60 / gamestartup
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
3 / ifrnd
100 / addstrength
169
29 / {
3 / ifrnd
128
92 / globalsound
29 / {
3 / ifrnd
128
78 / ifphealthl
29 / {
3 / ifrnd
128
64 / ifoutside
29 / {
3 / ifrnd
128
50 / hitradius
29 / {
3 / ifrnd
128
45 / ifcanshoottarget
92 / globalsound
269
10 / else
49 / ifactornotstayput
92 / globalsound
222
30 / }
10 / else
63 / ifhitspace
29 / {
3 / ifrnd
128
58 / guts
92 / globalsound
266
10 / else
62 / ifgapzl
92 / globalsound
390
30 / }
30 / }
10 / else
77 / cactor
29 / {
3 / ifrnd
128
72 / iffloordistl
92 / globalsound
376
10 / else
76 / betaname
92 / globalsound
223
30 / }
30 / }
10 / else
91 / ifcanseetarget
29 / {
3 / ifrnd
128
86 / money
92 / globalsound
377
10 / else
90 / ifawayfromwall
92 / globalsound
226
30 / }
30 / }
10 / else
168
29 / {
3 / ifrnd
128
127
29 / {
3 / ifrnd
128
113
29 / {
3 / ifrnd
128
108 / defineskillname
92 / globalsound
268
10 / else
112
92 / globalsound
263
30 / }
10 / else
126
29 / {
3 / ifrnd
128
121
92 / globalsound
224
10 / else
125
92 / globalsound
265
30 / }
30 / }
10 / else
167
29 / {
3 / ifrnd
128
144
29 / {
3 / ifrnd
128
139
92 / globalsound
227
10 / else
143
92 / globalsound
225
30 / }
10 / else
166
29 / {
3 / ifrnd
128
161
29 / {
3 / ifrnd
128
156
92 / globalsound
267
10 / else
160
92 / globalsound
391
30 / }
10 / else
165
92 / globalsound
228
30 / }
30 / }
30 / }
30 / }
18 / ends
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
3 / ifrnd
58 / guts
2265
2 / addammo
58 / guts
2286
3 / ifrnd
3 / ifrnd
6 / ifhitweapon
195
29 / {
58 / guts
2245
1 / actor
31 / spawn
1226
30 / }
17 / state
20 / //
18 / ends
46 / ifcount
32 / move
207
29 / {
8 / ifpdistl
1024
206
38 / pstomp
30 / }
10 / else
216
29 / {
28 / sizeto
9 / ifpdistg
8 / ifpdistl
31 / spawn
4095
30 / }
18 / ends
46 / ifcount
32 / move
245
29 / {
58 / guts
2260
24 / ai
58 / guts
2286
28 / sizeto
88 / addkills
1 / actor
15 / sound
69 / endofgame
15 / sound
14 / palfrom
50 / hitradius
2048
60 / gamestartup
70 / ifbulletnear
80 / quote
90 / ifawayfromwall
31 / spawn
1226
31 / spawn
1890
22 / killit
30 / }
10 / else
269
29 / {
53 / ifactor
1920
254
28 / sizeto
100 / addstrength
100 / addstrength
10 / else
262
53 / ifactor
1550
262
28 / sizeto
84 / tip
84 / tip
10 / else
267
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
12 / break
30 / }
18 / ends
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
10 / else
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
6 / ifhitweapon
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
24 / ai
24 / ai
0 / definelevelname
72 / iffloordistl
0 / definelevelname
40 / cstat
0 / definelevelname
35 / ifactioncount
270
300
10 / else
34 / ifaction
285
333
29 / {
46 / ifcount
304
319
7 / action
270
10 / else
327
46 / ifcount
270
327
28 / sizeto
60 / gamestartup
60 / gamestartup
10 / else
331
17 / state
198
12 / break
30 / }
10 / else
357
34 / ifaction
290
357
29 / {
46 / ifcount
304
344
7 / action
270
10 / else
352
46 / ifcount
270
352
28 / sizeto
24 / ai
24 / ai
10 / else
356
17 / state
217
30 / }
10 / else
406
34 / ifaction
295
406
29 / {
16 / fall
51 / ifp
65536
371
8 / ifpdistl
980
371
96 / pkick
46 / ifcount
138
380
29 / {
7 / action
275
95 / getlastpal
12 / break
30 / }
10 / else
389
46 / ifcount
90 / ifawayfromwall
389
35 / ifactioncount
26 / ifdead
389
36 / resetactioncount
6 / ifhitweapon
404
29 / {
33 / ifwasweapon
1641
396
12 / break
93 / lotsofglass
30 / }
15 / sound
19 / define
88 / addkills
1 / actor
22 / killit
30 / }
12 / break
30 / }
10 / else
426
34 / ifaction
275
426
29 / {
46 / ifcount
16 / fall
425
3 / ifrnd
48 / addinventory
425
29 / {
7 / action
270
32 / move
300
10 / else
30 / }
30 / }
10 / else
469
34 / ifaction
270
469
29 / {
5 / ifcansee
450
46 / ifcount
48 / addinventory
450
3 / ifrnd
2 / addammo
450
45 / ifcanshoottarget
450
29 / {
7 / action
280
32 / move
302
20 / //
12 / break
30 / }
46 / ifcount
32 / move
468
82 / ifnotmoving
468
29 / {
3 / ifrnd
128
462
32 / move
300
10 / else
10 / else
467
32 / move
302
10 / else
30 / }
30 / }
10 / else
538
34 / ifaction
280
538
29 / {
46 / ifcount
4 / enda
506
29 / {
8 / ifpdistl
1280
505
29 / {
51 / ifp
16384
499
45 / ifcanshoottarget
499
29 / {
15 / sound
38 / pstomp
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
25 / addphealth
-9
30 / }
7 / action
275
32 / move
304
128
30 / }
30 / }
10 / else
522
82 / ifnotmoving
522
29 / {
46 / ifcount
32 / move
521
29 / {
7 / action
270
32 / move
300
10 / else
30 / }
30 / }
10 / else
537
46 / ifcount
48 / addinventory
537
3 / ifrnd
2 / addammo
537
29 / {
7 / action
270
32 / move
302
10 / else
30 / }
30 / }
6 / ifhitweapon
615
29 / {
26 / ifdead
587
29 / {
33 / ifwasweapon
2448
559
29 / {
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
7 / action
290
15 / sound
315
12 / break
30 / }
10 / else
574
33 / ifwasweapon
1641
574
29 / {
74 / spritepal
1 / actor
11 / strength
0 / definelevelname
7 / action
295
15 / sound
303
30 / }
10 / else
586
29 / {
15 / sound
69 / endofgame
58 / guts
2286
5 / ifcansee
88 / addkills
1 / actor
22 / killit
30 / }
30 / }
10 / else
614
29 / {
33 / ifwasweapon
1646
603
29 / {
7 / action
285
15 / sound
12 / break
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
10 / else
610
33 / ifwasweapon
2448
610
15 / sound
386
32 / move
300
10 / else
30 / }
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
31 / spawn
21 / ifai
31 / spawn
1890
37 / debris
2400
40 / cstat
37 / debris
2404
32 / move
37 / debris
2408
32 / move
37 / debris
2412
32 / move
37 / debris
2416
32 / move
15 / sound
14 / palfrom
71 / ifrespawn
654
29 / {
7 / action
616
52 / count
0 / definelevelname
40 / cstat
32768
30 / }
10 / else
657
22 / killit
18 / ends
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
616
677
29 / {
46 / ifcount
2048
675
29 / {
7 / action
0 / definelevelname
40 / cstat
0 / definelevelname
30 / }
12 / break
30 / }
6 / ifhitweapon
693
29 / {
33 / ifwasweapon
1670
685
17 / state
621
33 / ifwasweapon
2605
690
17 / state
621
11 / strength
1 / actor
30 / }
4 / enda
3 / ifrnd
128
699
31 / spawn
1267
3 / ifrnd
128
704
31 / spawn
1267
3 / ifrnd
128
709
31 / spawn
1267
3 / ifrnd
128
714
31 / spawn
1267
3 / ifrnd
128
719
31 / spawn
1267
3 / ifrnd
128
724
31 / spawn
1267
3 / ifrnd
128
729
31 / spawn
1267
3 / ifrnd
128
734
31 / spawn
1267
18 / ends
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
1 / actor
1 / actor
1 / actor
1 / actor
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
739
763
29 / {
35 / ifactioncount
16 / fall
762
29 / {
11 / strength
0 / definelevelname
7 / action
3 / ifrnd
12 / break
30 / }
30 / }
10 / else
789
6 / ifhitweapon
789
29 / {
33 / ifwasweapon
1670
784
29 / {
17 / state
694
3 / ifrnd
48 / addinventory
779
31 / spawn
2270
37 / debris
2408
12 / break
22 / killit
30 / }
10 / else
788
7 / action
739
30 / }
4 / enda
3 / ifrnd
64 / ifoutside
799
29 / {
109 / ifnosounds
798
87 / soundonce
336
30 / }
10 / else
810
3 / ifrnd
64 / ifoutside
810
29 / {
109 / ifnosounds
809
87 / soundonce
337
30 / }
10 / else
821
3 / ifrnd
64 / ifoutside
821
29 / {
109 / ifnosounds
820
87 / soundonce
338
30 / }
10 / else
827
109 / ifnosounds
827
87 / soundonce
339
18 / ends
15 / sound
69 / endofgame
58 / guts
2286
3 / ifrnd
22 / killit
18 / ends
34 / ifaction
0 / definelevelname
849
29 / {
7 / action
3 / ifrnd
101 / cstator
257
53 / ifactor
4407
848
110 / clipdist
64 / ifoutside
30 / }
10 / else
911
53 / ifactor
4407
911
29 / {
26 / ifdead
868
29 / {
46 / ifcount
32 / move
866
29 / {
92 / globalsound
324
22 / killit
30 / }
12 / break
30 / }
46 / ifcount
64 / ifoutside
910
3 / ifrnd
6 / ifhitweapon
910
29 / {
3 / ifrnd
128
881
32 / move
737
10 / else
10 / else
908
29 / {
3 / ifrnd
64 / ifoutside
889
87 / soundonce
353
10 / else
896
3 / ifrnd
64 / ifoutside
896
87 / soundonce
354
10 / else
903
3 / ifrnd
64 / ifoutside
903
87 / soundonce
355
10 / else
907
87 / soundonce
356
30 / }
47 / resetcount
30 / }
30 / }
6 / ifhitweapon
1575
29 / {
26 / ifdead
1529
29 / {
53 / ifactor
4535
922
17 / state
828
10 / else
929
53 / ifactor
4540
929
17 / state
828
10 / else
936
53 / ifactor
4541
936
17 / state
828
10 / else
943
53 / ifactor
4542
943
17 / state
828
10 / else
950
53 / ifactor
4543
950
17 / state
828
10 / else
957
53 / ifactor
4544
957
17 / state
828
10 / else
964
53 / ifactor
4545
964
17 / state
828
10 / else
971
53 / ifactor
4546
971
17 / state
828
10 / else
978
53 / ifactor
4554
978
17 / state
828
10 / else
997
53 / ifactor
4576
997
29 / {
37 / debris
2400
5 / ifcansee
37 / debris
2404
5 / ifcansee
37 / debris
2408
5 / ifcansee
15 / sound
20 / //
22 / killit
30 / }
10 / else
1016
53 / ifactor
4560
1016
29 / {
87 / soundonce
350
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2286
3 / ifrnd
22 / killit
30 / }
10 / else
1023
53 / ifactor
4555
1023
17 / state
828
10 / else
1044
53 / ifactor
4591
1044
29 / {
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
3 / ifrnd
58 / guts
2265
2 / addammo
17 / state
828
30 / }
10 / else
1065
53 / ifactor
4592
1065
29 / {
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
3 / ifrnd
58 / guts
2265
2 / addammo
17 / state
828
30 / }
10 / else
1086
53 / ifactor
4590
1086
29 / {
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
3 / ifrnd
58 / guts
2265
2 / addammo
17 / state
828
30 / }
10 / else
1099
53 / ifactor
1045
1099
29 / {
74 / spritepal
7 / action
58 / guts
2286
2 / addammo
22 / killit
30 / }
10 / else
1115
53 / ifactor
4440
1115
29 / {
37 / debris
2400
1 / actor
74 / spritepal
7 / action
58 / guts
2286
2 / addammo
22 / killit
30 / }
10 / else
1131
53 / ifactor
4413
1131
29 / {
102 / mail
30 / }
37 / debris
2408
5 / ifcansee
37 / debris
2412
3 / ifrnd
22 / killit
30 / }
10 / else
1146
53 / ifactor
4400
1146
29 / {
37 / debris
2408
5 / ifcansee
74 / spritepal
1 / actor
37 / debris
2408
6 / ifhitweapon
30 / }
10 / else
1159
29 / {
3 / ifrnd
128
1154
15 / sound
19 / define
10 / else
1158
15 / sound
20 / //
30 / }
53 / ifactor
1060
1167
29 / {
77 / cactor
1067
12 / break
30 / }
10 / else
1182
53 / ifactor
4569
1182
29 / {
31 / spawn
100 / addstrength
37 / debris
2408
1 / actor
37 / debris
2412
2 / addammo
30 / }
10 / else
1199
53 / ifactor
4458
1199
29 / {
77 / cactor
4459
11 / strength
1 / actor
37 / debris
2412
2 / addammo
93 / lotsofglass
10 / else
12 / break
30 / }
10 / else
1214
53 / ifactor
4459
1214
29 / {
37 / debris
2408
3 / ifrnd
37 / debris
2412
2 / addammo
93 / lotsofglass
10 / else
30 / }
10 / else
1236
53 / ifactor
4570
1236
29 / {
37 / debris
2408
14 / palfrom
37 / debris
2400
13 / shoot
37 / debris
2412
12 / break
37 / debris
2404
12 / break
37 / debris
2416
11 / strength
30 / }
10 / else
1258
53 / ifactor
4377
1258
29 / {
37 / debris
2408
4 / enda
37 / debris
2400
3 / ifrnd
37 / debris
2412
2 / addammo
37 / debris
2404
2 / addammo
37 / debris
2416
1 / actor
30 / }
10 / else
1265
53 / ifactor
4396
1265
103 / paper
10 / else
10 / else
1301
53 / ifactor
4360
1301
29 / {
31 / spawn
1890
15 / sound
14 / palfrom
50 / hitradius
2048
1 / actor
5 / ifcansee
10 / else
20 / //
8 / ifpdistl
2048
1285
61 / wackplayer
37 / debris
2400
10 / else
37 / debris
2404
13 / shoot
37 / debris
2408
4 / enda
37 / debris
2412
17 / state
37 / debris
2416
6 / ifhitweapon
30 / }
10 / else
1319
53 / ifactor
4388
1319
29 / {
31 / spawn
4389
37 / debris
2400
2 / addammo
37 / debris
2408
3 / ifrnd
37 / debris
2412
2 / addammo
30 / }
10 / else
1338
53 / ifactor
4407
1338
29 / {
37 / debris
2404
10 / else
74 / spritepal
1 / actor
37 / debris
2408
4 / enda
47 / resetcount
40 / cstat
32768
12 / break
30 / }
10 / else
1356
53 / ifactor
4404
1356
29 / {
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1374
53 / ifactor
4510
1374
29 / {
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1392
53 / ifactor
4871
1392
29 / {
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1410
53 / ifactor
4872
1410
29 / {
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1428
53 / ifactor
4512
1428
29 / {
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1446
53 / ifactor
4514
1446
29 / {
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1464
53 / ifactor
4511
1464
29 / {
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1482
53 / ifactor
4511
1482
29 / {
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1500
53 / ifactor
4513
1500
29 / {
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1518
53 / ifactor
4515
1518
29 / {
37 / debris
2404
10 / else
37 / debris
2400
5 / ifcansee
37 / debris
2408
3 / ifrnd
93 / lotsofglass
10 / else
30 / }
10 / else
1527
29 / {
93 / lotsofglass
10 / else
37 / debris
2412
3 / ifrnd
30 / }
22 / killit
30 / }
10 / else
1550
53 / ifactor
4591
1550
29 / {
58 / guts
2286
1 / actor
87 / soundonce
335
56 / ifstrength
20 / //
1549
29 / {
77 / cactor
4592
15 / sound
69 / endofgame
30 / }
30 / }
10 / else
1562
53 / ifactor
4592
1562
29 / {
58 / guts
2286
1 / actor
87 / soundonce
335
30 / }
10 / else
1574
53 / ifactor
4560
1574
29 / {
58 / guts
2286
1 / actor
87 / soundonce
349
30 / }
30 / }
10 / else
1628
29 / {
53 / ifactor
1060
1582
106 / nullop
10 / else
1588
53 / ifactor
4396
1588
106 / nullop
10 / else
1594
53 / ifactor
4554
1594
106 / nullop
10 / else
1600
53 / ifactor
4555
1600
106 / nullop
10 / else
1606
53 / ifactor
4531
1606
106 / nullop
10 / else
1612
53 / ifactor
4535
1612
106 / nullop
10 / else
1618
53 / ifactor
4591
1618
106 / nullop
10 / else
1624
53 / ifactor
4592
1624
106 / nullop
10 / else
1627
16 / fall
30 / }
18 / ends
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
200
1629
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
45 / ifcanshoottarget
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
200
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
50 / hitradius
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
50 / hitradius
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
835
4 / enda
18 / ends
0 / definelevelname
2 / addammo
1 / actor
1 / actor
15 / sound
26 / ifdead
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
2118
2153
29 / {
35 / ifactioncount
2 / addammo
2151
29 / {
50 / hitradius
1024
1 / actor
5 / ifcansee
10 / else
20 / //
31 / spawn
1890
37 / debris
2404
2 / addammo
15 / sound
14 / palfrom
22 / killit
30 / }
12 / break
30 / }
27 / ifsquished
2162
29 / {
37 / debris
2400
5 / ifcansee
22 / killit
12 / break
30 / }
6 / ifhitweapon
2166
7 / action
2118
4 / enda
0 / definelevelname
12 / break
1 / actor
1 / actor
2 / addammo
0 / definelevelname
0 / definelevelname
105 / sleeptime
300
59 / ifspawnedby
2270
2185
29 / {
62 / ifgapzl
16 / fall
2184
12 / break
30 / }
10 / else
2196
59 / ifspawnedby
2310
2196
29 / {
62 / ifgapzl
16 / fall
2195
12 / break
30 / }
9 / ifpdistg
10240
2200
12 / break
46 / ifcount
128
2234
29 / {
59 / ifspawnedby
990
2219
29 / {
35 / ifactioncount
512
2212
22 / killit
3 / ifrnd
16 / fall
2218
28 / sizeto
64 / ifoutside
48 / addinventory
30 / }
10 / else
2233
29 / {
28 / sizeto
8 / ifpdistl
8 / ifpdistl
28 / sizeto
8 / ifpdistl
8 / ifpdistl
46 / ifcount
192
2232
22 / killit
30 / }
30 / }
10 / else
2269
29 / {
41 / ifmove
0 / definelevelname
2243
32 / move
2172
0 / definelevelname
28 / sizeto
52 / count
52 / count
51 / ifp
16384
2268
8 / ifpdistl
844
2268
3 / ifrnd
32 / move
2268
5 / ifcansee
2268
29 / {
87 / soundonce
211
25 / addphealth
-1
14 / palfrom
24 / ai
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
5 / ifcansee
2167
0 / definelevelname
0 / definelevelname
17 / state
2174
4 / enda
5 / ifcansee
2167
0 / definelevelname
0 / definelevelname
17 / state
2174
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
1 / actor
0 / definelevelname
2284
0 / definelevelname
0 / definelevelname
8 / ifpdistl
8192
2353
29 / {
87 / soundonce
220
59 / ifspawnedby
569
2305
28 / sizeto
34 / ifaction
34 / ifaction
10 / else
2326
29 / {
59 / ifspawnedby
567
2314
28 / sizeto
6 / ifhitweapon
15 / sound
10 / else
2320
59 / ifspawnedby
921
2320
106 / nullop
10 / else
2325
28 / sizeto
24 / ai
32 / move
30 / }
51 / ifp
16384
2352
8 / ifpdistl
844
2352
51 / ifp
65536
2352
35 / ifactioncount
32 / move
2352
78 / ifphealthl
100 / addstrength
2352
63 / ifhitspace
2352
5 / ifcansee
2352
29 / {
25 / addphealth
1 / actor
92 / globalsound
36 / resetactioncount
36 / resetactioncount
30 / }
30 / }
4 / enda
0 / definelevelname
1 / actor
4 / enda
0 / definelevelname
0 / definelevelname
122
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
904
7 / action
2359
4 / enda
5 / ifcansee
2354
0 / definelevelname
0 / definelevelname
16 / fall
6 / ifhitweapon
2397
29 / {
26 / ifdead
2392
29 / {
37 / debris
2400
4 / enda
37 / debris
2404
3 / ifrnd
22 / killit
30 / }
10 / else
2396
7 / action
2359
30 / }
4 / enda
8 / ifpdistl
6144
2403
87 / soundonce
93 / lotsofglass
46 / ifcount
20 / //
2424
29 / {
47 / resetcount
51 / ifp
16384
2423
8 / ifpdistl
1024
2423
29 / {
25 / addphealth
-1
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
10 / else
2441
29 / {
59 / ifspawnedby
1250
2431
12 / break
10 / else
2437
59 / ifspawnedby
1255
2437
12 / break
28 / sizeto
24 / ai
24 / ai
30 / }
18 / ends
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
1 / actor
0 / definelevelname
2442
0 / definelevelname
0 / definelevelname
17 / state
2398
4 / enda
0 / definelevelname
2442
0 / definelevelname
0 / definelevelname
17 / state
2398
4 / enda
0 / definelevelname
0 / definelevelname
8 / ifpdistl
0 / definelevelname
8 / ifpdistl
3084
2473
3 / ifrnd
24 / ai
2473
31 / spawn
661
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
-10
-36
-10
-52
0 / definelevelname
2474
2484
14 / palfrom
34 / ifaction
2479
2507
29 / {
44 / ifinwater
2502
3 / ifrnd
192
2502
22 / killit
35 / ifactioncount
7 / action
2506
22 / killit
30 / }
10 / else
2563
29 / {
46 / ifcount
4 / enda
2546
29 / {
3 / ifrnd
192
2520
32 / move
2484
14 / palfrom
10 / else
2525
32 / move
2486
14 / palfrom
47 / resetcount
3 / ifrnd
84 / tip
2532
99 / sizeat
8 / ifpdistl
10 / else
10 / else
2540
3 / ifrnd
84 / tip
2540
99 / sizeat
10 / else
8 / ifpdistl
10 / else
2545
99 / sizeat
9 / ifpdistg
9 / ifpdistg
30 / }
43 / ifonwater
2555
29 / {
72 / iffloordistl
8 / ifpdistl
2554
7 / action
2479
30 / }
10 / else
2562
35 / ifactioncount
40 / cstat
2562
7 / action
2479
30 / }
4 / enda
8 / ifpdistl
-16
64 / ifoutside
-64
-192
0 / definelevelname
0 / definelevelname
4 / enda
1 / actor
1 / actor
10 / else
0 / definelevelname
2570
0 / definelevelname
0 / definelevelname
41 / ifmove
0 / definelevelname
2608
29 / {
59 / ifspawnedby
1960
2589
32 / move
2568
2 / addammo
10 / else
2597
59 / ifspawnedby
1 / actor
2597
32 / move
2566
6 / ifhitweapon
10 / else
2602
32 / move
2564
7 / action
59 / ifspawnedby
2605
2607
40 / cstat
2 / addammo
30 / }
8 / ifpdistl
1596
2615
59 / ifspawnedby
2605
2615
22 / killit
35 / ifactioncount
4 / enda
2619
22 / killit
4 / enda
2 / addammo
2 / addammo
1 / actor
1 / actor
6 / ifhitweapon
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
2 / addammo
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1227
7 / action
2625
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1227
7 / action
2630
4 / enda
3 / ifrnd
128
2660
31 / spawn
2309
10 / else
2664
31 / spawn
2300
18 / ends
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
27 / ifsquished
2681
29 / {
37 / debris
2400
32 / move
31 / spawn
1226
17 / state
2655
22 / killit
30 / }
16 / fall
34 / ifaction
2620
2701
29 / {
35 / ifactioncount
2 / addammo
2700
29 / {
37 / debris
2400
10 / else
3 / ifrnd
2 / addammo
2698
31 / spawn
1226
22 / killit
30 / }
30 / }
10 / else
2747
6 / ifhitweapon
2747
29 / {
26 / ifdead
2719
29 / {
15 / sound
18 / ends
3 / ifrnd
128
2716
31 / spawn
1226
7 / action
2620
30 / }
10 / else
2746
29 / {
34 / ifaction
0 / definelevelname
2727
7 / action
2625
10 / else
2738
34 / ifaction
2625
2738
29 / {
7 / action
2630
31 / spawn
1226
30 / }
10 / else
2745
34 / ifaction
2630
2745
7 / action
2620
30 / }
30 / }
4 / enda
16 / fall
46 / ifcount
32 / move
2778
29 / {
47 / resetcount
51 / ifp
16384
2777
8 / ifpdistl
1480
2777
51 / ifp
64 / ifoutside
2777
29 / {
25 / addphealth
-1
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
3 / ifrnd
96 / pkick
2776
15 / sound
211
30 / }
30 / }
6 / ifhitweapon
2797
29 / {
15 / sound
18 / ends
37 / debris
2400
10 / else
3 / ifrnd
128
2791
31 / spawn
2270
10 / else
2795
31 / spawn
2310
22 / killit
30 / }
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
2748
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
2748
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
10 / else
0 / definelevelname
2812
0 / definelevelname
0 / definelevelname
35 / ifactioncount
4 / enda
2825
22 / killit
4 / enda
0 / definelevelname
20 / //
1 / actor
1 / actor
4 / enda
1 / actor
2826
0 / definelevelname
0 / definelevelname
35 / ifactioncount
20 / //
2839
22 / killit
4 / enda
1 / actor
2826
0 / definelevelname
0 / definelevelname
35 / ifactioncount
20 / //
2848
22 / killit
4 / enda
0 / definelevelname
16 / fall
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
2849
0 / definelevelname
0 / definelevelname
34 / ifaction
2849
2882
29 / {
8 / ifpdistl
1024
2876
50 / hitradius
1024
1 / actor
1 / actor
1 / actor
1 / actor
35 / ifactioncount
16 / fall
2881
7 / action
2854
30 / }
34 / ifaction
2854
2895
3 / ifrnd
4 / enda
2895
29 / {
7 / action
2849
15 / sound
10 / else
36 / resetactioncount
30 / }
4 / enda
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
4 / enda
-10
3 / ifrnd
5 / ifcansee
1 / actor
40 / cstat
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
2927
29 / {
7 / action
2901
32 / move
2911
1 / actor
30 / }
10 / else
2944
34 / ifaction
2896
2944
29 / {
35 / ifactioncount
32 / move
2943
29 / {
7 / action
2906
32 / move
2911
1 / actor
30 / }
30 / }
10 / else
3012
34 / ifaction
2901
3012
29 / {
35 / ifactioncount
12 / break
2963
3 / ifrnd
32 / move
2963
29 / {
7 / action
2906
32 / move
0 / definelevelname
0 / definelevelname
30 / }
46 / ifcount
32 / move
2967
47 / resetcount
10 / else
2986
46 / ifcount
16 / fall
2986
29 / {
46 / ifcount
17 / state
2977
106 / nullop
10 / else
2985
29 / {
15 / sound
112
13 / shoot
1625
30 / }
30 / }
10 / else
3011
46 / ifcount
4 / enda
3011
29 / {
46 / ifcount
5 / ifcansee
2996
106 / nullop
10 / else
3010
29 / {
5 / ifcansee
3009
45 / ifcanshoottarget
3009
29 / {
15 / sound
112
13 / shoot
1625
30 / }
30 / }
30 / }
30 / }
10 / else
3037
34 / ifaction
2906
3037
29 / {
35 / ifactioncount
64 / ifoutside
3036
3 / ifrnd
32 / move
3036
51 / ifp
16384
3036
5 / ifcansee
3036
29 / {
7 / action
2901
32 / move
2911
1 / actor
30 / }
30 / }
6 / ifhitweapon
3067
29 / {
26 / ifdead
3054
29 / {
88 / addkills
1 / actor
15 / sound
17 / state
37 / debris
2400
15 / sound
31 / spawn
1890
22 / killit
30 / }
10 / else
3063
29 / {
7 / action
2896
37 / debris
2400
4 / enda
30 / }
32 / move
0 / definelevelname
0 / definelevelname
30 / }
4 / enda
0 / definelevelname
8 / ifpdistl
1 / actor
1 / actor
1 / actor
0 / definelevelname
3068
0 / definelevelname
0 / definelevelname
35 / ifactioncount
8 / ifpdistl
3081
22 / killit
4 / enda
0 / definelevelname
6 / ifhitweapon
1 / actor
1 / actor
2 / addammo
5 / ifcansee
6 / ifhitweapon
1 / actor
-1
2 / addammo
0 / definelevelname
3082
0 / definelevelname
0 / definelevelname
34 / ifaction
3082
3106
29 / {
35 / ifactioncount
6 / ifhitweapon
3105
7 / action
3087
30 / }
10 / else
3112
35 / ifactioncount
6 / ifhitweapon
3112
22 / killit
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
9 / ifpdistg
0 / definelevelname
3113
0 / definelevelname
0 / definelevelname
28 / sizeto
32 / move
64 / ifoutside
28 / sizeto
32 / move
64 / ifoutside
28 / sizeto
32 / move
64 / ifoutside
35 / ifactioncount
4 / enda
3135
22 / killit
4 / enda
53 / ifactor
100 / addstrength
3141
92 / globalsound
106 / nullop
10 / else
3145
92 / globalsound
210
14 / palfrom
16 / fall
0 / definelevelname
32 / move
0 / definelevelname
71 / ifrespawn
3161
29 / {
32 / move
735
0 / definelevelname
31 / spawn
3190
40 / cstat
32768
30 / }
10 / else
3164
22 / killit
18 / ends
3 / ifrnd
64 / ifoutside
3170
92 / globalsound
206
10 / else
3177
3 / ifrnd
96 / pkick
3177
92 / globalsound
107 / definevolumename
10 / else
3184
3 / ifrnd
128
3184
92 / globalsound
78 / ifphealthl
10 / else
3191
3 / ifrnd
140
3191
92 / globalsound
221
10 / else
3195
92 / globalsound
264
18 / ends
17 / state
3165
14 / palfrom
32 / move
0 / definelevelname
32 / move
0 / definelevelname
94 / ifgotweaponce
1 / actor
3207
12 / break
71 / ifrespawn
3218
29 / {
32 / move
735
0 / definelevelname
31 / spawn
3190
40 / cstat
32768
30 / }
10 / else
3221
22 / killit
18 / ends
46 / ifcount
768
3236
29 / {
31 / spawn
1630
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
15 / sound
70 / ifbulletnear
30 / }
18 / ends
53 / ifactor
100 / addstrength
3242
92 / globalsound
106 / nullop
10 / else
3246
92 / globalsound
210
14 / palfrom
16 / fall
0 / definelevelname
32 / move
0 / definelevelname
22 / killit
18 / ends
17 / state
3165
14 / palfrom
32 / move
0 / definelevelname
32 / move
0 / definelevelname
94 / ifgotweaponce
1 / actor
3264
12 / break
22 / killit
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3276
17 / state
3222
10 / else
3282
51 / ifp
1024
3282
106 / nullop
10 / else
3315
51 / ifp
16384
3315
46 / ifcount
6 / ifhitweapon
3315
8 / ifpdistl
844
3315
75 / ifpinventory
0 / definelevelname
400
3315
91 / ifcanseetarget
3315
29 / {
48 / addinventory
0 / definelevelname
400
80 / quote
37 / debris
59 / ifspawnedby
55 / include
3310
17 / state
3136
10 / else
3314
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3326
17 / state
3222
10 / else
3332
51 / ifp
1024
3332
106 / nullop
10 / else
3365
51 / ifp
16384
3365
46 / ifcount
6 / ifhitweapon
3365
8 / ifpdistl
844
3365
75 / ifpinventory
10 / else
200
3365
91 / ifcanseetarget
3365
29 / {
48 / addinventory
10 / else
200
80 / quote
6 / ifhitweapon
59 / ifspawnedby
61 / wackplayer
3360
17 / state
3136
10 / else
3364
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3376
17 / state
3222
10 / else
3382
51 / ifp
1024
3382
106 / nullop
10 / else
3415
51 / ifp
16384
3415
46 / ifcount
6 / ifhitweapon
3415
8 / ifpdistl
844
3415
75 / ifpinventory
7 / action
1200
3415
91 / ifcanseetarget
3415
29 / {
48 / addinventory
7 / action
1200
80 / quote
101 / cstator
59 / ifspawnedby
59 / ifspawnedby
3410
17 / state
3136
10 / else
3414
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3426
17 / state
3222
10 / else
3432
51 / ifp
1024
3432
106 / nullop
10 / else
3493
51 / ifp
16384
3493
46 / ifcount
6 / ifhitweapon
3493
8 / ifpdistl
844
3493
75 / ifpinventory
1 / actor
100 / addstrength
3493
91 / ifcanseetarget
3493
29 / {
59 / ifspawnedby
2000
3476
29 / {
3 / ifrnd
128
3460
48 / addinventory
1 / actor
75 / ifpinventory
10 / else
3465
48 / addinventory
1 / actor
50 / hitradius
80 / quote
104 / tossweapon
15 / sound
0 / definelevelname
14 / palfrom
24 / ai
0 / definelevelname
32 / move
0 / definelevelname
22 / killit
30 / }
10 / else
3481
48 / addinventory
1 / actor
100 / addstrength
80 / quote
38 / pstomp
59 / ifspawnedby
54 / music
3488
17 / state
3136
10 / else
3492
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3504
17 / state
3222
10 / else
3510
51 / ifp
1024
3510
106 / nullop
10 / else
3543
51 / ifp
16384
3543
46 / ifcount
6 / ifhitweapon
3543
8 / ifpdistl
844
3543
75 / ifpinventory
2 / addammo
6400
3543
91 / ifcanseetarget
3543
29 / {
48 / addinventory
2 / addammo
6400
80 / quote
39 / /*
59 / ifspawnedby
56 / ifstrength
3538
17 / state
3136
10 / else
3542
17 / state
3237
30 / }
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
8 / ifpdistl
0 / definelevelname
3544
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3559
17 / state
3222
10 / else
3565
51 / ifp
1024
3565
106 / nullop
10 / else
3598
51 / ifp
16384
3598
46 / ifcount
6 / ifhitweapon
3598
8 / ifpdistl
844
3598
75 / ifpinventory
3 / ifrnd
2400
3598
91 / ifcanseetarget
3598
29 / {
48 / addinventory
3 / ifrnd
2400
80 / quote
51 / ifp
59 / ifspawnedby
1348
3593
17 / state
3136
10 / else
3597
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3609
17 / state
3222
10 / else
3615
51 / ifp
1024
3615
106 / nullop
10 / else
3648
51 / ifp
16384
3648
8 / ifpdistl
844
3648
46 / ifcount
6 / ifhitweapon
3648
75 / ifpinventory
4 / enda
1600
3648
91 / ifcanseetarget
3648
29 / {
48 / addinventory
4 / enda
1600
80 / quote
41 / ifmove
59 / ifspawnedby
57 / definesound
3643
17 / state
3136
10 / else
3647
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3659
17 / state
3222
10 / else
3665
51 / ifp
1024
3665
106 / nullop
10 / else
3692
51 / ifp
16384
3692
8 / ifpdistl
844
3692
46 / ifcount
6 / ifhitweapon
3692
91 / ifcanseetarget
3692
29 / {
75 / ifpinventory
6 / ifhitweapon
0 / definelevelname
3684
12 / break
48 / addinventory
6 / ifhitweapon
1 / actor
80 / quote
43 / ifonwater
17 / state
3136
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3703
17 / state
3222
10 / else
3709
51 / ifp
1024
3709
106 / nullop
10 / else
3738
51 / ifp
16384
3738
46 / ifcount
6 / ifhitweapon
3738
8 / ifpdistl
844
3738
91 / ifcanseetarget
3738
29 / {
2 / addammo
1 / actor
12 / break
80 / quote
65 / ifmultiplayer
59 / ifspawnedby
40 / cstat
3733
17 / state
3136
10 / else
3737
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3749
17 / state
3222
10 / else
3755
51 / ifp
1024
3755
106 / nullop
10 / else
3784
51 / ifp
16384
3784
46 / ifcount
6 / ifhitweapon
3784
8 / ifpdistl
844
3784
91 / ifcanseetarget
3784
29 / {
2 / addammo
9 / ifpdistg
25 / addphealth
80 / quote
66 / operate
59 / ifspawnedby
37 / debris
3779
17 / state
3136
10 / else
3783
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3795
17 / state
3222
10 / else
3801
51 / ifp
1024
3801
106 / nullop
10 / else
3830
51 / ifp
16384
3830
46 / ifcount
6 / ifhitweapon
3830
8 / ifpdistl
844
3830
91 / ifcanseetarget
3830
29 / {
2 / addammo
2 / addammo
10 / else
80 / quote
69 / endofgame
59 / ifspawnedby
49 / ifactornotstayput
3825
17 / state
3136
10 / else
3829
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3841
17 / state
3222
10 / else
3847
51 / ifp
1024
3847
106 / nullop
10 / else
3876
51 / ifp
16384
3876
46 / ifcount
6 / ifhitweapon
3876
8 / ifpdistl
844
3876
91 / ifcanseetarget
3876
29 / {
2 / addammo
1 / actor
48 / addinventory
80 / quote
65 / ifmultiplayer
59 / ifspawnedby
48 / addinventory
3871
17 / state
3136
10 / else
3875
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3887
17 / state
3222
10 / else
3893
51 / ifp
1024
3893
106 / nullop
10 / else
3922
51 / ifp
16384
3922
8 / ifpdistl
844
3922
46 / ifcount
6 / ifhitweapon
3922
91 / ifcanseetarget
3922
29 / {
2 / addammo
6 / ifhitweapon
5 / ifcansee
80 / quote
78 / ifphealthl
59 / ifspawnedby
46 / ifcount
3917
17 / state
3136
10 / else
3921
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3933
17 / state
3222
10 / else
3939
51 / ifp
1024
3939
106 / nullop
10 / else
3968
51 / ifp
16384
3968
8 / ifpdistl
844
3968
46 / ifcount
6 / ifhitweapon
3968
91 / ifcanseetarget
3968
29 / {
2 / addammo
11 / strength
20 / //
80 / quote
123
59 / ifspawnedby
45 / ifcanshoottarget
3963
17 / state
3136
10 / else
3967
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
3979
17 / state
3222
10 / else
3985
51 / ifp
1024
3985
106 / nullop
10 / else
4014
51 / ifp
16384
4014
8 / ifpdistl
844
4014
46 / ifcount
6 / ifhitweapon
4014
91 / ifcanseetarget
4014
29 / {
2 / addammo
3 / ifrnd
50 / hitradius
80 / quote
63 / ifhitspace
59 / ifspawnedby
41 / ifmove
4009
17 / state
3136
10 / else
4013
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4025
17 / state
3222
10 / else
4031
51 / ifp
1024
4031
106 / nullop
10 / else
4060
51 / ifp
16384
4060
8 / ifpdistl
844
4060
46 / ifcount
6 / ifhitweapon
4060
91 / ifcanseetarget
4060
29 / {
2 / addammo
7 / action
15 / sound
80 / quote
14 / palfrom
59 / ifspawnedby
42 / resetplayer
4055
17 / state
3136
10 / else
4059
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4071
17 / state
3222
10 / else
4077
51 / ifp
1024
4077
106 / nullop
10 / else
4106
51 / ifp
16384
4106
8 / ifpdistl
844
4106
46 / ifcount
6 / ifhitweapon
4106
91 / ifcanseetarget
4106
29 / {
2 / addammo
4 / enda
5 / ifcansee
80 / quote
64 / ifoutside
59 / ifspawnedby
44 / ifinwater
4101
17 / state
3136
10 / else
4105
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4117
17 / state
3222
10 / else
4123
51 / ifp
1024
4123
106 / nullop
10 / else
4156
51 / ifp
16384
4156
8 / ifpdistl
844
4156
46 / ifcount
6 / ifhitweapon
4156
91 / ifcanseetarget
4156
29 / {
94 / ifgotweaponce
0 / definelevelname
4141
12 / break
23 / addweapon
5 / ifcansee
5 / ifcansee
80 / quote
55 / include
59 / ifspawnedby
47 / resetcount
4151
17 / state
3196
10 / else
4155
17 / state
3253
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4167
17 / state
3222
10 / else
4173
51 / ifp
1024
4173
106 / nullop
10 / else
4206
51 / ifp
16384
4206
8 / ifpdistl
844
4206
46 / ifcount
6 / ifhitweapon
4206
91 / ifcanseetarget
4206
29 / {
94 / ifgotweaponce
0 / definelevelname
4191
12 / break
23 / addweapon
4 / enda
5 / ifcansee
80 / quote
56 / ifstrength
59 / ifspawnedby
23 / addweapon
4201
17 / state
3196
10 / else
4205
17 / state
3253
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4217
17 / state
3222
10 / else
4223
51 / ifp
1024
4223
106 / nullop
10 / else
4295
51 / ifp
16384
4295
8 / ifpdistl
844
4295
46 / ifcount
6 / ifhitweapon
4295
91 / ifcanseetarget
4295
29 / {
59 / ifspawnedby
2000
4272
29 / {
23 / addweapon
2 / addammo
0 / definelevelname
3 / ifrnd
64 / ifoutside
4250
2 / addammo
2 / addammo
4 / enda
10 / else
4258
3 / ifrnd
64 / ifoutside
4258
2 / addammo
2 / addammo
3 / ifrnd
10 / else
4266
3 / ifrnd
64 / ifoutside
4266
2 / addammo
2 / addammo
2 / addammo
10 / else
4271
2 / addammo
2 / addammo
1 / actor
30 / }
10 / else
4285
29 / {
94 / ifgotweaponce
0 / definelevelname
4279
12 / break
23 / addweapon
2 / addammo
10 / else
80 / quote
57 / definesound
30 / }
59 / ifspawnedby
28 / sizeto
4290
17 / state
3196
10 / else
4294
17 / state
3253
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4306
17 / state
3222
10 / else
4312
51 / ifp
1024
4312
106 / nullop
10 / else
4343
51 / ifp
16384
4343
8 / ifpdistl
844
4343
46 / ifcount
6 / ifhitweapon
4343
78 / ifphealthl
100 / addstrength
4343
91 / ifcanseetarget
4343
29 / {
25 / addphealth
30 / }
80 / quote
62 / ifgapzl
59 / ifspawnedby
52 / count
4338
17 / state
3136
10 / else
4342
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4354
17 / state
3222
10 / else
4360
51 / ifp
1024
4360
106 / nullop
10 / else
4391
51 / ifp
16384
4391
8 / ifpdistl
844
4391
46 / ifcount
6 / ifhitweapon
4391
78 / ifphealthl
100 / addstrength
4391
91 / ifcanseetarget
4391
29 / {
25 / addphealth
10 / else
80 / quote
61 / wackplayer
59 / ifspawnedby
51 / ifp
4386
17 / state
3136
10 / else
4390
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4402
17 / state
3222
10 / else
4408
51 / ifp
1024
4408
106 / nullop
10 / else
4439
51 / ifp
16384
4439
8 / ifpdistl
844
4439
46 / ifcount
6 / ifhitweapon
4439
78 / ifphealthl
200
4439
91 / ifcanseetarget
4439
29 / {
25 / addphealth
50 / hitradius
80 / quote
19 / define
59 / ifspawnedby
100 / addstrength
4434
17 / state
3136
10 / else
4438
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4450
17 / state
3222
10 / else
4456
51 / ifp
1024
4456
106 / nullop
10 / else
4489
51 / ifp
16384
4489
8 / ifpdistl
844
4489
46 / ifcount
6 / ifhitweapon
4489
75 / ifpinventory
9 / ifpdistg
100 / addstrength
4489
91 / ifcanseetarget
4489
29 / {
48 / addinventory
9 / ifpdistg
100 / addstrength
80 / quote
3 / ifrnd
59 / ifspawnedby
53 / ifactor
4484
17 / state
3136
10 / else
4488
17 / state
3237
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4500
17 / state
3222
10 / else
4506
51 / ifp
1024
4506
106 / nullop
10 / else
4537
51 / ifp
16384
4537
8 / ifpdistl
844
4537
46 / ifcount
6 / ifhitweapon
4537
91 / ifcanseetarget
4537
29 / {
94 / ifgotweaponce
0 / definelevelname
4524
12 / break
23 / addweapon
1 / actor
48 / addinventory
59 / ifspawnedby
21 / ifai
4532
17 / state
3196
10 / else
4536
17 / state
3253
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4548
17 / state
3222
10 / else
4554
51 / ifp
1024
4554
106 / nullop
10 / else
4587
51 / ifp
16384
4587
8 / ifpdistl
844
4587
46 / ifcount
6 / ifhitweapon
4587
91 / ifcanseetarget
4587
29 / {
94 / ifgotweaponce
0 / definelevelname
4572
12 / break
23 / addweapon
8 / ifpdistl
1 / actor
80 / quote
58 / guts
59 / ifspawnedby
27 / ifsquished
4582
17 / state
3196
10 / else
4586
17 / state
3253
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4598
17 / state
3222
10 / else
4604
51 / ifp
1024
4604
106 / nullop
10 / else
4637
51 / ifp
16384
4637
8 / ifpdistl
844
4637
46 / ifcount
6 / ifhitweapon
4637
91 / ifcanseetarget
4637
29 / {
94 / ifgotweaponce
0 / definelevelname
4622
12 / break
23 / addweapon
3 / ifrnd
50 / hitradius
80 / quote
54 / music
59 / ifspawnedby
22 / killit
4632
17 / state
3196
10 / else
4636
17 / state
3253
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4648
17 / state
3222
10 / else
4654
51 / ifp
1024
4654
106 / nullop
10 / else
4687
51 / ifp
16384
4687
8 / ifpdistl
844
4687
46 / ifcount
6 / ifhitweapon
4687
91 / ifcanseetarget
4687
29 / {
94 / ifgotweaponce
0 / definelevelname
4672
12 / break
23 / addweapon
6 / ifhitweapon
10 / else
80 / quote
60 / gamestartup
59 / ifspawnedby
25 / addphealth
4682
17 / state
3196
10 / else
4686
17 / state
3253
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4698
17 / state
3222
10 / else
4704
51 / ifp
1024
4704
106 / nullop
10 / else
4737
51 / ifp
16384
4737
8 / ifpdistl
844
4737
46 / ifcount
6 / ifhitweapon
4737
91 / ifcanseetarget
4737
29 / {
94 / ifgotweaponce
0 / definelevelname
4722
12 / break
23 / addweapon
9 / ifpdistg
25 / addphealth
80 / quote
59 / ifspawnedby
59 / ifspawnedby
24 / ai
4732
17 / state
3196
10 / else
4736
17 / state
3253
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
735
4748
17 / state
3222
10 / else
4754
51 / ifp
1024
4754
106 / nullop
10 / else
4787
51 / ifp
16384
4787
8 / ifpdistl
844
4787
46 / ifcount
6 / ifhitweapon
4787
91 / ifcanseetarget
4787
29 / {
94 / ifgotweaponce
0 / definelevelname
4772
12 / break
23 / addweapon
7 / action
15 / sound
80 / quote
87 / soundonce
59 / ifspawnedby
29 / {
4782
17 / state
3196
10 / else
4786
17 / state
3253
30 / }
4 / enda
-1
14 / palfrom
1 / actor
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
4807
3 / ifrnd
16 / fall
4807
29 / {
7 / action
4788
101 / cstator
128
30 / }
105 / sleeptime
300
59 / ifspawnedby
2271
4818
29 / {
62 / ifgapzl
16 / fall
4817
12 / break
30 / }
10 / else
4829
59 / ifspawnedby
2311
4829
29 / {
62 / ifgapzl
16 / fall
4828
12 / break
30 / }
44 / ifinwater
4832
22 / killit
51 / ifp
16384
4854
8 / ifpdistl
844
4854
3 / ifrnd
32 / move
4854
5 / ifcansee
4854
29 / {
87 / soundonce
211
25 / addphealth
-1
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
30 / }
53 / ifactor
2271
4863
29 / {
59 / ifspawnedby
2271
4862
12 / break
30 / }
10 / else
4872
53 / ifactor
2311
4872
59 / ifspawnedby
2311
4872
12 / break
72 / iffloordistl
128
4899
29 / {
3 / ifrnd
128
4898
29 / {
46 / ifcount
84 / tip
4884
22 / killit
10 / else
4892
46 / ifcount
42 / resetplayer
4892
28 / sizeto
0 / definelevelname
0 / definelevelname
10 / else
4897
28 / sizeto
32 / move
32 / move
30 / }
30 / }
10 / else
4902
22 / killit
18 / ends
5 / ifcansee
0 / definelevelname
4793
0 / definelevelname
17 / state
4795
4 / enda
5 / ifcansee
0 / definelevelname
4793
0 / definelevelname
17 / state
4795
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
24 / ai
4941
29 / {
8 / ifpdistl
844
4940
29 / {
3 / ifrnd
100 / addstrength
4934
87 / soundonce
273
15 / sound
280
31 / spawn
1226
22 / killit
30 / }
30 / }
10 / else
4946
28 / sizeto
32 / move
32 / move
4 / enda
3 / ifrnd
96 / pkick
4952
31 / spawn
40 / cstat
18 / ends
3 / ifrnd
96 / pkick
4958
31 / spawn
41 / ifmove
18 / ends
3 / ifrnd
96 / pkick
4964
31 / spawn
49 / ifactornotstayput
18 / ends
3 / ifrnd
96 / pkick
4970
31 / spawn
28 / sizeto
18 / ends
3 / ifrnd
96 / pkick
4985
29 / {
3 / ifrnd
32 / move
4980
31 / spawn
22 / killit
10 / else
4984
31 / spawn
41 / ifmove
30 / }
18 / ends
3 / ifrnd
96 / pkick
4991
13 / shoot
2296
3 / ifrnd
96 / pkick
4996
13 / shoot
2298
3 / ifrnd
96 / pkick
5001
13 / shoot
2297
3 / ifrnd
96 / pkick
5006
13 / shoot
2299
3 / ifrnd
96 / pkick
5011
13 / shoot
2296
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
19 / define
1 / actor
1 / actor
1 / actor
16 / fall
19 / define
1 / actor
1 / actor
1 / actor
26 / ifdead
20 / //
2 / addammo
1 / actor
1 / actor
10 / else
0 / definelevelname
2 / addammo
1 / actor
1 / actor
100 / addstrength
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
25 / addphealth
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
53 / ifactor
603
5066
106 / nullop
10 / else
5072
53 / ifactor
1334
5072
106 / nullop
10 / else
5089
29 / {
16 / fall
53 / ifactor
1324
5088
6 / ifhitweapon
5088
26 / ifdead
5088
29 / {
17 / state
170
22 / killit
30 / }
30 / }
34 / ifaction
5012
5115
29 / {
46 / ifcount
304
5102
29 / {
7 / action
5057
40 / cstat
257
30 / }
10 / else
5110
46 / ifcount
270
5110
28 / sizeto
40 / cstat
40 / cstat
10 / else
5114
17 / state
198
30 / }
10 / else
5160
34 / ifaction
5022
5160
29 / {
46 / ifcount
32 / move
5154
29 / {
83 / respawnhitag
58 / guts
2260
20 / //
58 / guts
2286
20 / //
74 / spritepal
6 / ifhitweapon
87 / soundonce
164
53 / ifactor
603
5142
37 / debris
2408
4 / enda
10 / else
5150
53 / ifactor
1294
5150
37 / debris
2408
4 / enda
15 / sound
69 / endofgame
22 / killit
30 / }
10 / else
5159
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
30 / }
10 / else
5172
34 / ifaction
5032
5172
29 / {
35 / ifactioncount
2 / addammo
5171
7 / action
5042
30 / }
10 / else
5184
34 / ifaction
5042
5184
29 / {
35 / ifactioncount
8 / ifpdistl
5183
7 / action
5037
30 / }
10 / else
5196
34 / ifaction
5037
5196
29 / {
35 / ifactioncount
2 / addammo
5195
7 / action
5057
30 / }
10 / else
5259
34 / ifaction
5017
5259
29 / {
46 / ifcount
138
5210
29 / {
7 / action
5057
95 / getlastpal
30 / }
10 / else
5225
46 / ifcount
90 / ifawayfromwall
5225
29 / {
35 / ifactioncount
26 / ifdead
5224
29 / {
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
5248
29 / {
33 / ifwasweapon
1641
5236
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
83 / respawnhitag
3 / ifrnd
84 / tip
5246
31 / spawn
1226
22 / killit
30 / }
10 / else
5257
51 / ifp
65536
5257
8 / ifpdistl
980
5257
96 / pkick
12 / break
30 / }
10 / else
5345
34 / ifaction
5027
5345
29 / {
46 / ifcount
138
5287
29 / {
53 / ifactor
4866
5274
7 / action
5052
10 / else
5281
53 / ifactor
4864
5281
7 / action
5047
10 / else
5285
7 / action
5057
95 / getlastpal
30 / }
10 / else
5302
46 / ifcount
90 / ifawayfromwall
5302
29 / {
35 / ifactioncount
26 / ifdead
5301
29 / {
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
5334
29 / {
33 / ifwasweapon
1641
5313
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
5322
31 / spawn
1226
83 / respawnhitag
3 / ifrnd
128
5328
15 / sound
201
10 / else
5332
15 / sound
214
22 / killit
30 / }
10 / else
5343
51 / ifp
65536
5343
8 / ifpdistl
980
5343
96 / pkick
12 / break
30 / }
6 / ifhitweapon
5591
29 / {
26 / ifdead
5548
29 / {
33 / ifwasweapon
2448
5366
29 / {
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
7 / action
5022
12 / break
30 / }
10 / else
5445
33 / ifwasweapon
1641
5445
29 / {
34 / ifaction
5012
5376
12 / break
53 / ifactor
603
5381
7 / action
5027
10 / else
5388
53 / ifactor
1323
5388
7 / action
5027
10 / else
5395
53 / ifactor
1334
5395
7 / action
5027
10 / else
5402
53 / ifactor
1336
5402
7 / action
5027
10 / else
5409
53 / ifactor
3450
5409
7 / action
5027
10 / else
5416
53 / ifactor
4864
5416
7 / action
5027
10 / else
5423
53 / ifactor
4866
5423
7 / action
5027
10 / else
5430
53 / ifactor
1294
5430
7 / action
5027
10 / else
5434
7 / action
5017
32 / move
0 / definelevelname
0 / definelevelname
74 / spritepal
1 / actor
11 / strength
0 / definelevelname
15 / sound
303
12 / break
30 / }
3 / ifrnd
128
5450
15 / sound
201
10 / else
5454
15 / sound
214
83 / respawnhitag
17 / state
170
17 / state
4986
31 / spawn
1226
53 / ifactor
1312
5466
86 / money
5 / ifcansee
10 / else
5479
53 / ifactor
1317
5479
29 / {
86 / money
7 / action
77 / cactor
1225
40 / cstat
0 / definelevelname
30 / }
10 / else
5486
53 / ifactor
1321
5486
86 / money
4 / enda
10 / else
5493
53 / ifactor
1395
5493
86 / money
8 / ifpdistl
53 / ifactor
1323
5502
29 / {
11 / strength
20 / //
77 / cactor
1324
30 / }
10 / else
5513
53 / ifactor
1334
5513
29 / {
40 / cstat
0 / definelevelname
77 / cactor
1335
30 / }
10 / else
5524
53 / ifactor
1336
5524
29 / {
11 / strength
20 / //
77 / cactor
1324
30 / }
10 / else
5547
29 / {
74 / spritepal
6 / ifhitweapon
87 / soundonce
164
53 / ifactor
603
5537
37 / debris
2408
18 / ends
10 / else
5545
53 / ifactor
1294
5545
37 / debris
2408
18 / ends
22 / killit
30 / }
30 / }
10 / else
5590
29 / {
33 / ifwasweapon
1646
5566
29 / {
15 / sound
12 / break
32 / move
0 / definelevelname
0 / definelevelname
7 / action
5012
40 / cstat
0 / definelevelname
12 / break
30 / }
10 / else
5573
33 / ifwasweapon
2448
5573
15 / sound
386
53 / ifactor
1336
5577
12 / break
53 / ifactor
4866
5582
17 / state
790
10 / else
5586
15 / sound
69 / endofgame
58 / guts
2286
1 / actor
30 / }
30 / }
18 / ends
44 / ifinwater
5595
106 / nullop
10 / else
5607
51 / ifp
65536
5607
8 / ifpdistl
1280
5607
63 / ifhitspace
5607
87 / soundonce
254
18 / ends
51 / ifp
65536
5633
8 / ifpdistl
1280
5633
63 / ifhitspace
5633
29 / {
84 / tip
3 / ifrnd
128
5623
87 / soundonce
202
10 / else
5627
87 / soundonce
67 / ifinspace
53 / ifactor
1312
5632
7 / action
5032
30 / }
18 / ends
51 / ifp
65536
5644
8 / ifpdistl
1280
5644
63 / ifhitspace
5644
17 / state
790
18 / ends
20 / //
5057
0 / definelevelname
0 / definelevelname
17 / state
5608
17 / state
5062
4 / enda
20 / //
5057
0 / definelevelname
0 / definelevelname
17 / state
5608
17 / state
5062
4 / enda
20 / //
5057
0 / definelevelname
0 / definelevelname
17 / state
5608
17 / state
5062
4 / enda
20 / //
5057
0 / definelevelname
0 / definelevelname
17 / state
5062
4 / enda
20 / //
5057
0 / definelevelname
0 / definelevelname
17 / state
5592
17 / state
5062
4 / enda
20 / //
5057
0 / definelevelname
0 / definelevelname
17 / state
5592
17 / state
5062
4 / enda
20 / //
5057
0 / definelevelname
0 / definelevelname
17 / state
5608
17 / state
5062
4 / enda
20 / //
5057
0 / definelevelname
0 / definelevelname
17 / state
5062
4 / enda
20 / //
5057
0 / definelevelname
0 / definelevelname
17 / state
5062
4 / enda
20 / //
5047
0 / definelevelname
0 / definelevelname
17 / state
5608
17 / state
5062
4 / enda
100 / addstrength
5052
0 / definelevelname
0 / definelevelname
17 / state
5634
17 / state
5062
4 / enda
20 / //
5057
0 / definelevelname
0 / definelevelname
17 / state
5592
17 / state
5062
4 / enda
20 / //
5057
0 / definelevelname
0 / definelevelname
17 / state
5592
17 / state
5062
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
5062
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
46 / ifcount
32 / move
5773
77 / cactor
753
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
51 / ifp
65536
5794
8 / ifpdistl
1280
5794
63 / ifhitspace
5794
29 / {
77 / cactor
869
32 / move
0 / definelevelname
0 / definelevelname
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
51 / ifp
65536
5808
8 / ifpdistl
1280
5808
63 / ifhitspace
5808
97 / mikesnd
4 / enda
3 / ifrnd
64 / ifoutside
5815
58 / guts
1768
1 / actor
3 / ifrnd
64 / ifoutside
5821
58 / guts
1776
2 / addammo
3 / ifrnd
64 / ifoutside
5827
58 / guts
1772
1 / actor
3 / ifrnd
48 / addinventory
5832
31 / spawn
1226
18 / ends
3 / ifrnd
64 / ifoutside
5839
58 / guts
2201
1 / actor
3 / ifrnd
64 / ifoutside
5845
58 / guts
2209
2 / addammo
3 / ifrnd
64 / ifoutside
5851
58 / guts
2205
1 / actor
3 / ifrnd
48 / addinventory
5856
31 / spawn
1226
18 / ends
0 / definelevelname
4 / enda
1 / actor
1 / actor
15 / sound
0 / definelevelname
5857
0 / definelevelname
0 / definelevelname
28 / sizeto
72 / iffloordistl
72 / iffloordistl
28 / sizeto
72 / iffloordistl
72 / iffloordistl
28 / sizeto
72 / iffloordistl
72 / iffloordistl
9 / ifpdistg
3144
5879
22 / killit
35 / ifactioncount
4 / enda
5883
22 / killit
4 / enda
1 / actor
1 / actor
1 / actor
1 / actor
4 / enda
2 / addammo
1 / actor
1 / actor
1 / actor
4 / enda
2 / addammo
1 / actor
1 / actor
1 / actor
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
0 / definelevelname
5952
29 / {
46 / ifcount
64 / ifoutside
5951
29 / {
3 / ifrnd
128
5942
29 / {
7 / action
5899
32 / move
0 / definelevelname
0 / definelevelname
30 / }
10 / else
5950
29 / {
15 / sound
283
7 / action
5884
30 / }
30 / }
30 / }
10 / else
5962
34 / ifaction
5884
5962
35 / ifactioncount
4 / enda
5962
7 / action
5889
10 / else
5976
34 / ifaction
5889
5976
35 / ifactioncount
4 / enda
5976
29 / {
31 / spawn
2370
7 / action
5894
30 / }
10 / else
5983
34 / ifaction
5909
5983
17 / state
217
10 / else
5990
34 / ifaction
5914
5990
17 / state
198
10 / else
6052
34 / ifaction
5904
6052
29 / {
46 / ifcount
138
6004
29 / {
7 / action
0 / definelevelname
95 / getlastpal
30 / }
10 / else
6019
46 / ifcount
90 / ifawayfromwall
6019
29 / {
35 / ifactioncount
26 / ifdead
6018
29 / {
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
6043
29 / {
33 / ifwasweapon
1641
6030
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
6039
31 / spawn
1226
88 / addkills
1 / actor
22 / killit
30 / }
51 / ifp
65536
6050
8 / ifpdistl
980
6050
96 / pkick
12 / break
30 / }
6 / ifhitweapon
6121
29 / {
26 / ifdead
6100
29 / {
33 / ifwasweapon
1641
6075
29 / {
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
5904
11 / strength
0 / definelevelname
12 / break
30 / }
10 / else
6092
33 / ifwasweapon
2448
6092
29 / {
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
7 / action
5909
12 / break
30 / }
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
10 / else
6115
33 / ifwasweapon
1646
6115
29 / {
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
12 / break
7 / action
5914
12 / break
30 / }
33 / ifwasweapon
2448
6120
15 / sound
386
30 / }
10 / else
6144
34 / ifaction
5899
6144
29 / {
46 / ifcount
512
6143
3 / ifrnd
2 / addammo
6143
29 / {
34 / ifaction
5914
6138
12 / break
15 / sound
283
7 / action
5884
30 / }
30 / }
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
8 / ifpdistl
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
9 / ifpdistg
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
7 / action
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
150
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
50 / hitradius
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
15 / sound
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
18 / ends
6198
22 / killit
10 / else
6217
46 / ifcount
9 / ifpdistg
6217
29 / {
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
30 / }
10 / else
6233
29 / {
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
30 / }
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
38 / pstomp
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
6 / ifhitweapon
6 / ifhitweapon
6259
0 / definelevelname
0 / definelevelname
26 / ifdead
6271
22 / killit
35 / ifactioncount
4 / enda
6275
22 / killit
10 / else
6300
29 / {
35 / ifactioncount
3 / ifrnd
6287
29 / {
44 / ifinwater
6286
31 / spawn
661
30 / }
10 / else
6293
46 / ifcount
2 / addammo
6293
106 / nullop
10 / else
6299
43 / ifonwater
6299
31 / spawn
1380
30 / }
4 / enda
58 / guts
2245
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
1 / actor
58 / guts
2265
1 / actor
58 / guts
2286
2 / addammo
58 / guts
1520
1 / actor
58 / guts
1536
2 / addammo
58 / guts
1528
1 / actor
3 / ifrnd
16 / fall
6330
86 / money
1 / actor
18 / ends
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
0 / definelevelname
6351
29 / {
3 / ifrnd
128
6343
40 / cstat
4 / enda
10 / else
6347
40 / cstat
0 / definelevelname
32 / move
6331
0 / definelevelname
30 / }
27 / ifsquished
6360
29 / {
15 / sound
69 / endofgame
17 / state
2655
22 / killit
30 / }
10 / else
6369
46 / ifcount
1024
6369
9 / ifpdistg
4096
6369
22 / killit
10 / else
6385
29 / {
11 / strength
0 / definelevelname
6 / ifhitweapon
6384
33 / ifwasweapon
1670
6384
29 / {
17 / state
170
22 / killit
30 / }
30 / }
18 / ends
0 / definelevelname
1 / actor
0 / definelevelname
1 / actor
1 / actor
0 / definelevelname
6386
0 / definelevelname
0 / definelevelname
17 / state
6333
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
106 / nullop
5 / ifcansee
1 / actor
1 / actor
10 / else
113
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
15 / sound
1 / actor
5 / ifcansee
1 / actor
0 / definelevelname
20 / //
4 / enda
5 / ifcansee
1 / actor
16 / fall
20 / //
4 / enda
5 / ifcansee
1 / actor
10 / else
45 / ifcanshoottarget
4 / enda
5 / ifcansee
-1
16 / fall
45 / ifcanshoottarget
4 / enda
5 / ifcansee
-1
10 / else
50 / hitradius
4 / enda
5 / ifcansee
1 / actor
30 / }
65 / ifmultiplayer
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
86 / money
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
86 / money
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
25 / addphealth
106 / nullop
1 / actor
1 / actor
1 / actor
10 / else
106 / nullop
5 / ifcansee
1 / actor
1 / actor
18 / ends
20 / //
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
113
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
375
1 / actor
5 / ifcansee
1 / actor
10 / else
375
4 / enda
5 / ifcansee
1 / actor
13 / shoot
395
1 / actor
5 / ifcansee
1 / actor
13 / shoot
395
2 / addammo
5 / ifcansee
1 / actor
17 / state
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
51 / ifp
2 / addammo
6517
7 / action
6423
10 / else
6524
51 / ifp
512
6524
7 / action
6463
10 / else
6531
51 / ifp
128
6531
7 / action
6433
10 / else
6538
51 / ifp
4 / enda
6538
7 / action
6428
10 / else
6545
51 / ifp
256
6545
7 / action
6438
10 / else
6552
51 / ifp
32 / move
6552
7 / action
6443
10 / else
6559
51 / ifp
8 / ifpdistl
6559
7 / action
6453
18 / ends
0 / definelevelname
0 / definelevelname
100 / addstrength
6403
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
6571
7 / action
6403
34 / ifaction
6478
6662
29 / {
40 / cstat
257
16 / fall
14 / palfrom
16 / fall
0 / definelevelname
0 / definelevelname
24 / ai
41 / ifmove
0 / definelevelname
6612
29 / {
6 / ifhitweapon
6611
29 / {
33 / ifwasweapon
1641
6594
12 / break
93 / lotsofglass
60 / gamestartup
3 / ifrnd
84 / tip
6601
31 / spawn
1226
15 / sound
19 / define
31 / spawn
100 / addstrength
95 / getlastpal
32 / move
1 / actor
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
6628
29 / {
40 / cstat
32768
80 / quote
13 / shoot
63 / ifhitspace
6626
29 / {
7 / action
6403
42 / resetplayer
30 / }
12 / break
30 / }
35 / ifactioncount
138
6641
29 / {
95 / getlastpal
11 / strength
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
6403
30 / }
10 / else
6653
35 / ifactioncount
90 / ifawayfromwall
6653
29 / {
3 / ifrnd
32 / move
6652
31 / spawn
660
30 / }
51 / ifp
65536
6660
8 / ifpdistl
980
6660
96 / pkick
12 / break
30 / }
26 / ifdead
6907
29 / {
34 / ifaction
6398
6727
29 / {
41 / ifmove
6560
6684
29 / {
80 / quote
13 / shoot
63 / ifhitspace
6682
29 / {
7 / action
0 / definelevelname
42 / resetplayer
30 / }
12 / break
30 / }
10 / else
6725
29 / {
46 / ifcount
32 / move
6719
29 / {
15 / sound
69 / endofgame
14 / palfrom
48 / addinventory
64 / ifoutside
0 / definelevelname
0 / definelevelname
17 / state
6301
58 / guts
2260
20 / //
58 / guts
2286
20 / //
32 / move
6560
0 / definelevelname
40 / cstat
32768
104 / tossweapon
50 / hitradius
2048
60 / gamestartup
70 / ifbulletnear
80 / quote
90 / ifawayfromwall
30 / }
10 / else
6724
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
30 / }
12 / break
30 / }
27 / ifsquished
6734
14 / palfrom
32 / move
63 / ifhitspace
63 / ifhitspace
63 / ifhitspace
10 / else
6737
16 / fall
35 / ifactioncount
7 / action
6743
32 / move
0 / definelevelname
0 / definelevelname
10 / else
6783
35 / ifactioncount
6 / ifhitweapon
6783
29 / {
65 / ifmultiplayer
6752
106 / nullop
10 / else
6782
29 / {
3 / ifrnd
32 / move
6760
15 / sound
271
10 / else
6767
3 / ifrnd
32 / move
6767
15 / sound
72 / iffloordistl
10 / else
6774
3 / ifrnd
32 / move
6774
15 / sound
37 / debris
10 / else
6781
3 / ifrnd
32 / move
6781
15 / sound
203
30 / }
30 / }
34 / ifaction
6483
6806
29 / {
35 / ifactioncount
3 / ifrnd
6793
32 / move
6508
0 / definelevelname
80 / quote
13 / shoot
63 / ifhitspace
6804
29 / {
7 / action
6403
31 / spawn
1518
42 / resetplayer
30 / }
12 / break
30 / }
34 / ifaction
6473
6829
29 / {
35 / ifactioncount
5 / ifcansee
6819
29 / {
31 / spawn
1226
7 / action
6483
30 / }
10 / else
6827
35 / ifactioncount
1 / actor
6827
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
34 / ifaction
6413
6844
29 / {
80 / quote
13 / shoot
63 / ifhitspace
6842
29 / {
42 / resetplayer
7 / action
6403
30 / }
12 / break
30 / }
34 / ifaction
6408
6859
29 / {
35 / ifactioncount
5 / ifcansee
6857
29 / {
7 / action
6413
31 / spawn
1226
30 / }
12 / break
30 / }
51 / ifp
1024
6876
29 / {
17 / state
6301
31 / spawn
1226
15 / sound
69 / endofgame
15 / sound
41 / ifmove
40 / cstat
32768
7 / action
6483
30 / }
10 / else
6904
29 / {
44 / ifinwater
6889
29 / {
7 / action
6483
31 / spawn
661
31 / spawn
661
30 / }
10 / else
6903
29 / {
7 / action
6408
17 / state
6301
40 / cstat
32768
15 / sound
69 / endofgame
15 / sound
41 / ifmove
30 / }
30 / }
104 / tossweapon
12 / break
30 / }
27 / ifsquished
6918
29 / {
11 / strength
-1
15 / sound
69 / endofgame
17 / state
2655
12 / break
30 / }
51 / ifp
4096
6931
29 / {
51 / ifp
1 / actor
6926
106 / nullop
10 / else
6930
31 / spawn
4095
30 / }
41 / ifmove
6510
7001
29 / {
46 / ifcount
32 / move
6982
29 / {
46 / ifcount
304
6949
29 / {
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
257
30 / }
10 / else
6974
46 / ifcount
270
6974
29 / {
28 / sizeto
42 / resetplayer
36 / resetactioncount
62 / ifgapzl
24 / ai
6973
29 / {
11 / strength
0 / definelevelname
15 / sound
69 / endofgame
14 / palfrom
48 / addinventory
64 / ifoutside
0 / definelevelname
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
6981
51 / ifp
4096
6981
52 / count
270
30 / }
10 / else
7000
29 / {
51 / ifp
4096
6990
52 / count
270
10 / else
6999
29 / {
28 / sizeto
8 / ifpdistl
9 / ifpdistg
31 / spawn
4095
30 / }
30 / }
30 / }
10 / else
7301
6 / ifhitweapon
7301
29 / {
26 / ifdead
7036
29 / {
65 / ifmultiplayer
7013
15 / sound
270
33 / ifwasweapon
2448
7035
29 / {
14 / palfrom
48 / addinventory
48 / addinventory
0 / definelevelname
0 / definelevelname
7 / action
6398
52 / count
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
315
40 / cstat
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
7129
29 / {
65 / ifmultiplayer
7098
29 / {
78 / ifphealthl
50 / hitradius
7070
29 / {
3 / ifrnd
64 / ifoutside
7051
15 / sound
274
10 / else
7058
3 / ifrnd
64 / ifoutside
7058
15 / sound
275
10 / else
7065
3 / ifrnd
64 / ifoutside
7065
15 / sound
276
10 / else
7069
15 / sound
41 / ifmove
30 / }
10 / else
7097
29 / {
3 / ifrnd
64 / ifoutside
7078
15 / sound
304
10 / else
7085
3 / ifrnd
64 / ifoutside
7085
15 / sound
305
10 / else
7092
3 / ifrnd
64 / ifoutside
7092
15 / sound
306
10 / else
7096
15 / sound
307
30 / }
30 / }
10 / else
7128
29 / {
78 / ifphealthl
40 / cstat
7122
29 / {
3 / ifrnd
74 / spritepal
7110
15 / sound
274
10 / else
7117
3 / ifrnd
8 / ifpdistl
7117
15 / sound
275
10 / else
7121
15 / sound
276
30 / }
3 / ifrnd
128
7127
15 / sound
211
30 / }
30 / }
56 / ifstrength
20 / //
7143
29 / {
17 / state
2117
15 / sound
38 / pstomp
51 / ifp
1 / actor
7142
7 / action
6468
30 / }
33 / ifwasweapon
2605
7163
29 / {
3 / ifrnd
32 / move
7152
31 / spawn
1620
26 / ifdead
7156
17 / state
6301
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
1670
7183
29 / {
3 / ifrnd
32 / move
7172
31 / spawn
1620
26 / ifdead
7176
17 / state
6301
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
916
7203
29 / {
3 / ifrnd
32 / move
7192
31 / spawn
1620
26 / ifdead
7196
17 / state
6301
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2448
7216
29 / {
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
15 / sound
386
12 / break
30 / }
33 / ifwasweapon
1646
7234
29 / {
14 / palfrom
48 / addinventory
0 / definelevelname
48 / addinventory
0 / definelevelname
32 / move
6510
0 / definelevelname
15 / sound
12 / break
40 / cstat
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2595
7242
14 / palfrom
24 / ai
48 / addinventory
0 / definelevelname
0 / definelevelname
33 / ifwasweapon
1641
7266
29 / {
14 / palfrom
48 / addinventory
0 / definelevelname
0 / definelevelname
48 / addinventory
26 / ifdead
7265
29 / {
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
6478
12 / break
30 / }
30 / }
33 / ifwasweapon
1360
7274
14 / palfrom
48 / addinventory
48 / addinventory
0 / definelevelname
48 / addinventory
33 / ifwasweapon
2521
7282
14 / palfrom
16 / fall
32 / move
0 / definelevelname
0 / definelevelname
33 / ifwasweapon
1625
7290
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
26 / ifdead
7297
29 / {
7 / action
6473
104 / tossweapon
30 / }
17 / state
4986
12 / break
30 / }
34 / ifaction
6468
7312
29 / {
35 / ifactioncount
2 / addammo
7310
7 / action
6403
12 / break
30 / }
44 / ifinwater
7386
29 / {
34 / ifaction
6503
7325
29 / {
51 / ifp
6 / ifhitweapon
7324
7 / action
6488
30 / }
10 / else
7332
51 / ifp
385
7332
7 / action
6503
10 / else
7379
29 / {
34 / ifaction
6493
7350
29 / {
3 / ifrnd
4 / enda
7344
31 / spawn
661
35 / ifactioncount
4 / enda
7349
7 / action
6498
30 / }
10 / else
7362
34 / ifaction
6498
7362
29 / {
35 / ifactioncount
2 / addammo
7361
7 / action
6488
30 / }
10 / else
7374
34 / ifaction
6488
7374
29 / {
35 / ifactioncount
2 / addammo
7373
7 / action
6493
30 / }
10 / else
7378
7 / action
6503
30 / }
3 / ifrnd
4 / enda
7384
31 / spawn
661
12 / break
30 / }
10 / else
7407
51 / ifp
2048
7407
29 / {
34 / ifaction
6418
7401
29 / {
35 / ifactioncount
4 / enda
7400
36 / resetactioncount
30 / }
10 / else
7405
7 / action
6418
12 / break
30 / }
10 / else
7436
29 / {
34 / ifaction
6503
7415
7 / action
6403
34 / ifaction
6493
7420
7 / action
6403
34 / ifaction
6498
7425
7 / action
6403
34 / ifaction
6488
7430
7 / action
6403
34 / ifaction
6418
7435
7 / action
6448
30 / }
34 / ifaction
6448
7458
29 / {
51 / ifp
8192
7445
7 / action
6403
10 / else
7457
29 / {
51 / ifp
16 / fall
7452
12 / break
10 / else
7456
17 / state
6512
30 / }
30 / }
34 / ifaction
6453
7498
29 / {
62 / ifgapzl
48 / addinventory
7472
29 / {
51 / ifp
390
7471
7 / action
6458
30 / }
10 / else
7484
51 / ifp
8 / ifpdistl
7484
29 / {
51 / ifp
390
7483
7 / action
6458
30 / }
10 / else
7497
29 / {
51 / ifp
1 / actor
7492
7 / action
6403
10 / else
7496
17 / state
6512
30 / }
30 / }
10 / else
7540
34 / ifaction
6458
7540
29 / {
62 / ifgapzl
48 / addinventory
7514
29 / {
51 / ifp
1 / actor
7513
7 / action
6458
30 / }
10 / else
7526
51 / ifp
8 / ifpdistl
7526
29 / {
51 / ifp
1 / actor
7525
7 / action
6453
30 / }
10 / else
7539
29 / {
51 / ifp
1 / actor
7534
7 / action
6403
10 / else
7538
17 / state
6512
30 / }
30 / }
10 / else
7547
62 / ifgapzl
48 / addinventory
7547
7 / action
6453
10 / else
7569
34 / ifaction
6443
7569
29 / {
51 / ifp
8192
7558
7 / action
6403
10 / else
7568
35 / ifactioncount
4 / enda
7568
51 / ifp
16 / fall
7568
7 / action
6448
30 / }
51 / ifp
16 / fall
7574
7 / action
6448
10 / else
7581
34 / ifaction
6403
7581
17 / state
6512
10 / else
7594
34 / ifaction
6463
7594
29 / {
35 / ifactioncount
2 / addammo
7592
7 / action
6403
12 / break
30 / }
10 / else
7648
34 / ifaction
6423
7648
29 / {
51 / ifp
16 / fall
7605
7 / action
6448
10 / else
7612
51 / ifp
1 / actor
7612
7 / action
6403
10 / else
7619
51 / ifp
4 / enda
7619
7 / action
6428
10 / else
7626
51 / ifp
128
7626
7 / action
6433
10 / else
7633
51 / ifp
256
7633
7 / action
6438
10 / else
7640
51 / ifp
32 / move
7640
7 / action
6443
10 / else
7647
51 / ifp
8 / ifpdistl
7647
7 / action
6453
30 / }
10 / else
7695
34 / ifaction
6428
7695
29 / {
51 / ifp
1 / actor
7659
7 / action
6403
10 / else
7666
51 / ifp
2 / addammo
7666
7 / action
6423
10 / else
7673
51 / ifp
128
7673
7 / action
6433
10 / else
7680
51 / ifp
256
7680
7 / action
6438
10 / else
7687
51 / ifp
32 / move
7687
7 / action
6443
10 / else
7694
51 / ifp
8 / ifpdistl
7694
7 / action
6453
30 / }
10 / else
7742
34 / ifaction
6433
7742
29 / {
51 / ifp
1 / actor
7706
7 / action
6403
10 / else
7713
51 / ifp
2 / addammo
7713
7 / action
6423
10 / else
7720
51 / ifp
4 / enda
7720
7 / action
6428
10 / else
7727
51 / ifp
256
7727
7 / action
6438
10 / else
7734
51 / ifp
32 / move
7734
7 / action
6443
10 / else
7741
51 / ifp
8 / ifpdistl
7741
7 / action
6453
30 / }
10 / else
7789
34 / ifaction
6438
7789
29 / {
51 / ifp
1 / actor
7753
7 / action
6403
10 / else
7760
51 / ifp
2 / addammo
7760
7 / action
6423
10 / else
7767
51 / ifp
4 / enda
7767
7 / action
6428
10 / else
7774
51 / ifp
128
7774
7 / action
6433
10 / else
7781
51 / ifp
32 / move
7781
7 / action
6443
10 / else
7788
51 / ifp
8 / ifpdistl
7788
7 / action
6453
30 / }
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
48 / addinventory
7798
47 / resetcount
10 / else
7808
29 / {
46 / ifcount
32 / move
7807
28 / sizeto
32 / move
32 / move
30 / }
10 / else
7832
46 / ifcount
16 / fall
7832
29 / {
28 / sizeto
48 / addinventory
18 / ends
8 / ifpdistl
2048
7831
29 / {
15 / sound
147
25 / addphealth
-2
14 / palfrom
32 / move
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
6 / ifhitweapon
7851
29 / {
26 / ifdead
7847
29 / {
88 / addkills
1 / actor
15 / sound
162
58 / guts
2265
10 / else
22 / killit
30 / }
15 / sound
161
12 / break
30 / }
3 / ifrnd
1 / actor
7856
87 / soundonce
145
4 / enda
3 / ifrnd
128
7862
40 / cstat
4 / enda
10 / else
7866
40 / cstat
0 / definelevelname
18 / ends
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
-2
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
12 / break
15 / sound
4 / enda
5 / ifcansee
-1
12 / break
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
8 / ifpdistl
35 / ifactioncount
1 / actor
5 / ifcansee
1 / actor
30 / }
40 / cstat
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
50 / hitradius
50 / hitradius
1 / actor
1 / actor
1 / actor
6 / ifhitweapon
50 / hitradius
5 / ifcansee
1 / actor
1 / actor
16 / fall
54 / music
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
54 / music
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
58 / guts
2 / addammo
1 / actor
-4
24 / ai
59 / ifspawnedby
2 / addammo
1 / actor
1 / actor
21 / ifai
64 / ifoutside
1 / actor
5 / ifcansee
1 / actor
3 / ifrnd
64 / ifoutside
2 / addammo
5 / ifcansee
1 / actor
25 / addphealth
74 / spritepal
1 / actor
1 / actor
1 / actor
25 / addphealth
79 / definequote
1 / actor
1 / actor
1 / actor
25 / addphealth
74 / spritepal
1 / actor
1 / actor
1 / actor
25 / addphealth
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
-72
0 / definelevelname
64 / ifoutside
-84
192
-38
108 / defineskillname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
7882
7972
512
7882
7972
512
7882
7972
128
7887
7974
1 / actor
7882
7980
4096
7897
7982
1 / actor
7942
7982
1 / actor
7902
7976
512
7882
7986
128
7952
7982
1 / actor
7872
7984
16 / fall
34 / ifaction
7962
8055
29 / {
35 / ifactioncount
2 / addammo
8036
29 / {
15 / sound
70 / ifbulletnear
24 / ai
8003
40 / cstat
257
30 / }
10 / else
8054
29 / {
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
31 / spawn
4095
30 / }
30 / }
10 / else
8096
34 / ifaction
7882
8096
29 / {
8 / ifpdistl
2448
8095
9 / ifpdistg
1024
8095
29 / {
73 / ifceilingdistl
48 / addinventory
8072
12 / break
51 / ifp
65536
8076
12 / break
62 / ifgapzl
64 / ifoutside
8080
106 / nullop
10 / else
8094
90 / ifawayfromwall
8094
29 / {
31 / spawn
1630
7 / action
7962
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
30 / }
30 / }
10 / else
8137
34 / ifaction
7957
8137
29 / {
35 / ifactioncount
2 / addammo
8118
29 / {
31 / spawn
1630
15 / sound
70 / ifbulletnear
7 / action
7882
32 / move
7972
1 / actor
40 / cstat
32768
30 / }
10 / else
8136
29 / {
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
31 / spawn
4095
30 / }
30 / }
10 / else
8151
34 / ifaction
7952
8151
35 / ifactioncount
2 / addammo
8151
29 / {
7 / action
7957
40 / cstat
0 / definelevelname
30 / }
18 / ends
51 / ifp
16384
8230
29 / {
8 / ifpdistl
1024
8161
24 / ai
8003
10 / else
8219
49 / ifactornotstayput
8219
29 / {
35 / ifactioncount
12 / break
8218
3 / ifrnd
16 / fall
8218
45 / ifcanshoottarget
8218
29 / {
85 / ifspritepal
21 / ifai
8186
3 / ifrnd
4 / enda
8186
9 / ifpdistg
4096
8186
24 / ai
8015
10 / else
8217
29 / {
8 / ifpdistl
1100
8194
24 / ai
7994
10 / else
8216
29 / {
8 / ifpdistl
4096
8206
5 / ifcansee
8206
45 / ifcanshoottarget
8206
24 / ai
8003
10 / else
8215
29 / {
32 / move
7980
512
7 / action
7892
30 / }
30 / }
30 / }
30 / }
30 / }
10 / else
8229
46 / ifcount
26 / ifdead
8229
3 / ifrnd
32 / move
8229
24 / ai
8003
30 / }
18 / ends
17 / state
8152
44 / ifinwater
8240
29 / {
24 / ai
8009
12 / break
30 / }
5 / ifcansee
8300
29 / {
41 / ifmove
7980
8251
8 / ifpdistl
1596
8251
24 / ai
8006
51 / ifp
64 / ifoutside
8267
29 / {
73 / ifceilingdistl
128
8259
106 / nullop
10 / else
8265
49 / ifactornotstayput
8265
24 / ai
8009
12 / break
30 / }
10 / else
8299
3 / ifrnd
2 / addammo
8299
29 / {
85 / ifspritepal
21 / ifai
8284
9 / ifpdistg
1596
8284
29 / {
24 / ai
8015
12 / break
30 / }
70 / ifbulletnear
8298
29 / {
3 / ifrnd
128
8292
24 / ai
8000
10 / else
8296
24 / ai
8006
12 / break
30 / }
30 / }
30 / }
82 / ifnotmoving
8322
29 / {
3 / ifrnd
32 / move
8307
66 / operate
10 / else
8321
46 / ifcount
32 / move
8321
51 / ifp
16384
8321
5 / ifcansee
8321
45 / ifcanshoottarget
8321
24 / ai
8003
30 / }
3 / ifrnd
1 / actor
8336
29 / {
3 / ifrnd
128
8331
87 / soundonce
110 / clipdist
10 / else
8335
87 / soundonce
204
30 / }
18 / ends
34 / ifaction
7942
8367
29 / {
35 / ifactioncount
8 / ifpdistl
8366
29 / {
51 / ifp
16384
8355
29 / {
3 / ifrnd
128
8354
7 / action
7947
30 / }
10 / else
8361
41 / ifmove
7984
8361
12 / break
10 / else
8365
24 / ai
7991
30 / }
30 / }
10 / else
8416
34 / ifaction
7947
8416
29 / {
46 / ifcount
64 / ifoutside
8395
29 / {
41 / ifmove
7984
8381
47 / resetcount
10 / else
8394
29 / {
8 / ifpdistl
1100
8389
24 / ai
7994
10 / else
8393
24 / ai
7991
30 / }
30 / }
10 / else
8415
35 / ifactioncount
2 / addammo
8415
29 / {
45 / ifcanshoottarget
8410
29 / {
15 / sound
112
36 / resetactioncount
13 / shoot
1625
30 / }
10 / else
8414
24 / ai
7991
30 / }
30 / }
18 / ends
35 / ifactioncount
2 / addammo
8466
29 / {
45 / ifcanshoottarget
8461
29 / {
13 / shoot
1625
15 / sound
112
36 / resetactioncount
3 / ifrnd
128
8434
24 / ai
7991
46 / ifcount
24 / ai
8460
29 / {
3 / ifrnd
96 / pkick
8446
9 / ifpdistg
2048
8446
24 / ai
7991
10 / else
8459
29 / {
9 / ifpdistg
1596
8454
24 / ai
7994
10 / else
8458
24 / ai
7997
30 / }
30 / }
30 / }
10 / else
8465
24 / ai
7991
30 / }
18 / ends
35 / ifactioncount
7 / action
8504
29 / {
9 / ifpdistg
3084
8479
29 / {
24 / ai
7991
12 / break
30 / }
10 / else
8503
3 / ifrnd
32 / move
8503
51 / ifp
16384
8503
5 / ifcansee
8503
45 / ifcanshoottarget
8503
29 / {
3 / ifrnd
128
8497
24 / ai
8006
10 / else
8501
24 / ai
8003
12 / break
30 / }
30 / }
82 / ifnotmoving
8535
29 / {
3 / ifrnd
32 / move
8511
66 / operate
10 / else
8534
46 / ifcount
32 / move
8534
51 / ifp
16384
8534
5 / ifcansee
8534
45 / ifcanshoottarget
8534
29 / {
3 / ifrnd
128
8529
24 / ai
8003
10 / else
8533
24 / ai
8006
30 / }
30 / }
18 / ends
72 / iffloordistl
32 / move
8568
29 / {
35 / ifactioncount
5 / ifcansee
8566
29 / {
40 / cstat
0 / definelevelname
72 / iffloordistl
8 / ifpdistl
8551
15 / sound
158
3 / ifrnd
64 / ifoutside
8556
31 / spawn
1226
17 / state
7857
11 / strength
0 / definelevelname
32 / move
7982
0 / definelevelname
7 / action
7922
30 / }
12 / break
30 / }
10 / else
8579
29 / {
17 / state
7857
32 / move
0 / definelevelname
0 / definelevelname
7 / action
7917
30 / }
18 / ends
34 / ifaction
7937
8596
29 / {
89 / stopsound
61 / wackplayer
15 / sound
114
40 / cstat
0 / definelevelname
11 / strength
0 / definelevelname
7 / action
7932
12 / break
30 / }
26 / ifdead
8690
29 / {
33 / ifwasweapon
1641
8616
29 / {
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
7967
11 / strength
0 / definelevelname
12 / break
30 / }
17 / state
4947
17 / state
4986
33 / ifwasweapon
2448
8632
29 / {
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
8018
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
8646
29 / {
15 / sound
69 / endofgame
17 / state
5809
17 / state
170
22 / killit
30 / }
10 / else
8660
33 / ifwasweapon
1670
8660
29 / {
15 / sound
69 / endofgame
17 / state
5809
17 / state
170
22 / killit
30 / }
10 / else
8689
29 / {
15 / sound
114
3 / ifrnd
32 / move
8685
72 / iffloordistl
32 / move
8685
29 / {
15 / sound
61 / wackplayer
31 / spawn
1226
11 / strength
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
7 / action
7937
12 / break
30 / }
7 / action
7917
12 / break
30 / }
30 / }
10 / else
8724
29 / {
17 / state
4986
15 / sound
113
33 / ifwasweapon
1646
8706
29 / {
15 / sound
12 / break
24 / ai
8012
30 / }
10 / else
8713
33 / ifwasweapon
2448
8713
15 / sound
386
10 / else
8723
72 / iffloordistl
32 / move
8723
3 / ifrnd
96 / pkick
8723
7 / action
7912
30 / }
18 / ends
34 / ifaction
7907
8763
29 / {
5 / ifcansee
8741
35 / ifactioncount
2 / addammo
8741
29 / {
36 / resetactioncount
15 / sound
112
13 / shoot
1625
30 / }
51 / ifp
64 / ifoutside
8746
24 / ai
8009
10 / else
8752
44 / ifinwater
8752
24 / ai
8009
10 / else
8762
46 / ifcount
26 / ifdead
8762
72 / iffloordistl
32 / move
8762
24 / ai
7991
30 / }
10 / else
8777
46 / ifcount
48 / addinventory
8777
5 / ifcansee
8777
29 / {
7 / action
7907
32 / move
7978
512
30 / }
18 / ends
27 / ifsquished
8791
29 / {
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
170
17 / state
2655
22 / killit
30 / }
18 / ends
35 / ifactioncount
2 / addammo
8816
29 / {
3 / ifrnd
16 / fall
8801
31 / spawn
660
35 / ifactioncount
14 / palfrom
8815
29 / {
89 / stopsound
61 / wackplayer
40 / cstat
0 / definelevelname
11 / strength
0 / definelevelname
7 / action
7932
12 / break
30 / }
30 / }
18 / ends
46 / ifcount
304
8822
24 / ai
7988
10 / else
8830
46 / ifcount
270
8830
28 / sizeto
48 / addinventory
40 / cstat
10 / else
8834
17 / state
198
18 / ends
16 / fall
44 / ifinwater
8843
3 / ifrnd
1 / actor
8843
31 / spawn
661
34 / ifaction
7867
8857
29 / {
3 / ifrnd
192
8852
24 / ai
8003
10 / else
8856
24 / ai
7991
30 / }
10 / else
8919
34 / ifaction
7967
8919
29 / {
46 / ifcount
138
8871
29 / {
24 / ai
7988
95 / getlastpal
30 / }
10 / else
8886
46 / ifcount
90 / ifawayfromwall
8886
29 / {
35 / ifactioncount
26 / ifdead
8885
29 / {
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
8910
29 / {
33 / ifwasweapon
1641
8897
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
8904
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
65536
8917
8 / ifpdistl
980
8917
96 / pkick
12 / break
30 / }
10 / else
8969
34 / ifaction
7927
8969
29 / {
6 / ifhitweapon
8942
29 / {
33 / ifwasweapon
1670
8940
29 / {
15 / sound
69 / endofgame
17 / state
5809
17 / state
170
22 / killit
30 / }
12 / break
30 / }
10 / else
8946
17 / state
8778
46 / ifcount
120
8961
29 / {
88 / addkills
-1
87 / soundonce
110 / clipdist
40 / cstat
257
11 / strength
1 / actor
24 / ai
8003
30 / }
10 / else
8967
51 / ifp
65536
8967
47 / resetcount
12 / break
30 / }
10 / else
9015
34 / ifaction
7922
9015
29 / {
11 / strength
0 / definelevelname
71 / ifrespawn
8992
46 / ifcount
768
8992
29 / {
31 / spawn
1630
40 / cstat
257
11 / strength
30 / }
24 / ai
7988
30 / }
6 / ifhitweapon
9009
29 / {
33 / ifwasweapon
1670
9007
29 / {
15 / sound
69 / endofgame
17 / state
5809
17 / state
170
22 / killit
30 / }
12 / break
30 / }
10 / else
9013
17 / state
8778
12 / break
30 / }
10 / else
9043
34 / ifaction
7932
9043
29 / {
35 / ifactioncount
2 / addammo
9042
29 / {
3 / ifrnd
64 / ifoutside
9033
29 / {
47 / resetcount
7 / action
7927
30 / }
10 / else
9041
29 / {
87 / soundonce
114
7 / action
7922
30 / }
30 / }
30 / }
10 / else
9053
34 / ifaction
7917
9053
29 / {
17 / state
8536
12 / break
30 / }
10 / else
9067
34 / ifaction
7937
9067
29 / {
17 / state
8792
6 / ifhitweapon
9065
17 / state
8580
12 / break
30 / }
10 / else
9079
34 / ifaction
7912
9079
29 / {
35 / ifactioncount
4 / enda
9078
24 / ai
7988
30 / }
10 / else
9170
29 / {
21 / ifai
7991
9087
17 / state
8231
10 / else
9103
21 / ifai
8009
9103
29 / {
17 / state
8725
44 / ifinwater
9098
106 / nullop
10 / else
9102
87 / soundonce
50 / hitradius
30 / }
10 / else
9110
21 / ifai
7988
9110
17 / state
8231
10 / else
9117
21 / ifai
8003
9117
17 / state
8417
10 / else
9124
21 / ifai
7994
9124
17 / state
8467
10 / else
9131
21 / ifai
7997
9131
17 / state
8467
10 / else
9138
21 / ifai
8000
9138
17 / state
8231
10 / else
9145
21 / ifai
8006
9145
17 / state
8337
10 / else
9152
21 / ifai
8012
9152
17 / state
8817
10 / else
9159
21 / ifai
8018
9159
17 / state
217
10 / else
9169
21 / ifai
8015
9169
29 / {
17 / state
8021
12 / break
30 / }
30 / }
6 / ifhitweapon
9174
17 / state
8580
10 / else
9178
17 / state
8778
18 / ends
21 / ifai
0 / definelevelname
9195
29 / {
85 / ifspritepal
0 / definelevelname
9187
106 / nullop
10 / else
9194
85 / ifspritepal
21 / ifai
9194
100 / addstrength
30 / }
30 / }
18 / ends
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
9179
24 / ai
8009
77 / cactor
1680
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
9179
24 / ai
8006
77 / cactor
1680
62 / ifgapzl
48 / addinventory
9223
32 / move
7984
0 / definelevelname
4 / enda
30 / }
7867
0 / definelevelname
0 / definelevelname
17 / state
9179
24 / ai
8003
77 / cactor
1680
4 / enda
30 / }
7877
0 / definelevelname
0 / definelevelname
17 / state
9179
24 / ai
7991
77 / cactor
1680
4 / enda
30 / }
7867
0 / definelevelname
0 / definelevelname
17 / state
9179
24 / ai
7991
77 / cactor
1680
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
24 / ai
9273
29 / {
15 / sound
79 / definequote
66 / operate
24 / ai
7991
77 / cactor
1680
30 / }
10 / else
9279
46 / ifcount
2 / addammo
9279
106 / nullop
10 / else
9283
17 / state
9179
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
30 / }
9298
29 / {
66 / operate
24 / ai
7991
77 / cactor
1680
30 / }
10 / else
9304
46 / ifcount
2 / addammo
9304
106 / nullop
10 / else
9308
17 / state
9179
4 / enda
30 / }
7867
0 / definelevelname
0 / definelevelname
17 / state
9179
17 / state
8835
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
20 / //
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
30 / }
1 / actor
5 / ifcansee
1 / actor
2 / addammo
45 / ifcanshoottarget
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
55 / include
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
70 / ifbulletnear
2 / addammo
5 / ifcansee
1 / actor
7 / action
60 / gamestartup
6 / ifhitweapon
1 / actor
1 / actor
15 / sound
65 / ifmultiplayer
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
192
0 / definelevelname
184
0 / definelevelname
0 / definelevelname
0 / definelevelname
9323
9373
512
9328
9375
4096
9328
9375
512
9323
9373
128
9353
9379
1 / actor
9343
9377
257
9333
9379
16 / fall
9323
7986
128
9318
9379
16 / fall
9338
9379
16 / fall
9358
9379
1 / actor
49 / ifactornotstayput
9556
29 / {
5 / ifcansee
9435
51 / ifp
16384
9435
8 / ifpdistl
2048
9435
46 / ifcount
16 / fall
9435
45 / ifcanshoottarget
9435
29 / {
24 / ai
9393
12 / break
30 / }
21 / ifai
9387
9464
29 / {
46 / ifcount
72 / iffloordistl
9449
45 / ifcanshoottarget
9449
29 / {
24 / ai
9393
12 / break
30 / }
51 / ifp
64 / ifoutside
9463
9 / ifpdistg
2048
9463
3 / ifrnd
6 / ifhitweapon
9463
29 / {
24 / ai
9396
12 / break
30 / }
30 / }
10 / else
9493
9 / ifpdistg
4096
9493
29 / {
3 / ifrnd
92 / globalsound
9482
29 / {
46 / ifcount
48 / addinventory
9481
45 / ifcanshoottarget
9481
24 / ai
9393
30 / }
10 / else
9492
46 / ifcount
24 / ai
9492
29 / {
24 / ai
9387
12 / break
30 / }
30 / }
72 / iffloordistl
16 / fall
9510
29 / {
46 / ifcount
48 / addinventory
9509
82 / ifnotmoving
9509
5 / ifcansee
9509
29 / {
24 / ai
9396
12 / break
30 / }
30 / }
10 / else
9520
29 / {
9 / ifpdistg
1280
9518
24 / ai
9396
12 / break
30 / }
3 / ifrnd
4 / enda
9526
82 / ifnotmoving
9526
66 / operate
10 / else
9555
3 / ifrnd
1 / actor
9555
70 / ifbulletnear
9555
29 / {
62 / ifgapzl
128
9539
24 / ai
9384
10 / else
9554
49 / ifactornotstayput
9554
29 / {
3 / ifrnd
32 / move
9549
24 / ai
9396
10 / else
9553
24 / ai
9384
30 / }
30 / }
30 / }
10 / else
9586
29 / {
35 / ifactioncount
16 / fall
9576
29 / {
51 / ifp
16384
9575
3 / ifrnd
32 / move
9575
5 / ifcansee
9575
45 / ifcanshoottarget
9575
24 / ai
9393
30 / }
46 / ifcount
16 / fall
9585
3 / ifrnd
32 / move
9585
32 / move
9373
10 / else
30 / }
18 / ends
46 / ifcount
304
9592
24 / ai
9381
10 / else
9600
46 / ifcount
270
9600
28 / sizeto
48 / addinventory
40 / cstat
10 / else
9604
17 / state
198
18 / ends
46 / ifcount
16 / fall
9620
29 / {
3 / ifrnd
48 / addinventory
9619
51 / ifp
16384
9619
5 / ifcansee
9619
24 / ai
9408
30 / }
10 / else
9633
29 / {
72 / iffloordistl
16 / fall
9627
106 / nullop
10 / else
9631
24 / ai
9381
12 / break
30 / }
18 / ends
3 / ifrnd
8 / ifpdistl
9639
87 / soundonce
115
35 / ifactioncount
3 / ifrnd
9661
29 / {
3 / ifrnd
32 / move
9653
51 / ifp
16384
9653
5 / ifcansee
9653
24 / ai
9408
10 / else
9660
3 / ifrnd
96 / pkick
9660
24 / ai
9381
30 / }
10 / else
9671
35 / ifactioncount
2 / addammo
9671
3 / ifrnd
1 / actor
9671
31 / spawn
2200
3 / ifrnd
1 / actor
9696
70 / ifbulletnear
9696
29 / {
62 / ifgapzl
96 / pkick
9682
24 / ai
9384
10 / else
9695
29 / {
3 / ifrnd
128
9690
24 / ai
9396
10 / else
9694
24 / ai
9384
30 / }
30 / }
18 / ends
46 / ifcount
20 / //
9727
3 / ifrnd
8 / ifpdistl
9727
29 / {
5 / ifcansee
9717
8 / ifpdistl
2048
9717
29 / {
3 / ifrnd
128
9715
24 / ai
9390
12 / break
30 / }
3 / ifrnd
80 / quote
9722
24 / ai
9399
10 / else
9726
24 / ai
9381
30 / }
35 / ifactioncount
2 / addammo
9753
29 / {
5 / ifcansee
9748
29 / {
45 / ifcanshoottarget
9743
29 / {
15 / sound
116
13 / shoot
2595
36 / resetactioncount
30 / }
10 / else
9747
24 / ai
9399
30 / }
10 / else
9752
24 / ai
9381
30 / }
18 / ends
31 / spawn
1620
21 / ifai
9402
9768
29 / {
88 / addkills
1 / actor
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
26 / ifdead
9846
29 / {
33 / ifwasweapon
1641
9788
29 / {
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
9368
11 / strength
0 / definelevelname
12 / break
30 / }
17 / state
4971
33 / ifwasweapon
2448
9802
29 / {
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
9405
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
9816
29 / {
15 / sound
69 / endofgame
17 / state
5833
17 / state
170
22 / killit
30 / }
10 / else
9830
33 / ifwasweapon
1670
9830
29 / {
15 / sound
69 / endofgame
17 / state
5833
17 / state
170
22 / killit
30 / }
10 / else
9843
29 / {
17 / state
7857
24 / ai
9411
3 / ifrnd
64 / ifoutside
9842
31 / spawn
1226
30 / }
15 / sound
119
30 / }
10 / else
9881
29 / {
15 / sound
118
33 / ifwasweapon
1646
9861
29 / {
15 / sound
12 / break
24 / ai
9402
12 / break
30 / }
33 / ifwasweapon
2448
9866
15 / sound
386
17 / state
4986
51 / ifp
16384
9880
5 / ifcansee
9880
45 / ifcanshoottarget
9880
29 / {
24 / ai
9393
12 / break
30 / }
30 / }
18 / ends
34 / ifaction
9348
9892
29 / {
72 / iffloordistl
16 / fall
9891
24 / ai
9381
30 / }
10 / else
9899
35 / ifactioncount
3 / ifrnd
9899
7 / action
9348
18 / ends
34 / ifaction
9363
9934
29 / {
11 / strength
0 / definelevelname
6 / ifhitweapon
9918
33 / ifwasweapon
1670
9918
29 / {
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
46 / ifcount
768
9933
71 / ifrespawn
9933
29 / {
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
9381
30 / }
30 / }
10 / else
9954
21 / ifai
9411
9954
35 / ifactioncount
6 / ifhitweapon
9954
29 / {
72 / iffloordistl
8 / ifpdistl
9948
15 / sound
158
32 / move
9379
0 / definelevelname
7 / action
9363
30 / }
18 / ends
46 / ifcount
13 / shoot
9960
24 / ai
9381
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
9381
77 / cactor
2120
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
9408
77 / cactor
2120
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
9396
77 / cactor
2120
4 / enda
17 / state
8778
21 / ifai
0 / definelevelname
9995
24 / ai
9381
10 / else
10006
34 / ifaction
9363
10006
29 / {
16 / fall
17 / state
9900
12 / break
30 / }
10 / else
10068
34 / ifaction
9368
10068
29 / {
46 / ifcount
138
10020
29 / {
24 / ai
9381
95 / getlastpal
30 / }
10 / else
10035
46 / ifcount
90 / ifawayfromwall
10035
29 / {
35 / ifactioncount
26 / ifdead
10034
29 / {
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
10059
29 / {
33 / ifwasweapon
1641
10046
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
10053
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
65536
10066
8 / ifpdistl
980
10066
96 / pkick
12 / break
30 / }
10 / else
10075
21 / ifai
9396
10075
17 / state
9882
10 / else
10167
29 / {
16 / fall
21 / ifai
9381
10084
17 / state
9414
10 / else
10091
21 / ifai
9387
10091
17 / state
9414
10 / else
10098
21 / ifai
9384
10098
17 / state
9955
10 / else
10105
21 / ifai
9393
10105
17 / state
9697
10 / else
10112
21 / ifai
9390
10112
17 / state
9605
10 / else
10119
21 / ifai
9399
10119
17 / state
9634
10 / else
10126
21 / ifai
9402
10126
17 / state
9587
10 / else
10133
21 / ifai
9405
10133
17 / state
217
10 / else
10140
21 / ifai
9411
10140
17 / state
9900
10 / else
10166
21 / ifai
9408
10166
29 / {
46 / ifcount
26 / ifdead
10151
24 / ai
9381
10 / else
10165
46 / ifcount
18 / ends
10165
3 / ifrnd
96 / pkick
10165
29 / {
13 / shoot
1636
15 / sound
64 / ifoutside
30 / }
30 / }
30 / }
21 / ifai
9402
10171
12 / break
6 / ifhitweapon
10175
17 / state
9754
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
9988
4 / enda
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
128
64 / ifoutside
128
-64
252
-64
-64
-64
32 / move
-32
-16
0 / definelevelname
10189
10194
20 / //
10184
10204
16 / fall
10189
10196
5 / ifcansee
10184
10200
16 / fall
10189
10200
1 / actor
10184
7986
128
10184
10198
4098
10184
10202
6 / ifhitweapon
88 / addkills
1 / actor
37 / debris
2400
8 / ifpdistl
37 / debris
2404
4 / enda
37 / debris
2408
7 / action
31 / spawn
1890
15 / sound
9 / ifpdistg
50 / hitradius
2048
15 / sound
20 / //
25 / addphealth
30 / }
22 / killit
18 / ends
26 / ifdead
10257
17 / state
10230
10 / else
10263
27 / ifsquished
10263
17 / state
10230
10 / else
10287
29 / {
15 / sound
133
70 / ifbulletnear
10282
29 / {
73 / ifceilingdistl
64 / ifoutside
10279
3 / ifrnd
48 / addinventory
10279
24 / ai
10224
24 / ai
10227
30 / }
10 / else
10286
24 / ai
10206
30 / }
18 / ends
46 / ifcount
24 / ai
10292
22 / killit
10 / else
10297
28 / sizeto
1 / actor
1 / actor
18 / ends
51 / ifp
16384
10345
8 / ifpdistl
1596
10345
29 / {
46 / ifcount
8 / ifpdistl
10334
29 / {
88 / addkills
1 / actor
15 / sound
157
37 / debris
2400
8 / ifpdistl
37 / debris
2404
4 / enda
37 / debris
2408
7 / action
31 / spawn
1890
15 / sound
9 / ifpdistg
50 / hitradius
2048
15 / sound
20 / //
25 / addphealth
30 / }
22 / killit
30 / }
10 / else
10340
46 / ifcount
3 / ifrnd
10340
106 / nullop
10 / else
10344
15 / sound
16 / fall
30 / }
18 / ends
3 / ifrnd
192
10405
29 / {
5 / ifcansee
10398
29 / {
70 / ifbulletnear
10360
29 / {
24 / ai
10224
12 / break
30 / }
41 / ifmove
10198
10379
29 / {
46 / ifcount
64 / ifoutside
10369
24 / ai
10215
10 / else
10378
82 / ifnotmoving
10378
46 / ifcount
16 / fall
10378
24 / ai
10215
30 / }
10 / else
10397
46 / ifcount
32 / move
10397
29 / {
51 / ifp
64 / ifoutside
10391
32 / move
10198
6 / ifhitweapon
10 / else
10396
32 / move
10198
2 / addammo
30 / }
30 / }
10 / else
10404
3 / ifrnd
1 / actor
10404
66 / operate
30 / }
18 / ends
21 / ifai
10227
10422
29 / {
46 / ifcount
8 / ifpdistl
10415
24 / ai
10206
10 / else
10421
82 / ifnotmoving
10421
24 / ai
10206
30 / }
10 / else
10437
29 / {
46 / ifcount
8 / ifpdistl
10430
24 / ai
10206
10 / else
10436
82 / ifnotmoving
10436
24 / ai
10206
30 / }
18 / ends
150
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
10298
3 / ifrnd
2 / addammo
10448
16 / fall
10 / else
10452
87 / soundonce
255
34 / ifaction
0 / definelevelname
10457
24 / ai
10206
10 / else
10485
21 / ifai
10209
10485
29 / {
35 / ifactioncount
4 / enda
10484
3 / ifrnd
16 / fall
10484
5 / ifcansee
10484
29 / {
15 / sound
132
51 / ifp
64 / ifoutside
10479
24 / ai
10212
10 / else
10483
24 / ai
10206
30 / }
30 / }
10 / else
10492
21 / ifai
10206
10492
17 / state
10346
10 / else
10499
21 / ifai
10212
10499
17 / state
10346
10 / else
10511
21 / ifai
10215
10511
29 / {
46 / ifcount
32 / move
10510
24 / ai
10209
30 / }
10 / else
10523
21 / ifai
10218
10523
29 / {
46 / ifcount
8 / ifpdistl
10522
24 / ai
10209
30 / }
10 / else
10530
21 / ifai
10221
10530
17 / state
10288
10 / else
10537
21 / ifai
10224
10537
17 / state
10406
10 / else
10544
21 / ifai
10227
10544
17 / state
10406
6 / ifhitweapon
10548
17 / state
10253
3 / ifrnd
1 / actor
10553
87 / soundonce
130
4 / enda
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
30 / }
1 / actor
1 / actor
1 / actor
10 / else
20 / //
1 / actor
5 / ifcansee
1 / actor
10 / else
30 / }
8 / ifpdistl
1 / actor
1 / actor
17 / state
38 / pstomp
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
96 / pkick
-30
96 / pkick
-70
0 / definelevelname
-30
96 / pkick
24 / ai
10554
10594
512
10574
10598
1 / actor
10564
10598
16 / fall
10569
10598
1 / actor
10554
7986
1 / actor
10559
10598
16 / fall
10579
10598
1 / actor
5 / ifcansee
10651
29 / {
35 / ifactioncount
32 / move
10643
29 / {
3 / ifrnd
48 / addinventory
10642
45 / ifcanshoottarget
10642
29 / {
15 / sound
142
24 / ai
10605
12 / break
30 / }
30 / }
10 / else
10650
8 / ifpdistl
1280
10650
24 / ai
10608
30 / }
18 / ends
9 / ifpdistg
1280
10657
24 / ai
10602
10 / else
10674
46 / ifcount
32 / move
10674
29 / {
47 / resetcount
15 / sound
159
14 / palfrom
8 / ifpdistl
32 / move
0 / definelevelname
0 / definelevelname
25 / addphealth
-11
30 / }
18 / ends
46 / ifcount
25 / addphealth
10685
29 / {
46 / ifcount
27 / ifsquished
10684
24 / ai
10602
30 / }
10 / else
10692
46 / ifcount
24 / ai
10692
13 / shoot
1360
10 / else
10698
35 / ifactioncount
6 / ifhitweapon
10698
36 / resetactioncount
18 / ends
33 / ifwasweapon
1646
10708
29 / {
15 / sound
12 / break
24 / ai
10614
30 / }
10 / else
10813
29 / {
26 / ifdead
10780
29 / {
33 / ifwasweapon
1641
10731
29 / {
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
10589
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
10743
29 / {
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
10 / else
10755
33 / ifwasweapon
1670
10755
29 / {
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
10 / else
10769
33 / ifwasweapon
2448
10769
29 / {
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
10617
12 / break
30 / }
10 / else
10777
29 / {
17 / state
7857
24 / ai
10620
30 / }
15 / sound
144
30 / }
10 / else
10812
29 / {
33 / ifwasweapon
2605
10795
29 / {
15 / sound
144
88 / addkills
1 / actor
17 / state
170
22 / killit
30 / }
10 / else
10802
33 / ifwasweapon
2448
10802
15 / sound
386
15 / sound
143
31 / spawn
1620
3 / ifrnd
64 / ifoutside
10811
24 / ai
10611
30 / }
30 / }
17 / state
4986
18 / ends
46 / ifcount
304
10821
24 / ai
9381
10 / else
10829
46 / ifcount
270
10829
28 / sizeto
40 / cstat
40 / cstat
10 / else
10833
17 / state
198
18 / ends
35 / ifactioncount
8 / ifpdistl
10850
29 / {
3 / ifrnd
64 / ifoutside
10843
31 / spawn
1226
32 / move
10598
0 / definelevelname
7 / action
10584
12 / break
30 / }
10 / else
10856
35 / ifactioncount
5 / ifcansee
10856
106 / nullop
10 / else
10866
35 / ifactioncount
4 / enda
10866
72 / iffloordistl
8 / ifpdistl
10866
15 / sound
158
18 / ends
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
10602
77 / cactor
1820
4 / enda
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
8778
21 / ifai
0 / definelevelname
10888
24 / ai
10602
10 / else
10925
34 / ifaction
10584
10925
29 / {
11 / strength
0 / definelevelname
46 / ifcount
768
10913
71 / ifrespawn
10913
29 / {
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
175
24 / ai
10602
30 / }
6 / ifhitweapon
10923
33 / ifwasweapon
1670
10923
29 / {
17 / state
170
22 / killit
30 / }
12 / break
30 / }
10 / else
10987
34 / ifaction
10589
10987
29 / {
46 / ifcount
138
10939
29 / {
24 / ai
10602
95 / getlastpal
30 / }
10 / else
10954
46 / ifcount
90 / ifawayfromwall
10954
29 / {
35 / ifactioncount
26 / ifdead
10953
29 / {
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
10978
29 / {
88 / addkills
1 / actor
33 / ifwasweapon
1641
10967
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
10974
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
65536
10985
8 / ifpdistl
980
10985
96 / pkick
12 / break
30 / }
10 / else
11083
29 / {
3 / ifrnd
1 / actor
10995
87 / soundonce
140
21 / ifai
10602
11000
17 / state
10623
10 / else
11012
21 / ifai
10611
11012
29 / {
46 / ifcount
8 / ifpdistl
11011
24 / ai
10605
30 / }
10 / else
11022
21 / ifai
10620
11022
29 / {
17 / state
10834
12 / break
30 / }
10 / else
11029
21 / ifai
10608
11029
17 / state
10652
10 / else
11036
21 / ifai
10605
11036
17 / state
10675
10 / else
11046
21 / ifai
10614
11046
29 / {
17 / state
10816
12 / break
30 / }
10 / else
11053
21 / ifai
10617
11053
17 / state
217
41 / ifmove
10596
11057
106 / nullop
10 / else
11065
51 / ifp
64 / ifoutside
11065
32 / move
10596
512
10 / else
11071
41 / ifmove
10600
11071
106 / nullop
10 / else
11078
44 / ifinwater
11078
32 / move
10600
512
6 / ifhitweapon
11082
17 / state
10699
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
20 / //
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
30 / }
2 / addammo
5 / ifcansee
1 / actor
58 / guts
25 / addphealth
1 / actor
5 / ifcansee
1 / actor
16 / fall
30 / }
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
45 / ifcanshoottarget
2 / addammo
5 / ifcansee
1 / actor
58 / guts
55 / include
5 / ifcansee
1 / actor
1 / actor
15 / sound
55 / include
1 / actor
1 / actor
1 / actor
10 / else
60 / gamestartup
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
108 / defineskillname
0 / definelevelname
0 / definelevelname
0 / definelevelname
11084
11144
512
11094
11148
1 / actor
11084
11144
128
11094
11148
1 / actor
11089
11146
4096
11089
11146
512
11109
11148
1 / actor
11119
11148
1 / actor
11084
7986
128
11139
11148
16 / fall
11124
11148
1 / actor
21 / ifai
11165
11204
29 / {
5 / ifcansee
11202
8 / ifpdistl
3084
11202
29 / {
82 / ifnotmoving
11197
24 / ai
11150
10 / else
11201
24 / ai
11168
30 / }
12 / break
30 / }
10 / else
11229
72 / iffloordistl
32 / move
11229
29 / {
9 / ifpdistg
4096
11219
29 / {
49 / ifactornotstayput
11218
24 / ai
11165
30 / }
3 / ifrnd
8 / ifpdistl
11228
29 / {
70 / ifbulletnear
11227
24 / ai
11162
30 / }
30 / }
3 / ifrnd
128
11290
5 / ifcansee
11290
29 / {
21 / ifai
11162
11246
29 / {
46 / ifcount
32 / move
11244
24 / ai
11165
12 / break
30 / }
72 / iffloordistl
32 / move
11289
29 / {
8 / ifpdistl
1024
11263
51 / ifp
16384
11263
45 / ifcanshoottarget
11263
29 / {
24 / ai
11153
12 / break
30 / }
46 / ifcount
48 / addinventory
11288
29 / {
3 / ifrnd
8 / ifpdistl
11287
51 / ifp
16384
11287
45 / ifcanshoottarget
11287
29 / {
3 / ifrnd
192
11281
24 / ai
11153
10 / else
11285
24 / ai
11168
12 / break
30 / }
30 / }
30 / }
30 / }
18 / ends
29 / {
46 / ifcount
12 / break
11296
106 / nullop
10 / else
11323
46 / ifcount
11 / strength
11323
29 / {
45 / ifcanshoottarget
11318
29 / {
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11322
24 / ai
11150
30 / }
46 / ifcount
25 / addphealth
11327
106 / nullop
10 / else
11338
46 / ifcount
24 / ai
11338
29 / {
7 / action
11099
15 / sound
169
30 / }
46 / ifcount
48 / addinventory
11342
106 / nullop
10 / else
11369
46 / ifcount
47 / resetcount
11369
29 / {
45 / ifcanshoottarget
11364
29 / {
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11368
24 / ai
11150
30 / }
46 / ifcount
60 / gamestartup
11373
106 / nullop
10 / else
11384
46 / ifcount
59 / ifspawnedby
11384
29 / {
7 / action
11099
15 / sound
169
30 / }
46 / ifcount
72 / iffloordistl
11406
29 / {
3 / ifrnd
64 / ifoutside
11392
47 / resetcount
10 / else
11405
29 / {
8 / ifpdistl
768
11400
24 / ai
11156
10 / else
11404
24 / ai
11150
30 / }
30 / }
34 / ifaction
11099
11414
35 / ifactioncount
2 / addammo
11414
7 / action
11094
30 / }
10 / else
11419
24 / ai
11150
18 / ends
35 / ifactioncount
8 / ifpdistl
11425
24 / ai
11150
10 / else
11431
82 / ifnotmoving
11431
24 / ai
11150
18 / ends
34 / ifaction
11114
11552
29 / {
5 / ifcansee
11540
29 / {
46 / ifcount
12 / break
11443
106 / nullop
10 / else
11468
46 / ifcount
11 / strength
11468
29 / {
45 / ifcanshoottarget
11463
29 / {
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11467
24 / ai
11150
30 / }
46 / ifcount
25 / addphealth
11472
106 / nullop
10 / else
11479
46 / ifcount
24 / ai
11479
15 / sound
169
46 / ifcount
48 / addinventory
11483
106 / nullop
10 / else
11508
46 / ifcount
47 / resetcount
11508
29 / {
45 / ifcanshoottarget
11503
29 / {
15 / sound
122
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
11507
24 / ai
11150
30 / }
46 / ifcount
60 / gamestartup
11512
106 / nullop
10 / else
11539
46 / ifcount
59 / ifspawnedby
11539
29 / {
15 / sound
169
62 / ifgapzl
32 / move
11525
24 / ai
11168
10 / else
11538
29 / {
8 / ifpdistl
4096
11533
24 / ai
11156
10 / else
11537
24 / ai
11150
30 / }
30 / }
30 / }
10 / else
11547
62 / ifgapzl
32 / move
11547
24 / ai
11168
10 / else
11551
24 / ai
11150
30 / }
10 / else
11565
35 / ifactioncount
2 / addammo
11565
51 / ifp
16384
11565
29 / {
47 / resetcount
7 / action
11114
30 / }
18 / ends
31 / spawn
1620
26 / ifdead
11640
29 / {
17 / state
4986
3 / ifrnd
16 / fall
11578
31 / spawn
54 / music
10 / else
11582
17 / state
4965
33 / ifwasweapon
2448
11592
29 / {
15 / sound
315
24 / ai
11177
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1641
11611
29 / {
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
11134
11 / strength
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
1670
11621
29 / {
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
10 / else
11633
33 / ifwasweapon
2605
11633
29 / {
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
10 / else
11637
24 / ai
11171
15 / sound
124
30 / }
10 / else
11689
29 / {
15 / sound
123
17 / state
4986
33 / ifwasweapon
1646
11656
29 / {
15 / sound
12 / break
24 / ai
11174
30 / }
10 / else
11663
33 / ifwasweapon
2448
11663
15 / sound
386
10 / else
11670
3 / ifrnd
32 / move
11670
24 / ai
11180
10 / else
11677
3 / ifrnd
64 / ifoutside
11677
24 / ai
11153
10 / else
11688
3 / ifrnd
64 / ifoutside
11688
29 / {
24 / ai
11168
7 / action
11114
30 / }
30 / }
18 / ends
46 / ifcount
304
11695
24 / ai
11150
10 / else
11703
46 / ifcount
270
11703
28 / sizeto
48 / addinventory
40 / cstat
10 / else
11707
17 / state
198
18 / ends
35 / ifactioncount
5 / ifcansee
11731
29 / {
3 / ifrnd
64 / ifoutside
11717
31 / spawn
1226
17 / state
7857
72 / iffloordistl
8 / ifpdistl
11724
15 / sound
158
7 / action
11129
32 / move
11148
0 / definelevelname
12 / break
30 / }
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
11168
7 / action
11114
77 / cactor
2000
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
11150
77 / cactor
2000
4 / enda
100 / addstrength
11104
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
8778
34 / ifaction
11104
11764
24 / ai
11150
10 / else
11805
34 / ifaction
11129
11805
29 / {
71 / ifrespawn
11785
46 / ifcount
768
11785
29 / {
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
11150
30 / }
10 / else
11804
29 / {
11 / strength
0 / definelevelname
6 / ifhitweapon
11802
33 / ifwasweapon
1670
11802
29 / {
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
12 / break
30 / }
30 / }
10 / else
11862
34 / ifaction
11134
11862
29 / {
46 / ifcount
138
11819
29 / {
24 / ai
11150
95 / getlastpal
30 / }
10 / else
11829
46 / ifcount
90 / ifawayfromwall
11829
3 / ifrnd
8 / ifpdistl
11829
31 / spawn
660
6 / ifhitweapon
11853
29 / {
33 / ifwasweapon
1641
11840
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
11849
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
65536
11860
8 / ifpdistl
980
11860
96 / pkick
12 / break
30 / }
10 / else
11869
21 / ifai
11171
11869
17 / state
11708
10 / else
11881
21 / ifai
11180
11881
29 / {
35 / ifactioncount
3 / ifrnd
11880
24 / ai
11150
30 / }
10 / else
11888
21 / ifai
11174
11888
17 / state
11690
10 / else
11964
29 / {
21 / ifai
11150
11896
17 / state
11183
10 / else
11903
21 / ifai
11162
11903
17 / state
11183
10 / else
11910
21 / ifai
11153
11910
17 / state
11291
10 / else
11917
21 / ifai
11177
11917
17 / state
217
10 / else
11924
21 / ifai
11156
11924
17 / state
11420
10 / else
11931
21 / ifai
11168
11931
17 / state
11432
10 / else
11938
21 / ifai
11165
11938
17 / state
11183
6 / ifhitweapon
11942
17 / state
11566
3 / ifrnd
1 / actor
11963
29 / {
3 / ifrnd
32 / move
11951
87 / soundonce
120
10 / else
11958
3 / ifrnd
64 / ifoutside
11958
87 / soundonce
205
10 / else
11962
87 / soundonce
253
30 / }
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
12 / break
30 / }
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
6 / ifhitweapon
5 / ifcansee
1 / actor
5 / ifcansee
30 / }
2 / addammo
5 / ifcansee
1 / actor
4 / enda
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
35 / ifactioncount
50 / hitradius
5 / ifcansee
1 / actor
1 / actor
35 / ifactioncount
50 / hitradius
1 / actor
1 / actor
1 / actor
1 / actor
55 / include
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
128
0 / definelevelname
208
0 / definelevelname
296
0 / definelevelname
0 / definelevelname
0 / definelevelname
11965
12009
512
11975
12011
1 / actor
11980
12013
1 / actor
11985
12013
1 / actor
11990
12013
1 / actor
11965
12005
1024
46 / ifcount
304
12038
24 / ai
7988
10 / else
12046
46 / ifcount
270
12046
28 / sizeto
40 / cstat
40 / cstat
10 / else
12050
17 / state
198
18 / ends
24 / ai
12015
85 / ifspritepal
0 / definelevelname
12057
106 / nullop
10 / else
12059
32 / move
12007
512
18 / ends
8 / ifpdistl
2048
12074
29 / {
51 / ifp
16384
12072
24 / ai
12021
12 / break
30 / }
10 / else
12096
5 / ifcansee
12096
29 / {
35 / ifactioncount
6 / ifhitweapon
12095
29 / {
45 / ifcanshoottarget
12090
29 / {
36 / resetactioncount
15 / sound
156
30 / }
10 / else
12094
24 / ai
12015
30 / }
30 / }
10 / else
12100
24 / ai
12015
18 / ends
3 / ifrnd
2 / addammo
12106
87 / soundonce
96 / pkick
10 / else
12116
35 / ifactioncount
6 / ifhitweapon
12116
29 / {
36 / resetactioncount
15 / sound
156
30 / }
8 / ifpdistl
2548
12127
51 / ifp
16384
12127
29 / {
24 / ai
12021
12 / break
30 / }
5 / ifcansee
12178
46 / ifcount
32 / move
12178
29 / {
3 / ifrnd
32 / move
12145
29 / {
51 / ifp
16384
12144
45 / ifcanshoottarget
12144
24 / ai
12021
30 / }
10 / else
12177
9 / ifpdistg
2548
12177
3 / ifrnd
192
12177
45 / ifcanshoottarget
12177
29 / {
3 / ifrnd
64 / ifoutside
12172
29 / {
24 / ai
12018
85 / ifspritepal
0 / definelevelname
12166
106 / nullop
10 / else
12171
32 / move
12007
512
30 / }
10 / else
12176
24 / ai
12024
30 / }
30 / }
18 / ends
34 / ifaction
12000
12222
29 / {
85 / ifspritepal
0 / definelevelname
12187
12 / break
71 / ifrespawn
12202
46 / ifcount
768
12202
29 / {
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
12051
30 / }
10 / else
12221
29 / {
11 / strength
0 / definelevelname
6 / ifhitweapon
12219
33 / ifwasweapon
1670
12219
29 / {
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
5 / ifcansee
12241
29 / {
72 / iffloordistl
8 / ifpdistl
12231
15 / sound
158
7 / action
12000
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
12240
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
12266
29 / {
35 / ifactioncount
2 / addammo
12255
29 / {
36 / resetactioncount
15 / sound
154
13 / shoot
1650
30 / }
10 / else
12265
46 / ifcount
64 / ifoutside
12265
3 / ifrnd
16 / fall
12265
17 / state
12051
30 / }
10 / else
12270
17 / state
12051
18 / ends
46 / ifcount
72 / iffloordistl
12276
17 / state
12051
10 / else
12301
34 / ifaction
11980
12301
35 / ifactioncount
2 / addammo
12301
29 / {
15 / sound
98 / useractor
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
36 / resetactioncount
30 / }
18 / ends
3 / ifrnd
2 / addammo
12307
31 / spawn
1226
26 / ifdead
12348
29 / {
85 / ifspritepal
0 / definelevelname
12315
92 / globalsound
251
10 / else
12341
29 / {
3 / ifrnd
64 / ifoutside
12323
92 / globalsound
251
33 / ifwasweapon
1641
12340
29 / {
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
11970
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
15 / sound
100 / addstrength
88 / addkills
1 / actor
24 / ai
12027
30 / }
10 / else
12388
29 / {
3 / ifrnd
32 / move
12361
29 / {
7 / action
11995
32 / move
0 / definelevelname
0 / definelevelname
30 / }
85 / ifspritepal
0 / definelevelname
12365
106 / nullop
10 / else
12379
33 / ifwasweapon
1646
12379
29 / {
15 / sound
12 / break
24 / ai
12030
40 / cstat
0 / definelevelname
12 / break
30 / }
87 / soundonce
99 / sizeat
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
34 / ifaction
11970
12450
29 / {
46 / ifcount
138
12402
29 / {
24 / ai
12015
74 / spritepal
21 / ifai
30 / }
10 / else
12417
46 / ifcount
90 / ifawayfromwall
12417
29 / {
35 / ifactioncount
26 / ifdead
12416
29 / {
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
12441
29 / {
33 / ifwasweapon
1641
12428
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
12437
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
65536
12448
8 / ifpdistl
980
12448
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
12468
29 / {
85 / ifspritepal
0 / definelevelname
12459
24 / ai
12018
10 / else
12467
29 / {
11 / strength
1000
24 / ai
12021
30 / }
30 / }
10 / else
12480
34 / ifaction
11995
12480
29 / {
35 / ifactioncount
3 / ifrnd
12479
24 / ai
12021
30 / }
10 / else
12487
21 / ifai
12015
12487
17 / state
12101
10 / else
12494
21 / ifai
12018
12494
17 / state
12063
10 / else
12501
21 / ifai
12021
12501
17 / state
12271
10 / else
12508
21 / ifai
12024
12508
17 / state
12242
10 / else
12515
21 / ifai
12030
12515
17 / state
12033
21 / ifai
12027
12520
17 / state
12179
10 / else
12548
29 / {
6 / ifhitweapon
12527
17 / state
12302
10 / else
12547
51 / ifp
16384
12547
85 / ifspritepal
0 / definelevelname
12547
8 / ifpdistl
1280
12547
29 / {
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
2630
4 / enda
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
12389
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
20 / //
2 / addammo
5 / ifcansee
1 / actor
15 / sound
30 / }
2 / addammo
5 / ifcansee
1 / actor
105 / sleeptime
40 / cstat
8 / ifpdistl
1 / actor
1 / actor
35 / ifactioncount
40 / cstat
1 / actor
1 / actor
1 / actor
1 / actor
48 / addinventory
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
84 / tip
0 / definelevelname
192
0 / definelevelname
256
0 / definelevelname
0 / definelevelname
0 / definelevelname
12564
12608
512
12574
12610
1 / actor
12579
12612
1 / actor
12584
12612
1 / actor
12589
12612
1 / actor
12564
12604
1024
46 / ifcount
304
12641
29 / {
40 / cstat
257
24 / ai
7988
30 / }
10 / else
12649
46 / ifcount
270
12649
28 / sizeto
40 / cstat
40 / cstat
10 / else
12653
17 / state
198
18 / ends
24 / ai
12614
85 / ifspritepal
0 / definelevelname
12660
106 / nullop
10 / else
12662
32 / move
12606
512
18 / ends
5 / ifcansee
12704
29 / {
35 / ifactioncount
3 / ifrnd
12685
29 / {
45 / ifcanshoottarget
12680
29 / {
36 / resetactioncount
15 / sound
156
30 / }
10 / else
12684
24 / ai
12614
30 / }
46 / ifcount
48 / addinventory
12703
3 / ifrnd
2 / addammo
12703
29 / {
51 / ifp
16384
12701
29 / {
15 / sound
103 / paper
24 / ai
12620
30 / }
12 / break
30 / }
30 / }
10 / else
12708
24 / ai
12614
18 / ends
3 / ifrnd
2 / addammo
12714
87 / soundonce
101 / cstator
10 / else
12724
35 / ifactioncount
3 / ifrnd
12724
29 / {
36 / resetactioncount
15 / sound
156
30 / }
5 / ifcansee
12781
46 / ifcount
32 / move
12781
51 / ifp
16384
12781
3 / ifrnd
48 / addinventory
12781
45 / ifcanshoottarget
12781
29 / {
3 / ifrnd
64 / ifoutside
12758
9 / ifpdistg
4096
12758
29 / {
24 / ai
12617
85 / ifspritepal
0 / definelevelname
12751
106 / nullop
10 / else
12756
32 / move
12606
512
12 / break
30 / }
8 / ifpdistl
10240
12772
29 / {
3 / ifrnd
128
12771
29 / {
15 / sound
103 / paper
24 / ai
12623
30 / }
30 / }
10 / else
12780
29 / {
15 / sound
103 / paper
24 / ai
12620
30 / }
30 / }
18 / ends
34 / ifaction
12599
12825
29 / {
85 / ifspritepal
0 / definelevelname
12790
12 / break
71 / ifrespawn
12805
46 / ifcount
768
12805
29 / {
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
12654
30 / }
10 / else
12824
29 / {
11 / strength
0 / definelevelname
6 / ifhitweapon
12822
33 / ifwasweapon
1670
12822
29 / {
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
8 / ifpdistl
12844
29 / {
72 / iffloordistl
8 / ifpdistl
12834
15 / sound
158
7 / action
12599
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
12843
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
12875
29 / {
35 / ifactioncount
2 / addammo
12852
36 / resetactioncount
10 / else
12864
35 / ifactioncount
1 / actor
12864
29 / {
3 / ifrnd
128
12863
13 / shoot
1360
30 / }
10 / else
12874
46 / ifcount
64 / ifoutside
12874
3 / ifrnd
16 / fall
12874
17 / state
12654
30 / }
10 / else
12879
17 / state
12654
18 / ends
46 / ifcount
72 / iffloordistl
12885
17 / state
12654
10 / else
12898
34 / ifaction
12579
12898
35 / ifactioncount
2 / addammo
12898
29 / {
13 / shoot
2605
36 / resetactioncount
30 / }
18 / ends
3 / ifrnd
2 / addammo
12904
31 / spawn
1226
26 / ifdead
12945
29 / {
85 / ifspritepal
0 / definelevelname
12912
92 / globalsound
251
10 / else
12938
29 / {
3 / ifrnd
64 / ifoutside
12920
92 / globalsound
251
33 / ifwasweapon
1641
12937
29 / {
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
12569
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
15 / sound
105 / sleeptime
88 / addkills
1 / actor
24 / ai
12626
30 / }
10 / else
12996
29 / {
3 / ifrnd
144
12971
29 / {
3 / ifrnd
32 / move
12962
29 / {
7 / action
12594
32 / move
0 / definelevelname
0 / definelevelname
30 / }
10 / else
12970
29 / {
15 / sound
103 / paper
24 / ai
12620
30 / }
30 / }
85 / ifspritepal
0 / definelevelname
12975
106 / nullop
10 / else
12987
33 / ifwasweapon
1646
12987
29 / {
15 / sound
12 / break
24 / ai
12629
12 / break
30 / }
87 / soundonce
104 / tossweapon
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
34 / ifaction
12569
13058
29 / {
46 / ifcount
138
13010
29 / {
24 / ai
12614
74 / spritepal
21 / ifai
30 / }
10 / else
13025
46 / ifcount
90 / ifawayfromwall
13025
29 / {
35 / ifactioncount
26 / ifdead
13024
29 / {
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
13049
29 / {
33 / ifwasweapon
1641
13036
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
15 / sound
19 / define
3 / ifrnd
84 / tip
13047
31 / spawn
1226
22 / killit
30 / }
51 / ifp
65536
13056
8 / ifpdistl
980
13056
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
13078
29 / {
85 / ifspritepal
0 / definelevelname
13067
24 / ai
12617
10 / else
13077
29 / {
11 / strength
1 / actor
15 / sound
103 / paper
24 / ai
12620
30 / }
30 / }
10 / else
13090
34 / ifaction
12594
13090
29 / {
35 / ifactioncount
3 / ifrnd
13089
24 / ai
12614
30 / }
10 / else
13097
21 / ifai
12614
13097
17 / state
12709
10 / else
13104
21 / ifai
12617
13104
17 / state
12666
10 / else
13111
21 / ifai
12620
13111
17 / state
12880
10 / else
13118
21 / ifai
12623
13118
17 / state
12845
10 / else
13125
21 / ifai
12629
13125
17 / state
12632
21 / ifai
12626
13130
17 / state
12782
10 / else
13158
29 / {
6 / ifhitweapon
13137
17 / state
12899
10 / else
13157
51 / ifp
16384
13157
85 / ifspritepal
0 / definelevelname
13157
8 / ifpdistl
1280
13157
29 / {
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
12997
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
20 / //
4 / enda
5 / ifcansee
1 / actor
50 / hitradius
30 / }
2 / addammo
5 / ifcansee
1 / actor
15 / sound
40 / cstat
8 / ifpdistl
1 / actor
1 / actor
20 / //
40 / cstat
1 / actor
1 / actor
1 / actor
1 / actor
48 / addinventory
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
84 / tip
0 / definelevelname
208
0 / definelevelname
270
0 / definelevelname
0 / definelevelname
0 / definelevelname
13167
13211
512
13177
13213
16 / fall
13182
13215
1 / actor
13192
13215
1 / actor
13167
13207
1 / actor
46 / ifcount
304
13237
24 / ai
7988
10 / else
13245
46 / ifcount
270
13245
28 / sizeto
40 / cstat
40 / cstat
10 / else
13249
17 / state
198
18 / ends
24 / ai
13217
85 / ifspritepal
0 / definelevelname
13256
106 / nullop
10 / else
13258
32 / move
13209
512
18 / ends
5 / ifcansee
13282
29 / {
35 / ifactioncount
3 / ifrnd
13281
29 / {
45 / ifcanshoottarget
13276
29 / {
36 / resetactioncount
15 / sound
156
30 / }
10 / else
13280
24 / ai
13217
30 / }
30 / }
10 / else
13286
24 / ai
13217
18 / ends
3 / ifrnd
2 / addammo
13292
87 / soundonce
150
10 / else
13302
35 / ifactioncount
3 / ifrnd
13302
29 / {
36 / resetactioncount
15 / sound
156
30 / }
5 / ifcansee
13337
46 / ifcount
32 / move
13337
3 / ifrnd
48 / addinventory
13337
45 / ifcanshoottarget
13337
29 / {
3 / ifrnd
64 / ifoutside
13331
9 / ifpdistg
4096
13331
29 / {
24 / ai
13220
85 / ifspritepal
0 / definelevelname
13326
12 / break
32 / move
13209
512
12 / break
30 / }
51 / ifp
16384
13336
24 / ai
13223
30 / }
18 / ends
34 / ifaction
13202
13381
29 / {
85 / ifspritepal
0 / definelevelname
13346
12 / break
71 / ifrespawn
13361
46 / ifcount
768
13361
29 / {
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
17 / state
13250
30 / }
10 / else
13380
29 / {
11 / strength
0 / definelevelname
6 / ifhitweapon
13378
33 / ifwasweapon
1670
13378
29 / {
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
12 / break
30 / }
30 / }
35 / ifactioncount
8 / ifpdistl
13400
29 / {
72 / iffloordistl
8 / ifpdistl
13390
15 / sound
158
7 / action
13202
40 / cstat
0 / definelevelname
85 / ifspritepal
0 / definelevelname
13399
69 / endofgame
52 / count
30 / }
18 / ends
5 / ifcansee
13429
29 / {
34 / ifaction
13187
13420
35 / ifactioncount
2 / addammo
13420
29 / {
13 / shoot
2605
36 / resetactioncount
3 / ifrnd
8 / ifpdistl
13419
24 / ai
13217
30 / }
35 / ifactioncount
3 / ifrnd
13428
29 / {
7 / action
13187
47 / resetcount
30 / }
30 / }
10 / else
13433
17 / state
13250
18 / ends
3 / ifrnd
2 / addammo
13439
31 / spawn
1226
26 / ifdead
13482
29 / {
85 / ifspritepal
0 / definelevelname
13447
92 / globalsound
251
10 / else
13473
29 / {
3 / ifrnd
64 / ifoutside
13455
92 / globalsound
251
33 / ifwasweapon
1641
13472
29 / {
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
13172
11 / strength
0 / definelevelname
12 / break
30 / }
30 / }
88 / addkills
1 / actor
24 / ai
13226
15 / sound
108 / defineskillname
15 / sound
266
30 / }
10 / else
13520
29 / {
3 / ifrnd
32 / move
13495
29 / {
7 / action
13197
32 / move
0 / definelevelname
0 / definelevelname
30 / }
85 / ifspritepal
0 / definelevelname
13499
106 / nullop
10 / else
13511
33 / ifwasweapon
1646
13511
29 / {
15 / sound
12 / break
24 / ai
13229
12 / break
30 / }
87 / soundonce
153
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
34 / ifaction
13172
13558
29 / {
6 / ifhitweapon
13549
29 / {
33 / ifwasweapon
1641
13536
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
93 / lotsofglass
30 / }
3 / ifrnd
84 / tip
13545
31 / spawn
1226
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
65536
13556
8 / ifpdistl
980
13556
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
13576
29 / {
85 / ifspritepal
0 / definelevelname
13567
24 / ai
13220
10 / else
13575
29 / {
11 / strength
1 / actor
24 / ai
13223
30 / }
30 / }
10 / else
13588
34 / ifaction
13197
13588
29 / {
35 / ifactioncount
3 / ifrnd
13587
24 / ai
13217
30 / }
10 / else
13595
21 / ifai
13217
13595
17 / state
13287
10 / else
13602
21 / ifai
13220
13602
17 / state
13262
10 / else
13609
21 / ifai
13223
13609
17 / state
13401
10 / else
13616
21 / ifai
13229
13616
17 / state
13232
21 / ifai
13226
13621
17 / state
13338
10 / else
13649
29 / {
6 / ifhitweapon
13628
17 / state
13434
10 / else
13648
51 / ifp
16384
13648
85 / ifspritepal
0 / definelevelname
13648
8 / ifpdistl
1280
13648
29 / {
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
13521
4 / enda
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
40 / cstat
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
-5
1 / actor
5 / ifcansee
1 / actor
12 / break
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
30 / }
20 / //
1 / actor
5 / ifcansee
1 / actor
35 / ifactioncount
20 / //
1 / actor
5 / ifcansee
1 / actor
30 / }
30 / }
8 / ifpdistl
1 / actor
1 / actor
12 / break
38 / pstomp
1 / actor
1 / actor
1 / actor
1 / actor
128
-64
128
64 / ifoutside
64 / ifoutside
24 / ai
0 / definelevelname
0 / definelevelname
13658
13704
16 / fall
13673
13700
512
13678
13704
16 / fall
13683
13704
16 / fall
13668
13700
32 / move
13688
13704
1 / actor
13673
13702
1024
13673
13704
1024
6 / ifhitweapon
13831
29 / {
58 / guts
2286
2 / addammo
26 / ifdead
13801
29 / {
33 / ifwasweapon
1641
13756
29 / {
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
13663
11 / strength
0 / definelevelname
12 / break
30 / }
10 / else
13768
33 / ifwasweapon
2448
13768
29 / {
15 / sound
315
24 / ai
13727
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1670
13782
29 / {
31 / spawn
1226
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
10 / else
13796
33 / ifwasweapon
2605
13796
29 / {
15 / sound
69 / endofgame
31 / spawn
1226
17 / state
170
22 / killit
30 / }
15 / sound
139
24 / ai
13721
30 / }
10 / else
13830
29 / {
87 / soundonce
138
33 / ifwasweapon
1646
13815
29 / {
15 / sound
12 / break
24 / ai
13724
30 / }
10 / else
13822
33 / ifwasweapon
2448
13822
15 / sound
386
10 / else
13829
3 / ifrnd
24 / ai
13829
24 / ai
13715
30 / }
30 / }
18 / ends
350
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1920
24 / ai
13715
4 / enda
350
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
8778
34 / ifaction
13663
13908
29 / {
16 / fall
46 / ifcount
138
13860
29 / {
95 / getlastpal
24 / ai
13706
30 / }
10 / else
13875
46 / ifcount
90 / ifawayfromwall
13875
29 / {
35 / ifactioncount
26 / ifdead
13874
29 / {
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
13899
29 / {
33 / ifwasweapon
1641
13886
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
13893
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
65536
13906
8 / ifpdistl
980
13906
96 / pkick
12 / break
30 / }
21 / ifai
0 / definelevelname
13913
24 / ai
13712
10 / else
13946
21 / ifai
13706
13946
29 / {
46 / ifcount
20 / //
13945
29 / {
5 / ifcansee
13940
29 / {
45 / ifcanshoottarget
13939
29 / {
3 / ifrnd
96 / pkick
13934
24 / ai
13709
10 / else
13938
24 / ai
13715
30 / }
30 / }
10 / else
13944
24 / ai
13709
30 / }
30 / }
10 / else
13974
21 / ifai
13715
13974
29 / {
35 / ifactioncount
2 / addammo
13968
29 / {
5 / ifcansee
13960
24 / ai
13712
10 / else
13967
29 / {
24 / ai
13709
12 / break
30 / }
30 / }
3 / ifrnd
32 / move
13973
87 / soundonce
137
30 / }
10 / else
14005
21 / ifai
13712
14005
29 / {
45 / ifcanshoottarget
14000
29 / {
46 / ifcount
24 / ai
13991
3 / ifrnd
16 / fall
13991
24 / ai
13706
35 / ifactioncount
2 / addammo
13999
29 / {
13 / shoot
2605
36 / resetactioncount
30 / }
30 / }
10 / else
14004
24 / ai
13709
30 / }
10 / else
14029
21 / ifai
13724
14029
29 / {
46 / ifcount
304
14016
24 / ai
13709
10 / else
14024
46 / ifcount
270
14024
28 / sizeto
48 / addinventory
40 / cstat
10 / else
14028
17 / state
198
30 / }
10 / else
14036
21 / ifai
13727
14036
17 / state
217
10 / else
14085
21 / ifai
13709
14085
29 / {
82 / ifnotmoving
14048
3 / ifrnd
4 / enda
14048
66 / operate
8 / ifpdistl
1024
14061
51 / ifp
16384
14061
29 / {
15 / sound
155
24 / ai
13718
12 / break
30 / }
5 / ifcansee
14076
29 / {
51 / ifp
64 / ifoutside
14070
32 / move
13698
7 / action
10 / else
14075
32 / move
13700
7 / action
30 / }
35 / ifactioncount
8 / ifpdistl
14084
3 / ifrnd
2 / addammo
14084
24 / ai
13715
30 / }
10 / else
14132
21 / ifai
13718
14132
29 / {
87 / soundonce
155
46 / ifcount
16 / fall
14120
29 / {
8 / ifpdistl
1280
14112
29 / {
25 / addphealth
-11
15 / sound
38 / pstomp
14 / palfrom
32 / move
16 / fall
0 / definelevelname
0 / definelevelname
47 / resetcount
30 / }
10 / else
14119
9 / ifpdistg
2300
14119
24 / ai
13706
30 / }
35 / ifactioncount
52 / count
14125
24 / ai
13706
82 / ifnotmoving
14131
3 / ifrnd
32 / move
14131
66 / operate
30 / }
21 / ifai
13721
14171
29 / {
16 / fall
11 / strength
0 / definelevelname
6 / ifhitweapon
14153
33 / ifwasweapon
1670
14153
29 / {
15 / sound
69 / endofgame
31 / spawn
1226
17 / state
170
22 / killit
30 / }
34 / ifaction
13688
14170
35 / ifactioncount
8 / ifpdistl
14170
29 / {
72 / iffloordistl
8 / ifpdistl
14165
15 / sound
158
40 / cstat
0 / definelevelname
7 / action
13693
30 / }
30 / }
10 / else
14182
29 / {
3 / ifrnd
2 / addammo
14179
87 / soundonce
135
17 / state
13730
30 / }
4 / enda
512
0 / definelevelname
512
10 / else
512
20 / //
512
40 / cstat
512
80 / quote
400
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
14209
29 / {
99 / sizeat
32 / move
32 / move
40 / cstat
257
7 / action
3 / ifrnd
30 / }
35 / ifactioncount
46 / ifcount
14223
29 / {
35 / ifactioncount
47 / resetcount
14217
106 / nullop
10 / else
14222
32 / move
14191
6 / ifhitweapon
30 / }
10 / else
14239
35 / ifactioncount
44 / ifinwater
14239
29 / {
35 / ifactioncount
45 / ifcanshoottarget
14233
106 / nullop
10 / else
14238
32 / move
14189
6 / ifhitweapon
30 / }
10 / else
14255
35 / ifactioncount
40 / cstat
14255
29 / {
35 / ifactioncount
41 / ifmove
14249
106 / nullop
10 / else
14254
32 / move
14187
6 / ifhitweapon
30 / }
10 / else
14271
35 / ifactioncount
32 / move
14271
29 / {
35 / ifactioncount
33 / ifwasweapon
14265
106 / nullop
10 / else
14270
32 / move
14185
6 / ifhitweapon
30 / }
10 / else
14287
35 / ifactioncount
16 / fall
14287
29 / {
35 / ifactioncount
17 / state
14281
106 / nullop
10 / else
14286
32 / move
14183
6 / ifhitweapon
30 / }
82 / ifnotmoving
14302
29 / {
31 / spawn
1890
15 / sound
14 / palfrom
50 / hitradius
4096
1 / actor
5 / ifcansee
10 / else
20 / //
22 / killit
30 / }
6 / ifhitweapon
14324
29 / {
26 / ifdead
14318
29 / {
31 / spawn
1890
50 / hitradius
4096
1 / actor
5 / ifcansee
10 / else
20 / //
22 / killit
30 / }
10 / else
14323
37 / debris
2400
3 / ifrnd
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
14340
29 / {
101 / cstator
257
7 / action
3 / ifrnd
30 / }
6 / ifhitweapon
14362
29 / {
26 / ifdead
14356
29 / {
31 / spawn
1890
50 / hitradius
4096
1 / actor
5 / ifcansee
10 / else
20 / //
22 / killit
30 / }
10 / else
14361
37 / debris
2400
3 / ifrnd
30 / }
4 / enda
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
400
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
14386
29 / {
7 / action
14363
30 / }
10 / else
14397
34 / ifaction
14368
14397
29 / {
31 / spawn
1817
7 / action
14363
30 / }
10 / else
14417
34 / ifaction
14363
14417
29 / {
35 / ifactioncount
64 / ifoutside
14416
29 / {
3 / ifrnd
128
14412
7 / action
14368
10 / else
14415
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
14441
29 / {
26 / ifdead
14435
29 / {
88 / addkills
1 / actor
50 / hitradius
4096
1 / actor
5 / ifcansee
10 / else
20 / //
31 / spawn
1890
22 / killit
30 / }
10 / else
14440
37 / debris
2400
3 / ifrnd
30 / }
8 / ifpdistl
1024
14458
63 / ifhitspace
14458
29 / {
51 / ifp
65536
14454
45 / ifcanshoottarget
14454
31 / spawn
1817
10 / else
14457
12 / break
30 / }
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
14472
29 / {
7 / action
3 / ifrnd
40 / cstat
257
30 / }
6 / ifhitweapon
14494
29 / {
26 / ifdead
14488
29 / {
15 / sound
69 / endofgame
58 / guts
2265
8 / ifpdistl
58 / guts
2286
9 / ifpdistg
22 / killit
30 / }
10 / else
14493
58 / guts
2286
1 / actor
30 / }
3 / ifrnd
1 / actor
14499
31 / spawn
660
4 / enda
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
14535
29 / {
6 / ifhitweapon
14523
29 / {
89 / stopsound
313
87 / soundonce
314
7 / action
14500
30 / }
10 / else
14534
29 / {
8 / ifpdistl
10240
14531
87 / soundonce
313
40 / cstat
289
30 / }
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
16 / fall
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
14559
29 / {
40 / cstat
32768
7 / action
14536
30 / }
10 / else
14578
34 / ifaction
14536
14578
29 / {
46 / ifcount
72 / iffloordistl
14577
3 / ifrnd
2 / addammo
14577
29 / {
40 / cstat
0 / definelevelname
7 / action
14541
30 / }
30 / }
10 / else
14591
29 / {
35 / ifactioncount
5 / ifcansee
14590
29 / {
40 / cstat
32768
7 / action
14536
30 / }
30 / }
4 / enda
0 / definelevelname
1 / actor
7 / action
1 / actor
4 / enda
7 / action
2 / addammo
7 / action
1 / actor
10 / else
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
0 / definelevelname
14640
29 / {
99 / sizeat
60 / gamestartup
60 / gamestartup
7 / action
14602
40 / cstat
257
110 / clipdist
100 / addstrength
30 / }
10 / else
14676
34 / ifaction
14592
14676
29 / {
87 / soundonce
340
35 / ifactioncount
20 / //
14669
29 / {
3 / ifrnd
16 / fall
14668
5 / ifcansee
14668
45 / ifcanshoottarget
14668
29 / {
32 / move
14619
2 / addammo
7 / action
14597
89 / stopsound
340
30 / }
30 / }
3 / ifrnd
16 / fall
14675
32 / move
14617
512
30 / }
10 / else
14758
34 / ifaction
14597
14758
29 / {
35 / ifactioncount
22 / killit
14702
29 / {
9 / ifpdistg
8192
14695
29 / {
15 / sound
154
13 / shoot
1650
30 / }
47 / resetcount
32 / move
0 / definelevelname
0 / definelevelname
7 / action
14602
30 / }
10 / else
14747
35 / ifactioncount
2 / addammo
14747
29 / {
5 / ifcansee
14737
29 / {
8 / ifpdistl
16384
14725
29 / {
3 / ifrnd
128
14724
29 / {
15 / sound
3 / ifrnd
13 / shoot
2595
30 / }
30 / }
10 / else
14736
3 / ifrnd
128
14736
29 / {
15 / sound
112
13 / shoot
1625
30 / }
30 / }
10 / else
14746
29 / {
32 / move
14617
512
7 / action
14592
30 / }
30 / }
3 / ifrnd
16 / fall
14757
29 / {
89 / stopsound
340
32 / move
14619
16 / fall
30 / }
30 / }
10 / else
14775
34 / ifaction
14602
14775
29 / {
35 / ifactioncount
32 / move
14774
29 / {
32 / move
14617
512
7 / action
14592
30 / }
30 / }
10 / else
14816
34 / ifaction
14607
14816
29 / {
35 / ifactioncount
64 / ifoutside
14786
7 / action
14612
10 / else
14793
35 / ifactioncount
56 / ifstrength
14793
15 / sound
16 / fall
10 / else
14800
35 / ifactioncount
48 / addinventory
14800
15 / sound
16 / fall
10 / else
14807
35 / ifactioncount
32 / move
14807
15 / sound
16 / fall
10 / else
14814
35 / ifactioncount
16 / fall
14814
15 / sound
16 / fall
12 / break
30 / }
10 / else
14844
34 / ifaction
14612
14844
29 / {
88 / addkills
1 / actor
50 / hitradius
6144
20 / //
20 / //
20 / //
20 / //
15 / sound
17 / state
37 / debris
2400
15 / sound
31 / spawn
1890
3 / ifrnd
128
14842
31 / spawn
2000
22 / killit
30 / }
6 / ifhitweapon
14875
29 / {
26 / ifdead
14851
7 / action
14612
10 / else
14874
29 / {
37 / debris
2400
1 / actor
34 / ifaction
14597
14861
12 / break
3 / ifrnd
192
14873
29 / {
32 / move
14619
2 / addammo
7 / action
14597
89 / stopsound
340
30 / }
30 / }
30 / }
8 / ifpdistl
1280
14888
63 / ifhitspace
14888
51 / ifp
65536
14888
111 / ifangdiffl
512
14888
7 / action
14607
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
40 / cstat
9 / ifpdistg
1 / actor
1 / actor
20 / //
20 / //
1 / actor
5 / ifcansee
1 / actor
40 / cstat
25 / addphealth
2 / addammo
5 / ifcansee
1 / actor
10 / else
50 / hitradius
3 / ifrnd
5 / ifcansee
1 / actor
120
40 / cstat
1 / actor
1 / actor
1 / actor
1 / actor
49 / ifactornotstayput
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
128
0 / definelevelname
0 / definelevelname
0 / definelevelname
14889
14924
10 / else
14899
14926
1 / actor
14894
14926
1 / actor
34 / ifaction
14899
14945
35 / ifactioncount
3 / ifrnd
14945
7 / action
14904
34 / ifaction
14904
14990
29 / {
46 / ifcount
48 / addinventory
14959
29 / {
3 / ifrnd
4 / enda
14958
24 / ai
14928
30 / }
46 / ifcount
26 / ifdead
14989
3 / ifrnd
32 / move
14989
29 / {
3 / ifrnd
128
14975
29 / {
15 / sound
21 / ifai
25 / addphealth
-2
30 / }
10 / else
14983
29 / {
15 / sound
38 / pstomp
25 / addphealth
-1
30 / }
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
3 / ifrnd
2 / addammo
14996
15 / sound
341
34 / ifaction
14909
15019
29 / {
35 / ifactioncount
3 / ifrnd
15018
46 / ifcount
32 / move
15018
29 / {
24 / ai
14928
3 / ifrnd
32 / move
15015
32 / move
14924
1026
31 / spawn
4670
30 / }
30 / }
10 / else
15054
46 / ifcount
64 / ifoutside
15054
3 / ifrnd
4 / enda
15054
29 / {
32 / move
0 / definelevelname
0 / definelevelname
3 / ifrnd
88 / addkills
15040
29 / {
7 / action
14909
15 / sound
381
30 / }
10 / else
15053
51 / ifp
16384
15053
5 / ifcansee
15053
29 / {
24 / ai
14931
15 / sound
343
30 / }
30 / }
18 / ends
34 / ifaction
14919
15059
12 / break
10 / else
15077
35 / ifactioncount
9 / ifpdistg
15077
29 / {
72 / iffloordistl
8 / ifpdistl
15070
15 / sound
158
69 / endofgame
52 / count
7 / action
14919
40 / cstat
0 / definelevelname
30 / }
18 / ends
3 / ifrnd
2 / addammo
15083
31 / spawn
1226
26 / ifdead
15097
29 / {
92 / globalsound
251
88 / addkills
1 / actor
24 / ai
14934
15 / sound
345
15 / sound
370
30 / }
10 / else
15123
29 / {
87 / soundonce
344
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
34 / ifaction
14909
15112
12 / break
3 / ifrnd
16 / fall
15122
29 / {
7 / action
14914
32 / move
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
21 / ifai
0 / definelevelname
15129
24 / ai
14928
10 / else
15141
34 / ifaction
14914
15141
29 / {
35 / ifactioncount
3 / ifrnd
15140
24 / ai
14928
30 / }
10 / else
15148
21 / ifai
14928
15148
17 / state
14991
10 / else
15155
21 / ifai
14931
15155
17 / state
14937
21 / ifai
14934
15160
17 / state
15055
10 / else
15185
29 / {
6 / ifhitweapon
15167
17 / state
15078
10 / else
15184
51 / ifp
16384
15184
8 / ifpdistl
1280
15184
29 / {
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
6000
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
77 / cactor
4740
74 / spritepal
6 / ifhitweapon
17 / state
15124
95 / getlastpal
4 / enda
6000
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
77 / cactor
4740
74 / spritepal
6 / ifhitweapon
17 / state
15124
95 / getlastpal
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
10 / else
4 / enda
5 / ifcansee
1 / actor
12 / break
10 / else
4 / enda
5 / ifcansee
1 / actor
8 / ifpdistl
0 / definelevelname
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
30 / }
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
72 / iffloordistl
8 / ifpdistl
1 / actor
1 / actor
15 / sound
71 / ifrespawn
1 / actor
1 / actor
1 / actor
1 / actor
79 / definequote
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
50 / hitradius
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
80 / quote
2 / addammo
5 / ifcansee
1 / actor
50 / hitradius
90 / ifawayfromwall
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
10 / else
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15293
29 / {
7 / action
15272
101 / cstator
257
99 / sizeat
40 / cstat
40 / cstat
30 / }
10 / else
15305
6 / ifhitweapon
15305
29 / {
77 / cactor
4610
7 / action
15212
15 / sound
319
30 / }
10 / else
15324
59 / ifspawnedby
4740
15324
46 / ifcount
200
15324
3 / ifrnd
1 / actor
15324
29 / {
77 / cactor
4610
7 / action
15212
15 / sound
319
30 / }
4 / enda
-1
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
15346
29 / {
7 / action
15325
99 / sizeat
40 / cstat
40 / cstat
101 / cstator
257
30 / }
10 / else
15372
6 / ifhitweapon
15372
29 / {
26 / ifdead
15362
29 / {
17 / state
170
31 / spawn
1226
15 / sound
69 / endofgame
22 / killit
30 / }
10 / else
15371
29 / {
58 / guts
2286
1 / actor
15 / sound
69 / endofgame
30 / }
30 / }
4 / enda
182
0 / definelevelname
256
0 / definelevelname
264
0 / definelevelname
0 / definelevelname
0 / definelevelname
15217
15373
512
15222
15375
4096
15222
15375
512
15217
15373
128
15232
15379
16 / fall
15257
15377
257
15227
15379
0 / definelevelname
15212
15379
16 / fall
15237
15379
1 / actor
15252
15379
16 / fall
15242
15379
16 / fall
49 / ifactornotstayput
15538
29 / {
51 / ifp
16384
15430
5 / ifcansee
15430
8 / ifpdistl
1596
15430
29 / {
24 / ai
15393
12 / break
30 / }
21 / ifai
15387
15464
29 / {
51 / ifp
16384
15447
8 / ifpdistl
1596
15447
5 / ifcansee
15447
29 / {
24 / ai
15393
12 / break
30 / }
3 / ifrnd
1 / actor
15463
9 / ifpdistg
4096
15463
51 / ifp
16384
15463
5 / ifcansee
15463
29 / {
24 / ai
15408
12 / break
30 / }
30 / }
10 / else
15474
9 / ifpdistg
4096
15474
29 / {
24 / ai
15387
12 / break
30 / }
72 / iffloordistl
16 / fall
15494
29 / {
46 / ifcount
32 / move
15492
3 / ifrnd
16 / fall
15492
29 / {
73 / ifceilingdistl
96 / pkick
15489
12 / break
24 / ai
15396
30 / }
12 / break
30 / }
3 / ifrnd
4 / enda
15502
29 / {
82 / ifnotmoving
15501
66 / operate
30 / }
10 / else
15537
3 / ifrnd
16 / fall
15537
70 / ifbulletnear
15537
29 / {
62 / ifgapzl
128
15515
24 / ai
15384
10 / else
15536
49 / ifactornotstayput
15536
29 / {
3 / ifrnd
128
15531
29 / {
73 / ifceilingdistl
96 / pkick
15528
12 / break
24 / ai
15396
30 / }
10 / else
15535
24 / ai
15384
30 / }
30 / }
30 / }
10 / else
15569
29 / {
35 / ifactioncount
16 / fall
15559
29 / {
51 / ifp
16384
15558
8 / ifpdistl
1596
15558
5 / ifcansee
15558
29 / {
24 / ai
15393
12 / break
30 / }
30 / }
46 / ifcount
16 / fall
15568
3 / ifrnd
32 / move
15568
32 / move
15373
10 / else
30 / }
18 / ends
46 / ifcount
8 / ifpdistl
15588
29 / {
3 / ifrnd
64 / ifoutside
15587
9 / ifpdistg
3500
15587
51 / ifp
16384
15587
5 / ifcansee
15587
24 / ai
15408
30 / }
10 / else
15606
29 / {
72 / iffloordistl
16 / fall
15600
29 / {
82 / ifnotmoving
15599
24 / ai
15381
30 / }
10 / else
15604
24 / ai
15381
12 / break
30 / }
18 / ends
3 / ifrnd
8 / ifpdistl
15612
87 / soundonce
316
35 / ifactioncount
3 / ifrnd
15636
29 / {
3 / ifrnd
128
15631
29 / {
9 / ifpdistg
3500
15630
51 / ifp
16384
15630
5 / ifcansee
15630
24 / ai
15408
30 / }
10 / else
15635
24 / ai
15381
30 / }
3 / ifrnd
16 / fall
15667
70 / ifbulletnear
15667
29 / {
62 / ifgapzl
96 / pkick
15647
24 / ai
15384
10 / else
15666
29 / {
3 / ifrnd
128
15661
29 / {
73 / ifceilingdistl
144
15658
12 / break
24 / ai
15396
30 / }
10 / else
15665
24 / ai
15384
30 / }
30 / }
18 / ends
46 / ifcount
20 / //
15698
3 / ifrnd
8 / ifpdistl
15698
29 / {
5 / ifcansee
15688
8 / ifpdistl
2048
15688
29 / {
3 / ifrnd
128
15686
24 / ai
15390
12 / break
30 / }
3 / ifrnd
80 / quote
15693
24 / ai
15399
10 / else
15697
24 / ai
15381
30 / }
35 / ifactioncount
3 / ifrnd
15728
29 / {
9 / ifpdistg
1596
15707
24 / ai
15399
10 / else
15727
51 / ifp
16384
15727
5 / ifcansee
15727
29 / {
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
25 / addphealth
-22
15 / sound
38 / pstomp
36 / resetactioncount
47 / resetcount
30 / }
30 / }
10 / else
15734
46 / ifcount
15 / sound
15734
106 / nullop
10 / else
15750
46 / ifcount
14 / palfrom
15750
29 / {
8 / ifpdistl
1596
15745
87 / soundonce
318
10 / else
15749
87 / soundonce
346
30 / }
18 / ends
31 / spawn
1620
26 / ifdead
15829
29 / {
33 / ifwasweapon
1641
15773
29 / {
15 / sound
303
74 / spritepal
1 / actor
32 / move
0 / definelevelname
0 / definelevelname
7 / action
15267
11 / strength
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2448
15785
29 / {
40 / cstat
0 / definelevelname
15 / sound
315
24 / ai
15402
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
2605
15799
29 / {
15 / sound
69 / endofgame
17 / state
5833
17 / state
170
22 / killit
30 / }
10 / else
15813
33 / ifwasweapon
1670
15813
29 / {
15 / sound
69 / endofgame
17 / state
5833
17 / state
170
22 / killit
30 / }
10 / else
15826
29 / {
17 / state
7857
24 / ai
15405
3 / ifrnd
64 / ifoutside
15825
31 / spawn
1226
30 / }
15 / sound
320
30 / }
10 / else
15862
29 / {
15 / sound
319
33 / ifwasweapon
2448
15839
15 / sound
386
17 / state
4986
3 / ifrnd
32 / move
15846
24 / ai
15411
10 / else
15861
3 / ifrnd
32 / move
15861
9 / ifpdistg
3500
15861
51 / ifp
16384
15861
5 / ifcansee
15861
24 / ai
15408
30 / }
18 / ends
34 / ifaction
15262
15873
29 / {
72 / iffloordistl
16 / fall
15872
24 / ai
15381
30 / }
10 / else
15880
46 / ifcount
32 / move
15880
7 / action
15262
18 / ends
34 / ifaction
15247
15915
29 / {
11 / strength
0 / definelevelname
6 / ifhitweapon
15899
33 / ifwasweapon
1670
15899
29 / {
15 / sound
69 / endofgame
17 / state
170
22 / killit
30 / }
46 / ifcount
768
15914
71 / ifrespawn
15914
29 / {
31 / spawn
1630
40 / cstat
257
11 / strength
300
24 / ai
15381
30 / }
30 / }
10 / else
15935
21 / ifai
15405
15935
35 / ifactioncount
7 / action
15935
29 / {
72 / iffloordistl
8 / ifpdistl
15929
15 / sound
158
32 / move
15379
0 / definelevelname
7 / action
15247
30 / }
18 / ends
46 / ifcount
13 / shoot
15941
24 / ai
15381
18 / ends
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
15381
101 / cstator
257
77 / cactor
4610
4 / enda
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
15396
101 / cstator
257
77 / cactor
4610
4 / enda
17 / state
8778
21 / ifai
0 / definelevelname
15975
29 / {
101 / cstator
257
24 / ai
15381
30 / }
10 / else
15986
34 / ifaction
15247
15986
29 / {
16 / fall
17 / state
15881
12 / break
30 / }
10 / else
16049
34 / ifaction
15267
16049
29 / {
46 / ifcount
138
16001
29 / {
24 / ai
15381
74 / spritepal
0 / definelevelname
30 / }
10 / else
16016
46 / ifcount
90 / ifawayfromwall
16016
29 / {
35 / ifactioncount
26 / ifdead
16015
29 / {
31 / spawn
660
36 / resetactioncount
30 / }
30 / }
6 / ifhitweapon
16040
29 / {
33 / ifwasweapon
1641
16027
29 / {
11 / strength
0 / definelevelname
12 / break
30 / }
88 / addkills
1 / actor
3 / ifrnd
84 / tip
16034
31 / spawn
1226
93 / lotsofglass
30 / }
15 / sound
19 / define
22 / killit
30 / }
51 / ifp
65536
16047
8 / ifpdistl
980
16047
96 / pkick
12 / break
30 / }
10 / else
16056
21 / ifai
15396
16056
17 / state
15863
10 / else
16168
29 / {
16 / fall
21 / ifai
15381
16065
17 / state
15414
10 / else
16072
21 / ifai
15387
16072
17 / state
15414
10 / else
16084
21 / ifai
15411
16084
29 / {
46 / ifcount
8 / ifpdistl
16083
24 / ai
15381
30 / }
10 / else
16091
21 / ifai
15384
16091
17 / state
15936
10 / else
16098
21 / ifai
15393
16098
17 / state
15668
10 / else
16105
21 / ifai
15390
16105
17 / state
15570
10 / else
16112
21 / ifai
15399
16112
17 / state
15607
10 / else
16119
21 / ifai
15402
16119
17 / state
217
10 / else
16126
21 / ifai
15405
16126
17 / state
15881
10 / else
16167
21 / ifai
15408
16167
29 / {
51 / ifp
1024
16137
24 / ai
15381
10 / else
16144
46 / ifcount
26 / ifdead
16144
24 / ai
15381
10 / else
16151
46 / ifcount
25 / addphealth
16151
13 / shoot
2556
10 / else
16166
29 / {
46 / ifcount
5 / ifcansee
16158
106 / nullop
10 / else
16165
46 / ifcount
4 / enda
16165
15 / sound
321
30 / }
30 / }
30 / }
6 / ifhitweapon
16172
17 / state
15751
18 / ends
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
0 / definelevelname
16190
29 / {
101 / cstator
257
99 / sizeat
40 / cstat
40 / cstat
24 / ai
15384
30 / }
34 / ifaction
15267
16195
17 / state
15964
10 / else
16208
29 / {
74 / spritepal
6 / ifhitweapon
17 / state
15964
34 / ifaction
15267
16206
12 / break
95 / getlastpal
30 / }
4 / enda
