9322
10091
17 / state
9939
10 / else
10098
21 / ifai
9331
10098
17 / state
9660
10 / else
10105
21 / ifai
9328
10105
17 / state
9561
10 / else
10112
21 / ifai
9337
10112
17 / state
9593
10 / else
10119
21 / ifai
9340
10119
17 / state
9543
10 / else
10126
21 / ifai
9343
10126
17 / state
250
10 / else
10133
21 / ifai
9349
10133
17 / state
9880
10 / else
10161
21 / ifai
9346
10161
29 / {
88 / addkills
46 / ifcount
26 / ifdead
10145
24 / ai
9319
10 / else
10160
46 / ifcount
18 / ends
10160
3 / ifrnd
96 / pkick
10160
29 / {
24 / ai
13 / shoot
1636
15 / sound
64 / ifoutside
30 / }
30 / }
30 / }
21 / ifai
9340
10166
12 / break
6 / ifhitweapon
10170
17 / state
9722
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
9972
4 / enda
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
128
64 / ifoutside
128
-64
252
-64
-64
-64
32 / move
-32
-16
0 / definelevelname
10184
10189
20 / //
10179
10199
16 / fall
10184
10191
5 / ifcansee
10179
10195
16 / fall
10184
10195
1 / actor
10179
7669
128
10179
10193
4098
10179
10197
6 / ifhitweapon
88 / addkills
1 / actor
37 / debris
2400
8 / ifpdistl
37 / debris
2404
4 / enda
37 / debris
2408
7 / action
31 / spawn
1890
15 / sound
9 / ifpdistg
50 / hitradius
2048
15 / sound
20 / //
25 / addphealth
30 / }
22 / killit
18 / ends
26 / ifdead
10252
17 / state
10225
10 / else
10258
27 / ifsquished
10258
17 / state
10225
10 / else
10306
29 / {
180
53 / ifactor
1880
10267
15 / sound
133
10 / else
10271
15 / sound
320
70 / ifbulletnear
10301
29 / {
108 / defineskillname
53 / ifactor
1880
10286
73 / ifceilingdistl
64 / ifoutside
10286
3 / ifrnd
48 / addinventory
10286
24 / ai
10219
53 / ifactor
4050
10298
73 / ifceilingdistl
80 / quote
10298
29 / {
20 / //
24 / ai
10219
12 / break
30 / }
24 / ai
10222
30 / }
10 / else
10305
24 / ai
10201
30 / }
18 / ends
46 / ifcount
24 / ai
10311
22 / killit
10 / else
10316
28 / sizeto
1 / actor
1 / actor
18 / ends
51 / ifp
16384
0 / definelevelname
10374
8 / ifpdistl
1596
10374
29 / {
196
46 / ifcount
8 / ifpdistl
10363
29 / {
132
88 / addkills
1 / actor
53 / ifactor
1880
10338
15 / sound
157
10 / else
10342
15 / sound
318
37 / debris
2400
8 / ifpdistl
37 / debris
2404
4 / enda
37 / debris
2408
7 / action
31 / spawn
1890
15 / sound
9 / ifpdistg
50 / hitradius
2048
15 / sound
20 / //
25 / addphealth
30 / }
22 / killit
30 / }
10 / else
10369
46 / ifcount
3 / ifrnd
10369
106 / nullop
10 / else
10373
15 / sound
16 / fall
30 / }
18 / ends
3 / ifrnd
192
10440
29 / {
244
5 / ifcansee
10433
29 / {
200
70 / ifbulletnear
10392
29 / {
20 / //
24 / ai
10219
12 / break
30 / }
41 / ifmove
10193
10412
29 / {
64 / ifoutside
46 / ifcount
64 / ifoutside
10402
24 / ai
10210
10 / else
10411
82 / ifnotmoving
10411
46 / ifcount
16 / fall
10411
24 / ai
10210
30 / }
10 / else
10432
46 / ifcount
32 / move
10432
29 / {
56 / ifstrength
51 / ifp
64 / ifoutside
0 / definelevelname
10426
32 / move
10193
6 / ifhitweapon
10 / else
10431
32 / move
10193
2 / addammo
30 / }
30 / }
10 / else
10439
3 / ifrnd
1 / actor
10439
66 / operate
30 / }
18 / ends
21 / ifai
10222
10458
29 / {
52 / count
46 / ifcount
8 / ifpdistl
10451
24 / ai
10201
10 / else
10457
82 / ifnotmoving
10457
24 / ai
10201
30 / }
10 / else
10474
29 / {
52 / count
46 / ifcount
8 / ifpdistl
10467
24 / ai
10201
10 / else
10473
82 / ifnotmoving
10473
24 / ai
10201
30 / }
18 / ends
150
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
10317
3 / ifrnd
2 / addammo
10485
16 / fall
10 / else
10492
29 / {
16 / fall
87 / soundonce
255
30 / }
34 / ifaction
0 / definelevelname
10502
29 / {
24 / ai
24 / ai
10201
7 / action
10179
30 / }
10 / else
10533
21 / ifai
10204
10533
29 / {
100 / addstrength
35 / ifactioncount
4 / enda
10532
3 / ifrnd
16 / fall
10532
5 / ifcansee
10532
29 / {
56 / ifstrength
15 / sound
132
51 / ifp
64 / ifoutside
0 / definelevelname
10527
24 / ai
10207
10 / else
10531
24 / ai
10201
30 / }
30 / }
10 / else
10540
21 / ifai
10201
10540
17 / state
10375
10 / else
10547
21 / ifai
10207
10547
17 / state
10375
10 / else
10560
21 / ifai
10210
10560
29 / {
28 / sizeto
46 / ifcount
32 / move
10559
24 / ai
10204
30 / }
10 / else
10573
21 / ifai
10213
10573
29 / {
28 / sizeto
46 / ifcount
8 / ifpdistl
10572
24 / ai
10204
30 / }
10 / else
10580
21 / ifai
10216
10580
17 / state
10307
10 / else
10587
21 / ifai
10219
10587
17 / state
10441
10 / else
10594
21 / ifai
10222
10594
17 / state
10441
6 / ifhitweapon
10598
17 / state
10248
3 / ifrnd
1 / actor
10603
87 / soundonce
130
4 / enda
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
21 / ifai
0 / definelevelname
10623
29 / {
44 / ifinwater
99 / sizeat
32 / move
32 / move
101 / cstator
257
24 / ai
10201
7 / action
10179
30 / }
17 / state
10317
3 / ifrnd
2 / addammo
10629
16 / fall
10 / else
10633
87 / soundonce
321
34 / ifaction
0 / definelevelname
10638
24 / ai
10201
10 / else
10669
21 / ifai
10204
10669
29 / {
100 / addstrength
35 / ifactioncount
4 / enda
10668
3 / ifrnd
16 / fall
10668
5 / ifcansee
10668
29 / {
56 / ifstrength
15 / sound
317
51 / ifp
64 / ifoutside
0 / definelevelname
10663
24 / ai
10207
10 / else
10667
24 / ai
10201
30 / }
30 / }
10 / else
10676
21 / ifai
10201
10676
17 / state
10375
10 / else
10683
21 / ifai
10207
10683
17 / state
10375
10 / else
10696
21 / ifai
10210
10696
29 / {
28 / sizeto
46 / ifcount
32 / move
10695
24 / ai
10204
30 / }
10 / else
10709
21 / ifai
10213
10709
29 / {
28 / sizeto
46 / ifcount
8 / ifpdistl
10708
24 / ai
10204
30 / }
10 / else
10716
21 / ifai
10216
10716
17 / state
10307
10 / else
10723
21 / ifai
10219
10723
17 / state
10441
10 / else
10730
21 / ifai
10222
10730
17 / state
10441
6 / ifhitweapon
10734
17 / state
10248
3 / ifrnd
1 / actor
10739
87 / soundonce
130
4 / enda
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
30 / }
1 / actor
1 / actor
1 / actor
10 / else
20 / //
1 / actor
5 / ifcansee
1 / actor
10 / else
30 / }
5 / ifcansee
1 / actor
1 / actor
17 / state
35 / ifactioncount
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
96 / pkick
-30
96 / pkick
-70
0 / definelevelname
-30
96 / pkick
24 / ai
10740
10780
512
10760
10784
1 / actor
10750
10784
16 / fall
10755
10784
1 / actor
10740
7669
1 / actor
10745
10784
16 / fall
10765
10784
1 / actor
5 / ifcansee
10840
29 / {
112
35 / ifactioncount
32 / move
10832
29 / {
60 / gamestartup
3 / ifrnd
48 / addinventory
10831
45 / ifcanshoottarget
10831
29 / {
28 / sizeto
15 / sound
142
24 / ai
10791
12 / break
30 / }
30 / }
10 / else
10839
8 / ifpdistl
1280
10839
24 / ai
10794
30 / }
18 / ends
9 / ifpdistg
1280
10846
24 / ai
10788
10 / else
10864
46 / ifcount
32 / move
10864
29 / {
48 / addinventory
47 / resetcount
15 / sound
159
14 / palfrom
8 / ifpdistl
32 / move
0 / definelevelname
0 / definelevelname
25 / addphealth
-11
30 / }
18 / ends
46 / ifcount
25 / addphealth
10876
29 / {
28 / sizeto
46 / ifcount
27 / ifsquished
10875
24 / ai
10788
30 / }
10 / else
10883
46 / ifcount
24 / ai
10883
13 / shoot
1360
10 / else
10889
35 / ifactioncount
6 / ifhitweapon
10889
36 / resetactioncount
18 / ends
33 / ifwasweapon
1646
10900
29 / {
24 / ai
15 / sound
12 / break
24 / ai
10800
30 / }
10 / else
11014
29 / {
444
26 / ifdead
10979
29 / {
288
33 / ifwasweapon
1641
10926
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
10775
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
10939
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
10952
33 / ifwasweapon
1670
10952
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
10967
33 / ifwasweapon
2448
10967
29 / {
36 / resetactioncount
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
10803
12 / break
30 / }
10 / else
10976
29 / {
24 / ai
17 / state
7538
24 / ai
10806
30 / }
15 / sound
144
30 / }
10 / else
11013
29 / {
124
33 / ifwasweapon
2605
10996
29 / {
36 / resetactioncount
15 / sound
144
88 / addkills
1 / actor
17 / state
200
22 / killit
30 / }
10 / else
11003
33 / ifwasweapon
2448
11003
15 / sound
386
15 / sound
143
31 / spawn
1620
3 / ifrnd
64 / ifoutside
11012
24 / ai
10797
30 / }
30 / }
17 / state
4476
18 / ends
46 / ifcount
304
11022
24 / ai
9319
10 / else
11030
46 / ifcount
270
11030
28 / sizeto
40 / cstat
40 / cstat
10 / else
11034
17 / state
229
18 / ends
35 / ifactioncount
5 / ifcansee
11052
29 / {
52 / count
3 / ifrnd
64 / ifoutside
11045
31 / spawn
1226
32 / move
10784
0 / definelevelname
7 / action
10770
12 / break
30 / }
10 / else
11058
35 / ifactioncount
5 / ifcansee
11058
106 / nullop
10 / else
11068
35 / ifactioncount
4 / enda
11068
72 / iffloordistl
8 / ifpdistl
11068
15 / sound
158
18 / ends
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
10788
77 / cactor
1820
4 / enda
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
8588
21 / ifai
0 / definelevelname
11090
24 / ai
10788
10 / else
11130
34 / ifaction
10770
11130
29 / {
136
11 / strength
0 / definelevelname
46 / ifcount
768
11117
71 / ifrespawn
11117
29 / {
48 / addinventory
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
175
24 / ai
10788
30 / }
6 / ifhitweapon
11128
33 / ifwasweapon
1670
11128
29 / {
20 / //
17 / state
200
22 / killit
30 / }
12 / break
30 / }
10 / else
11199
34 / ifaction
10775
11199
29 / {
252
46 / ifcount
138
11146
29 / {
20 / //
24 / ai
10788
95 / getlastpal
30 / }
10 / else
11163
46 / ifcount
90 / ifawayfromwall
11163
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
11162
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
11189
29 / {
92 / globalsound
88 / addkills
1 / actor
33 / ifwasweapon
1641
11178
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
11185
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
11197
8 / ifpdistl
980
11197
96 / pkick
12 / break
30 / }
10 / else
11300
29 / {
392
3 / ifrnd
1 / actor
11208
87 / soundonce
140
21 / ifai
10788
11213
17 / state
10809
10 / else
11226
21 / ifai
10797
11226
29 / {
28 / sizeto
46 / ifcount
8 / ifpdistl
11225
24 / ai
10791
30 / }
10 / else
11237
21 / ifai
10806
11237
29 / {
20 / //
17 / state
11035
12 / break
30 / }
10 / else
11244
21 / ifai
10794
11244
17 / state
10841
10 / else
11251
21 / ifai
10791
11251
17 / state
10865
10 / else
11262
21 / ifai
10800
11262
29 / {
20 / //
17 / state
11017
12 / break
30 / }
10 / else
11269
21 / ifai
10803
11269
17 / state
250
41 / ifmove
10782
11273
106 / nullop
10 / else
11282
51 / ifp
64 / ifoutside
0 / definelevelname
11282
32 / move
10782
512
10 / else
11288
41 / ifmove
10786
11288
106 / nullop
10 / else
11295
44 / ifinwater
11295
32 / move
10786
512
6 / ifhitweapon
11299
17 / state
10890
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
20 / //
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
30 / }
2 / addammo
5 / ifcansee
1 / actor
58 / guts
25 / addphealth
1 / actor
5 / ifcansee
1 / actor
16 / fall
30 / }
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
45 / ifcanshoottarget
2 / addammo
5 / ifcansee
1 / actor
58 / guts
55 / include
5 / ifcansee
1 / actor
1 / actor
15 / sound
55 / include
1 / actor
1 / actor
1 / actor
10 / else
60 / gamestartup
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
108 / defineskillname
0 / definelevelname
0 / definelevelname
0 / definelevelname
11301
11361
512
11311
11365
1 / actor
11301
11361
128
11311
11365
1 / actor
11306
11363
4096
11306
11363
512
11326
11365
1 / actor
11336
11365
1 / actor
11301
7669
128
11356
11365
16 / fall
11341
11365
1 / actor
21 / ifai
11382
11423
29 / {
76 / betaname
5 / ifcansee
11421
8 / ifpdistl
3084
11421
29 / {
40 / cstat
82 / ifnotmoving
11416
24 / ai
11367
10 / else
11420
24 / ai
11385
30 / }
12 / break
30 / }
10 / else
11451
72 / iffloordistl
32 / move
11451
29 / {
88 / addkills
9 / ifpdistg
4096
11440
29 / {
24 / ai
49 / ifactornotstayput
11439
24 / ai
11382
30 / }
3 / ifrnd
8 / ifpdistl
11450
29 / {
24 / ai
70 / ifbulletnear
11449
24 / ai
11379
30 / }
30 / }
3 / ifrnd
128
11520
5 / ifcansee
11520
29 / {
252
21 / ifai
11379
11470
29 / {
32 / move
46 / ifcount
32 / move
11468
24 / ai
11382
12 / break
30 / }
72 / iffloordistl
32 / move
11519
29 / {
180
8 / ifpdistl
1024
11490
51 / ifp
16384
0 / definelevelname
11490
45 / ifcanshoottarget
11490
29 / {
20 / //
24 / ai
11370
12 / break
30 / }
46 / ifcount
48 / addinventory
11518
29 / {
96 / pkick
3 / ifrnd
8 / ifpdistl
11517
51 / ifp
16384
0 / definelevelname
11517
45 / ifcanshoottarget
11517
29 / {
48 / addinventory
3 / ifrnd
192
11511
24 / ai
11370
10 / else
11515
24 / ai
11385
12 / break
30 / }
30 / }
30 / }
30 / }
18 / ends
29 / {
528
46 / ifcount
12 / break
11527
106 / nullop
10 / else
11556
46 / ifcount
11 / strength
11556
29 / {
92 / globalsound
45 / ifcanshoottarget
11551
29 / {
56 / ifstrength
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11555
24 / ai
11367
30 / }
46 / ifcount
25 / addphealth
11560
106 / nullop
10 / else
11572
46 / ifcount
24 / ai
11572
29 / {
24 / ai
7 / action
11316
15 / sound
169
30 / }
46 / ifcount
48 / addinventory
11576
106 / nullop
10 / else
11605
46 / ifcount
47 / resetcount
11605
29 / {
92 / globalsound
45 / ifcanshoottarget
11600
29 / {
56 / ifstrength
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11604
24 / ai
11367
30 / }
46 / ifcount
60 / gamestartup
11609
106 / nullop
10 / else
11621
46 / ifcount
59 / ifspawnedby
11621
29 / {
24 / ai
7 / action
11316
15 / sound
169
30 / }
46 / ifcount
72 / iffloordistl
11645
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
11630
47 / resetcount
10 / else
11644
29 / {
44 / ifinwater
8 / ifpdistl
768
11639
24 / ai
11373
10 / else
11643
24 / ai
11367
30 / }
30 / }
34 / ifaction
11316
11653
35 / ifactioncount
2 / addammo
11653
7 / action
11311
30 / }
10 / else
11658
24 / ai
11367
18 / ends
35 / ifactioncount
8 / ifpdistl
11664
24 / ai
11367
10 / else
11670
82 / ifnotmoving
11670
24 / ai
11367
18 / ends
34 / ifaction
11331
11799
29 / {
496
5 / ifcansee
11787
29 / {
432
46 / ifcount
12 / break
11684
106 / nullop
10 / else
11711
46 / ifcount
11 / strength
11711
29 / {
84 / tip
45 / ifcanshoottarget
11706
29 / {
48 / addinventory
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11710
24 / ai
11367
30 / }
46 / ifcount
25 / addphealth
11715
106 / nullop
10 / else
11722
46 / ifcount
24 / ai
11722
15 / sound
169
46 / ifcount
48 / addinventory
11726
106 / nullop
10 / else
11753
46 / ifcount
47 / resetcount
11753
29 / {
84 / tip
45 / ifcanshoottarget
11748
29 / {
48 / addinventory
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11752
24 / ai
11367
30 / }
46 / ifcount
60 / gamestartup
11757
106 / nullop
10 / else
11786
46 / ifcount
59 / ifspawnedby
11786
29 / {
92 / globalsound
15 / sound
169
62 / ifgapzl
32 / move
11771
24 / ai
11385
10 / else
11785
29 / {
44 / ifinwater
8 / ifpdistl
4096
11780
24 / ai
11373
10 / else
11784
24 / ai
11367
30 / }
30 / }
30 / }
10 / else
11794
62 / ifgapzl
32 / move
11794
24 / ai
11385
10 / else
11798
24 / ai
11367
30 / }
10 / else
11814
35 / ifactioncount
2 / addammo
11814
51 / ifp
16384
0 / definelevelname
11814
29 / {
20 / //
47 / resetcount
7 / action
11331
30 / }
18 / ends
31 / spawn
1620
26 / ifdead
11894
29 / {
296
17 / state
4476
3 / ifrnd
16 / fall
11828
31 / spawn
54 / music
10 / else
11832
17 / state
4438
33 / ifwasweapon
2448
11843
29 / {
28 / sizeto
15 / sound
315
24 / ai
11394
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1641
11863
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
11351
11 / strength
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
1670
11874
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
11887
33 / ifwasweapon
2605
11887
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
11891
24 / ai
11388
15 / sound
124
30 / }
10 / else
11946
29 / {
196
15 / sound
123
17 / state
4476
33 / ifwasweapon
1646
11912
29 / {
24 / ai
15 / sound
12 / break
24 / ai
11391
30 / }
10 / else
11919
33 / ifwasweapon
2448
11919
15 / sound
386
10 / else
11926
3 / ifrnd
32 / move
11926
24 / ai
11397
10 / else
11933
3 / ifrnd
64 / ifoutside
11933
24 / ai
11370
10 / else
11945
3 / ifrnd
64 / ifoutside
11945
29 / {
24 / ai
24 / ai
11385
7 / action
11331
30 / }
30 / }
18 / ends
46 / ifcount
304
11952
24 / ai
11367
10 / else
11960
46 / ifcount
270
11960
28 / sizeto
48 / addinventory
40 / cstat
10 / else
11964
17 / state
229
18 / ends
35 / ifactioncount
5 / ifcansee
11989
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
11975
31 / spawn
1226
17 / state
7538
72 / iffloordistl
8 / ifpdistl
11982
15 / sound
158
7 / action
11346
32 / move
11365
0 / definelevelname
12 / break
30 / }
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
11385
7 / action
11331
77 / cactor
2000
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
11367
77 / cactor
2000
4 / enda
100 / addstrength
11321
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
8588
34 / ifaction
11321
12022
24 / ai
11367
10 / else
12067
34 / ifaction
11346
12067
29 / {
156
71 / ifrespawn
12045
46 / ifcount
768
12045
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
11367
30 / }
10 / else
12066
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
12064
33 / ifwasweapon
1670
12064
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
10 / else
12129
34 / ifaction
11351
12129
29 / {
224
46 / ifcount
138
12083
29 / {
20 / //
24 / ai
11367
95 / getlastpal
30 / }
10 / else
12093
46 / ifcount
90 / ifawayfromwall
12093
3 / ifrnd
8 / ifpdistl
12093
31 / spawn
660
6 / ifhitweapon
12119
29 / {
92 / globalsound
33 / ifwasweapon
1641
12106
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
12115
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
12127
8 / ifpdistl
980
12127
96 / pkick
12 / break
30 / }
10 / else
12136
21 / ifai
11388
12136
17 / state
11965
10 / else
12149
21 / ifai
11397
12149
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
12148
24 / ai
11367
30 / }
10 / else
12156
21 / ifai
11391
12156
17 / state
11947
10 / else
12234
29 / {
300
21 / ifai
11367
12165
17 / state
11400
10 / else
12172
21 / ifai
11379
12172
17 / state
11400
10 / else
12179
21 / ifai
11370
12179
17 / state
11521
10 / else
12186
21 / ifai
11394
12186
17 / state
250
10 / else
12193
21 / ifai
11373
12193
17 / state
11659
10 / else
12200
21 / ifai
11385
12200
17 / state
11671
10 / else
12207
21 / ifai
11382
12207
17 / state
11400
6 / ifhitweapon
12211
17 / state
11815
3 / ifrnd
1 / actor
12233
29 / {
72 / iffloordistl
3 / ifrnd
32 / move
12221
87 / soundonce
120
10 / else
12228
3 / ifrnd
64 / ifoutside
12228
87 / soundonce
205
10 / else
12232
87 / soundonce
253
30 / }
30 / }
4 / enda
125
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
11385
7 / action
11331
77 / cactor
3980
4 / enda
125
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
11367
77 / cactor
3980
4 / enda
125
11321
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
8588
34 / ifaction
11321
12291
29 / {
44 / ifinwater
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
11367
30 / }
10 / else
12336
34 / ifaction
11346
12336
29 / {
156
71 / ifrespawn
12314
46 / ifcount
768
12314
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
11367
30 / }
10 / else
12335
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
12333
33 / ifwasweapon
1670
12333
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
10 / else
12398
34 / ifaction
11351
12398
29 / {
224
46 / ifcount
138
12352
29 / {
20 / //
24 / ai
11367
95 / getlastpal
30 / }
10 / else
12362
46 / ifcount
90 / ifawayfromwall
12362
3 / ifrnd
8 / ifpdistl
12362
31 / spawn
660
6 / ifhitweapon
12388
29 / {
92 / globalsound
33 / ifwasweapon
1641
12375
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
12384
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
12396
8 / ifpdistl
980
12396
96 / pkick
12 / break
30 / }
10 / else
12405
21 / ifai
11388
12405
17 / state
11965
10 / else
12418
21 / ifai
11397
12418
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
12417
24 / ai
11367
30 / }
10 / else
12425
21 / ifai
11391
12425
17 / state
11947
10 / else
12503
29 / {
300
21 / ifai
11367
12434
17 / state
11400
10 / else
12441
21 / ifai
11379
12441
17 / state
11400
10 / else
12448
21 / ifai
11370
12448
17 / state
11521
10 / else
12455
21 / ifai
11394
12455
17 / state
250
10 / else
12462
21 / ifai
11373
12462
17 / state
11659
10 / else
12469
21 / ifai
11385
12469
17 / state
11671
10 / else
12476
21 / ifai
11382
12476
17 / state
11400
6 / ifhitweapon
12480
17 / state
11815
3 / ifrnd
1 / actor
12502
29 / {
72 / iffloordistl
3 / ifrnd
32 / move
12490
87 / soundonce
120
10 / else
12497
3 / ifrnd
64 / ifoutside
12497
87 / soundonce
205
10 / else
12501
87 / soundonce
253
30 / }
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
12 / break
30 / }
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
6 / ifhitweapon
5 / ifcansee
1 / actor
5 / ifcansee
30 / }
2 / addammo
5 / ifcansee
1 / actor
4 / enda
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
35 / ifactioncount
50 / hitradius
5 / ifcansee
1 / actor
1 / actor
35 / ifactioncount
50 / hitradius
1 / actor
1 / actor
1 / actor
1 / actor
55 / include
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
128
0 / definelevelname
208
0 / definelevelname
296
0 / definelevelname
0 / definelevelname
0 / definelevelname
12504
12548
512
12514
12550
1 / actor
12519
12552
1 / actor
12524
12552
1 / actor
12529
12552
1 / actor
12504
12544
1024
46 / ifcount
304
12577
24 / ai
7671
10 / else
12585
46 / ifcount
270
12585
28 / sizeto
40 / cstat
40 / cstat
10 / else
12589
17 / state
229
18 / ends
24 / ai
12554
85 / ifspritepal
0 / definelevelname
12596
106 / nullop
10 / else
12598
32 / move
12546
512
18 / ends
8 / ifpdistl
2048
12615
29 / {
36 / resetactioncount
51 / ifp
16384
0 / definelevelname
12613
24 / ai
12560
12 / break
30 / }
10 / else
12640
5 / ifcansee
12640
29 / {
80 / quote
35 / ifactioncount
6 / ifhitweapon
12639
29 / {
56 / ifstrength
45 / ifcanshoottarget
12634
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
10 / else
12638
24 / ai
12554
30 / }
30 / }
10 / else
12644
24 / ai
12554
18 / ends
3 / ifrnd
2 / addammo
12650
87 / soundonce
96 / pkick
10 / else
12661
35 / ifactioncount
6 / ifhitweapon
12661
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
8 / ifpdistl
2548
12674
51 / ifp
16384
0 / definelevelname
12674
29 / {
20 / //
24 / ai
12560
12 / break
30 / }
5 / ifcansee
12730
46 / ifcount
32 / move
12730
29 / {
200
3 / ifrnd
32 / move
12695
29 / {
40 / cstat
51 / ifp
16384
0 / definelevelname
12694
45 / ifcanshoottarget
12694
24 / ai
12560
30 / }
10 / else
12729
9 / ifpdistg
2548
12729
3 / ifrnd
192
12729
45 / ifcanshoottarget
12729
29 / {
92 / globalsound
3 / ifrnd
64 / ifoutside
12724
29 / {
52 / count
24 / ai
12557
85 / ifspritepal
0 / definelevelname
12718
106 / nullop
10 / else
12723
32 / move
12546
512
30 / }
10 / else
12728
24 / ai
12563
30 / }
30 / }
18 / ends
34 / ifaction
12539
12778
29 / {
172
85 / ifspritepal
0 / definelevelname
12740
12 / break
71 / ifrespawn
12756
46 / ifcount
768
12756
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
12590
30 / }
10 / else
12777
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
12775
33 / ifwasweapon
1670
12775
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
5 / ifcansee
12798
29 / {
64 / ifoutside
72 / iffloordistl
8 / ifpdistl
12788
15 / sound
158
7 / action
12539
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
12797
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
12825
29 / {
92 / globalsound
35 / ifactioncount
2 / addammo
12814
29 / {
28 / sizeto
36 / resetactioncount
15 / sound
154
13 / shoot
1650
30 / }
10 / else
12824
46 / ifcount
64 / ifoutside
12824
3 / ifrnd
16 / fall
12824
17 / state
12590
30 / }
10 / else
12829
17 / state
12590
18 / ends
46 / ifcount
72 / iffloordistl
12835
17 / state
12590
10 / else
12861
34 / ifaction
12519
12861
35 / ifactioncount
2 / addammo
12861
29 / {
68 / debug
15 / sound
98 / useractor
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
36 / resetactioncount
30 / }
18 / ends
3 / ifrnd
2 / addammo
12867
31 / spawn
1226
26 / ifdead
12911
29 / {
164
85 / ifspritepal
0 / definelevelname
12876
92 / globalsound
251
10 / else
12904
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
12885
92 / globalsound
251
33 / ifwasweapon
1641
12903
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
12509
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
15 / sound
100 / addstrength
88 / addkills
1 / actor
24 / ai
12566
30 / }
10 / else
12954
29 / {
160
3 / ifrnd
32 / move
12926
29 / {
28 / sizeto
7 / action
12534
32 / move
0 / definelevelname
0 / definelevelname
30 / }
85 / ifspritepal
0 / definelevelname
12930
106 / nullop
10 / else
12945
33 / ifwasweapon
1646
12945
29 / {
36 / resetactioncount
15 / sound
12 / break
24 / ai
12569
40 / cstat
0 / definelevelname
12 / break
30 / }
87 / soundonce
99 / sizeat
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
44 / ifinwater
12964
29 / {
24 / ai
88 / addkills
1 / actor
22 / killit
12 / break
30 / }
34 / ifaction
12509
13032
29 / {
256
46 / ifcount
138
12979
29 / {
24 / ai
24 / ai
12554
74 / spritepal
21 / ifai
30 / }
10 / else
12996
46 / ifcount
90 / ifawayfromwall
12996
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
12995
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
13022
29 / {
92 / globalsound
33 / ifwasweapon
1641
13009
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
13018
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
13030
8 / ifpdistl
980
13030
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
13061
29 / {
100 / addstrength
85 / ifspritepal
0 / definelevelname
13048
29 / {
28 / sizeto
99 / sizeat
128
128
24 / ai
12557
30 / }
10 / else
13060
29 / {
36 / resetactioncount
99 / sizeat
128
128
11 / strength
1000
24 / ai
12560
30 / }
30 / }
10 / else
13074
34 / ifaction
12534
13074
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
13073
24 / ai
12560
30 / }
10 / else
13081
21 / ifai
12554
13081
17 / state
12645
10 / else
13088
21 / ifai
12557
13088
17 / state
12602
10 / else
13095
21 / ifai
12560
13095
17 / state
12830
10 / else
13102
21 / ifai
12563
13102
17 / state
12799
10 / else
13109
21 / ifai
12569
13109
17 / state
12572
21 / ifai
12566
13114
17 / state
12731
10 / else
13145
29 / {
112
6 / ifhitweapon
13122
17 / state
12862
10 / else
13144
51 / ifp
16384
0 / definelevelname
13144
85 / ifspritepal
0 / definelevelname
13144
8 / ifpdistl
1280
13144
29 / {
36 / resetactioncount
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
29 / {
16 / fall
77 / cactor
4610
30 / }
4 / enda
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
29 / {
144
16 / fall
21 / ifai
0 / definelevelname
13194
29 / {
108 / defineskillname
77 / cactor
4610
85 / ifspritepal
0 / definelevelname
13181
29 / {
28 / sizeto
99 / sizeat
128
128
24 / ai
12557
30 / }
10 / else
13193
29 / {
36 / resetactioncount
99 / sizeat
128
128
11 / strength
1000
24 / ai
12560
30 / }
30 / }
17 / state
12955
30 / }
4 / enda
1000
0 / definelevelname
0 / definelevelname
0 / definelevelname
29 / {
136
16 / fall
21 / ifai
0 / definelevelname
13234
29 / {
100 / addstrength
85 / ifspritepal
0 / definelevelname
13221
29 / {
28 / sizeto
99 / sizeat
128
128
24 / ai
12557
30 / }
10 / else
13233
29 / {
36 / resetactioncount
99 / sizeat
128
128
11 / strength
1000
24 / ai
12560
30 / }
30 / }
17 / state
12955
30 / }
4 / enda
6000
0 / definelevelname
0 / definelevelname
0 / definelevelname
29 / {
88 / addkills
16 / fall
21 / ifai
0 / definelevelname
13262
29 / {
52 / count
99 / sizeat
64 / ifoutside
64 / ifoutside
110 / clipdist
140
101 / cstator
257
7 / action
12504
24 / ai
12557
30 / }
17 / state
12955
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
20 / //
2 / addammo
5 / ifcansee
1 / actor
15 / sound
30 / }
2 / addammo
5 / ifcansee
1 / actor
105 / sleeptime
40 / cstat
8 / ifpdistl
1 / actor
1 / actor
35 / ifactioncount
40 / cstat
1 / actor
1 / actor
1 / actor
1 / actor
48 / addinventory
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
84 / tip
0 / definelevelname
192
0 / definelevelname
256
0 / definelevelname
0 / definelevelname
0 / definelevelname
13266
13310
512
13276
13312
1 / actor
13281
13314
1 / actor
13286
13314
1 / actor
13291
13314
1 / actor
13266
13306
1024
46 / ifcount
304
13344
29 / {
24 / ai
40 / cstat
257
24 / ai
7671
30 / }
10 / else
13352
46 / ifcount
270
13352
28 / sizeto
40 / cstat
40 / cstat
10 / else
13356
17 / state
229
18 / ends
24 / ai
13316
85 / ifspritepal
0 / definelevelname
13363
106 / nullop
10 / else
13365
32 / move
13308
512
18 / ends
5 / ifcansee
13413
29 / {
164
35 / ifactioncount
3 / ifrnd
13391
29 / {
56 / ifstrength
45 / ifcanshoottarget
13386
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
10 / else
13390
24 / ai
13316
30 / }
46 / ifcount
48 / addinventory
13412
3 / ifrnd
2 / addammo
13412
29 / {
56 / ifstrength
51 / ifp
16384
0 / definelevelname
13410
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13322
30 / }
12 / break
30 / }
30 / }
10 / else
13417
24 / ai
13316
18 / ends
3 / ifrnd
2 / addammo
13423
87 / soundonce
101 / cstator
10 / else
13434
35 / ifactioncount
3 / ifrnd
13434
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
5 / ifcansee
13497
46 / ifcount
32 / move
13497
51 / ifp
16384
0 / definelevelname
13497
3 / ifrnd
48 / addinventory
13497
45 / ifcanshoottarget
13497
29 / {
192
3 / ifrnd
64 / ifoutside
13471
9 / ifpdistg
4096
13471
29 / {
56 / ifstrength
24 / ai
13319
85 / ifspritepal
0 / definelevelname
13464
106 / nullop
10 / else
13469
32 / move
13308
512
12 / break
30 / }
8 / ifpdistl
10240
13487
29 / {
48 / addinventory
3 / ifrnd
128
13486
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13325
30 / }
30 / }
10 / else
13496
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13322
30 / }
30 / }
18 / ends
34 / ifaction
13301
13545
29 / {
172
85 / ifspritepal
0 / definelevelname
13507
12 / break
71 / ifrespawn
13523
46 / ifcount
768
13523
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
13357
30 / }
10 / else
13544
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
13542
33 / ifwasweapon
1670
13542
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
8 / ifpdistl
13565
29 / {
64 / ifoutside
72 / iffloordistl
8 / ifpdistl
13555
15 / sound
158
7 / action
13301
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
13564
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
13598
29 / {
116
35 / ifactioncount
2 / addammo
13574
36 / resetactioncount
10 / else
13587
35 / ifactioncount
1 / actor
13587
29 / {
28 / sizeto
3 / ifrnd
128
13586
13 / shoot
1360
30 / }
10 / else
13597
46 / ifcount
64 / ifoutside
13597
3 / ifrnd
16 / fall
13597
17 / state
13357
30 / }
10 / else
13602
17 / state
13357
18 / ends
46 / ifcount
72 / iffloordistl
13608
17 / state
13357
10 / else
13622
34 / ifaction
13281
13622
35 / ifactioncount
2 / addammo
13622
29 / {
20 / //
13 / shoot
2605
36 / resetactioncount
30 / }
18 / ends
3 / ifrnd
2 / addammo
13628
31 / spawn
1226
26 / ifdead
13672
29 / {
164
85 / ifspritepal
0 / definelevelname
13637
92 / globalsound
251
10 / else
13665
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
13646
92 / globalsound
251
33 / ifwasweapon
1641
13664
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
13271
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
15 / sound
105 / sleeptime
88 / addkills
1 / actor
24 / ai
13328
30 / }
10 / else
13728
29 / {
212
3 / ifrnd
144
13702
29 / {
88 / addkills
3 / ifrnd
32 / move
13692
29 / {
28 / sizeto
7 / action
13296
32 / move
0 / definelevelname
0 / definelevelname
30 / }
10 / else
13701
29 / {
24 / ai
15 / sound
103 / paper
24 / ai
13322
30 / }
30 / }
85 / ifspritepal
0 / definelevelname
13706
106 / nullop
10 / else
13719
33 / ifwasweapon
1646
13719
29 / {
28 / sizeto
15 / sound
12 / break
24 / ai
13331
12 / break
30 / }
87 / soundonce
104 / tossweapon
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
34 / ifaction
13271
13797
29 / {
256
46 / ifcount
138
13744
29 / {
24 / ai
24 / ai
13316
74 / spritepal
21 / ifai
30 / }
10 / else
13761
46 / ifcount
90 / ifawayfromwall
13761
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
13760
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
13787
29 / {
92 / globalsound
33 / ifwasweapon
1641
13774
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
13785
31 / spawn
1226
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
13795
8 / ifpdistl
980
13795
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
13819
29 / {
72 / iffloordistl
85 / ifspritepal
0 / definelevelname
13807
24 / ai
13319
10 / else
13818
29 / {
32 / move
11 / strength
1 / actor
15 / sound
103 / paper
24 / ai
13322
30 / }
30 / }
10 / else
13832
34 / ifaction
13296
13832
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
13831
24 / ai
13316
30 / }
10 / else
13839
21 / ifai
13316
13839
17 / state
13418
10 / else
13846
21 / ifai
13319
13846
17 / state
13369
10 / else
13853
21 / ifai
13322
13853
17 / state
13603
10 / else
13860
21 / ifai
13325
13860
17 / state
13566
10 / else
13867
21 / ifai
13331
13867
17 / state
13334
21 / ifai
13328
13872
17 / state
13498
10 / else
13903
29 / {
112
6 / ifhitweapon
13880
17 / state
13623
10 / else
13902
51 / ifp
16384
0 / definelevelname
13902
85 / ifspritepal
0 / definelevelname
13902
8 / ifpdistl
1280
13902
29 / {
36 / resetactioncount
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
13729
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
20 / //
4 / enda
5 / ifcansee
1 / actor
50 / hitradius
30 / }
2 / addammo
5 / ifcansee
1 / actor
15 / sound
40 / cstat
8 / ifpdistl
1 / actor
1 / actor
20 / //
40 / cstat
1 / actor
1 / actor
1 / actor
1 / actor
48 / addinventory
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
84 / tip
0 / definelevelname
208
0 / definelevelname
270
0 / definelevelname
0 / definelevelname
0 / definelevelname
13912
13956
512
13922
13958
16 / fall
13927
13960
1 / actor
13937
13960
1 / actor
13912
13952
1 / actor
46 / ifcount
304
13982
24 / ai
7671
10 / else
13990
46 / ifcount
270
13990
28 / sizeto
40 / cstat
40 / cstat
10 / else
13994
17 / state
229
18 / ends
24 / ai
13962
85 / ifspritepal
0 / definelevelname
14001
106 / nullop
10 / else
14003
32 / move
13954
512
18 / ends
5 / ifcansee
14030
29 / {
80 / quote
35 / ifactioncount
3 / ifrnd
14029
29 / {
56 / ifstrength
45 / ifcanshoottarget
14024
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
10 / else
14028
24 / ai
13962
30 / }
30 / }
10 / else
14034
24 / ai
13962
18 / ends
3 / ifrnd
2 / addammo
14040
87 / soundonce
150
10 / else
14051
35 / ifactioncount
3 / ifrnd
14051
29 / {
20 / //
36 / resetactioncount
15 / sound
156
30 / }
5 / ifcansee
14089
46 / ifcount
32 / move
14089
3 / ifrnd
48 / addinventory
14089
45 / ifcanshoottarget
14089
29 / {
108 / defineskillname
3 / ifrnd
64 / ifoutside
14082
9 / ifpdistg
4096
14082
29 / {
48 / addinventory
24 / ai
13965
85 / ifspritepal
0 / definelevelname
14077
12 / break
32 / move
13954
512
12 / break
30 / }
51 / ifp
16384
0 / definelevelname
14088
24 / ai
13968
30 / }
18 / ends
34 / ifaction
13947
14137
29 / {
172
85 / ifspritepal
0 / definelevelname
14099
12 / break
71 / ifrespawn
14115
46 / ifcount
768
14115
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
13995
30 / }
10 / else
14136
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
14134
33 / ifwasweapon
1670
14134
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
8 / ifpdistl
14157
29 / {
64 / ifoutside
72 / iffloordistl
8 / ifpdistl
14147
15 / sound
158
7 / action
13947
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
14156
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
14189
29 / {
112
34 / ifaction
13932
14179
35 / ifactioncount
2 / addammo
14179
29 / {
40 / cstat
13 / shoot
2605
36 / resetactioncount
3 / ifrnd
8 / ifpdistl
14178
24 / ai
13962
30 / }
35 / ifactioncount
3 / ifrnd
14188
29 / {
20 / //
7 / action
13932
47 / resetcount
30 / }
30 / }
10 / else
14193
17 / state
13995
18 / ends
3 / ifrnd
2 / addammo
14199
31 / spawn
1226
26 / ifdead
14245
29 / {
172
85 / ifspritepal
0 / definelevelname
14208
92 / globalsound
251
10 / else
14236
29 / {
100 / addstrength
3 / ifrnd
64 / ifoutside
14217
92 / globalsound
251
33 / ifwasweapon
1641
14235
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
13917
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
88 / addkills
1 / actor
24 / ai
13971
15 / sound
108 / defineskillname
15 / sound
266
30 / }
10 / else
14286
29 / {
152
3 / ifrnd
32 / move
14260
29 / {
28 / sizeto
7 / action
13942
32 / move
0 / definelevelname
0 / definelevelname
30 / }
85 / ifspritepal
0 / definelevelname
14264
106 / nullop
10 / else
14277
33 / ifwasweapon
1646
14277
29 / {
28 / sizeto
15 / sound
12 / break
24 / ai
13974
12 / break
30 / }
87 / soundonce
153
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
34 / ifaction
13917
14328
29 / {
148
6 / ifhitweapon
14318
29 / {
92 / globalsound
33 / ifwasweapon
1641
14305
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
14314
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
14326
8 / ifpdistl
980
14326
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
14348
29 / {
64 / ifoutside
85 / ifspritepal
0 / definelevelname
14338
24 / ai
13965
10 / else
14347
29 / {
24 / ai
11 / strength
1 / actor
24 / ai
13968
30 / }
30 / }
10 / else
14361
34 / ifaction
13942
14361
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
14360
24 / ai
13962
30 / }
10 / else
14368
21 / ifai
13962
14368
17 / state
14035
10 / else
14375
21 / ifai
13965
14375
17 / state
14007
10 / else
14382
21 / ifai
13968
14382
17 / state
14158
10 / else
14389
21 / ifai
13974
14389
17 / state
13977
21 / ifai
13971
14394
17 / state
14090
10 / else
14425
29 / {
112
6 / ifhitweapon
14402
17 / state
14194
10 / else
14424
51 / ifp
16384
0 / definelevelname
14424
85 / ifspritepal
0 / definelevelname
14424
8 / ifpdistl
1280
14424
29 / {
36 / resetactioncount
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
14287
4 / enda
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
40 / cstat
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
-5
1 / actor
5 / ifcansee
1 / actor
12 / break
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
30 / }
20 / //
1 / actor
5 / ifcansee
1 / actor
35 / ifactioncount
20 / //
1 / actor
5 / ifcansee
1 / actor
30 / }
30 / }
8 / ifpdistl
1 / actor
1 / actor
12 / break
38 / pstomp
1 / actor
1 / actor
1 / actor
1 / actor
128
-64
128
64 / ifoutside
64 / ifoutside
24 / ai
0 / definelevelname
0 / definelevelname
14434
14480
16 / fall
14449
14476
512
14454
14480
16 / fall
14459
14480
16 / fall
14444
14476
32 / move
14464
14480
1 / actor
14449
14478
1024
14449
14480
1024
6 / ifhitweapon
14615
29 / {
424
58 / guts
2286
2 / addammo
26 / ifdead
14583
29 / {
268
33 / ifwasweapon
1641
14535
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
14439
11 / strength
0 / definelevelname
12 / break
30 / }
10 / else
14548
33 / ifwasweapon
2448
14548
29 / {
28 / sizeto
15 / sound
315
24 / ai
14503
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1670
14563
29 / {
36 / resetactioncount
31 / spawn
1226
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
14578
33 / ifwasweapon
2605
14578
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
31 / spawn
1226
17 / state
200
22 / killit
30 / }
15 / sound
139
24 / ai
14497
30 / }
10 / else
14614
29 / {
112
87 / soundonce
138
33 / ifwasweapon
1646
14599
29 / {
24 / ai
15 / sound
12 / break
24 / ai
14500
30 / }
10 / else
14606
33 / ifwasweapon
2448
14606
15 / sound
386
10 / else
14613
3 / ifrnd
24 / ai
14613
24 / ai
14491
30 / }
30 / }
18 / ends
350
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1920
24 / ai
14491
4 / enda
350
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
8588
34 / ifaction
14439
14699
29 / {
256
16 / fall
46 / ifcount
138
14646
29 / {
20 / //
95 / getlastpal
24 / ai
14482
30 / }
10 / else
14663
46 / ifcount
90 / ifawayfromwall
14663
29 / {
44 / ifinwater
35 / ifactioncount
26 / ifdead
14662
29 / {
20 / //
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
14689
29 / {
92 / globalsound
33 / ifwasweapon
1641
14676
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
14683
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
14697
8 / ifpdistl
980
14697
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
14704
24 / ai
14488
10 / else
14741
21 / ifai
14482
14741
29 / {
124
46 / ifcount
20 / //
14740
29 / {
100 / addstrength
5 / ifcansee
14735
29 / {
64 / ifoutside
45 / ifcanshoottarget
14734
29 / {
44 / ifinwater
3 / ifrnd
96 / pkick
14729
24 / ai
14485
10 / else
14733
24 / ai
14491
30 / }
30 / }
10 / else
14739
24 / ai
14485
30 / }
30 / }
10 / else
14772
21 / ifai
14491
14772
29 / {
100 / addstrength
35 / ifactioncount
2 / addammo
14766
29 / {
56 / ifstrength
5 / ifcansee
14757
24 / ai
14488
10 / else
14765
29 / {
20 / //
24 / ai
14485
12 / break
30 / }
30 / }
3 / ifrnd
32 / move
14771
87 / soundonce
137
30 / }
10 / else
14806
21 / ifai
14488
14806
29 / {
112
45 / ifcanshoottarget
14801
29 / {
76 / betaname
46 / ifcount
24 / ai
14791
3 / ifrnd
16 / fall
14791
24 / ai
14482
35 / ifactioncount
2 / addammo
14800
29 / {
20 / //
13 / shoot
2605
36 / resetactioncount
30 / }
30 / }
10 / else
14805
24 / ai
14485
30 / }
10 / else
14831
21 / ifai
14500
14831
29 / {
76 / betaname
46 / ifcount
304
14818
24 / ai
14485
10 / else
14826
46 / ifcount
270
14826
28 / sizeto
48 / addinventory
40 / cstat
10 / else
14830
17 / state
229
30 / }
10 / else
14838
21 / ifai
14503
14838
17 / state
250
10 / else
14892
21 / ifai
14485
14892
29 / {
192
82 / ifnotmoving
14851
3 / ifrnd
4 / enda
14851
66 / operate
8 / ifpdistl
1024
14866
51 / ifp
16384
0 / definelevelname
14866
29 / {
28 / sizeto
15 / sound
155
24 / ai
14494
12 / break
30 / }
5 / ifcansee
14883
29 / {
56 / ifstrength
51 / ifp
64 / ifoutside
0 / definelevelname
14877
32 / move
14474
7 / action
10 / else
14882
32 / move
14476
7 / action
30 / }
35 / ifactioncount
8 / ifpdistl
14891
3 / ifrnd
2 / addammo
14891
24 / ai
14491
30 / }
10 / else
14942
21 / ifai
14494
14942
29 / {
176
87 / soundonce
155
46 / ifcount
16 / fall
14930
29 / {
100 / addstrength
8 / ifpdistl
1280
14922
29 / {
48 / addinventory
25 / addphealth
-11
15 / sound
38 / pstomp
14 / palfrom
32 / move
16 / fall
0 / definelevelname
0 / definelevelname
47 / resetcount
30 / }
10 / else
14929
9 / ifpdistg
2300
14929
24 / ai
14482
30 / }
35 / ifactioncount
52 / count
14935
24 / ai
14482
82 / ifnotmoving
14941
3 / ifrnd
32 / move
14941
66 / operate
30 / }
21 / ifai
14497
14984
29 / {
152
16 / fall
11 / strength
0 / definelevelname
6 / ifhitweapon
14965
33 / ifwasweapon
1670
14965
29 / {
36 / resetactioncount
15 / sound
69 / endofgame
31 / spawn
1226
17 / state
200
22 / killit
30 / }
34 / ifaction
14464
14983
35 / ifactioncount
8 / ifpdistl
14983
29 / {
44 / ifinwater
72 / iffloordistl
8 / ifpdistl
14978
15 / sound
158
40 / cstat
0 / definelevelname
7 / action
14469
30 / }
30 / }
10 / else
14996
29 / {
36 / resetactioncount
3 / ifrnd
2 / addammo
14993
87 / soundonce
135
17 / state
14506
30 / }
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15011
29 / {
24 / ai
7 / action
1 / actor
40 / cstat
257
30 / }
6 / ifhitweapon
15035
29 / {
84 / tip
26 / ifdead
15029
29 / {
44 / ifinwater
15 / sound
69 / endofgame
58 / guts
2265
8 / ifpdistl
58 / guts
2286
9 / ifpdistg
22 / killit
30 / }
10 / else
15034
58 / guts
2286
1 / actor
30 / }
3 / ifrnd
1 / actor
15040
31 / spawn
660
4 / enda
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15079
29 / {
100 / addstrength
6 / ifhitweapon
15066
29 / {
32 / move
89 / stopsound
313
87 / soundonce
314
7 / action
15041
30 / }
10 / else
15078
29 / {
36 / resetactioncount
8 / ifpdistl
10240
15075
87 / soundonce
313
40 / cstat
289
30 / }
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
16 / fall
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15104
29 / {
24 / ai
40 / cstat
-32768
7 / action
15080
30 / }
10 / else
15125
34 / ifaction
15080
15125
29 / {
60 / gamestartup
46 / ifcount
72 / iffloordistl
15124
3 / ifrnd
2 / addammo
15124
29 / {
24 / ai
40 / cstat
0 / definelevelname
7 / action
15085
30 / }
30 / }
10 / else
15140
29 / {
48 / addinventory
35 / ifactioncount
5 / ifcansee
15139
29 / {
24 / ai
40 / cstat
-32768
7 / action
15080
30 / }
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
20 / //
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
30 / }
2 / addammo
5 / ifcansee
1 / actor
58 / guts
30 / }
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
45 / ifcanshoottarget
2 / addammo
5 / ifcansee
1 / actor
58 / guts
55 / include
5 / ifcansee
1 / actor
1 / actor
15 / sound
55 / include
1 / actor
1 / actor
1 / actor
10 / else
60 / gamestartup
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
108 / defineskillname
0 / definelevelname
0 / definelevelname
0 / definelevelname
15141
15196
512
15151
15200
1 / actor
15141
15196
128
15151
15200
1 / actor
15146
15198
4096
15146
15198
512
15161
15200
1 / actor
15171
15200
1 / actor
15141
7669
128
15191
15200
16 / fall
15176
15200
1 / actor
21 / ifai
15217
15258
29 / {
76 / betaname
5 / ifcansee
15256
8 / ifpdistl
3084
15256
29 / {
40 / cstat
82 / ifnotmoving
15251
24 / ai
15202
10 / else
15255
24 / ai
15220
30 / }
12 / break
30 / }
10 / else
15286
72 / iffloordistl
32 / move
15286
29 / {
88 / addkills
9 / ifpdistg
4096
15275
29 / {
24 / ai
49 / ifactornotstayput
15274
24 / ai
15217
30 / }
3 / ifrnd
8 / ifpdistl
15285
29 / {
24 / ai
70 / ifbulletnear
15284
24 / ai
15214
30 / }
30 / }
3 / ifrnd
128
15355
5 / ifcansee
15355
29 / {
252
21 / ifai
15214
15305
29 / {
32 / move
46 / ifcount
32 / move
15303
24 / ai
15217
12 / break
30 / }
72 / iffloordistl
32 / move
15354
29 / {
180
8 / ifpdistl
1024
15325
51 / ifp
16384
0 / definelevelname
15325
45 / ifcanshoottarget
15325
29 / {
20 / //
24 / ai
15205
12 / break
30 / }
46 / ifcount
48 / addinventory
15353
29 / {
96 / pkick
3 / ifrnd
8 / ifpdistl
15352
51 / ifp
16384
0 / definelevelname
15352
45 / ifcanshoottarget
15352
29 / {
48 / addinventory
3 / ifrnd
192
15346
24 / ai
15205
10 / else
15350
24 / ai
15220
12 / break
30 / }
30 / }
30 / }
30 / }
18 / ends
29 / {
508
46 / ifcount
9 / ifpdistg
15362
106 / nullop
10 / else
15385
46 / ifcount
8 / ifpdistl
15385
29 / {
68 / debug
45 / ifcanshoottarget
15380
29 / {
32 / move
15 / sound
3 / ifrnd
13 / shoot
2595
13 / shoot
2595
30 / }
10 / else
15384
24 / ai
15202
30 / }
46 / ifcount
17 / state
15389
106 / nullop
10 / else
15416
46 / ifcount
16 / fall
15416
29 / {
84 / tip
45 / ifcanshoottarget
15411
29 / {
48 / addinventory
15 / sound
3 / ifrnd
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
30 / }
10 / else
15415
24 / ai
15202
30 / }
46 / ifcount
25 / addphealth
15420
106 / nullop
10 / else
15443
46 / ifcount
24 / ai
15443
29 / {
68 / debug
45 / ifcanshoottarget
15438
29 / {
32 / move
15 / sound
3 / ifrnd
13 / shoot
2595
13 / shoot
2595
30 / }
10 / else
15442
24 / ai
15202
30 / }
46 / ifcount
33 / ifwasweapon
15447
106 / nullop
10 / else
15459
46 / ifcount
32 / move
15459
29 / {
24 / ai
7 / action
15151
15 / sound
5 / ifcansee
30 / }
46 / ifcount
40 / cstat
15483
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
15468
47 / resetcount
10 / else
15482
29 / {
44 / ifinwater
8 / ifpdistl
768
15477
24 / ai
15208
10 / else
15481
24 / ai
15202
30 / }
30 / }
30 / }
18 / ends
35 / ifactioncount
8 / ifpdistl
15490
24 / ai
15202
10 / else
15496
82 / ifnotmoving
15496
24 / ai
15202
18 / ends
34 / ifaction
15166
15608
29 / {
428
5 / ifcansee
15596
29 / {
364
46 / ifcount
9 / ifpdistg
15510
106 / nullop
10 / else
15533
46 / ifcount
8 / ifpdistl
15533
29 / {
68 / debug
45 / ifcanshoottarget
15528
29 / {
32 / move
15 / sound
3 / ifrnd
13 / shoot
2595
13 / shoot
2595
30 / }
10 / else
15532
24 / ai
15202
30 / }
46 / ifcount
17 / state
15537
106 / nullop
10 / else
15562
46 / ifcount
16 / fall
15562
29 / {
76 / betaname
45 / ifcanshoottarget
15557
29 / {
40 / cstat
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
30 / }
10 / else
15561
24 / ai
15202
30 / }
46 / ifcount
27 / ifsquished
15566
106 / nullop
10 / else
15595
46 / ifcount
26 / ifdead
15595
29 / {
92 / globalsound
15 / sound
5 / ifcansee
62 / ifgapzl
32 / move
15580
24 / ai
15220
10 / else
15594
29 / {
44 / ifinwater
8 / ifpdistl
4096
15589
24 / ai
15208
10 / else
15593
24 / ai
15202
30 / }
30 / }
30 / }
10 / else
15603
62 / ifgapzl
32 / move
15603
24 / ai
15220
10 / else
15607
24 / ai
15202
30 / }
10 / else
15623
35 / ifactioncount
2 / addammo
15623
51 / ifp
16384
0 / definelevelname
15623
29 / {
20 / //
47 / resetcount
7 / action
15166
30 / }
18 / ends
31 / spawn
1620
26 / ifdead
15699
29 / {
280
17 / state
4476
3 / ifrnd
16 / fall
15637
31 / spawn
54 / music
10 / else
15641
17 / state
4460
88 / addkills
1 / actor
33 / ifwasweapon
1641
15661
29 / {
56 / ifstrength
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
15186
11 / strength
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
1670
15672
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
15685
33 / ifwasweapon
2605
15685
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
10 / else
15689
24 / ai
15223
53 / ifactor
3840
15694
15 / sound
327
10 / else
15698
15 / sound
325
30 / }
10 / else
15751
29 / {
196
53 / ifactor
3840
15708
15 / sound
328
10 / else
15712
15 / sound
326
17 / state
4476
33 / ifwasweapon
1646
15724
29 / {
24 / ai
15 / sound
12 / break
24 / ai
15226
30 / }
10 / else
15731
3 / ifrnd
32 / move
15731
24 / ai
15232
10 / else
15738
3 / ifrnd
64 / ifoutside
15738
24 / ai
15205
10 / else
15750
3 / ifrnd
64 / ifoutside
15750
29 / {
24 / ai
24 / ai
15220
7 / action
15166
30 / }
30 / }
18 / ends
46 / ifcount
304
15757
24 / ai
15202
10 / else
15765
46 / ifcount
270
15765
28 / sizeto
48 / addinventory
40 / cstat
10 / else
15769
17 / state
229
18 / ends
35 / ifactioncount
5 / ifcansee
15794
29 / {
80 / quote
3 / ifrnd
64 / ifoutside
15780
31 / spawn
1226
17 / state
7538
72 / iffloordistl
8 / ifpdistl
15787
15 / sound
158
7 / action
15181
32 / move
15200
0 / definelevelname
12 / break
30 / }
18 / ends
115
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15220
7 / action
15166
77 / cactor
3840
4 / enda
115
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15202
77 / cactor
3840
4 / enda
115
15156
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
8588
34 / ifaction
15156
15851
29 / {
44 / ifinwater
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15202
30 / }
10 / else
15896
34 / ifaction
15181
15896
29 / {
156
71 / ifrespawn
15874
46 / ifcount
768
15874
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
115
24 / ai
15202
30 / }
10 / else
15895
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
15893
33 / ifwasweapon
1670
15893
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
10 / else
15958
34 / ifaction
15186
15958
29 / {
224
46 / ifcount
138
15912
29 / {
20 / //
24 / ai
15202
95 / getlastpal
30 / }
10 / else
15922
46 / ifcount
90 / ifawayfromwall
15922
3 / ifrnd
8 / ifpdistl
15922
31 / spawn
660
6 / ifhitweapon
15948
29 / {
92 / globalsound
33 / ifwasweapon
1641
15935
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
15944
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
15956
8 / ifpdistl
980
15956
96 / pkick
12 / break
30 / }
10 / else
15965
21 / ifai
15223
15965
17 / state
15770
10 / else
15978
21 / ifai
15232
15978
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
15977
24 / ai
15202
30 / }
10 / else
15985
21 / ifai
15226
15985
17 / state
15752
10 / else
16056
29 / {
272
21 / ifai
15202
15994
17 / state
15235
10 / else
16001
21 / ifai
15214
16001
17 / state
15235
10 / else
16008
21 / ifai
15205
16008
17 / state
15356
10 / else
16010
21 / ifai
15208
16015
17 / state
15485
10 / else
16022
21 / ifai
15220
16022
17 / state
15497
10 / else
16029
21 / ifai
15217
16029
17 / state
15235
6 / ifhitweapon
16033
17 / state
15624
3 / ifrnd
1 / actor
16055
29 / {
72 / iffloordistl
3 / ifrnd
32 / move
16043
87 / soundonce
330
10 / else
16050
3 / ifrnd
64 / ifoutside
16050
87 / soundonce
331
10 / else
16054
87 / soundonce
332
30 / }
30 / }
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15220
7 / action
15166
77 / cactor
3910
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15202
77 / cactor
3910
4 / enda
140
15156
0 / definelevelname
0 / definelevelname
34 / ifaction
15156
16111
29 / {
48 / addinventory
99 / sizeat
40 / cstat
40 / cstat
110 / clipdist
80 / quote
101 / cstator
257
24 / ai
15202
12 / break
30 / }
16 / fall
17 / state
8588
34 / ifaction
15181
16157
29 / {
156
71 / ifrespawn
16135
46 / ifcount
768
16135
29 / {
40 / cstat
31 / spawn
1630
40 / cstat
257
11 / strength
115
24 / ai
15202
30 / }
10 / else
16156
29 / {
72 / iffloordistl
11 / strength
0 / definelevelname
6 / ifhitweapon
16154
33 / ifwasweapon
1670
16154
29 / {
28 / sizeto
15 / sound
69 / endofgame
17 / state
200
22 / killit
30 / }
12 / break
30 / }
30 / }
10 / else
16219
34 / ifaction
15186
16219
29 / {
224
46 / ifcount
138
16173
29 / {
20 / //
24 / ai
15202
95 / getlastpal
30 / }
10 / else
16183
46 / ifcount
90 / ifawayfromwall
16183
3 / ifrnd
8 / ifpdistl
16183
31 / spawn
660
6 / ifhitweapon
16209
29 / {
92 / globalsound
33 / ifwasweapon
1641
16196
29 / {
20 / //
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
16205
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
0 / definelevelname
1 / actor
16217
8 / ifpdistl
980
16217
96 / pkick
12 / break
30 / }
10 / else
16226
21 / ifai
15223
16226
17 / state
15770
10 / else
16239
21 / ifai
15232
16239
29 / {
28 / sizeto
35 / ifactioncount
3 / ifrnd
16238
24 / ai
15202
30 / }
10 / else
16246
21 / ifai
15226
16246
17 / state
15752
10 / else
16310
29 / {
244
21 / ifai
15202
16255
17 / state
15235
10 / else
16262
21 / ifai
15214
16262
17 / state
15235
10 / else
16269
21 / ifai
15205
16269
17 / state
15356
10 / else
16271
21 / ifai
15208
16276
17 / state
15485
10 / else
16283
21 / ifai
15220
16283
17 / state
15497
10 / else
16290
21 / ifai
15217
16290
17 / state
15235
6 / ifhitweapon
16294
17 / state
15624
3 / ifrnd
1 / actor
16309
29 / {
44 / ifinwater
3 / ifrnd
50 / hitradius
16304
87 / soundonce
323
10 / else
16308
87 / soundonce
324
30 / }
30 / }
4 / enda
