60 / gamestartup
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
3 / ifrnd
100 / addstrength
50000628
29 / {
3 / ifrnd
128
50000320
29 / {
3 / ifrnd
128
50000264
29 / {
3 / ifrnd
128
50000208
29 / {
3 / ifrnd
128
50000152
29 / {
3 / ifrnd
128
50000132
92 / globalsound
254
10 / else
50000148
92 / globalsound
239
30 / }
10 / else
50000204
29 / {
3 / ifrnd
128
50000184
92 / globalsound
271
10 / else
50000200
92 / globalsound
270
30 / }
30 / }
10 / else
50000260
29 / {
3 / ifrnd
128
50000240
92 / globalsound
229
10 / else
50000256
92 / globalsound
276
30 / }
30 / }
10 / else
50000316
29 / {
3 / ifrnd
128
50000296
92 / globalsound
213
10 / else
50000312
92 / globalsound
241
30 / }
30 / }
10 / else
50000624
29 / {
3 / ifrnd
128
50000460
29 / {
3 / ifrnd
128
50000404
29 / {
3 / ifrnd
128
50000384
92 / globalsound
253
10 / else
50000400
92 / globalsound
212
30 / }
10 / else
50000456
29 / {
3 / ifrnd
128
50000436
92 / globalsound
240
10 / else
50000452
92 / globalsound
238
30 / }
30 / }
10 / else
50000620
29 / {
3 / ifrnd
128
50000528
29 / {
3 / ifrnd
128
50000508
92 / globalsound
242
10 / else
50000524
92 / globalsound
252
30 / }
10 / else
50000616
29 / {
3 / ifrnd
128
50000596
29 / {
3 / ifrnd
128
50000576
92 / globalsound
223
10 / else
50000592
92 / globalsound
225
30 / }
10 / else
50000612
92 / globalsound
243
30 / }
30 / }
30 / }
30 / }
18 / ends
58 / guts
2250
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
3 / ifrnd
58 / guts
2265
2 / addammo
58 / guts
2286
3 / ifrnd
3 / ifrnd
6 / ifhitweapon
50000732
29 / {
58 / guts
2245
1 / actor
31 / spawn
1226
30 / }
18 / ends
17 / state
50000632
17 / state
50000032
18 / ends
3 / ifrnd
64 / ifoutside
50000780
58 / guts
1768
1 / actor
3 / ifrnd
64 / ifoutside
50000804
58 / guts
1776
2 / addammo
3 / ifrnd
64 / ifoutside
50000828
58 / guts
1772
1 / actor
3 / ifrnd
48 / addinventory
50000848
31 / spawn
1226
18 / ends
3 / ifrnd
64 / ifoutside
50000876
58 / guts
2201
1 / actor
3 / ifrnd
64 / ifoutside
50000900
58 / guts
2209
2 / addammo
3 / ifrnd
64 / ifoutside
50000924
58 / guts
2205
1 / actor
3 / ifrnd
48 / addinventory
50000944
31 / spawn
1226
18 / ends
58 / guts
2245
1 / actor
58 / guts
2255
2 / addammo
58 / guts
2260
1 / actor
58 / guts
2265
1 / actor
58 / guts
2286
2 / addammo
58 / guts
1520
1 / actor
58 / guts
1536
2 / addammo
58 / guts
1528
1 / actor
3 / ifrnd
16 / fall
50001064
86 / money
1 / actor
18 / ends
3 / ifrnd
96 / pkick
50001088
13 / shoot
2296
3 / ifrnd
96 / pkick
50001108
13 / shoot
2298
3 / ifrnd
96 / pkick
50001128
13 / shoot
2297
3 / ifrnd
96 / pkick
50001148
13 / shoot
2299
3 / ifrnd
96 / pkick
50001168
13 / shoot
2296
18 / ends
17 / state
50000736
53 / ifactor
1734
50001200
17 / state
50000756
10 / else
50001228
53 / ifactor
2185
50001228
17 / state
50000852
10 / else
50001256
53 / ifactor
1855
50001256
17 / state
50000632
10 / else
50001284
53 / ifactor
2685
50001284
17 / state
50000632
10 / else
50001312
53 / ifactor
2809
50001312
17 / state
50000632
18 / ends
6 / ifhitweapon
50001412
29 / {
26 / ifdead
50001356
29 / {
17 / state
50001172
22 / killit
30 / }
33 / ifwasweapon
1670
50001388
29 / {
17 / state
50001172
22 / killit
30 / }
10 / else
50001408
58 / guts
2286
6 / ifhitweapon
30 / }
18 / ends
46 / ifcount
32 / move
50001452
29 / {
8 / ifpdistl
1024
50001448
38 / pstomp
30 / }
10 / else
50001488
29 / {
28 / sizeto
9 / ifpdistg
8 / ifpdistl
31 / spawn
4095
30 / }
18 / ends
0 / definelevelname
11 / strength
1 / actor
1 / actor
6 / ifhitweapon
1 / actor
50001492
0 / definelevelname
0 / definelevelname
35 / ifactioncount
21 / ifai
50001544
22 / killit
4 / enda
85 / ifspritepal
4 / enda
50001564
106 / nullop
10 / else
50001596
29 / {
31 / spawn
3953
74 / spritepal
4 / enda
30 / }
46 / ifcount
28 / sizeto
50001628
29 / {
88 / addkills
1 / actor
22 / killit
30 / }
10 / else
50001664
46 / ifcount
24 / ai
50001664
29 / {
40 / cstat
514
30 / }
10 / else
50001700
46 / ifcount
20 / //
50001700
29 / {
40 / cstat
2 / addammo
30 / }
10 / else
50001736
46 / ifcount
16 / fall
50001736
29 / {
40 / cstat
0 / definelevelname
30 / }
10 / else
50001772
46 / ifcount
12 / break
50001772
29 / {
40 / cstat
2 / addammo
30 / }
10 / else
50001808
46 / ifcount
8 / ifpdistl
50001808
29 / {
40 / cstat
514
30 / }
10 / else
50001844
46 / ifcount
4 / enda
50001844
29 / {
40 / cstat
2 / addammo
30 / }
18 / ends
46 / ifcount
32 / move
50002092
29 / {
58 / guts
2260
24 / ai
58 / guts
2286
28 / sizeto
88 / addkills
1 / actor
15 / sound
37 / debris
15 / sound
12 / break
50 / hitradius
2048
60 / gamestartup
70 / ifbulletnear
80 / quote
90 / ifawayfromwall
31 / spawn
1226
53 / ifactor
1680
50001964
17 / state
50000756
53 / ifactor
2120
50001984
17 / state
50000852
53 / ifactor
1820
50002004
17 / state
50000632
53 / ifactor
2630
50002040
29 / {
17 / state
50000632
17 / state
50000632
30 / }
53 / ifactor
2760
50002076
29 / {
17 / state
50000632
17 / state
50000632
30 / }
17 / state
50001068
22 / killit
30 / }
10 / else
50002120
46 / ifcount
31 / spawn
50002120
15 / sound
190
10 / else
50002224
29 / {
53 / ifactor
1920
50002156
28 / sizeto
100 / addstrength
100 / addstrength
10 / else
50002188
53 / ifactor
1550
50002188
28 / sizeto
84 / tip
84 / tip
10 / else
50002216
29 / {
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
30 / }
12 / break
30 / }
18 / ends
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
10 / else
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
6 / ifhitweapon
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
0 / definelevelname
8 / ifpdistl
5 / ifcansee
1 / actor
24 / ai
24 / ai
0 / definelevelname
72 / iffloordistl
0 / definelevelname
40 / cstat
0 / definelevelname
35 / ifactioncount
50002228
50002348
10 / else
34 / ifaction
50002328
50002420
29 / {
17 / state
50001548
12 / break
30 / }
10 / else
50002520
34 / ifaction
50002288
50002520
29 / {
46 / ifcount
304
50002464
7 / action
50002228
10 / else
50002496
46 / ifcount
270
50002496
28 / sizeto
60 / gamestartup
60 / gamestartup
10 / else
50002512
17 / state
50001416
12 / break
30 / }
10 / else
50002616
34 / ifaction
50002308
50002616
29 / {
46 / ifcount
304
50002564
7 / action
50002228
10 / else
50002596
46 / ifcount
270
50002596
28 / sizeto
24 / ai
24 / ai
10 / else
50002612
17 / state
50001848
30 / }
10 / else
50002696
34 / ifaction
50002248
50002696
29 / {
46 / ifcount
16 / fall
50002692
3 / ifrnd
48 / addinventory
50002692
29 / {
7 / action
50002228
32 / move
50002348
10 / else
30 / }
30 / }
10 / else
50002868
34 / ifaction
50002228
50002868
29 / {
5 / ifcansee
50002792
46 / ifcount
48 / addinventory
50002792
3 / ifrnd
2 / addammo
50002792
45 / ifcanshoottarget
50002792
29 / {
7 / action
50002268
32 / move
50002356
20 / //
12 / break
30 / }
46 / ifcount
32 / move
50002864
82 / ifnotmoving
50002864
29 / {
3 / ifrnd
128
50002840
32 / move
50002348
10 / else
10 / else
50002860
32 / move
50002356
10 / else
30 / }
30 / }
10 / else
50003144
34 / ifaction
50002268
50003144
29 / {
46 / ifcount
4 / enda
50003016
29 / {
8 / ifpdistl
1280
50003012
29 / {
51 / ifp
16384
50002988
45 / ifcanshoottarget
50002988
29 / {
15 / sound
209
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
25 / addphealth
-9
30 / }
7 / action
50002248
32 / move
50002364
128
30 / }
30 / }
10 / else
50003080
82 / ifnotmoving
50003080
29 / {
46 / ifcount
32 / move
50003076
29 / {
7 / action
50002228
32 / move
50002348
10 / else
30 / }
30 / }
10 / else
50003140
46 / ifcount
48 / addinventory
50003140
3 / ifrnd
2 / addammo
50003140
29 / {
7 / action
50002228
32 / move
50002356
10 / else
30 / }
30 / }
6 / ifhitweapon
50003472
29 / {
26 / ifdead
50003388
29 / {
33 / ifwasweapon
2448
50003228
29 / {
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
7 / action
50002308
15 / sound
173
12 / break
30 / }
10 / else
50003276
33 / ifwasweapon
3841
50003276
29 / {
40 / cstat
0 / definelevelname
7 / action
50002328
12 / break
30 / }
10 / else
50003384
29 / {
15 / sound
37 / debris
58 / guts
2286
16 / fall
58 / guts
2260
4 / enda
58 / guts
2245
2 / addammo
58 / guts
2250
2 / addammo
58 / guts
2255
2 / addammo
58 / guts
2265
3 / ifrnd
88 / addkills
1 / actor
22 / killit
30 / }
30 / }
10 / else
50003468
29 / {
33 / ifwasweapon
1646
50003452
29 / {
7 / action
50002288
15 / sound
10 / else
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
32 / move
50002348
10 / else
30 / }
30 / }
4 / enda
3 / ifrnd
128
50003496
31 / spawn
1267
3 / ifrnd
128
50003516
31 / spawn
1267
3 / ifrnd
128
50003536
31 / spawn
1267
3 / ifrnd
128
50003556
31 / spawn
1267
3 / ifrnd
128
50003576
31 / spawn
1267
3 / ifrnd
128
50003596
31 / spawn
1267
3 / ifrnd
128
50003616
31 / spawn
1267
3 / ifrnd
128
50003636
31 / spawn
1267
18 / ends
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
1 / actor
1 / actor
1 / actor
1 / actor
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
50003656
50003752
29 / {
35 / ifactioncount
16 / fall
50003748
29 / {
11 / strength
0 / definelevelname
7 / action
50000012
12 / break
30 / }
30 / }
10 / else
50003856
6 / ifhitweapon
50003856
29 / {
33 / ifwasweapon
1670
50003836
29 / {
17 / state
50003476
3 / ifrnd
48 / addinventory
50003816
31 / spawn
2270
37 / debris
2408
12 / break
22 / killit
30 / }
10 / else
50003852
7 / action
50003656
30 / }
4 / enda
15 / sound
37 / debris
58 / guts
2286
3 / ifrnd
22 / killit
18 / ends
53 / ifactor
3936
50003904
106 / nullop
10 / else
50003928
53 / ifactor
3937
50003928
106 / nullop
10 / else
50003940
16 / fall
34 / ifaction
0 / definelevelname
50003976
29 / {
7 / action
50000012
101 / cstator
257
30 / }
6 / ifhitweapon
50004108
29 / {
26 / ifdead
50004092
29 / {
58 / guts
2245
1 / actor
58 / guts
2250
2 / addammo
58 / guts
2255
4 / enda
58 / guts
2260
6 / ifhitweapon
58 / guts
2265
4 / enda
3 / ifrnd
16 / fall
50004080
31 / spawn
1226
17 / state
50003860
30 / }
58 / guts
2286
5 / ifcansee
30 / }
18 / ends
53 / ifactor
4554
50004128
106 / nullop
10 / else
50004152
53 / ifactor
4555
50004152
106 / nullop
10 / else
50004164
16 / fall
34 / ifaction
0 / definelevelname
50004200
29 / {
7 / action
50000012
101 / cstator
257
30 / }
6 / ifhitweapon
50004232
29 / {
26 / ifdead
50004228
17 / state
50003860
30 / }
18 / ends
34 / ifaction
0 / definelevelname
50004272
29 / {
7 / action
50000012
101 / cstator
257
30 / }
6 / ifhitweapon
50005256
29 / {
26 / ifdead
50005252
29 / {
53 / ifactor
4576
50004364
29 / {
37 / debris
2400
5 / ifcansee
37 / debris
2404
5 / ifcansee
37 / debris
2408
5 / ifcansee
15 / sound
18 / ends
22 / killit
30 / }
10 / else
50004416
53 / ifactor
1045
50004416
29 / {
74 / spritepal
7 / action
58 / guts
2286
2 / addammo
22 / killit
30 / }
10 / else
50004480
53 / ifactor
4440
50004480
29 / {
37 / debris
2400
1 / actor
74 / spritepal
7 / action
58 / guts
2286
2 / addammo
22 / killit
30 / }
10 / else
50004544
53 / ifactor
4413
50004544
29 / {
102 / mail
30 / }
37 / debris
2408
5 / ifcansee
37 / debris
2412
3 / ifrnd
22 / killit
30 / }
10 / else
50004604
53 / ifactor
4400
50004604
29 / {
37 / debris
2408
5 / ifcansee
74 / spritepal
1 / actor
37 / debris
2408
6 / ifhitweapon
30 / }
10 / else
50004656
29 / {
3 / ifrnd
128
50004636
15 / sound
17 / state
10 / else
50004652
15 / sound
18 / ends
30 / }
53 / ifactor
1060
50004688
29 / {
77 / cactor
1067
12 / break
30 / }
10 / else
50004748
53 / ifactor
4569
50004748
29 / {
31 / spawn
100 / addstrength
37 / debris
2408
1 / actor
37 / debris
2412
2 / addammo
30 / }
10 / else
50004816
53 / ifactor
4458
50004816
29 / {
77 / cactor
4459
11 / strength
1 / actor
37 / debris
2412
2 / addammo
93 / lotsofglass
10 / else
12 / break
30 / }
10 / else
50004876
53 / ifactor
4459
50004876
29 / {
37 / debris
2408
3 / ifrnd
37 / debris
2412
2 / addammo
93 / lotsofglass
10 / else
30 / }
10 / else
50004964
53 / ifactor
4377
50004964
29 / {
37 / debris
2408
4 / enda
37 / debris
2400
3 / ifrnd
37 / debris
2412
2 / addammo
37 / debris
2404
2 / addammo
37 / debris
2416
1 / actor
30 / }
10 / else
50004992
53 / ifactor
4396
50004992
103 / paper
10 / else
10 / else
50005136
53 / ifactor
4360
50005136
29 / {
31 / spawn
1890
15 / sound
12 / break
50 / hitradius
2048
1 / actor
5 / ifcansee
10 / else
20 / //
8 / ifpdistl
2048
50005072
61 / wackplayer
37 / debris
2400
10 / else
37 / debris
2404
13 / shoot
37 / debris
2408
4 / enda
37 / debris
2412
17 / state
37 / debris
2416
6 / ifhitweapon
30 / }
10 / else
50005208
53 / ifactor
4388
50005208
29 / {
31 / spawn
4389
37 / debris
2400
2 / addammo
37 / debris
2408
3 / ifrnd
37 / debris
2412
2 / addammo
30 / }
10 / else
50005244
29 / {
93 / lotsofglass
10 / else
37 / debris
2412
3 / ifrnd
30 / }
22 / killit
30 / }
30 / }
10 / else
50005324
29 / {
53 / ifactor
1060
50005284
106 / nullop
10 / else
50005308
53 / ifactor
4396
50005308
106 / nullop
10 / else
50005320
16 / fall
30 / }
18 / ends
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004112
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50003888
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50004236
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50003888
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50003888
4 / enda
18 / ends
0 / definelevelname
2 / addammo
1 / actor
1 / actor
15 / sound
26 / ifdead
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
50006872
50007012
29 / {
35 / ifactioncount
2 / addammo
50007004
29 / {
50 / hitradius
1024
1 / actor
5 / ifcansee
10 / else
20 / //
31 / spawn
1890
37 / debris
2404
2 / addammo
15 / sound
12 / break
22 / killit
30 / }
12 / break
30 / }
27 / ifsquished
50007048
29 / {
37 / debris
2400
5 / ifcansee
22 / killit
12 / break
30 / }
6 / ifhitweapon
50007064
7 / action
50006872
4 / enda
0 / definelevelname
12 / break
1 / actor
1 / actor
2 / addammo
0 / definelevelname
0 / definelevelname
105 / sleeptime
300
59 / ifspawnedby
2270
50007140
29 / {
62 / ifgapzl
16 / fall
50007136
12 / break
30 / }
10 / else
50007184
59 / ifspawnedby
2310
50007184
29 / {
62 / ifgapzl
16 / fall
50007180
12 / break
30 / }
46 / ifcount
128
50007336
29 / {
59 / ifspawnedby
990
50007260
29 / {
35 / ifactioncount
512
50007232
22 / killit
3 / ifrnd
16 / fall
50007256
28 / sizeto
64 / ifoutside
48 / addinventory
30 / }
10 / else
50007332
29 / {
28 / sizeto
8 / ifpdistl
8 / ifpdistl
28 / sizeto
8 / ifpdistl
8 / ifpdistl
46 / ifcount
192
50007328
29 / {
31 / spawn
2329
22 / killit
30 / }
30 / }
30 / }
10 / else
50007476
29 / {
41 / ifmove
0 / definelevelname
50007372
32 / move
50007088
0 / definelevelname
28 / sizeto
52 / count
52 / count
51 / ifp
16384
50007472
8 / ifpdistl
844
50007472
3 / ifrnd
32 / move
50007472
5 / ifcansee
50007472
29 / {
87 / soundonce
233
25 / addphealth
-1
14 / palfrom
24 / ai
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
5 / ifcansee
50007068
0 / definelevelname
0 / definelevelname
17 / state
50007096
4 / enda
5 / ifcansee
50007068
0 / definelevelname
0 / definelevelname
17 / state
50007096
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
1 / actor
0 / definelevelname
50007536
0 / definelevelname
0 / definelevelname
8 / ifpdistl
8192
50007812
29 / {
87 / soundonce
143
59 / ifspawnedby
569
50007620
28 / sizeto
34 / ifaction
34 / ifaction
10 / else
50007704
29 / {
59 / ifspawnedby
567
50007656
28 / sizeto
6 / ifhitweapon
15 / sound
10 / else
50007680
59 / ifspawnedby
921
50007680
106 / nullop
10 / else
50007700
28 / sizeto
24 / ai
32 / move
30 / }
51 / ifp
16384
50007808
8 / ifpdistl
844
50007808
51 / ifp
65536
50007808
35 / ifactioncount
32 / move
50007808
78 / ifphealthl
100 / addstrength
50007808
63 / ifhitspace
50007808
5 / ifcansee
50007808
29 / {
25 / addphealth
1 / actor
92 / globalsound
207
36 / resetactioncount
30 / }
30 / }
4 / enda
0 / definelevelname
1 / actor
4 / enda
0 / definelevelname
0 / definelevelname
122
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
904
7 / action
50007836
4 / enda
5 / ifcansee
50007816
0 / definelevelname
0 / definelevelname
16 / fall
6 / ifhitweapon
50007988
29 / {
26 / ifdead
50007968
29 / {
37 / debris
2400
4 / enda
37 / debris
2404
3 / ifrnd
22 / killit
30 / }
10 / else
50007984
7 / action
50007836
30 / }
4 / enda
8 / ifpdistl
6144
50008012
87 / soundonce
57 / definesound
46 / ifcount
20 / //
50008096
29 / {
47 / resetcount
51 / ifp
16384
50008092
8 / ifpdistl
1024
50008092
29 / {
25 / addphealth
-1
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
30 / }
30 / }
10 / else
50008164
29 / {
59 / ifspawnedby
1250
50008124
12 / break
10 / else
50008148
59 / ifspawnedby
1255
50008148
12 / break
28 / sizeto
24 / ai
24 / ai
30 / }
18 / ends
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
1 / actor
0 / definelevelname
50008168
0 / definelevelname
0 / definelevelname
17 / state
50007992
4 / enda
0 / definelevelname
50008168
0 / definelevelname
0 / definelevelname
17 / state
50007992
4 / enda
0 / definelevelname
0 / definelevelname
8 / ifpdistl
0 / definelevelname
8 / ifpdistl
3084
50008292
3 / ifrnd
24 / ai
50008292
31 / spawn
661
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
-10
-36
-10
-52
0 / definelevelname
50008296
50008336
14 / palfrom
34 / ifaction
50008316
50008428
29 / {
44 / ifinwater
50008408
3 / ifrnd
192
50008408
22 / killit
35 / ifactioncount
7 / action
50008424
22 / killit
30 / }
10 / else
50008652
29 / {
46 / ifcount
4 / enda
50008584
29 / {
3 / ifrnd
192
50008480
32 / move
50008336
14 / palfrom
10 / else
50008500
32 / move
50008344
14 / palfrom
47 / resetcount
3 / ifrnd
84 / tip
50008528
99 / sizeat
8 / ifpdistl
10 / else
10 / else
50008560
3 / ifrnd
84 / tip
50008560
99 / sizeat
10 / else
8 / ifpdistl
10 / else
50008580
99 / sizeat
9 / ifpdistg
9 / ifpdistg
30 / }
43 / ifonwater
50008620
29 / {
72 / iffloordistl
8 / ifpdistl
50008616
7 / action
50008316
30 / }
10 / else
50008648
35 / ifactioncount
40 / cstat
50008648
7 / action
50008316
30 / }
4 / enda
1330
9 / ifpdistg
1 / actor
1 / actor
10 / else
0 / definelevelname
50008656
0 / definelevelname
0 / definelevelname
28 / sizeto
48 / addinventory
48 / addinventory
8 / ifpdistl
1596
50008732
59 / ifspawnedby
2605
50008732
22 / killit
35 / ifactioncount
9 / ifpdistg
50008748
22 / killit
4 / enda
2 / addammo
2 / addammo
1 / actor
1 / actor
6 / ifhitweapon
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
2 / addammo
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1227
7 / action
50008772
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1227
7 / action
50008792
4 / enda
3 / ifrnd
128
50008912
31 / spawn
2309
10 / else
50008928
31 / spawn
2300
18 / ends
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
27 / ifsquished
50008996
29 / {
37 / debris
2400
32 / move
31 / spawn
1226
17 / state
50008892
22 / killit
30 / }
16 / fall
34 / ifaction
50008752
50009076
29 / {
35 / ifactioncount
2 / addammo
50009072
29 / {
37 / debris
2400
10 / else
3 / ifrnd
2 / addammo
50009064
31 / spawn
1226
22 / killit
30 / }
30 / }
10 / else
50009260
6 / ifhitweapon
50009260
29 / {
26 / ifdead
50009148
29 / {
15 / sound
16 / fall
3 / ifrnd
128
50009136
31 / spawn
1226
7 / action
50008752
30 / }
10 / else
50009256
29 / {
34 / ifaction
0 / definelevelname
50009180
7 / action
50008772
10 / else
50009224
34 / ifaction
50008772
50009224
29 / {
7 / action
50008792
31 / spawn
1226
30 / }
10 / else
50009252
34 / ifaction
50008792
50009252
7 / action
50008752
30 / }
30 / }
4 / enda
16 / fall
46 / ifcount
32 / move
50009384
29 / {
47 / resetcount
51 / ifp
16384
50009380
8 / ifpdistl
1480
50009380
51 / ifp
64 / ifoutside
50009380
29 / {
25 / addphealth
-1
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
3 / ifrnd
96 / pkick
50009376
15 / sound
233
30 / }
30 / }
6 / ifhitweapon
50009460
29 / {
15 / sound
16 / fall
37 / debris
2400
10 / else
3 / ifrnd
128
50009436
31 / spawn
2270
10 / else
50009452
31 / spawn
2310
22 / killit
30 / }
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50009264
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50009264
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
10 / else
0 / definelevelname
50009520
0 / definelevelname
0 / definelevelname
35 / ifactioncount
4 / enda
50009572
22 / killit
4 / enda
0 / definelevelname
18 / ends
1 / actor
1 / actor
4 / enda
1 / actor
50009576
0 / definelevelname
0 / definelevelname
35 / ifactioncount
17 / state
50009628
22 / killit
4 / enda
0 / definelevelname
16 / fall
1 / actor
1 / actor
1 / actor
0 / definelevelname
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
50009632
0 / definelevelname
0 / definelevelname
34 / ifaction
50009632
50009764
29 / {
8 / ifpdistl
1024
50009740
50 / hitradius
1024
1 / actor
1 / actor
1 / actor
1 / actor
35 / ifactioncount
16 / fall
50009760
7 / action
50009652
30 / }
34 / ifaction
50009652
50009816
3 / ifrnd
4 / enda
50009816
29 / {
7 / action
50009632
15 / sound
0 / definelevelname
36 / resetactioncount
30 / }
4 / enda
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
4 / enda
-10
3 / ifrnd
5 / ifcansee
1 / actor
40 / cstat
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
50009880
50009956
29 / {
17 / state
50001548
12 / break
30 / }
34 / ifaction
0 / definelevelname
50009996
29 / {
7 / action
50009840
32 / move
50009900
1 / actor
30 / }
10 / else
50010064
34 / ifaction
50009820
50010064
29 / {
35 / ifactioncount
32 / move
50010060
29 / {
7 / action
50009860
32 / move
50009900
1 / actor
30 / }
30 / }
10 / else
50010336
34 / ifaction
50009840
50010336
29 / {
35 / ifactioncount
12 / break
50010140
3 / ifrnd
32 / move
50010140
29 / {
7 / action
50009860
32 / move
0 / definelevelname
0 / definelevelname
30 / }
46 / ifcount
32 / move
50010156
47 / resetcount
10 / else
50010232
46 / ifcount
16 / fall
50010232
29 / {
46 / ifcount
17 / state
50010196
106 / nullop
10 / else
50010228
29 / {
15 / sound
73 / ifceilingdistl
13 / shoot
1625
30 / }
30 / }
10 / else
50010332
46 / ifcount
4 / enda
50010332
29 / {
46 / ifcount
5 / ifcansee
50010272
106 / nullop
10 / else
50010328
29 / {
5 / ifcansee
50010324
45 / ifcanshoottarget
50010324
29 / {
15 / sound
73 / ifceilingdistl
13 / shoot
1625
30 / }
30 / }
30 / }
30 / }
10 / else
50010436
34 / ifaction
50009860
50010436
29 / {
35 / ifactioncount
64 / ifoutside
50010432
3 / ifrnd
32 / move
50010432
51 / ifp
16384
50010432
5 / ifcansee
50010432
29 / {
7 / action
50009840
32 / move
50009900
1 / actor
30 / }
30 / }
6 / ifhitweapon
50010600
29 / {
26 / ifdead
50010548
29 / {
33 / ifwasweapon
3841
50010504
29 / {
7 / action
50009880
32 / move
50009900
1 / actor
12 / break
30 / }
88 / addkills
1 / actor
15 / sound
15 / sound
37 / debris
2400
15 / sound
31 / spawn
1890
22 / killit
30 / }
10 / else
50010584
29 / {
7 / action
50009820
37 / debris
2400
4 / enda
30 / }
32 / move
0 / definelevelname
0 / definelevelname
30 / }
4 / enda
0 / definelevelname
8 / ifpdistl
1 / actor
1 / actor
1 / actor
0 / definelevelname
50010604
0 / definelevelname
0 / definelevelname
35 / ifactioncount
8 / ifpdistl
50010656
22 / killit
4 / enda
0 / definelevelname
6 / ifhitweapon
1 / actor
1 / actor
2 / addammo
5 / ifcansee
6 / ifhitweapon
1 / actor
-1
2 / addammo
0 / definelevelname
50010660
0 / definelevelname
0 / definelevelname
34 / ifaction
50010660
50010756
29 / {
35 / ifactioncount
6 / ifhitweapon
50010752
7 / action
50010680
30 / }
10 / else
50010780
35 / ifactioncount
6 / ifhitweapon
50010780
22 / killit
4 / enda
2637
10 / else
1 / actor
1 / actor
4 / enda
0 / definelevelname
50010784
0 / definelevelname
0 / definelevelname
99 / sizeat
42 / resetplayer
42 / resetplayer
35 / ifactioncount
10 / else
50010848
22 / killit
4 / enda
53 / ifactor
100 / addstrength
50010872
92 / globalsound
68 / debug
10 / else
50010888
92 / globalsound
138
14 / palfrom
32 / move
0 / definelevelname
0 / definelevelname
32 / move
71 / ifrespawn
50010952
29 / {
32 / move
50003640
0 / definelevelname
31 / spawn
3190
40 / cstat
32768
30 / }
10 / else
50010964
22 / killit
18 / ends
3 / ifrnd
128
50011096
29 / {
3 / ifrnd
128
50011040
29 / {
3 / ifrnd
128
50011020
92 / globalsound
229
10 / else
50011036
92 / globalsound
213
30 / }
10 / else
50011092
29 / {
3 / ifrnd
128
50011072
92 / globalsound
212
10 / else
50011088
92 / globalsound
238
30 / }
30 / }
10 / else
50011220
29 / {
3 / ifrnd
128
50011164
29 / {
3 / ifrnd
128
50011144
92 / globalsound
252
10 / else
50011160
92 / globalsound
221
30 / }
10 / else
50011216
29 / {
3 / ifrnd
128
50011196
92 / globalsound
266
10 / else
50011212
92 / globalsound
222
30 / }
30 / }
18 / ends
92 / globalsound
142
3 / ifrnd
86 / money
50011252
17 / state
50010968
14 / palfrom
32 / move
0 / definelevelname
0 / definelevelname
32 / move
71 / ifrespawn
50011316
29 / {
32 / move
50003640
0 / definelevelname
31 / spawn
3190
40 / cstat
32768
30 / }
10 / else
50011328
22 / killit
18 / ends
46 / ifcount
768
50011388
29 / {
31 / spawn
1630
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
15 / sound
38 / pstomp
30 / }
18 / ends
53 / ifactor
100 / addstrength
50011412
92 / globalsound
68 / debug
10 / else
50011428
92 / globalsound
138
14 / palfrom
32 / move
0 / definelevelname
0 / definelevelname
32 / move
22 / killit
18 / ends
92 / globalsound
142
3 / ifrnd
86 / money
50011484
17 / state
50010968
14 / palfrom
32 / move
0 / definelevelname
0 / definelevelname
32 / move
22 / killit
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50011552
17 / state
50011332
10 / else
50011576
51 / ifp
1024
50011576
106 / nullop
10 / else
50011708
51 / ifp
16384
50011708
46 / ifcount
6 / ifhitweapon
50011708
8 / ifpdistl
844
50011708
75 / ifpinventory
0 / definelevelname
400
50011708
91 / ifcanseetarget
50011708
29 / {
48 / addinventory
0 / definelevelname
400
80 / quote
37 / debris
59 / ifspawnedby
55 / include
50011688
17 / state
50010852
10 / else
50011704
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50011752
17 / state
50011332
10 / else
50011776
51 / ifp
1024
50011776
106 / nullop
10 / else
50011908
51 / ifp
16384
50011908
46 / ifcount
6 / ifhitweapon
50011908
8 / ifpdistl
844
50011908
75 / ifpinventory
10 / else
200
50011908
91 / ifcanseetarget
50011908
29 / {
48 / addinventory
10 / else
200
80 / quote
6 / ifhitweapon
59 / ifspawnedby
61 / wackplayer
50011888
17 / state
50010852
10 / else
50011904
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50011952
17 / state
50011332
10 / else
50011976
51 / ifp
1024
50011976
106 / nullop
10 / else
50012108
51 / ifp
16384
50012108
46 / ifcount
6 / ifhitweapon
50012108
8 / ifpdistl
844
50012108
75 / ifpinventory
7 / action
1200
50012108
91 / ifcanseetarget
50012108
29 / {
48 / addinventory
7 / action
1200
80 / quote
101 / cstator
59 / ifspawnedby
59 / ifspawnedby
50012088
17 / state
50010852
10 / else
50012104
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50012152
17 / state
50011332
10 / else
50012176
51 / ifp
1024
50012176
106 / nullop
10 / else
50012420
51 / ifp
16384
50012420
46 / ifcount
6 / ifhitweapon
50012420
8 / ifpdistl
844
50012420
75 / ifpinventory
1 / actor
100 / addstrength
50012420
91 / ifcanseetarget
50012420
29 / {
59 / ifspawnedby
2000
50012352
29 / {
3 / ifrnd
128
50012288
48 / addinventory
1 / actor
75 / ifpinventory
10 / else
50012308
48 / addinventory
1 / actor
50 / hitradius
80 / quote
104 / tossweapon
15 / sound
0 / definelevelname
14 / palfrom
32 / move
0 / definelevelname
0 / definelevelname
32 / move
22 / killit
30 / }
10 / else
50012372
48 / addinventory
1 / actor
100 / addstrength
80 / quote
38 / pstomp
59 / ifspawnedby
54 / music
50012400
17 / state
50010852
10 / else
50012416
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50012464
17 / state
50011332
10 / else
50012488
51 / ifp
1024
50012488
106 / nullop
10 / else
50012620
51 / ifp
16384
50012620
46 / ifcount
6 / ifhitweapon
50012620
8 / ifpdistl
844
50012620
75 / ifpinventory
2 / addammo
6400
50012620
91 / ifcanseetarget
50012620
29 / {
48 / addinventory
2 / addammo
6400
80 / quote
39 / /*
59 / ifspawnedby
56 / ifstrength
50012600
17 / state
50010852
10 / else
50012616
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
8 / ifpdistl
0 / definelevelname
50012624
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50012684
17 / state
50011332
10 / else
50012708
51 / ifp
1024
50012708
106 / nullop
10 / else
50012840
51 / ifp
16384
50012840
46 / ifcount
6 / ifhitweapon
50012840
8 / ifpdistl
844
50012840
75 / ifpinventory
3 / ifrnd
2400
50012840
91 / ifcanseetarget
50012840
29 / {
48 / addinventory
3 / ifrnd
2400
80 / quote
51 / ifp
59 / ifspawnedby
1348
50012820
17 / state
50010852
10 / else
50012836
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50012884
17 / state
50011332
10 / else
50012908
51 / ifp
1024
50012908
106 / nullop
10 / else
50013040
51 / ifp
16384
50013040
8 / ifpdistl
844
50013040
46 / ifcount
6 / ifhitweapon
50013040
75 / ifpinventory
4 / enda
1600
50013040
91 / ifcanseetarget
50013040
29 / {
48 / addinventory
4 / enda
1600
80 / quote
41 / ifmove
59 / ifspawnedby
57 / definesound
50013020
17 / state
50010852
10 / else
50013036
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50013084
17 / state
50011332
10 / else
50013108
51 / ifp
1024
50013108
106 / nullop
10 / else
50013216
51 / ifp
16384
50013216
8 / ifpdistl
844
50013216
46 / ifcount
6 / ifhitweapon
50013216
91 / ifcanseetarget
50013216
29 / {
75 / ifpinventory
6 / ifhitweapon
0 / definelevelname
50013184
12 / break
48 / addinventory
6 / ifhitweapon
1 / actor
80 / quote
43 / ifonwater
17 / state
50010852
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50013260
17 / state
50011332
10 / else
50013284
51 / ifp
1024
50013284
106 / nullop
10 / else
50013400
51 / ifp
16384
50013400
46 / ifcount
6 / ifhitweapon
50013400
8 / ifpdistl
844
50013400
91 / ifcanseetarget
50013400
29 / {
2 / addammo
1 / actor
12 / break
80 / quote
65 / ifmultiplayer
59 / ifspawnedby
40 / cstat
50013380
17 / state
50010852
10 / else
50013396
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50013444
17 / state
50011332
10 / else
50013468
51 / ifp
1024
50013468
106 / nullop
10 / else
50013584
51 / ifp
16384
50013584
46 / ifcount
6 / ifhitweapon
50013584
8 / ifpdistl
844
50013584
91 / ifcanseetarget
50013584
29 / {
2 / addammo
12 / break
12 / break
80 / quote
126
59 / ifspawnedby
34 / ifaction
50013564
17 / state
50010852
10 / else
50013580
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50013628
17 / state
50011332
10 / else
50013652
51 / ifp
1024
50013652
106 / nullop
10 / else
50013768
51 / ifp
16384
50013768
46 / ifcount
6 / ifhitweapon
50013768
8 / ifpdistl
844
50013768
91 / ifcanseetarget
50013768
29 / {
2 / addammo
10 / else
33 / ifwasweapon
80 / quote
66 / operate
59 / ifspawnedby
37 / debris
50013748
17 / state
50010852
10 / else
50013764
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50013812
17 / state
50011332
10 / else
50013836
51 / ifp
1024
50013836
106 / nullop
10 / else
50013952
51 / ifp
16384
50013952
46 / ifcount
6 / ifhitweapon
50013952
8 / ifpdistl
844
50013952
91 / ifcanseetarget
50013952
29 / {
2 / addammo
2 / addammo
10 / else
80 / quote
69 / endofgame
59 / ifspawnedby
49 / ifactornotstayput
50013932
17 / state
50010852
10 / else
50013948
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50013996
17 / state
50011332
10 / else
50014020
51 / ifp
1024
50014020
106 / nullop
10 / else
50014136
51 / ifp
16384
50014136
46 / ifcount
6 / ifhitweapon
50014136
8 / ifpdistl
844
50014136
91 / ifcanseetarget
50014136
29 / {
2 / addammo
13 / shoot
10 / else
80 / quote
127
59 / ifspawnedby
50 / hitradius
50014116
17 / state
50010852
10 / else
50014132
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50014180
17 / state
50011332
10 / else
50014204
51 / ifp
1024
50014204
106 / nullop
10 / else
50014320
51 / ifp
16384
50014320
46 / ifcount
6 / ifhitweapon
50014320
8 / ifpdistl
844
50014320
91 / ifcanseetarget
50014320
29 / {
2 / addammo
1 / actor
48 / addinventory
80 / quote
65 / ifmultiplayer
59 / ifspawnedby
48 / addinventory
50014300
17 / state
50010852
10 / else
50014316
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50014364
17 / state
50011332
10 / else
50014388
51 / ifp
1024
50014388
106 / nullop
10 / else
50014504
51 / ifp
16384
50014504
8 / ifpdistl
844
50014504
46 / ifcount
6 / ifhitweapon
50014504
91 / ifcanseetarget
50014504
29 / {
2 / addammo
6 / ifhitweapon
6 / ifhitweapon
80 / quote
78 / ifphealthl
59 / ifspawnedby
46 / ifcount
50014484
17 / state
50010852
10 / else
50014500
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50014548
17 / state
50011332
10 / else
50014572
51 / ifp
1024
50014572
106 / nullop
10 / else
50014688
51 / ifp
16384
50014688
8 / ifpdistl
844
50014688
46 / ifcount
6 / ifhitweapon
50014688
91 / ifcanseetarget
50014688
29 / {
2 / addammo
7 / action
33 / ifwasweapon
80 / quote
123
59 / ifspawnedby
45 / ifcanshoottarget
50014668
17 / state
50010852
10 / else
50014684
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50014732
17 / state
50011332
10 / else
50014756
51 / ifp
1024
50014756
106 / nullop
10 / else
50014872
51 / ifp
16384
50014872
8 / ifpdistl
844
50014872
46 / ifcount
6 / ifhitweapon
50014872
91 / ifcanseetarget
50014872
29 / {
2 / addammo
3 / ifrnd
100 / addstrength
80 / quote
63 / ifhitspace
59 / ifspawnedby
41 / ifmove
50014852
17 / state
50010852
10 / else
50014868
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50014916
17 / state
50011332
10 / else
50014940
51 / ifp
1024
50014940
106 / nullop
10 / else
50015056
51 / ifp
16384
50015056
8 / ifpdistl
844
50015056
46 / ifcount
6 / ifhitweapon
50015056
91 / ifcanseetarget
50015056
29 / {
2 / addammo
8 / ifpdistl
5 / ifcansee
80 / quote
14 / palfrom
59 / ifspawnedby
42 / resetplayer
50015036
17 / state
50010852
10 / else
50015052
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50015100
17 / state
50011332
10 / else
50015124
51 / ifp
1024
50015124
106 / nullop
10 / else
50015240
51 / ifp
16384
50015240
8 / ifpdistl
844
50015240
46 / ifcount
6 / ifhitweapon
50015240
91 / ifcanseetarget
50015240
29 / {
2 / addammo
14 / palfrom
5 / ifcansee
80 / quote
130
59 / ifspawnedby
43 / ifonwater
50015220
17 / state
50010852
10 / else
50015236
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50015284
17 / state
50011332
10 / else
50015308
51 / ifp
1024
50015308
106 / nullop
10 / else
50015424
51 / ifp
16384
50015424
8 / ifpdistl
844
50015424
46 / ifcount
6 / ifhitweapon
50015424
91 / ifcanseetarget
50015424
29 / {
2 / addammo
4 / enda
12 / break
80 / quote
64 / ifoutside
59 / ifspawnedby
44 / ifinwater
50015404
17 / state
50010852
10 / else
50015420
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
101 / cstator
256
6 / ifhitweapon
50015508
29 / {
31 / spawn
1890
50 / hitradius
2048
45 / ifcanshoottarget
60 / gamestartup
75 / ifpinventory
90 / ifawayfromwall
22 / killit
30 / }
41 / ifmove
50003640
50015528
17 / state
50011332
10 / else
50015552
51 / ifp
1024
50015552
106 / nullop
10 / else
50015668
51 / ifp
16384
50015668
8 / ifpdistl
844
50015668
46 / ifcount
6 / ifhitweapon
50015668
91 / ifcanseetarget
50015668
29 / {
23 / addweapon
5 / ifcansee
5 / ifcansee
80 / quote
55 / include
59 / ifspawnedby
47 / resetcount
50015648
17 / state
50011224
10 / else
50015664
17 / state
50011456
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50015712
17 / state
50011332
10 / else
50015736
51 / ifp
1024
50015736
106 / nullop
10 / else
50015852
51 / ifp
16384
50015852
8 / ifpdistl
844
50015852
46 / ifcount
6 / ifhitweapon
50015852
91 / ifcanseetarget
50015852
29 / {
23 / addweapon
8 / ifpdistl
5 / ifcansee
80 / quote
87 / soundonce
59 / ifspawnedby
29 / {
50015832
17 / state
50011224
10 / else
50015848
17 / state
50011456
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50015896
17 / state
50011332
10 / else
50015920
51 / ifp
1024
50015920
106 / nullop
10 / else
50016192
51 / ifp
16384
50016192
8 / ifpdistl
844
50016192
46 / ifcount
6 / ifhitweapon
50016192
91 / ifcanseetarget
50016192
29 / {
59 / ifspawnedby
2000
50016116
29 / {
23 / addweapon
2 / addammo
0 / definelevelname
3 / ifrnd
64 / ifoutside
50016028
2 / addammo
2 / addammo
4 / enda
10 / else
50016060
3 / ifrnd
64 / ifoutside
50016060
2 / addammo
2 / addammo
3 / ifrnd
10 / else
50016092
3 / ifrnd
64 / ifoutside
50016092
2 / addammo
2 / addammo
2 / addammo
10 / else
50016112
2 / addammo
2 / addammo
1 / actor
30 / }
10 / else
50016152
29 / {
23 / addweapon
2 / addammo
10 / else
80 / quote
57 / definesound
30 / }
59 / ifspawnedby
28 / sizeto
50016172
17 / state
50011224
10 / else
50016188
17 / state
50011456
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50016236
17 / state
50011332
10 / else
50016260
51 / ifp
1024
50016260
106 / nullop
10 / else
50016384
51 / ifp
16384
50016384
8 / ifpdistl
844
50016384
46 / ifcount
6 / ifhitweapon
50016384
78 / ifphealthl
100 / addstrength
50016384
91 / ifcanseetarget
50016384
29 / {
25 / addphealth
30 / }
80 / quote
62 / ifgapzl
59 / ifspawnedby
52 / count
50016364
17 / state
50010852
10 / else
50016380
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50016428
17 / state
50011332
10 / else
50016452
51 / ifp
1024
50016452
106 / nullop
10 / else
50016576
51 / ifp
16384
50016576
8 / ifpdistl
844
50016576
46 / ifcount
6 / ifhitweapon
50016576
78 / ifphealthl
100 / addstrength
50016576
91 / ifcanseetarget
50016576
29 / {
25 / addphealth
10 / else
80 / quote
61 / wackplayer
59 / ifspawnedby
51 / ifp
50016556
17 / state
50010852
10 / else
50016572
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50016620
17 / state
50011332
10 / else
50016644
51 / ifp
1024
50016644
106 / nullop
10 / else
50016768
51 / ifp
16384
50016768
8 / ifpdistl
844
50016768
46 / ifcount
6 / ifhitweapon
50016768
78 / ifphealthl
200
50016768
91 / ifcanseetarget
50016768
29 / {
25 / addphealth
50 / hitradius
80 / quote
19 / define
59 / ifspawnedby
100 / addstrength
50016748
17 / state
50010852
10 / else
50016764
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50016812
17 / state
50011332
10 / else
50016836
51 / ifp
1024
50016836
106 / nullop
10 / else
50016968
51 / ifp
16384
50016968
8 / ifpdistl
844
50016968
46 / ifcount
6 / ifhitweapon
50016968
75 / ifpinventory
9 / ifpdistg
100 / addstrength
50016968
91 / ifcanseetarget
50016968
29 / {
48 / addinventory
9 / ifpdistg
100 / addstrength
80 / quote
3 / ifrnd
59 / ifspawnedby
53 / ifactor
50016948
17 / state
50010852
10 / else
50016964
17 / state
50011392
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50017012
17 / state
50011332
10 / else
50017036
51 / ifp
1024
50017036
106 / nullop
10 / else
50017152
51 / ifp
16384
50017152
8 / ifpdistl
844
50017152
46 / ifcount
6 / ifhitweapon
50017152
91 / ifcanseetarget
50017152
29 / {
23 / addweapon
1 / actor
48 / addinventory
80 / quote
125
59 / ifspawnedby
21 / ifai
50017132
17 / state
50011224
10 / else
50017148
17 / state
50011456
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50017196
17 / state
50011332
10 / else
50017220
51 / ifp
1024
50017220
106 / nullop
10 / else
50017336
51 / ifp
16384
50017336
8 / ifpdistl
844
50017336
46 / ifcount
6 / ifhitweapon
50017336
91 / ifcanseetarget
50017336
29 / {
23 / addweapon
9 / ifpdistg
1 / actor
80 / quote
58 / guts
59 / ifspawnedby
27 / ifsquished
50017316
17 / state
50011224
10 / else
50017332
17 / state
50011456
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50017380
17 / state
50011332
10 / else
50017404
51 / ifp
1024
50017404
106 / nullop
10 / else
50017520
51 / ifp
16384
50017520
8 / ifpdistl
844
50017520
46 / ifcount
6 / ifhitweapon
50017520
91 / ifcanseetarget
50017520
29 / {
23 / addweapon
3 / ifrnd
100 / addstrength
80 / quote
54 / music
59 / ifspawnedby
22 / killit
50017500
17 / state
50011224
10 / else
50017516
17 / state
50011456
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50017564
17 / state
50011332
10 / else
50017588
51 / ifp
1024
50017588
106 / nullop
10 / else
50017704
51 / ifp
16384
50017704
8 / ifpdistl
844
50017704
46 / ifcount
6 / ifhitweapon
50017704
91 / ifcanseetarget
50017704
29 / {
23 / addweapon
6 / ifhitweapon
10 / else
80 / quote
60 / gamestartup
59 / ifspawnedby
25 / addphealth
50017684
17 / state
50011224
10 / else
50017700
17 / state
50011456
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50017748
17 / state
50011332
10 / else
50017772
51 / ifp
1024
50017772
106 / nullop
10 / else
50017888
51 / ifp
16384
50017888
8 / ifpdistl
844
50017888
46 / ifcount
6 / ifhitweapon
50017888
91 / ifcanseetarget
50017888
29 / {
23 / addweapon
7 / action
10 / else
80 / quote
60 / gamestartup
59 / ifspawnedby
32 / move
50017868
17 / state
50011224
10 / else
50017884
17 / state
50011456
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50017932
17 / state
50011332
10 / else
50017956
51 / ifp
1024
50017956
106 / nullop
10 / else
50018072
51 / ifp
16384
50018072
8 / ifpdistl
844
50018072
46 / ifcount
6 / ifhitweapon
50018072
91 / ifcanseetarget
50018072
29 / {
23 / addweapon
10 / else
33 / ifwasweapon
80 / quote
59 / ifspawnedby
59 / ifspawnedby
24 / ai
50018052
17 / state
50011224
10 / else
50018068
17 / state
50011456
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
50003640
50018116
17 / state
50011332
10 / else
50018140
51 / ifp
1024
50018140
106 / nullop
10 / else
50018256
51 / ifp
16384
50018256
8 / ifpdistl
844
50018256
46 / ifcount
6 / ifhitweapon
50018256
91 / ifcanseetarget
50018256
29 / {
23 / addweapon
4 / enda
12 / break
80 / quote
56 / ifstrength
59 / ifspawnedby
23 / addweapon
50018236
17 / state
50011224
10 / else
50018252
17 / state
50011456
30 / }
4 / enda
-1
14 / palfrom
1 / actor
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
50018336
3 / ifrnd
16 / fall
50018336
29 / {
7 / action
50018260
101 / cstator
128
30 / }
105 / sleeptime
300
59 / ifspawnedby
2271
50018380
29 / {
62 / ifgapzl
16 / fall
50018376
12 / break
30 / }
10 / else
50018424
59 / ifspawnedby
2311
50018424
29 / {
62 / ifgapzl
16 / fall
50018420
12 / break
30 / }
44 / ifinwater
50018436
22 / killit
51 / ifp
16384
50018524
8 / ifpdistl
844
50018524
3 / ifrnd
32 / move
50018524
5 / ifcansee
50018524
29 / {
87 / soundonce
233
25 / addphealth
-1
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
30 / }
53 / ifactor
2271
50018560
29 / {
59 / ifspawnedby
2271
50018556
12 / break
30 / }
10 / else
50018596
53 / ifactor
2311
50018596
59 / ifspawnedby
2311
50018596
12 / break
72 / iffloordistl
128
50018704
29 / {
3 / ifrnd
128
50018700
29 / {
46 / ifcount
84 / tip
50018644
22 / killit
10 / else
50018676
46 / ifcount
42 / resetplayer
50018676
28 / sizeto
0 / definelevelname
0 / definelevelname
10 / else
50018696
28 / sizeto
32 / move
32 / move
30 / }
30 / }
10 / else
50018716
22 / killit
18 / ends
5 / ifcansee
0 / definelevelname
50018280
0 / definelevelname
17 / state
50018288
4 / enda
5 / ifcansee
0 / definelevelname
50018280
0 / definelevelname
17 / state
50018288
4 / enda
3 / ifrnd
96 / pkick
50018796
31 / spawn
40 / cstat
18 / ends
3 / ifrnd
96 / pkick
50018820
31 / spawn
41 / ifmove
18 / ends
3 / ifrnd
96 / pkick
50018844
31 / spawn
49 / ifactornotstayput
18 / ends
3 / ifrnd
96 / pkick
50018868
31 / spawn
28 / sizeto
18 / ends
3 / ifrnd
96 / pkick
50018928
29 / {
3 / ifrnd
32 / move
50018908
31 / spawn
22 / killit
10 / else
50018924
31 / spawn
41 / ifmove
30 / }
18 / ends
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
19 / define
1 / actor
1 / actor
1 / actor
16 / fall
19 / define
1 / actor
1 / actor
1 / actor
26 / ifdead
20 / //
2 / addammo
1 / actor
1 / actor
10 / else
0 / definelevelname
2 / addammo
1 / actor
1 / actor
100 / addstrength
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
25 / addphealth
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
34 / ifaction
50018972
50019136
29 / {
35 / ifactioncount
2 / addammo
50019132
7 / action
50019012
30 / }
10 / else
50019184
34 / ifaction
50019012
50019184
29 / {
35 / ifactioncount
8 / ifpdistl
50019180
7 / action
50018992
30 / }
10 / else
50019232
34 / ifaction
50018992
50019232
29 / {
35 / ifactioncount
2 / addammo
50019228
7 / action
50019072
30 / }
18 / ends
16 / fall
11 / strength
6000
51 / ifp
65536
50019444
8 / ifpdistl
1280
50019444
63 / ifhitspace
50019444
29 / {
31 / spawn
1261
15 / sound
197
80 / quote
5 / ifcansee
88 / addkills
1 / actor
53 / ifactor
3821
50019356
29 / {
77 / cactor
3824
11 / strength
20 / //
12 / break
30 / }
53 / ifactor
3805
50019396
29 / {
77 / cactor
3809
11 / strength
20 / //
12 / break
30 / }
53 / ifactor
3797
50019436
29 / {
77 / cactor
3804
11 / strength
20 / //
12 / break
30 / }
22 / killit
30 / }
18 / ends
18 / ends
-1
50019072
0 / definelevelname
0 / definelevelname
17 / state
50019448
17 / state
50019092
4 / enda
-1
50019072
0 / definelevelname
0 / definelevelname
17 / state
50019448
17 / state
50019092
4 / enda
-1
50019072
0 / definelevelname
0 / definelevelname
17 / state
50019448
17 / state
50019092
4 / enda
-1
50019072
0 / definelevelname
0 / definelevelname
17 / state
50019092
4 / enda
6000
50019072
0 / definelevelname
0 / definelevelname
17 / state
50019236
4 / enda
6000
50019072
0 / definelevelname
0 / definelevelname
17 / state
50019236
4 / enda
6000
50019072
0 / definelevelname
0 / definelevelname
17 / state
50019236
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50003888
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50003888
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50003888
4 / enda
-1
50019072
0 / definelevelname
0 / definelevelname
17 / state
50019448
17 / state
50019092
4 / enda
-1
50019072
0 / definelevelname
0 / definelevelname
17 / state
50019092
4 / enda
-1
50019032
0 / definelevelname
0 / definelevelname
17 / state
50019448
17 / state
50019092
4 / enda
-1
50019072
0 / definelevelname
0 / definelevelname
17 / state
50019092
4 / enda
-1
50019072
0 / definelevelname
0 / definelevelname
17 / state
50019092
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
46 / ifcount
32 / move
50019952
77 / cactor
753
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
51 / ifp
65536
50020032
8 / ifpdistl
1280
50020032
63 / ifhitspace
50020032
97 / mikesnd
4 / enda
0 / definelevelname
4 / enda
1 / actor
1 / actor
15 / sound
0 / definelevelname
50020036
0 / definelevelname
0 / definelevelname
28 / sizeto
72 / iffloordistl
72 / iffloordistl
28 / sizeto
72 / iffloordistl
72 / iffloordistl
28 / sizeto
72 / iffloordistl
72 / iffloordistl
9 / ifpdistg
3144
50020124
22 / killit
35 / ifactioncount
4 / enda
50020140
22 / killit
4 / enda
1 / actor
1 / actor
1 / actor
1 / actor
4 / enda
2 / addammo
1 / actor
1 / actor
1 / actor
4 / enda
2 / addammo
1 / actor
1 / actor
1 / actor
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
50020264
50020332
29 / {
17 / state
50001548
12 / break
30 / }
16 / fall
34 / ifaction
0 / definelevelname
50020448
29 / {
46 / ifcount
64 / ifoutside
50020444
29 / {
3 / ifrnd
128
50020408
29 / {
7 / action
50020204
32 / move
0 / definelevelname
0 / definelevelname
30 / }
10 / else
50020440
29 / {
15 / sound
167
7 / action
50020144
30 / }
30 / }
30 / }
10 / else
50020488
34 / ifaction
50020144
50020488
35 / ifactioncount
4 / enda
50020488
7 / action
50020164
10 / else
50020544
34 / ifaction
50020164
50020544
35 / ifactioncount
4 / enda
50020544
29 / {
31 / spawn
2370
7 / action
50020184
30 / }
10 / else
50020572
34 / ifaction
50020224
50020572
17 / state
50001848
10 / else
50020600
34 / ifaction
50020244
50020600
17 / state
50001416
6 / ifhitweapon
50020840
29 / {
26 / ifdead
50020776
29 / {
33 / ifwasweapon
2448
50020684
29 / {
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
173
7 / action
50020224
12 / break
30 / }
10 / else
50020744
33 / ifwasweapon
3841
50020744
29 / {
40 / cstat
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
7 / action
50020264
12 / break
30 / }
88 / addkills
1 / actor
15 / sound
37 / debris
17 / state
50000736
22 / killit
30 / }
10 / else
50020836
33 / ifwasweapon
1646
50020836
29 / {
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
10 / else
7 / action
50020244
12 / break
30 / }
30 / }
10 / else
50020932
34 / ifaction
50020204
50020932
29 / {
46 / ifcount
512
50020928
3 / ifrnd
2 / addammo
50020928
29 / {
34 / ifaction
50020244
50020908
12 / break
15 / sound
167
7 / action
50020144
30 / }
30 / }
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
8 / ifpdistl
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
10 / else
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
7 / action
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
150
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
50 / hitradius
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
15 / sound
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
18 / ends
50021148
22 / killit
10 / else
50021224
46 / ifcount
9 / ifpdistg
50021224
29 / {
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
28 / sizeto
0 / definelevelname
0 / definelevelname
30 / }
10 / else
50021288
29 / {
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
28 / sizeto
30 / }
4 / enda
140
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
38 / pstomp
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
75 / ifpinventory
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
128
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
155
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
26 / ifdead
50021444
22 / killit
35 / ifactioncount
7 / action
50021460
22 / killit
10 / else
50021560
29 / {
35 / ifactioncount
6 / ifhitweapon
50021508
29 / {
44 / ifinwater
50021504
31 / spawn
661
30 / }
10 / else
50021532
46 / ifcount
2 / addammo
50021532
106 / nullop
10 / else
50021556
43 / ifonwater
50021556
31 / spawn
1380
30 / }
18 / ends
0 / definelevelname
7 / action
1 / actor
1 / actor
6 / ifhitweapon
6 / ifhitweapon
50021564
0 / definelevelname
0 / definelevelname
17 / state
50021432
4 / enda
-1
7 / action
1 / actor
1 / actor
6 / ifhitweapon
10 / else
50021612
0 / definelevelname
0 / definelevelname
17 / state
50021432
4 / enda
-2
7 / action
1 / actor
1 / actor
6 / ifhitweapon
5 / ifcansee
50021660
0 / definelevelname
0 / definelevelname
17 / state
50021432
4 / enda
-3
7 / action
1 / actor
1 / actor
6 / ifhitweapon
75 / ifpinventory
50021708
0 / definelevelname
0 / definelevelname
17 / state
50021432
4 / enda
-4
7 / action
1 / actor
1 / actor
6 / ifhitweapon
128
50021756
0 / definelevelname
0 / definelevelname
17 / state
50021432
4 / enda
0 / definelevelname
0 / definelevelname
16 / fall
41 / ifmove
0 / definelevelname
50021884
29 / {
3 / ifrnd
128
50021852
40 / cstat
4 / enda
10 / else
50021868
40 / cstat
0 / definelevelname
32 / move
50021804
0 / definelevelname
30 / }
27 / ifsquished
50021920
29 / {
15 / sound
37 / debris
17 / state
50008892
22 / killit
30 / }
10 / else
50021956
46 / ifcount
1024
50021956
9 / ifpdistg
4096
50021956
22 / killit
10 / else
50022020
29 / {
11 / strength
0 / definelevelname
6 / ifhitweapon
50022016
33 / ifwasweapon
1670
50022016
29 / {
17 / state
50000736
22 / killit
30 / }
30 / }
18 / ends
0 / definelevelname
1 / actor
0 / definelevelname
1 / actor
1 / actor
0 / definelevelname
50022024
0 / definelevelname
0 / definelevelname
17 / state
50021812
4 / enda
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
106 / nullop
5 / ifcansee
1 / actor
1 / actor
10 / else
113
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
15 / sound
1 / actor
5 / ifcansee
1 / actor
0 / definelevelname
20 / //
4 / enda
5 / ifcansee
1 / actor
16 / fall
20 / //
4 / enda
5 / ifcansee
1 / actor
10 / else
45 / ifcanshoottarget
4 / enda
5 / ifcansee
-1
16 / fall
45 / ifcanshoottarget
4 / enda
5 / ifcansee
-1
10 / else
50 / hitradius
4 / enda
5 / ifcansee
1 / actor
30 / }
65 / ifmultiplayer
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
86 / money
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
86 / money
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
25 / addphealth
106 / nullop
1 / actor
1 / actor
1 / actor
10 / else
106 / nullop
5 / ifcansee
1 / actor
1 / actor
18 / ends
113
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
375
1 / actor
5 / ifcansee
1 / actor
10 / else
375
4 / enda
5 / ifcansee
1 / actor
13 / shoot
395
1 / actor
5 / ifcansee
1 / actor
13 / shoot
395
2 / addammo
5 / ifcansee
1 / actor
17 / state
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
51 / ifp
2 / addammo
50022548
7 / action
50022192
10 / else
50022576
51 / ifp
512
50022576
7 / action
50022352
10 / else
50022604
51 / ifp
128
50022604
7 / action
50022232
10 / else
50022632
51 / ifp
4 / enda
50022632
7 / action
50022212
10 / else
50022660
51 / ifp
256
50022660
7 / action
50022252
10 / else
50022688
51 / ifp
32 / move
50022688
7 / action
50022272
10 / else
50022748
51 / ifp
8 / ifpdistl
50022748
29 / {
43 / ifonwater
50022728
7 / action
50022192
10 / else
50022744
7 / action
50022312
30 / }
18 / ends
100 / addstrength
50022112
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
50022788
7 / action
50022112
26 / ifdead
50024076
29 / {
34 / ifaction
50022072
50023048
29 / {
41 / ifmove
1 / actor
50022876
29 / {
80 / quote
13 / shoot
63 / ifhitspace
50022868
29 / {
7 / action
0 / definelevelname
42 / resetplayer
30 / }
12 / break
30 / }
10 / else
50023040
29 / {
46 / ifcount
32 / move
50023016
29 / {
15 / sound
37 / debris
14 / palfrom
48 / addinventory
64 / ifoutside
0 / definelevelname
0 / definelevelname
17 / state
50000948
58 / guts
2260
20 / //
58 / guts
2286
20 / //
32 / move
1 / actor
0 / definelevelname
40 / cstat
32768
104 / tossweapon
50 / hitradius
2048
60 / gamestartup
70 / ifbulletnear
80 / quote
90 / ifawayfromwall
30 / }
10 / else
50023036
28 / sizeto
70 / ifbulletnear
70 / ifbulletnear
30 / }
12 / break
30 / }
34 / ifaction
50022092
50023356
29 / {
41 / ifmove
1 / actor
50023124
29 / {
80 / quote
13 / shoot
63 / ifhitspace
50023116
29 / {
7 / action
0 / definelevelname
42 / resetplayer
30 / }
12 / break
30 / }
10 / else
50023348
29 / {
85 / ifspritepal
4 / enda
50023152
106 / nullop
10 / else
50023184
29 / {
74 / spritepal
4 / enda
31 / spawn
3953
30 / }
46 / ifcount
4 / enda
50023204
40 / cstat
2 / addammo
46 / ifcount
8 / ifpdistl
50023224
40 / cstat
514
46 / ifcount
12 / break
50023244
40 / cstat
2 / addammo
46 / ifcount
16 / fall
50023264
40 / cstat
0 / definelevelname
46 / ifcount
20 / //
50023284
40 / cstat
2 / addammo
46 / ifcount
24 / ai
50023304
40 / cstat
514
46 / ifcount
28 / sizeto
50023344
29 / {
32 / move
1 / actor
0 / definelevelname
40 / cstat
32768
30 / }
30 / }
12 / break
30 / }
27 / ifsquished
50023384
14 / palfrom
32 / move
63 / ifhitspace
63 / ifhitspace
63 / ifhitspace
10 / else
50023396
16 / fall
35 / ifactioncount
7 / action
50023420
32 / move
0 / definelevelname
0 / definelevelname
10 / else
50023580
35 / ifactioncount
6 / ifhitweapon
50023580
29 / {
65 / ifmultiplayer
50023456
106 / nullop
10 / else
50023576
29 / {
3 / ifrnd
32 / move
50023488
15 / sound
0 / definelevelname
10 / else
50023516
3 / ifrnd
32 / move
50023516
15 / sound
211
10 / else
50023544
3 / ifrnd
32 / move
50023544
15 / sound
208
10 / else
50023572
3 / ifrnd
32 / move
50023572
15 / sound
228
30 / }
30 / }
34 / ifaction
50022412
50023672
29 / {
35 / ifactioncount
3 / ifrnd
50023620
32 / move
50022512
0 / definelevelname
80 / quote
13 / shoot
63 / ifhitspace
50023664
29 / {
7 / action
50022112
17 / state
50000948
42 / resetplayer
30 / }
12 / break
30 / }
34 / ifaction
50022392
50023764
29 / {
35 / ifactioncount
5 / ifcansee
50023724
29 / {
31 / spawn
1226
7 / action
50022412
30 / }
10 / else
50023756
35 / ifactioncount
1 / actor
50023756
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
34 / ifaction
50022152
50023824
29 / {
80 / quote
13 / shoot
63 / ifhitspace
50023816
29 / {
42 / resetplayer
7 / action
50022112
30 / }
12 / break
30 / }
34 / ifaction
50022132
50023884
29 / {
35 / ifactioncount
5 / ifcansee
50023876
29 / {
7 / action
50022152
31 / spawn
1226
30 / }
12 / break
30 / }
51 / ifp
1024
50023952
29 / {
17 / state
50000948
31 / spawn
1226
15 / sound
37 / debris
15 / sound
210
40 / cstat
32768
7 / action
50022412
30 / }
10 / else
50024064
29 / {
44 / ifinwater
50024004
29 / {
7 / action
50022412
31 / spawn
661
31 / spawn
661
30 / }
10 / else
50024060
29 / {
7 / action
50022132
17 / state
50000948
40 / cstat
32768
15 / sound
37 / debris
15 / sound
210
30 / }
30 / }
104 / tossweapon
12 / break
30 / }
27 / ifsquished
50024120
29 / {
11 / strength
-1
15 / sound
37 / debris
17 / state
50008892
12 / break
30 / }
51 / ifp
4096
50024172
29 / {
51 / ifp
1 / actor
50024152
106 / nullop
10 / else
50024168
31 / spawn
4095
30 / }
41 / ifmove
50022520
50024452
29 / {
46 / ifcount
32 / move
50024376
29 / {
46 / ifcount
304
50024244
29 / {
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
257
30 / }
10 / else
50024344
46 / ifcount
270
50024344
29 / {
28 / sizeto
42 / resetplayer
36 / resetactioncount
62 / ifgapzl
24 / ai
50024340
29 / {
11 / strength
0 / definelevelname
15 / sound
37 / debris
14 / palfrom
48 / addinventory
64 / ifoutside
0 / definelevelname
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
50024372
51 / ifp
4096
50024372
52 / count
270
30 / }
10 / else
50024448
29 / {
51 / ifp
4096
50024408
52 / count
270
10 / else
50024444
29 / {
28 / sizeto
8 / ifpdistl
9 / ifpdistg
31 / spawn
4095
30 / }
30 / }
30 / }
10 / else
50025556
6 / ifhitweapon
50025556
29 / {
65 / ifmultiplayer
50024484
106 / nullop
10 / else
50024508
33 / ifwasweapon
3841
50024508
106 / nullop
10 / else
50024528
58 / guts
2286
6 / ifhitweapon
26 / ifdead
50024728
29 / {
65 / ifmultiplayer
50024556
15 / sound
255
33 / ifwasweapon
2448
50024644
29 / {
14 / palfrom
48 / addinventory
48 / addinventory
0 / definelevelname
0 / definelevelname
7 / action
50022072
52 / count
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
15 / sound
173
40 / cstat
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
3841
50024724
29 / {
14 / palfrom
48 / addinventory
48 / addinventory
48 / addinventory
0 / definelevelname
7 / action
50022092
52 / count
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
40 / cstat
0 / definelevelname
12 / break
30 / }
30 / }
10 / else
50025100
29 / {
65 / ifmultiplayer
50024976
29 / {
78 / ifphealthl
50 / hitradius
50024864
29 / {
3 / ifrnd
64 / ifoutside
50024788
15 / sound
256
10 / else
50024816
3 / ifrnd
64 / ifoutside
50024816
15 / sound
257
10 / else
50024844
3 / ifrnd
64 / ifoutside
50024844
15 / sound
258
10 / else
50024860
15 / sound
210
30 / }
10 / else
50024972
29 / {
3 / ifrnd
64 / ifoutside
50024896
15 / sound
262
10 / else
50024924
3 / ifrnd
64 / ifoutside
50024924
15 / sound
263
10 / else
50024952
3 / ifrnd
64 / ifoutside
50024952
15 / sound
264
10 / else
50024968
15 / sound
265
30 / }
30 / }
10 / else
50025096
29 / {
78 / ifphealthl
40 / cstat
50025072
29 / {
3 / ifrnd
74 / spritepal
50025024
15 / sound
256
10 / else
50025052
3 / ifrnd
8 / ifpdistl
50025052
15 / sound
257
10 / else
50025068
15 / sound
258
30 / }
3 / ifrnd
128
50025092
15 / sound
233
30 / }
30 / }
56 / ifstrength
20 / //
50025156
29 / {
17 / state
50006868
15 / sound
209
51 / ifp
1 / actor
50025152
7 / action
50022372
30 / }
33 / ifwasweapon
1670
50025236
29 / {
3 / ifrnd
32 / move
50025192
31 / spawn
1620
26 / ifdead
50025208
17 / state
50000948
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2448
50025280
29 / {
14 / palfrom
48 / addinventory
52 / count
0 / definelevelname
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
1646
50025352
29 / {
14 / palfrom
48 / addinventory
0 / definelevelname
48 / addinventory
0 / definelevelname
32 / move
50022520
0 / definelevelname
15 / sound
10 / else
40 / cstat
0 / definelevelname
12 / break
30 / }
33 / ifwasweapon
2595
50025384
14 / palfrom
24 / ai
48 / addinventory
0 / definelevelname
0 / definelevelname
33 / ifwasweapon
3841
50025416
14 / palfrom
48 / addinventory
48 / addinventory
48 / addinventory
0 / definelevelname
33 / ifwasweapon
1360
50025448
14 / palfrom
48 / addinventory
48 / addinventory
0 / definelevelname
48 / addinventory
33 / ifwasweapon
2521
50025480
14 / palfrom
16 / fall
32 / move
0 / definelevelname
0 / definelevelname
33 / ifwasweapon
1625
50025512
14 / palfrom
32 / move
32 / move
0 / definelevelname
0 / definelevelname
26 / ifdead
50025540
29 / {
7 / action
50022392
104 / tossweapon
30 / }
17 / state
50001068
12 / break
30 / }
34 / ifaction
50022372
50025600
29 / {
35 / ifactioncount
2 / addammo
50025592
7 / action
50022112
12 / break
30 / }
44 / ifinwater
50025896
29 / {
34 / ifaction
50022492
50025652
29 / {
51 / ifp
6 / ifhitweapon
50025648
7 / action
50022432
30 / }
10 / else
50025680
51 / ifp
385
50025680
7 / action
50022492
10 / else
50025868
29 / {
34 / ifaction
50022452
50025752
29 / {
3 / ifrnd
4 / enda
50025728
31 / spawn
661
35 / ifactioncount
4 / enda
50025748
7 / action
50022472
30 / }
10 / else
50025800
34 / ifaction
50022472
50025800
29 / {
35 / ifactioncount
2 / addammo
50025796
7 / action
50022432
30 / }
10 / else
50025848
34 / ifaction
50022432
50025848
29 / {
35 / ifactioncount
2 / addammo
50025844
7 / action
50022452
30 / }
10 / else
50025864
7 / action
50022492
30 / }
3 / ifrnd
4 / enda
50025888
31 / spawn
661
12 / break
30 / }
10 / else
50025980
51 / ifp
2048
50025980
29 / {
34 / ifaction
50022172
50025956
29 / {
35 / ifactioncount
4 / enda
50025952
36 / resetactioncount
30 / }
10 / else
50025972
7 / action
50022172
12 / break
30 / }
10 / else
50026096
29 / {
34 / ifaction
50022492
50026012
7 / action
50022112
34 / ifaction
50022452
50026032
7 / action
50022112
34 / ifaction
50022472
50026052
7 / action
50022112
34 / ifaction
50022432
50026072
7 / action
50022112
34 / ifaction
50022172
50026092
7 / action
50022292
30 / }
34 / ifaction
50022292
50026184
29 / {
51 / ifp
8192
50026132
7 / action
50022112
10 / else
50026180
29 / {
51 / ifp
16 / fall
50026160
12 / break
10 / else
50026176
17 / state
50022528
30 / }
30 / }
34 / ifaction
50022312
50026344
29 / {
62 / ifgapzl
48 / addinventory
50026240
29 / {
51 / ifp
390
50026236
7 / action
50022332
30 / }
10 / else
50026288
51 / ifp
8 / ifpdistl
50026288
29 / {
51 / ifp
390
50026284
7 / action
50022332
30 / }
10 / else
50026340
29 / {
51 / ifp
1 / actor
50026320
7 / action
50022112
10 / else
50026336
17 / state
50022528
30 / }
30 / }
10 / else
50026512
34 / ifaction
50022332
50026512
29 / {
62 / ifgapzl
48 / addinventory
50026408
29 / {
51 / ifp
1 / actor
50026404
7 / action
50022332
30 / }
10 / else
50026456
51 / ifp
8 / ifpdistl
50026456
29 / {
51 / ifp
1 / actor
50026452
7 / action
50022312
30 / }
10 / else
50026508
29 / {
51 / ifp
1 / actor
50026488
7 / action
50022112
10 / else
50026504
17 / state
50022528
30 / }
30 / }
10 / else
50026568
62 / ifgapzl
48 / addinventory
50026568
29 / {
43 / ifonwater
50026548
106 / nullop
10 / else
50026564
7 / action
50022312
30 / }
10 / else
50026656
34 / ifaction
50022272
50026656
29 / {
51 / ifp
8192
50026612
7 / action
50022112
10 / else
50026652
35 / ifactioncount
4 / enda
50026652
51 / ifp
16 / fall
50026652
7 / action
50022292
30 / }
51 / ifp
16 / fall
50026676
7 / action
50022292
10 / else
50026704
34 / ifaction
50022112
50026704
17 / state
50022528
10 / else
50026756
34 / ifaction
50022352
50026756
29 / {
35 / ifactioncount
2 / addammo
50026748
7 / action
50022112
12 / break
30 / }
10 / else
50026972
34 / ifaction
50022192
50026972
29 / {
51 / ifp
16 / fall
50026800
7 / action
50022292
10 / else
50026828
51 / ifp
1 / actor
50026828
7 / action
50022112
10 / else
50026856
51 / ifp
4 / enda
50026856
7 / action
50022212
10 / else
50026884
51 / ifp
128
50026884
7 / action
50022232
10 / else
50026912
51 / ifp
256
50026912
7 / action
50022252
10 / else
50026940
51 / ifp
32 / move
50026940
7 / action
50022272
10 / else
50026968
51 / ifp
8 / ifpdistl
50026968
7 / action
50022312
30 / }
10 / else
50027160
34 / ifaction
50022212
50027160
29 / {
51 / ifp
1 / actor
50027016
7 / action
50022112
10 / else
50027044
51 / ifp
2 / addammo
50027044
7 / action
50022192
10 / else
50027072
51 / ifp
128
50027072
7 / action
50022232
10 / else
50027100
51 / ifp
256
50027100
7 / action
50022252
10 / else
50027128
51 / ifp
32 / move
50027128
7 / action
50022272
10 / else
50027156
51 / ifp
8 / ifpdistl
50027156
7 / action
50022312
30 / }
10 / else
50027348
34 / ifaction
50022232
50027348
29 / {
51 / ifp
1 / actor
50027204
7 / action
50022112
10 / else
50027232
51 / ifp
2 / addammo
50027232
7 / action
50022192
10 / else
50027260
51 / ifp
4 / enda
50027260
7 / action
50022212
10 / else
50027288
51 / ifp
256
50027288
7 / action
50022252
10 / else
50027316
51 / ifp
32 / move
50027316
7 / action
50022272
10 / else
50027344
51 / ifp
8 / ifpdistl
50027344
7 / action
50022312
30 / }
10 / else
50027536
34 / ifaction
50022252
50027536
29 / {
51 / ifp
1 / actor
50027392
7 / action
50022112
10 / else
50027420
51 / ifp
2 / addammo
50027420
7 / action
50022192
10 / else
50027448
51 / ifp
4 / enda
50027448
7 / action
50022212
10 / else
50027476
51 / ifp
128
50027476
7 / action
50022232
10 / else
50027504
51 / ifp
32 / move
50027504
7 / action
50022272
10 / else
50027532
51 / ifp
8 / ifpdistl
50027532
7 / action
50022312
30 / }
4 / enda
3 / ifrnd
128
50027560
40 / cstat
4 / enda
10 / else
50027576
40 / cstat
0 / definelevelname
18 / ends
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
1 / actor
-2
1 / actor
5 / ifcansee
1 / actor
1 / actor
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
12 / break
15 / sound
4 / enda
5 / ifcansee
-1
12 / break
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
8 / ifpdistl
35 / ifactioncount
1 / actor
5 / ifcansee
1 / actor
30 / }
40 / cstat
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
50 / hitradius
50 / hitradius
1 / actor
1 / actor
1 / actor
6 / ifhitweapon
50 / hitradius
5 / ifcansee
1 / actor
1 / actor
16 / fall
54 / music
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
58 / guts
2 / addammo
1 / actor
-4
24 / ai
59 / ifspawnedby
2 / addammo
1 / actor
1 / actor
21 / ifai
64 / ifoutside
1 / actor
5 / ifcansee
1 / actor
3 / ifrnd
64 / ifoutside
2 / addammo
5 / ifcansee
1 / actor
25 / addphealth
74 / spritepal
1 / actor
1 / actor
1 / actor
25 / addphealth
79 / definequote
1 / actor
1 / actor
1 / actor
25 / addphealth
74 / spritepal
1 / actor
1 / actor
1 / actor
25 / addphealth
72 / iffloordistl
0 / definelevelname
-72
0 / definelevelname
64 / ifoutside
-84
192
-38
108 / defineskillname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
32 / move
0 / definelevelname
50027660
50027980
512
50027660
50027980
512
50027660
50027980
128
50027680
50027988
1 / actor
50027660
50028012
4096
50027720
50028020
1 / actor
50027880
50028020
1 / actor
50027740
50027996
512
50027660
50028036
128
50027920
50028020
1 / actor
50027600
50028028
16 / fall
50027620
50028028
16 / fall
34 / ifaction
50027960
50028324
29 / {
35 / ifactioncount
2 / addammo
50028248
29 / {
15 / sound
38 / pstomp
24 / ai
50028104
40 / cstat
257
30 / }
10 / else
50028320
29 / {
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
28 / sizeto
41 / ifmove
40 / cstat
31 / spawn
4095
30 / }
30 / }
10 / else
50028488
34 / ifaction
50027660
50028488
29 / {
8 / ifpdistl
2448
50028484
9 / ifpdistg
1024
50028484
29 / {
73 / ifceilingdistl
48 / addinventory
50028392
12 / break
51 / ifp
65536
50028408
12 / break
62 / ifgapzl
64 / ifoutside
50028424
106 / nullop
10 / else
50028480
90 / ifawayfromwall
50028480
29 / {
31 / spawn
1630
7 / action
50027960
32 / move
0 / definelevelname
0 / definelevelname
12 / break
30 / }
30 / }
30 / }
10 / else
50028652
34 / ifaction
50027940
50028652
29 / {
35 / ifactioncount
2 / addammo
50028576
29 / {
31 / spawn
1630
15 / sound
38 / pstomp
7 / action
50027660
32 / move
50027980
1 / actor
40 / cstat
32768
30 / }
10 / else
50028648
29 / {
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
28 / sizeto
4 / enda
40 / cstat
31 / spawn
4095
30 / }
30 / }
10 / else
50028708
34 / ifaction
50027920
50028708
35 / ifactioncount
2 / addammo
50028708
29 / {
7 / action
50027940
40 / cstat
0 / definelevelname
30 / }
18 / ends
51 / ifp
16384
50029024
29 / {
8 / ifpdistl
1024
50028748
24 / ai
50028104
10 / else
50028980
49 / ifactornotstayput
50028980
29 / {
35 / ifactioncount
12 / break
50028976
3 / ifrnd
16 / fall
50028976
45 / ifcanshoottarget
50028976
29 / {
85 / ifspritepal
21 / ifai
50028848
3 / ifrnd
4 / enda
50028848
9 / ifpdistg
4096
50028848
24 / ai
50028152
10 / else
50028972
29 / {
8 / ifpdistl
1100
50028880
24 / ai
50028068
10 / else
50028968
29 / {
8 / ifpdistl
4096
50028928
5 / ifcansee
50028928
45 / ifcanshoottarget
50028928
24 / ai
50028104
10 / else
50028964
29 / {
32 / move
50028012
512
7 / action
50027700
30 / }
30 / }
30 / }
30 / }
30 / }
10 / else
50029020
46 / ifcount
26 / ifdead
50029020
3 / ifrnd
32 / move
50029020
24 / ai
50028104
30 / }
18 / ends
17 / state
50028712
44 / ifinwater
50029064
29 / {
24 / ai
50028128
12 / break
30 / }
5 / ifcansee
50029304
29 / {
41 / ifmove
50028012
50029108
8 / ifpdistl
1596
50029108
24 / ai
50028116
51 / ifp
64 / ifoutside
50029172
29 / {
73 / ifceilingdistl
128
50029140
106 / nullop
10 / else
50029164
49 / ifactornotstayput
50029164
24 / ai
50028128
12 / break
30 / }
10 / else
50029300
3 / ifrnd
2 / addammo
50029300
29 / {
85 / ifspritepal
21 / ifai
50029240
9 / ifpdistg
1596
50029240
29 / {
24 / ai
50028152
12 / break
30 / }
70 / ifbulletnear
50029296
29 / {
3 / ifrnd
128
50029272
24 / ai
50028092
10 / else
50029288
24 / ai
50028116
12 / break
30 / }
30 / }
30 / }
82 / ifnotmoving
50029392
29 / {
3 / ifrnd
32 / move
50029332
66 / operate
10 / else
50029388
46 / ifcount
32 / move
50029388
51 / ifp
16384
50029388
5 / ifcansee
50029388
45 / ifcanshoottarget
50029388
24 / ai
50028104
30 / }
3 / ifrnd
1 / actor
50029448
29 / {
3 / ifrnd
128
50029428
87 / soundonce
71 / ifrespawn
10 / else
50029444
87 / soundonce
136
30 / }
18 / ends
34 / ifaction
50027880
50029572
29 / {
35 / ifactioncount
8 / ifpdistl
50029568
29 / {
51 / ifp
16384
50029524
29 / {
3 / ifrnd
128
50029520
7 / action
50027900
30 / }
10 / else
50029548
41 / ifmove
50028028
50029548
12 / break
10 / else
50029564
24 / ai
50028056
30 / }
30 / }
10 / else
50029768
34 / ifaction
50027900
50029768
29 / {
46 / ifcount
64 / ifoutside
50029684
29 / {
41 / ifmove
50028028
50029628
47 / resetcount
10 / else
50029680
29 / {
8 / ifpdistl
1100
50029660
24 / ai
50028068
10 / else
50029676
24 / ai
50028056
30 / }
30 / }
10 / else
50029764
35 / ifactioncount
2 / addammo
50029764
29 / {
45 / ifcanshoottarget
50029744
29 / {
15 / sound
73 / ifceilingdistl
36 / resetactioncount
13 / shoot
1625
30 / }
10 / else
50029760
24 / ai
50028056
30 / }
30 / }
18 / ends
35 / ifactioncount
2 / addammo
50029968
29 / {
45 / ifcanshoottarget
50029948
29 / {
13 / shoot
1625
15 / sound
73 / ifceilingdistl
36 / resetactioncount
3 / ifrnd
128
50029840
24 / ai
50028056
46 / ifcount
24 / ai
50029944
29 / {
3 / ifrnd
96 / pkick
50029888
9 / ifpdistg
2048
50029888
24 / ai
50028056
10 / else
50029940
29 / {
9 / ifpdistg
1596
50029920
24 / ai
50028068
10 / else
50029936
24 / ai
50028080
30 / }
30 / }
30 / }
10 / else
50029964
24 / ai
50028056
30 / }
18 / ends
35 / ifactioncount
7 / action
50030120
29 / {
9 / ifpdistg
3084
50030020
29 / {
24 / ai
50028056
12 / break
30 / }
10 / else
50030116
3 / ifrnd
32 / move
50030116
51 / ifp
16384
50030116
5 / ifcansee
50030116
45 / ifcanshoottarget
50030116
29 / {
3 / ifrnd
128
50030092
24 / ai
50028116
10 / else
50030108
24 / ai
50028104
12 / break
30 / }
30 / }
82 / ifnotmoving
50030244
29 / {
3 / ifrnd
32 / move
50030148
66 / operate
10 / else
50030240
46 / ifcount
32 / move
50030240
51 / ifp
16384
50030240
5 / ifcansee
50030240
45 / ifcanshoottarget
50030240
29 / {
3 / ifrnd
128
50030220
24 / ai
50028104
10 / else
50030236
24 / ai
50028116
30 / }
30 / }
18 / ends
72 / iffloordistl
32 / move
50030376
29 / {
35 / ifactioncount
5 / ifcansee
50030368
29 / {
40 / cstat
0 / definelevelname
72 / iffloordistl
8 / ifpdistl
50030308
15 / sound
114
3 / ifrnd
64 / ifoutside
50030328
31 / spawn
1226
17 / state
50027540
11 / strength
0 / definelevelname
32 / move
50028020
0 / definelevelname
7 / action
50027820
30 / }
12 / break
30 / }
10 / else
50030420
29 / {
17 / state
50027540
32 / move
0 / definelevelname
0 / definelevelname
7 / action
50027800
30 / }
18 / ends
34 / ifaction
50027860
50030488
29 / {
89 / stopsound
34 / ifaction
15 / sound
75 / ifpinventory
40 / cstat
0 / definelevelname
11 / strength
0 / definelevelname
7 / action
50027840
12 / break
30 / }
26 / ifdead
50030788
29 / {
17 / state
50018776
33 / ifwasweapon
2448
50030556
29 / {
40 / cstat
0 / definelevelname
15 / sound
173
24 / ai
50028164
12 / break
30 / }
10 / else
50030604
33 / ifwasweapon
3841
50030604
29 / {
40 / cstat
0 / definelevelname
24 / ai
50028176
12 / break
30 / }
17 / state
50001068
88 / addkills
1 / actor
33 / ifwasweapon
1670
50030668
29 / {
15 / sound
37 / debris
17 / state
50000756
17 / state
50000736
22 / killit
30 / }
10 / else
50030784
29 / {
15 / sound
75 / ifpinventory
3 / ifrnd
32 / move
50030768
72 / iffloordistl
32 / move
50030768
29 / {
15 / sound
34 / ifaction
31 / spawn
1226
11 / strength
0 / definelevelname
32 / move
0 / definelevelname
0 / definelevelname
7 / action
50027860
12 / break
30 / }
7 / action
50027800
12 / break
30 / }
30 / }
10 / else
50030952
29 / {
15 / sound
74 / spritepal
33 / ifwasweapon
3841
50030824
106 / nullop
10 / else
50030868
33 / ifwasweapon
1646
50030868
29 / {
15 / sound
10 / else
24 / ai
50028140
30 / }
10 / else
50030892
33 / ifwasweapon
2448
50030892
106 / nullop
10 / else
50030948
29 / {
17 / state
50001068
72 / iffloordistl
32 / move
50030944
3 / ifrnd
96 / pkick
50030944
7 / action
50027780
30 / }
30 / }
18 / ends
34 / ifaction
50027760
50031108
29 / {
5 / ifcansee
50031020
35 / ifactioncount
2 / addammo
50031020
29 / {
36 / resetactioncount
15 / sound
73 / ifceilingdistl
13 / shoot
1625
30 / }
51 / ifp
64 / ifoutside
50031040
24 / ai
50028128
10 / else
50031064
44 / ifinwater
50031064
24 / ai
50028128
10 / else
50031104
46 / ifcount
26 / ifdead
50031104
72 / iffloordistl
32 / move
50031104
24 / ai
50028056
30 / }
10 / else
50031164
46 / ifcount
48 / addinventory
50031164
5 / ifcansee
50031164
29 / {
7 / action
50027760
32 / move
50028004
512
30 / }
18 / ends
27 / ifsquished
50031228
29 / {
88 / addkills
1 / actor
15 / sound
37 / debris
17 / state
50000736
17 / state
50000756
17 / state
50008892
22 / killit
30 / }
18 / ends
27 / ifsquished
50031276
29 / {
15 / sound
37 / debris
17 / state
50001172
17 / state
50008892
22 / killit
30 / }
18 / ends
35 / ifactioncount
2 / addammo
50031376
29 / {
3 / ifrnd
16 / fall
50031316
31 / spawn
660
35 / ifactioncount
14 / palfrom
50031372
29 / {
89 / stopsound
34 / ifaction
40 / cstat
0 / definelevelname
11 / strength
0 / definelevelname
7 / action
50027840
12 / break
30 / }
30 / }
18 / ends
46 / ifcount
304
50031400
24 / ai
50028044
10 / else
50031432
46 / ifcount
270
50031432
28 / sizeto
48 / addinventory
40 / cstat
10 / else
50031448
17 / state
50001416
18 / ends
21 / ifai
50028176
50031484
29 / {
17 / state
50001548
12 / break
30 / }
16 / fall
44 / ifinwater
50031516
3 / ifrnd
1 / actor
50031516
31 / spawn
661
34 / ifaction
50027580
50031572
29 / {
3 / ifrnd
192
50031552
24 / ai
50028104
10 / else
50031568
24 / ai
50028056
30 / }
10 / else
50031628
34 / ifaction
50027820
50031628
29 / {
77 / cactor
1734
7 / action
0 / definelevelname
11 / strength
30 / }
12 / break
30 / }
10 / else
50031692
34 / ifaction
50027840
50031692
29 / {
35 / ifactioncount
2 / addammo
50031688
29 / {
87 / soundonce
75 / ifpinventory
7 / action
50027820
30 / }
30 / }
10 / else
50031732
34 / ifaction
50027800
50031732
29 / {
17 / state
50030248
12 / break
30 / }
10 / else
50031788
34 / ifaction
50027860
50031788
29 / {
17 / state
50031280
6 / ifhitweapon
50031780
17 / state
50030424
12 / break
30 / }
10 / else
50031836
34 / ifaction
50027780
50031836
29 / {
35 / ifactioncount
4 / enda
50031832
24 / ai
50028044
30 / }
10 / else
50032200
29 / {
21 / ifai
50028056
50031868
17 / state
50029028
10 / else
50031932
21 / ifai
50028128
50031932
29 / {
17 / state
50030956
44 / ifinwater
50031912
106 / nullop
10 / else
50031928
87 / soundonce
86 / money
30 / }
10 / else
50031960
21 / ifai
50028044
50031960
17 / state
50029028
10 / else
50031988
21 / ifai
50028104
50031988
17 / state
50029772
10 / else
50032016
21 / ifai
50028068
50032016
17 / state
50029972
10 / else
50032044
21 / ifai
50028080
50032044
17 / state
50029972
10 / else
50032072
21 / ifai
50028092
50032072
17 / state
50029028
10 / else
50032100
21 / ifai
50028116
50032100
17 / state
50029452
10 / else
50032128
21 / ifai
50028140
50032128
17 / state
50031380
10 / else
50032156
21 / ifai
50028164
50032156
17 / state
50001848
10 / else
50032196
21 / ifai
50028152
50032196
29 / {
17 / state
50028188
12 / break
30 / }
30 / }
6 / ifhitweapon
50032216
17 / state
50030424
10 / else
50032232
17 / state
50031168
18 / ends
21 / ifai
0 / definelevelname
50032300
29 / {
85 / ifspritepal
0 / definelevelname
50032268
106 / nullop
10 / else
50032296
85 / ifspritepal
21 / ifai
50032296
100 / addstrength
30 / }
30 / }
18 / ends
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50032236
24 / ai
50028128
77 / cactor
1680
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
17 / state
50032236
24 / ai
50028116
77 / cactor
1680
62 / ifgapzl
48 / addinventory
50032412
32 / move
50028028
0 / definelevelname
4 / enda
30 / }
50027580
0 / definelevelname
0 / definelevelname
17 / state
50032236
24 / ai
50028104
77 / cactor
1680
4 / enda
30 / }
50027640
0 / definelevelname
0 / definelevelname
17 / state
50032236
24 / ai
50028056
77 / cactor
1680
4 / enda
30 / }
50027580
0 / definelevelname
0 / definelevelname
17 / state
50032236
24 / ai
50028056
77 / cactor
1680
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
24 / ai
50032612
29 / {
15 / sound
44 / ifinwater
66 / operate
24 / ai
50028056
77 / cactor
1680
30 / }
10 / else
50032636
46 / ifcount
2 / addammo
50032636
106 / nullop
10 / else
50032652
17 / state
50032236
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
46 / ifcount
30 / }
50032712
29 / {
66 / operate
24 / ai
50028056
77 / cactor
1680
30 / }
10 / else
50032736
46 / ifcount
2 / addammo
50032736
106 / nullop
10 / else
50032752
17 / state
50032236
4 / enda
30 / }
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
50031232
101 / cstator
256
46 / ifcount
768
50032868
71 / ifrespawn
50032868
29 / {
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
30 / }
24 / ai
50028056
77 / cactor
1680
30 / }
17 / state
50001316
4 / enda
30 / }
50027580
0 / definelevelname
0 / definelevelname
17 / state
50032236
17 / state
50031452
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
20 / //
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
30 / }
1 / actor
5 / ifcansee
1 / actor
2 / addammo
45 / ifcanshoottarget
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
55 / include
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
70 / ifbulletnear
2 / addammo
5 / ifcansee
1 / actor
7 / action
60 / gamestartup
6 / ifhitweapon
1 / actor
1 / actor
15 / sound
65 / ifmultiplayer
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
192
0 / definelevelname
184
0 / definelevelname
0 / definelevelname
0 / definelevelname
50032936
50033116
512
50032956
50033124
4096
50032956
50033124
512
50032936
50033116
128
50033056
50033140
1 / actor
50033016
50033132
257
50032976
50033140
16 / fall
50032936
50028036
128
50032916
50033140
16 / fall
50032916
50033140
16 / fall
50032996
50033140
16 / fall
50033076
50033140
1 / actor
49 / ifactornotstayput
50033860
29 / {
5 / ifcansee
50033376
51 / ifp
16384
50033376
8 / ifpdistl
2048
50033376
46 / ifcount
16 / fall
50033376
45 / ifcanshoottarget
50033376
29 / {
24 / ai
50033196
12 / break
30 / }
21 / ifai
50033172
50033492
29 / {
46 / ifcount
72 / iffloordistl
50033432
45 / ifcanshoottarget
50033432
29 / {
24 / ai
50033196
12 / break
30 / }
51 / ifp
64 / ifoutside
50033488
9 / ifpdistg
2048
50033488
3 / ifrnd
6 / ifhitweapon
50033488
29 / {
24 / ai
50033208
12 / break
30 / }
30 / }
10 / else
50033608
9 / ifpdistg
4096
50033608
29 / {
3 / ifrnd
92 / globalsound
50033564
29 / {
46 / ifcount
48 / addinventory
50033560
45 / ifcanshoottarget
50033560
24 / ai
50033196
30 / }
10 / else
50033604
46 / ifcount
24 / ai
50033604
29 / {
24 / ai
50033172
12 / break
30 / }
30 / }
72 / iffloordistl
16 / fall
50033676
29 / {
46 / ifcount
48 / addinventory
50033672
82 / ifnotmoving
50033672
5 / ifcansee
50033672
29 / {
24 / ai
50033208
12 / break
30 / }
30 / }
10 / else
50033716
29 / {
9 / ifpdistg
1280
50033708
24 / ai
50033208
12 / break
30 / }
3 / ifrnd
4 / enda
50033740
82 / ifnotmoving
50033740
66 / operate
10 / else
50033856
3 / ifrnd
1 / actor
50033856
70 / ifbulletnear
50033856
29 / {
62 / ifgapzl
128
50033792
24 / ai
50033160
10 / else
50033852
49 / ifactornotstayput
50033852
29 / {
3 / ifrnd
32 / move
50033832
24 / ai
50033208
10 / else
50033848
24 / ai
50033160
30 / }
30 / }
30 / }
10 / else
50033980
29 / {
35 / ifactioncount
16 / fall
50033940
29 / {
51 / ifp
16384
50033936
3 / ifrnd
32 / move
50033936
5 / ifcansee
50033936
45 / ifcanshoottarget
50033936
24 / ai
50033196
30 / }
46 / ifcount
16 / fall
50033976
3 / ifrnd
32 / move
50033976
32 / move
50033116
10 / else
30 / }
18 / ends
46 / ifcount
304
50034004
24 / ai
50033148
10 / else
50034036
46 / ifcount
270
50034036
28 / sizeto
48 / addinventory
40 / cstat
10 / else
50034052
17 / state
50001416
18 / ends
46 / ifcount
16 / fall
50034116
29 / {
3 / ifrnd
48 / addinventory
50034112
51 / ifp
16384
50034112
5 / ifcansee
50034112
24 / ai
50033268
30 / }
10 / else
50034168
29 / {
72 / iffloordistl
16 / fall
50034144
106 / nullop
10 / else
50034160
24 / ai
50033148
12 / break
30 / }
18 / ends
3 / ifrnd
8 / ifpdistl
50034192
87 / soundonce
76 / betaname
35 / ifactioncount
3 / ifrnd
50034280
29 / {
3 / ifrnd
32 / move
50034248
51 / ifp
16384
50034248
5 / ifcansee
50034248
24 / ai
50033268
10 / else
50034276
3 / ifrnd
96 / pkick
50034276
24 / ai
50033148
30 / }
10 / else
50034320
35 / ifactioncount
2 / addammo
50034320
3 / ifrnd
1 / actor
50034320
31 / spawn
2200
3 / ifrnd
1 / actor
50034420
70 / ifbulletnear
50034420
29 / {
62 / ifgapzl
96 / pkick
50034364
24 / ai
50033160
10 / else
50034416
29 / {
3 / ifrnd
128
50034396
24 / ai
50033208
10 / else
50034412
24 / ai
50033160
30 / }
30 / }
18 / ends
46 / ifcount
20 / //
50034544
3 / ifrnd
8 / ifpdistl
50034544
29 / {
5 / ifcansee
50034504
8 / ifpdistl
2048
50034504
29 / {
3 / ifrnd
128
50034496
24 / ai
50033184
12 / break
30 / }
3 / ifrnd
80 / quote
50034524
24 / ai
50033220
10 / else
50034540
24 / ai
50033148
30 / }
35 / ifactioncount
2 / addammo
50034648
29 / {
5 / ifcansee
50034628
29 / {
45 / ifcanshoottarget
50034608
29 / {
15 / sound
77 / cactor
13 / shoot
2595
36 / resetactioncount
30 / }
10 / else
50034624
24 / ai
50033220
30 / }
10 / else
50034644
24 / ai
50033148
30 / }
18 / ends
21 / ifai
50033232
50034708
29 / {
88 / addkills
1 / actor
15 / sound
37 / debris
17 / state
50000852
17 / state
50000736
22 / killit
30 / }
26 / ifdead
50034944
29 / {
17 / state
50018872
33 / ifwasweapon
2448
50034776
29 / {
40 / cstat
0 / definelevelname
15 / sound
173
24 / ai
50033244
12 / break
30 / }
10 / else
50034824
33 / ifwasweapon
3841
50034824
29 / {
40 / cstat
0 / definelevelname
24 / ai
50033256
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1670
50034880
29 / {
15 / sound
37 / debris
17 / state
50000852
17 / state
50000736
22 / killit
30 / }
10 / else
50034932
29 / {
17 / state
50027540
24 / ai
50033280
3 / ifrnd
64 / ifoutside
50034928
31 / spawn
1226
30 / }
15 / sound
80 / quote
30 / }
10 / else
50035136
29 / {
15 / sound
79 / definequote
33 / ifwasweapon
3841
50034980
106 / nullop
10 / else
50035028
33 / ifwasweapon
1646
50035028
29 / {
15 / sound
10 / else
24 / ai
50033232
12 / break
30 / }
10 / else
50035052
33 / ifwasweapon
2448
50035052
106 / nullop
10 / else
50035132
29 / {
31 / spawn
1620
17 / state
50001068
51 / ifp
16384
50035128
5 / ifcansee
50035128
45 / ifcanshoottarget
50035128
29 / {
24 / ai
50033196
12 / break
30 / }
30 / }
30 / }
18 / ends
34 / ifaction
50033036
50035180
29 / {
72 / iffloordistl
16 / fall
50035176
24 / ai
50033148
30 / }
10 / else
50035208
35 / ifactioncount
3 / ifrnd
50035208
7 / action
50033036
18 / ends
34 / ifaction
50033096
50035256
29 / {
77 / cactor
2185
7 / action
0 / definelevelname
11 / strength
100 / addstrength
30 / }
10 / else
50035336
21 / ifai
50033280
50035336
35 / ifactioncount
6 / ifhitweapon
50035336
29 / {
72 / iffloordistl
8 / ifpdistl
50035312
15 / sound
114
32 / move
50033140
0 / definelevelname
7 / action
50033096
30 / }
18 / ends
46 / ifcount
13 / shoot
50035360
24 / ai
50033148
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
50033148
77 / cactor
2120
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
50033268
77 / cactor
2120
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
50033208
77 / cactor
2120
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
50031232
101 / cstator
256
46 / ifcount
768
50035584
71 / ifrespawn
50035584
29 / {
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
50033148
77 / cactor
2120
30 / }
17 / state
50001316
4 / enda
17 / state
50031168
21 / ifai
0 / definelevelname
50035624
24 / ai
50033148
10 / else
50035668
34 / ifaction
50033096
50035668
29 / {
16 / fall
17 / state
50035212
12 / break
30 / }
10 / else
50035696
21 / ifai
50033208
50035696
17 / state
50035140
10 / else
50036064
29 / {
16 / fall
21 / ifai
50033148
50035732
17 / state
50033292
10 / else
50035760
21 / ifai
50033172
50035760
17 / state
50033292
10 / else
50035788
21 / ifai
50033160
50035788
17 / state
50035340
10 / else
50035816
21 / ifai
50033196
50035816
17 / state
50034424
10 / else
50035844
21 / ifai
50033184
50035844
17 / state
50034056
10 / else
50035872
21 / ifai
50033220
50035872
17 / state
50034172
10 / else
50035900
21 / ifai
50033232
50035900
17 / state
50033984
10 / else
50035928
21 / ifai
50033244
50035928
17 / state
50001848
10 / else
50035956
21 / ifai
50033280
50035956
17 / state
50035212
10 / else
50036060
21 / ifai
50033268
50036060
29 / {
46 / ifcount
26 / ifdead
50036000
24 / ai
50033148
10 / else
50036056
46 / ifcount
18 / ends
50036056
3 / ifrnd
96 / pkick
50036056
29 / {
13 / shoot
1636
15 / sound
35 / ifactioncount
30 / }
30 / }
30 / }
21 / ifai
50033232
50036080
12 / break
6 / ifhitweapon
50036096
17 / state
50034652
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
21 / ifai
50033256
50036148
29 / {
17 / state
50001548
12 / break
30 / }
16 / fall
17 / state
50035596
4 / enda
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
0 / definelevelname
1 / actor
7 / action
1 / actor
1 / actor
128
64 / ifoutside
128
-64
252
-64
-64
-64
32 / move
-32
-16
0 / definelevelname
50036184
50036204
20 / //
50036164
50036244
16 / fall
50036164
50036244
16 / fall
50036184
50036212
5 / ifcansee
50036164
50036228
16 / fall
50036184
50036228
1 / actor
50036164
50028036
128
50036164
50036220
4098
50036164
50036236
6 / ifhitweapon
88 / addkills
1 / actor
37 / debris
2400
8 / ifpdistl
37 / debris
2404
4 / enda
37 / debris
2408
7 / action
31 / spawn
1890
15 / sound
8 / ifpdistl
50 / hitradius
2048
15 / sound
20 / //
25 / addphealth
30 / }
22 / killit
18 / ends
26 / ifdead
50036524
29 / {
33 / ifwasweapon
3841
50036504
29 / {
40 / cstat
0 / definelevelname
24 / ai
50036276
12 / break
30 / }
10 / else
50036520
17 / state
50036360
30 / }
10 / else
50036548
27 / ifsquished
50036548
17 / state
50036360
10 / else
50036644
29 / {
15 / sound
93 / lotsofglass
70 / ifbulletnear
50036624
29 / {
73 / ifceilingdistl
64 / ifoutside
50036612
3 / ifrnd
48 / addinventory
50036612
24 / ai
50036336
24 / ai
50036348
30 / }
10 / else
50036640
24 / ai
50036252
30 / }
18 / ends
46 / ifcount
24 / ai
50036664
22 / killit
10 / else
50036684
28 / sizeto
1 / actor
1 / actor
18 / ends
51 / ifp
16384
50036876
8 / ifpdistl
1596
50036876
29 / {
46 / ifcount
8 / ifpdistl
50036832
29 / {
88 / addkills
1 / actor
15 / sound
113
37 / debris
2400
8 / ifpdistl
37 / debris
2404
4 / enda
37 / debris
2408
7 / action
31 / spawn
1890
15 / sound
8 / ifpdistl
50 / hitradius
2048
15 / sound
20 / //
25 / addphealth
30 / }
22 / killit
30 / }
10 / else
50036856
46 / ifcount
3 / ifrnd
50036856
106 / nullop
10 / else
50036872
15 / sound
14 / palfrom
30 / }
18 / ends
3 / ifrnd
192
50037116
29 / {
5 / ifcansee
50037088
29 / {
70 / ifbulletnear
50036936
29 / {
24 / ai
50036336
12 / break
30 / }
41 / ifmove
50036220
50037012
29 / {
46 / ifcount
64 / ifoutside
50036972
24 / ai
50036300
10 / else
50037008
82 / ifnotmoving
50037008
46 / ifcount
16 / fall
50037008
24 / ai
50036300
30 / }
10 / else
50037084
46 / ifcount
32 / move
50037084
29 / {
51 / ifp
64 / ifoutside
50037060
32 / move
50036220
6 / ifhitweapon
10 / else
50037080
32 / move
50036220
2 / addammo
30 / }
30 / }
10 / else
50037112
3 / ifrnd
1 / actor
50037112
66 / operate
30 / }
18 / ends
21 / ifai
50036348
50037184
29 / {
46 / ifcount
8 / ifpdistl
50037156
24 / ai
50036252
10 / else
50037180
82 / ifnotmoving
50037180
24 / ai
50036252
30 / }
10 / else
50037244
29 / {
46 / ifcount
8 / ifpdistl
50037216
24 / ai
50036252
10 / else
50037240
82 / ifnotmoving
50037240
24 / ai
50036252
30 / }
18 / ends
150
0 / definelevelname
0 / definelevelname
0 / definelevelname
21 / ifai
50036276
50037296
29 / {
17 / state
50001548
12 / break
30 / }
17 / state
50036688
3 / ifrnd
2 / addammo
50037320
16 / fall
10 / else
50037336
87 / soundonce
154
34 / ifaction
0 / definelevelname
50037356
24 / ai
50036252
10 / else
50037468
21 / ifai
50036264
50037468
29 / {
35 / ifactioncount
4 / enda
50037464
3 / ifrnd
16 / fall
50037464
5 / ifcansee
50037464
29 / {
15 / sound
92 / globalsound
51 / ifp
64 / ifoutside
50037444
24 / ai
50036288
10 / else
50037460
24 / ai
50036252
30 / }
30 / }
10 / else
50037496
21 / ifai
50036252
50037496
17 / state
50036880
10 / else
50037524
21 / ifai
50036288
50037524
17 / state
50036880
10 / else
50037572
21 / ifai
50036300
50037572
29 / {
46 / ifcount
32 / move
50037568
24 / ai
50036264
30 / }
10 / else
50037620
21 / ifai
50036312
50037620
29 / {
46 / ifcount
8 / ifpdistl
50037616
24 / ai
50036264
30 / }
10 / else
50037648
21 / ifai
50036324
50037648
17 / state
50036648
10 / else
50037676
21 / ifai
50036336
50037676
17 / state
50037120
10 / else
50037704
21 / ifai
50036348
50037704
17 / state
50037120
6 / ifhitweapon
50037720
17 / state
50036452
3 / ifrnd
1 / actor
50037740
87 / soundonce
0 / definelevelname
4 / enda
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
1 / actor
5 / ifcansee
1 / actor
15 / sound
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
30 / }
1 / actor
1 / actor
1 / actor
10 / else
20 / //
1 / actor
5 / ifcansee
1 / actor
10 / else
30 / }
6 / ifhitweapon
1 / actor
1 / actor
17 / state
35 / ifactioncount
1 / actor
1 / actor
1 / actor
1 / actor
96 / pkick
-30
96 / pkick
-70
0 / definelevelname
-30
96 / pkick
24 / ai
50037744
50037884
512
50037824
50037900
1 / actor
50037784
50037900
16 / fall
50037804
50037900
1 / actor
50037744
50028036
1 / actor
50037764
50037900
16 / fall
50037764
50037900
16 / fall
50037844
50037900
1 / actor
5 / ifcansee
50038136
29 / {
35 / ifactioncount
32 / move
50038092
29 / {
3 / ifrnd
48 / addinventory
50038088
45 / ifcanshoottarget
50038088
29 / {
15 / sound
102 / mail
24 / ai
50037928
12 / break
30 / }
30 / }
10 / else
50038132
8 / ifpdistl
1280
50038132
51 / ifp
16384
50038132
24 / ai
50037940
30 / }
18 / ends
9 / ifpdistg
1280
50038160
24 / ai
50037916
10 / else
50038228
46 / ifcount
32 / move
50038228
29 / {
47 / resetcount
15 / sound
115
14 / palfrom
8 / ifpdistl
32 / move
0 / definelevelname
0 / definelevelname
25 / addphealth
-11
30 / }
18 / ends
46 / ifcount
25 / addphealth
50038272
29 / {
46 / ifcount
27 / ifsquished
50038268
24 / ai
50037916
30 / }
10 / else
50038300
46 / ifcount
24 / ai
50038300
13 / shoot
1360
10 / else
50038324
35 / ifactioncount
6 / ifhitweapon
50038324
36 / resetactioncount
18 / ends
33 / ifwasweapon
1646
50038364
29 / {
15 / sound
10 / else
24 / ai
50037964
30 / }
10 / else
50038712
29 / {
26 / ifdead
50038592
29 / {
11 / strength
175
40 / cstat
256
33 / ifwasweapon
3841
50038444
29 / {
40 / cstat
0 / definelevelname
24 / ai
50037988
12 / break
30 / }
10 / else
50038500
33 / ifwasweapon
2448
50038500
29 / {
40 / cstat
0 / definelevelname
15 / sound
173
24 / ai
50037976
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1670
50038548
29 / {
15 / sound
37 / debris
17 / state
50000736
22 / killit
30 / }
10 / else
50038580
29 / {
17 / state
50027540
24 / ai
50038000
30 / }
15 / sound
104 / tossweapon
30 / }
10 / else
50038708
29 / {
33 / ifwasweapon
3841
50038620
106 / nullop
10 / else
50038644
33 / ifwasweapon
2448
50038644
106 / nullop
10 / else
50038704
29 / {
15 / sound
103 / paper
31 / spawn
1620
3 / ifrnd
64 / ifoutside
50038692
24 / ai
50037952
17 / state
50001068
30 / }
30 / }
30 / }
18 / ends
46 / ifcount
304
50038736
24 / ai
50033148
10 / else
50038768
46 / ifcount
270
50038768
28 / sizeto
40 / cstat
40 / cstat
10 / else
50038784
17 / state
50001416
18 / ends
3 / ifrnd
32 / move
50038812
58 / guts
2286
4 / enda
35 / ifactioncount
6 / ifhitweapon
50038876
29 / {
3 / ifrnd
64 / ifoutside
50038848
31 / spawn
1226
32 / move
50037900
0 / definelevelname
7 / action
50037864
12 / break
30 / }
10 / else
50038900
35 / ifactioncount
5 / ifcansee
50038900
106 / nullop
10 / else
50038940
35 / ifactioncount
4 / enda
50038940
72 / iffloordistl
8 / ifpdistl
50038940
15 / sound
114
18 / ends
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
50031232
101 / cstator
256
46 / ifcount
768
50039056
71 / ifrespawn
50039056
29 / {
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
175
24 / ai
50037916
77 / cactor
1820
30 / }
17 / state
50001316
4 / enda
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
50037916
77 / cactor
1820
4 / enda
175
0 / definelevelname
0 / definelevelname
0 / definelevelname
21 / ifai
50037988
50039152
29 / {
17 / state
50001548
12 / break
30 / }
16 / fall
17 / state
50031168
21 / ifai
0 / definelevelname
50039184
24 / ai
50037916
10 / else
50039228
34 / ifaction
50037864
50039228
29 / {
77 / cactor
1855
7 / action
0 / definelevelname
30 / }
10 / else
50039612
29 / {
3 / ifrnd
1 / actor
50039260
87 / soundonce
100 / addstrength
21 / ifai
50037916
50039280
17 / state
50038012
10 / else
50039328
21 / ifai
50037952
50039328
29 / {
46 / ifcount
8 / ifpdistl
50039324
24 / ai
50037928
30 / }
10 / else
50039368
21 / ifai
50038000
50039368
29 / {
17 / state
50038788
12 / break
30 / }
10 / else
50039396
21 / ifai
50037940
50039396
17 / state
50038140
10 / else
50039424
21 / ifai
50037928
50039424
17 / state
50038232
10 / else
50039464
21 / ifai
50037964
50039464
29 / {
17 / state
50038716
12 / break
30 / }
10 / else
50039492
21 / ifai
50037976
50039492
17 / state
50001848
41 / ifmove
50037892
50039508
106 / nullop
10 / else
50039540
51 / ifp
64 / ifoutside
50039540
32 / move
50037892
512
10 / else
50039564
41 / ifmove
50037908
50039564
106 / nullop
10 / else
50039592
44 / ifinwater
50039592
32 / move
50037908
512
6 / ifhitweapon
50039608
17 / state
50038328
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
20 / //
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
11 / strength
30 / }
2 / addammo
5 / ifcansee
1 / actor
58 / guts
25 / addphealth
1 / actor
5 / ifcansee
1 / actor
16 / fall
30 / }
1 / actor
5 / ifcansee
1 / actor
1 / actor
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
45 / ifcanshoottarget
2 / addammo
5 / ifcansee
1 / actor
58 / guts
55 / include
5 / ifcansee
1 / actor
1 / actor
15 / sound
55 / include
1 / actor
1 / actor
1 / actor
10 / else
60 / gamestartup
1 / actor
1 / actor
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
72 / iffloordistl
0 / definelevelname
108 / defineskillname
0 / definelevelname
0 / definelevelname
0 / definelevelname
50039616
50039836
512
50039656
50039852
1 / actor
50039616
50039836
128
50039656
50039852
1 / actor
50039636
50039844
4096
50039636
50039844
512
50039716
50039852
1 / actor
50039756
50039852
1 / actor
50039616
50028036
128
50039816
50039852
16 / fall
50039696
50039852
16 / fall
50039776
50039852
1 / actor
21 / ifai
50039920
50040088
29 / {
5 / ifcansee
50040080
8 / ifpdistl
3084
50040080
29 / {
82 / ifnotmoving
50040060
24 / ai
50039860
10 / else
50040076
24 / ai
50039932
30 / }
12 / break
30 / }
10 / else
50040188
72 / iffloordistl
32 / move
50040188
29 / {
9 / ifpdistg
4096
50040148
29 / {
49 / ifactornotstayput
50040144
24 / ai
50039920
30 / }
3 / ifrnd
8 / ifpdistl
50040184
29 / {
70 / ifbulletnear
50040180
24 / ai
50039908
30 / }
30 / }
3 / ifrnd
128
50040432
5 / ifcansee
50040432
29 / {
21 / ifai
50039908
50040256
29 / {
46 / ifcount
32 / move
50040248
24 / ai
50039920
12 / break
30 / }
72 / iffloordistl
32 / move
50040428
29 / {
8 / ifpdistl
1024
50040324
51 / ifp
16384
50040324
45 / ifcanshoottarget
50040324
29 / {
24 / ai
50039872
12 / break
30 / }
46 / ifcount
48 / addinventory
50040424
29 / {
3 / ifrnd
8 / ifpdistl
50040420
51 / ifp
16384
50040420
45 / ifcanshoottarget
50040420
29 / {
3 / ifrnd
192
50040396
24 / ai
50039872
10 / else
50040412
24 / ai
50039932
12 / break
30 / }
30 / }
30 / }
30 / }
18 / ends
29 / {
46 / ifcount
12 / break
50040456
106 / nullop
10 / else
50040564
46 / ifcount
11 / strength
50040564
29 / {
45 / ifcanshoottarget
50040544
29 / {
15 / sound
83 / respawnhitag
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
50040560
24 / ai
50039860
30 / }
46 / ifcount
25 / addphealth
50040580
106 / nullop
10 / else
50040624
46 / ifcount
24 / ai
50040624
29 / {
7 / action
50039676
15 / sound
121
30 / }
46 / ifcount
48 / addinventory
50040640
106 / nullop
10 / else
50040748
46 / ifcount
47 / resetcount
50040748
29 / {
45 / ifcanshoottarget
50040728
29 / {
15 / sound
83 / respawnhitag
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
50040744
24 / ai
50039860
30 / }
46 / ifcount
60 / gamestartup
50040764
106 / nullop
10 / else
50040808
46 / ifcount
59 / ifspawnedby
50040808
29 / {
7 / action
50039676
15 / sound
121
30 / }
46 / ifcount
72 / iffloordistl
50040896
29 / {
3 / ifrnd
64 / ifoutside
50040840
47 / resetcount
10 / else
50040892
29 / {
8 / ifpdistl
768
50040872
24 / ai
50039884
10 / else
50040888
24 / ai
50039860
30 / }
30 / }
34 / ifaction
50039676
50040928
35 / ifactioncount
2 / addammo
50040928
7 / action
50039656
30 / }
10 / else
50040948
24 / ai
50039860
18 / ends
35 / ifactioncount
8 / ifpdistl
50040972
24 / ai
50039860
10 / else
50040996
82 / ifnotmoving
50040996
24 / ai
50039860
18 / ends
34 / ifaction
50039736
50041480
29 / {
5 / ifcansee
50041432
29 / {
46 / ifcount
12 / break
50041044
106 / nullop
10 / else
50041144
46 / ifcount
11 / strength
50041144
29 / {
45 / ifcanshoottarget
50041124
29 / {
15 / sound
83 / respawnhitag
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
50041140
24 / ai
50039860
30 / }
46 / ifcount
25 / addphealth
50041160
106 / nullop
10 / else
50041188
46 / ifcount
24 / ai
50041188
15 / sound
121
46 / ifcount
48 / addinventory
50041204
106 / nullop
10 / else
50041304
46 / ifcount
47 / resetcount
50041304
29 / {
45 / ifcanshoottarget
50041284
29 / {
15 / sound
83 / respawnhitag
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
13 / shoot
2613
30 / }
10 / else
50041300
24 / ai
50039860
30 / }
46 / ifcount
60 / gamestartup
50041320
106 / nullop
10 / else
50041428
46 / ifcount
59 / ifspawnedby
50041428
29 / {
15 / sound
121
62 / ifgapzl
32 / move
50041372
24 / ai
50039932
10 / else
50041424
29 / {
8 / ifpdistl
4096
50041404
24 / ai
50039884
10 / else
50041420
24 / ai
50039860
30 / }
30 / }
30 / }
10 / else
50041460
62 / ifgapzl
32 / move
50041460
24 / ai
50039932
10 / else
50041476
24 / ai
50039860
30 / }
10 / else
50041532
35 / ifactioncount
2 / addammo
50041532
51 / ifp
16384
50041532
29 / {
47 / resetcount
7 / action
50039736
30 / }
18 / ends
26 / ifdead
50041756
29 / {
3 / ifrnd
16 / fall
50041568
31 / spawn
54 / music
10 / else
50041584
17 / state
50018848
33 / ifwasweapon
2448
50041624
29 / {
15 / sound
173
24 / ai
50039968
12 / break
30 / }
33 / ifwasweapon
3841
50041664
29 / {
40 / cstat
0 / definelevelname
24 / ai
50039980
12 / break
30 / }
88 / addkills
1 / actor
31 / spawn
1620
17 / state
50001068
33 / ifwasweapon
1670
50041728
29 / {
15 / sound
37 / debris
17 / state
50000736
22 / killit
30 / }
10 / else
50041744
24 / ai
50039944
15 / sound
85 / ifspritepal
30 / }
10 / else
50041988
29 / {
15 / sound
84 / tip
33 / ifwasweapon
3841
50041792
106 / nullop
10 / else
50041836
33 / ifwasweapon
1646
50041836
29 / {
15 / sound
10 / else
24 / ai
50039956
30 / }
10 / else
50041860
33 / ifwasweapon
2448
50041860
106 / nullop
10 / else
50041984
29 / {
31 / spawn
1620
17 / state
50001068
3 / ifrnd
32 / move
50041908
24 / ai
50039992
10 / else
50041936
3 / ifrnd
64 / ifoutside
50041936
24 / ai
50039872
10 / else
50041980
3 / ifrnd
64 / ifoutside
50041980
29 / {
24 / ai
50039932
7 / action
50039736
30 / }
30 / }
30 / }
18 / ends
46 / ifcount
304
50042012
24 / ai
50039860
10 / else
50042044
46 / ifcount
270
50042044
28 / sizeto
48 / addinventory
40 / cstat
10 / else
50042060
17 / state
50001416
18 / ends
35 / ifactioncount
5 / ifcansee
50042156
29 / {
3 / ifrnd
64 / ifoutside
50042100
31 / spawn
1226
17 / state
50027540
72 / iffloordistl
8 / ifpdistl
50042128
15 / sound
114
7 / action
50039796
32 / move
50039852
0 / definelevelname
12 / break
30 / }
18 / ends
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
50039932
7 / action
50039736
77 / cactor
2000
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
50039860
77 / cactor
2000
4 / enda
100 / addstrength
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
50031232
101 / cstator
256
46 / ifcount
768
50042352
71 / ifrespawn
50042352
29 / {
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
100 / addstrength
24 / ai
50039860
77 / cactor
2000
30 / }
17 / state
50001316
4 / enda
100 / addstrength
50039696
0 / definelevelname
0 / definelevelname
21 / ifai
50039980
50042412
29 / {
17 / state
50001548
12 / break
30 / }
16 / fall
17 / state
50031168
34 / ifaction
50039696
50042444
24 / ai
50039860
10 / else
50042500
34 / ifaction
50039796
50042500
29 / {
77 / cactor
2060
7 / action
0 / definelevelname
11 / strength
100 / addstrength
12 / break
30 / }
10 / else
50042528
21 / ifai
50039944
50042528
17 / state
50042064
10 / else
50042576
21 / ifai
50039992
50042576
29 / {
35 / ifactioncount
3 / ifrnd
50042572
24 / ai
50039860
30 / }
10 / else
50042604
21 / ifai
50039956
50042604
17 / state
50041992
10 / else
50042908
29 / {
21 / ifai
50039860
50042636
17 / state
50040004
10 / else
50042664
21 / ifai
50039908
50042664
17 / state
50040004
10 / else
50042692
21 / ifai
50039872
50042692
17 / state
50040436
10 / else
50042720
21 / ifai
50039968
50042720
17 / state
50001848
10 / else
50042748
21 / ifai
50039884
50042748
17 / state
50040952
10 / else
50042776
21 / ifai
50039932
50042776
17 / state
50041000
10 / else
50042804
21 / ifai
50039920
50042804
17 / state
50040004
6 / ifhitweapon
50042820
17 / state
50041536
3 / ifrnd
1 / actor
50042904
29 / {
3 / ifrnd
32 / move
50042856
87 / soundonce
81 / ifinouterspace
10 / else
50042884
3 / ifrnd
64 / ifoutside
50042884
87 / soundonce
137
10 / else
50042900
87 / soundonce
153
30 / }
30 / }
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
12 / break
0 / definelevelname
6 / ifhitweapon
5 / ifcansee
1 / actor
5 / ifcansee
30 / }
2 / addammo
5 / ifcansee
1 / actor
4 / enda
40 / cstat
2 / addammo
5 / ifcansee
1 / actor
35 / ifactioncount
50 / hitradius
5 / ifcansee
1 / actor
1 / actor
35 / ifactioncount
50 / hitradius
1 / actor
1 / actor
1 / actor
1 / actor
55 / include
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
128
0 / definelevelname
208
0 / definelevelname
296
0 / definelevelname
0 / definelevelname
0 / definelevelname
50042912
50043060
512
50042932
50043068
1 / actor
50042952
50043076
1 / actor
50042972
50043076
1 / actor
50042992
50043076
1 / actor
50042912
50043076
1 / actor
50042912
50043076
1 / actor
24 / ai
50043084
85 / ifspritepal
0 / definelevelname
50043192
106 / nullop
10 / else
50043200
32 / move
50043052
512
18 / ends
8 / ifpdistl
2048
50043260
29 / {
51 / ifp
16384
50043252
24 / ai
50043108
12 / break
30 / }
10 / else
50043348
5 / ifcansee
50043348
29 / {
35 / ifactioncount
6 / ifhitweapon
50043344
29 / {
45 / ifcanshoottarget
50043324
29 / {
36 / resetactioncount
15 / sound
112
30 / }
10 / else
50043340
24 / ai
50043084
30 / }
30 / }
10 / else
50043364
24 / ai
50043084
18 / ends
3 / ifrnd
2 / addammo
50043388
87 / soundonce
58 / guts
10 / else
50043428
35 / ifactioncount
6 / ifhitweapon
50043428
29 / {
36 / resetactioncount
15 / sound
112
30 / }
8 / ifpdistl
2548
50043472
51 / ifp
16384
50043472
29 / {
24 / ai
50043108
12 / break
30 / }
5 / ifcansee
50043676
46 / ifcount
32 / move
50043676
29 / {
3 / ifrnd
32 / move
50043544
29 / {
51 / ifp
16384
50043540
45 / ifcanshoottarget
50043540
24 / ai
50043108
30 / }
10 / else
50043672
9 / ifpdistg
2548
50043672
3 / ifrnd
192
50043672
45 / ifcanshoottarget
50043672
29 / {
3 / ifrnd
64 / ifoutside
50043652
29 / {
24 / ai
50043096
85 / ifspritepal
0 / definelevelname
50043628
106 / nullop
10 / else
50043648
32 / move
50043052
512
30 / }
10 / else
50043668
24 / ai
50043120
30 / }
30 / }
18 / ends
34 / ifaction
50043032
50043744
29 / {
85 / ifspritepal
0 / definelevelname
50043712
12 / break
7 / action
0 / definelevelname
11 / strength
500
77 / cactor
2685
12 / break
30 / }
35 / ifactioncount
5 / ifcansee
50043800
29 / {
72 / iffloordistl
8 / ifpdistl
50043780
15 / sound
114
7 / action
50043032
40 / cstat
0 / definelevelname
30 / }
18 / ends
5 / ifcansee
50043900
29 / {
35 / ifactioncount
2 / addammo
50043856
29 / {
36 / resetactioncount
15 / sound
110 / clipdist
13 / shoot
1650
30 / }
10 / else
50043896
46 / ifcount
64 / ifoutside
50043896
3 / ifrnd
16 / fall
50043896
17 / state
50043168
30 / }
10 / else
50043916
17 / state
50043168
18 / ends
46 / ifcount
72 / iffloordistl
50043940
17 / state
50043168
10 / else
50044040
34 / ifaction
50042952
50044040
35 / ifactioncount
2 / addammo
50044040
29 / {
15 / sound
60 / gamestartup
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
13 / shoot
2595
36 / resetactioncount
30 / }
18 / ends
3 / ifrnd
2 / addammo
50044064
31 / spawn
1226
26 / ifdead
50044236
29 / {
85 / ifspritepal
0 / definelevelname
50044112
29 / {
92 / globalsound
272
69 / endofgame
150
30 / }
10 / else
50044208
29 / {
33 / ifwasweapon
2448
50044164
29 / {
15 / sound
173
24 / ai
50043144
12 / break
30 / }
33 / ifwasweapon
3841
50044204
29 / {
40 / cstat
0 / definelevelname
24 / ai
50043156
12 / break
30 / }
30 / }
15 / sound
62 / ifgapzl
88 / addkills
1 / actor
24 / ai
50043132
30 / }
10 / else
50044324
29 / {
3 / ifrnd
32 / move
50044288
29 / {
7 / action
50043012
32 / move
0 / definelevelname
0 / definelevelname
30 / }
87 / soundonce
61 / wackplayer
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
21 / ifai
50043156
50044360
29 / {
17 / state
50001548
12 / break
30 / }
21 / ifai
0 / definelevelname
50044432
29 / {
85 / ifspritepal
0 / definelevelname
50044396
24 / ai
50043096
10 / else
50044428
29 / {
11 / strength
1000
24 / ai
50043108
30 / }
30 / }
10 / else
50044480
34 / ifaction
50043012
50044480
29 / {
35 / ifactioncount
3 / ifrnd
50044476
24 / ai
50043108
30 / }
10 / else
50044508
21 / ifai
50043084
50044508
17 / state
50043368
10 / else
50044536
21 / ifai
50043096
50044536
17 / state
50043216
10 / else
50044564
21 / ifai
50043108
50044564
17 / state
50043920
10 / else
50044592
21 / ifai
50043120
50044592
17 / state
50043804
10 / else
50044620
21 / ifai
50043144
50044620
17 / state
50001848
21 / ifai
50043132
50044640
17 / state
50043680
10 / else
50044752
29 / {
6 / ifhitweapon
50044668
17 / state
50044044
10 / else
50044748
51 / ifp
16384
50044748
85 / ifspritepal
0 / definelevelname
50044748
8 / ifpdistl
1280
50044748
29 / {
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
50031232
101 / cstator
256
46 / ifcount
768
50044868
71 / ifrespawn
50044868
29 / {
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
1000
24 / ai
50043084
77 / cactor
2630
30 / }
17 / state
50001316
4 / enda
2500
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
2630
4 / enda
2500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
50044328
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
20 / //
2 / addammo
5 / ifcansee
1 / actor
15 / sound
30 / }
2 / addammo
5 / ifcansee
1 / actor
105 / sleeptime
40 / cstat
8 / ifpdistl
1 / actor
1 / actor
35 / ifactioncount
48 / addinventory
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
192
0 / definelevelname
0 / definelevelname
0 / definelevelname
50044940
50045040
512
50044960
50045048
1 / actor
50044980
50045048
1 / actor
50045000
50045048
0 / definelevelname
85 / ifspritepal
6 / ifhitweapon
50045144
29 / {
15 / sound
65 / ifmultiplayer
24 / ai
50045068
12 / break
30 / }
85 / ifspritepal
7 / action
50045184
29 / {
15 / sound
65 / ifmultiplayer
24 / ai
50045080
12 / break
30 / }
85 / ifspritepal
8 / ifpdistl
50045248
29 / {
92 / globalsound
242
15 / sound
67 / ifinspace
88 / addkills
1 / actor
24 / ai
50045092
69 / endofgame
150
12 / break
30 / }
26 / ifdead
50045264
74 / spritepal
4 / enda
3 / ifrnd
2 / addammo
50045284
87 / soundonce
63 / ifhitspace
10 / else
50045324
35 / ifactioncount
3 / ifrnd
50045324
29 / {
36 / resetactioncount
15 / sound
112
30 / }
5 / ifcansee
50045456
46 / ifcount
32 / move
50045456
51 / ifp
16384
50045456
3 / ifrnd
48 / addinventory
50045456
45 / ifcanshoottarget
50045456
29 / {
8 / ifpdistl
10240
50045428
29 / {
3 / ifrnd
128
50045424
29 / {
74 / spritepal
3 / ifrnd
30 / }
30 / }
10 / else
50045452
29 / {
74 / spritepal
2 / addammo
30 / }
30 / }
18 / ends
34 / ifaction
50045020
50045476
12 / break
35 / ifactioncount
8 / ifpdistl
50045524
29 / {
72 / iffloordistl
8 / ifpdistl
50045512
15 / sound
114
7 / action
50045020
30 / }
18 / ends
85 / ifspritepal
5 / ifcansee
50045560
29 / {
24 / ai
50045056
12 / break
30 / }
5 / ifcansee
50045692
29 / {
35 / ifactioncount
2 / addammo
50045588
36 / resetactioncount
10 / else
50045688
29 / {
35 / ifactioncount
1 / actor
50045640
29 / {
3 / ifrnd
128
50045636
13 / shoot
1360
30 / }
10 / else
50045684
29 / {
46 / ifcount
64 / ifoutside
50045680
29 / {
74 / spritepal
1 / actor
30 / }
30 / }
30 / }
30 / }
10 / else
50045716
29 / {
74 / spritepal
1 / actor
30 / }
18 / ends
85 / ifspritepal
5 / ifcansee
50045752
29 / {
24 / ai
50045056
12 / break
30 / }
46 / ifcount
72 / iffloordistl
50045780
29 / {
74 / spritepal
1 / actor
30 / }
10 / else
50045848
35 / ifactioncount
2 / addammo
50045848
29 / {
56 / ifstrength
1000
50045824
13 / shoot
3841
10 / else
50045840
13 / shoot
2605
36 / resetactioncount
30 / }
18 / ends
3 / ifrnd
2 / addammo
50045872
31 / spawn
1226
26 / ifdead
50045896
29 / {
74 / spritepal
1 / actor
30 / }
10 / else
50045944
29 / {
87 / soundonce
66 / operate
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
21 / ifai
0 / definelevelname
50045976
29 / {
24 / ai
50045056
30 / }
10 / else
50046004
21 / ifai
50045056
50046004
17 / state
50045104
10 / else
50046032
21 / ifai
50045068
50046032
17 / state
50045720
10 / else
50046060
21 / ifai
50045080
50046060
17 / state
50045528
21 / ifai
50045092
50046080
17 / state
50045460
10 / else
50046180
29 / {
6 / ifhitweapon
50046108
17 / state
50045852
10 / else
50046176
51 / ifp
16384
50046176
8 / ifpdistl
1280
50046176
29 / {
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
6000
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
50045948
4 / enda
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
30 / }
0 / definelevelname
4 / enda
5 / ifcansee
1 / actor
15 / sound
20 / //
4 / enda
5 / ifcansee
1 / actor
50 / hitradius
30 / }
2 / addammo
5 / ifcansee
1 / actor
15 / sound
40 / cstat
8 / ifpdistl
1 / actor
1 / actor
20 / //
40 / cstat
1 / actor
1 / actor
1 / actor
1 / actor
48 / addinventory
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
84 / tip
0 / definelevelname
208
0 / definelevelname
270
0 / definelevelname
0 / definelevelname
0 / definelevelname
50046216
50046364
512
50046236
50046372
16 / fall
50046256
50046380
1 / actor
50046296
50046380
1 / actor
50046216
50046380
1 / actor
50046216
50046380
1 / actor
24 / ai
50046388
85 / ifspritepal
0 / definelevelname
50046484
106 / nullop
10 / else
50046492
32 / move
50046356
512
18 / ends
5 / ifcansee
50046588
29 / {
35 / ifactioncount
3 / ifrnd
50046584
29 / {
45 / ifcanshoottarget
50046564
29 / {
36 / resetactioncount
15 / sound
112
30 / }
10 / else
50046580
24 / ai
50046388
30 / }
30 / }
10 / else
50046604
24 / ai
50046388
18 / ends
3 / ifrnd
2 / addammo
50046628
87 / soundonce
107 / definevolumename
10 / else
50046668
35 / ifactioncount
3 / ifrnd
50046668
29 / {
36 / resetactioncount
15 / sound
112
30 / }
5 / ifcansee
50046808
46 / ifcount
32 / move
50046808
3 / ifrnd
48 / addinventory
50046808
45 / ifcanshoottarget
50046808
29 / {
3 / ifrnd
64 / ifoutside
50046784
9 / ifpdistg
4096
50046784
29 / {
24 / ai
50046400
85 / ifspritepal
0 / definelevelname
50046764
12 / break
32 / move
50046356
512
12 / break
30 / }
51 / ifp
16384
50046804
24 / ai
50046412
30 / }
18 / ends
34 / ifaction
50046336
50046876
29 / {
85 / ifspritepal
0 / definelevelname
50046844
12 / break
77 / cactor
2809
7 / action
0 / definelevelname
11 / strength
750
12 / break
30 / }
35 / ifactioncount
8 / ifpdistl
50046932
29 / {
72 / iffloordistl
8 / ifpdistl
50046912
15 / sound
114
7 / action
50046336
40 / cstat
0 / definelevelname
30 / }
18 / ends
5 / ifcansee
50047048
29 / {
34 / ifaction
50046276
50047012
35 / ifactioncount
2 / addammo
50047012
29 / {
13 / shoot
2605
36 / resetactioncount
3 / ifrnd
8 / ifpdistl
50047008
24 / ai
50046388
30 / }
35 / ifactioncount
3 / ifrnd
50047044
29 / {
7 / action
50046276
47 / resetcount
30 / }
30 / }
10 / else
50047064
17 / state
50046460
18 / ends
3 / ifrnd
2 / addammo
50047088
31 / spawn
1226
26 / ifdead
50047268
29 / {
85 / ifspritepal
0 / definelevelname
50047136
29 / {
92 / globalsound
272
69 / endofgame
150
30 / }
10 / else
50047232
29 / {
33 / ifwasweapon
2448
50047188
29 / {
15 / sound
173
24 / ai
50046436
12 / break
30 / }
33 / ifwasweapon
3841
50047228
29 / {
40 / cstat
0 / definelevelname
24 / ai
50046448
12 / break
30 / }
30 / }
88 / addkills
1 / actor
24 / ai
50046424
15 / sound
69 / endofgame
15 / sound
0 / definelevelname
30 / }
10 / else
50047356
29 / {
3 / ifrnd
32 / move
50047320
29 / {
7 / action
50046316
32 / move
0 / definelevelname
0 / definelevelname
30 / }
87 / soundonce
109 / ifnosounds
37 / debris
2400
1 / actor
58 / guts
2286
1 / actor
30 / }
18 / ends
21 / ifai
50046448
50047392
29 / {
17 / state
50001548
12 / break
30 / }
21 / ifai
0 / definelevelname
50047464
29 / {
85 / ifspritepal
0 / definelevelname
50047428
24 / ai
50046400
10 / else
50047460
29 / {
11 / strength
2000
24 / ai
50046412
30 / }
30 / }
10 / else
50047512
34 / ifaction
50046316
50047512
29 / {
35 / ifactioncount
3 / ifrnd
50047508
24 / ai
50046388
30 / }
10 / else
50047540
21 / ifai
50046388
50047540
17 / state
50046608
10 / else
50047568
21 / ifai
50046400
50047568
17 / state
50046508
10 / else
50047596
21 / ifai
50046412
50047596
17 / state
50046936
10 / else
50047624
21 / ifai
50046436
50047624
17 / state
50001848
21 / ifai
50046424
50047644
17 / state
50046812
10 / else
50047756
29 / {
6 / ifhitweapon
50047672
17 / state
50047068
10 / else
50047752
51 / ifp
16384
50047752
85 / ifspritepal
0 / definelevelname
50047752
8 / ifpdistl
1280
50047752
29 / {
25 / addphealth
-1000
14 / palfrom
63 / ifhitspace
63 / ifhitspace
0 / definelevelname
0 / definelevelname
30 / }
30 / }
18 / ends
750
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
50031232
101 / cstator
256
46 / ifcount
768
50047872
71 / ifrespawn
50047872
29 / {
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
2000
24 / ai
50046388
77 / cactor
2760
30 / }
17 / state
50001316
4 / enda
4500
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
50047360
4 / enda
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
40 / cstat
-5
1 / actor
5 / ifcansee
1 / actor
12 / break
0 / definelevelname
3 / ifrnd
5 / ifcansee
1 / actor
30 / }
20 / //
1 / actor
5 / ifcansee
1 / actor
35 / ifactioncount
20 / //
1 / actor
5 / ifcansee
1 / actor
30 / }
30 / }
8 / ifpdistl
1 / actor
1 / actor
12 / break
38 / pstomp
1 / actor
1 / actor
1 / actor
1 / actor
128
-64
128
64 / ifoutside
64 / ifoutside
24 / ai
0 / definelevelname
0 / definelevelname
50047916
50048080
16 / fall
50047956
50048064
512
50047976
50048080
16 / fall
50047996
50048080
16 / fall
50047936
50048064
32 / move
50048016
50048080
1 / actor
50047956
50048072
1024
50047956
50048080
1024
50047956
50048080
1024
6 / ifhitweapon
50048536
29 / {
26 / ifdead
50048376
29 / {
33 / ifwasweapon
2448
50048260
29 / {
15 / sound
173
24 / ai
50048172
12 / break
30 / }
33 / ifwasweapon
3841
50048300
29 / {
40 / cstat
0 / definelevelname
24 / ai
50048184
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1670
50048356
29 / {
31 / spawn
1226
15 / sound
37 / debris
17 / state
50000736
22 / killit
30 / }
15 / sound
99 / sizeat
24 / ai
50048148
30 / }
10 / else
50048532
29 / {
87 / soundonce
98 / useractor
33 / ifwasweapon
3841
50048412
106 / nullop
10 / else
50048456
33 / ifwasweapon
1646
50048456
29 / {
15 / sound
10 / else
24 / ai
50048160
30 / }
10 / else
50048480
33 / ifwasweapon
2448
50048480
106 / nullop
10 / else
50048528
29 / {
58 / guts
2286
2 / addammo
3 / ifrnd
24 / ai
50048524
24 / ai
50048124
30 / }
30 / }
30 / }
18 / ends
350
0 / definelevelname
0 / definelevelname
0 / definelevelname
77 / cactor
1920
24 / ai
50048124
4 / enda
350
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
50031232
101 / cstator
256
46 / ifcount
768
50048688
71 / ifrespawn
50048688
29 / {
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
350
24 / ai
50048124
77 / cactor
1920
30 / }
17 / state
50001316
4 / enda
350
0 / definelevelname
0 / definelevelname
0 / definelevelname
21 / ifai
50048184
50048748
29 / {
17 / state
50001548
12 / break
30 / }
17 / state
50031168
34 / ifaction
50048036
50048804
29 / {
77 / cactor
1957
7 / action
0 / definelevelname
11 / strength
350
12 / break
30 / }
21 / ifai
0 / definelevelname
50048824
24 / ai
50048112
10 / else
50048956
21 / ifai
50048088
50048956
29 / {
46 / ifcount
20 / //
50048952
29 / {
5 / ifcansee
50048932
29 / {
45 / ifcanshoottarget
50048928
29 / {
3 / ifrnd
96 / pkick
50048908
24 / ai
50048100
10 / else
50048924
24 / ai
50048124
30 / }
30 / }
10 / else
50048948
24 / ai
50048100
30 / }
30 / }
10 / else
50049068
21 / ifai
50048124
50049068
29 / {
35 / ifactioncount
2 / addammo
50049044
29 / {
5 / ifcansee
50049012
24 / ai
50048112
10 / else
50049040
29 / {
24 / ai
50048100
12 / break
30 / }
30 / }
3 / ifrnd
32 / move
50049064
87 / soundonce
97 / mikesnd
30 / }
10 / else
50049192
21 / ifai
50048112
50049192
29 / {
45 / ifcanshoottarget
50049172
29 / {
46 / ifcount
24 / ai
50049136
3 / ifrnd
16 / fall
50049136
24 / ai
50048088
35 / ifactioncount
2 / addammo
50049168
29 / {
13 / shoot
2605
36 / resetactioncount
30 / }
30 / }
10 / else
50049188
24 / ai
50048100
30 / }
10 / else
50049288
21 / ifai
50048160
50049288
29 / {
46 / ifcount
304
50049236
24 / ai
50048100
10 / else
50049268
46 / ifcount
270
50049268
28 / sizeto
48 / addinventory
40 / cstat
10 / else
50049284
17 / state
50001416
30 / }
10 / else
50049316
21 / ifai
50048172
50049316
17 / state
50001848
10 / else
50049512
21 / ifai
50048100
50049512
29 / {
82 / ifnotmoving
50049364
3 / ifrnd
4 / enda
50049364
66 / operate
8 / ifpdistl
1024
50049416
51 / ifp
16384
50049416
29 / {
15 / sound
111 / ifangdiffl
24 / ai
50048136
12 / break
30 / }
5 / ifcansee
50049476
29 / {
51 / ifp
64 / ifoutside
50049452
32 / move
50048056
7 / action
10 / else
50049472
32 / move
50048064
7 / action
30 / }
35 / ifactioncount
8 / ifpdistl
50049508
3 / ifrnd
2 / addammo
50049508
24 / ai
50048124
30 / }
10 / else
50049700
21 / ifai
50048136
50049700
29 / {
87 / soundonce
111 / ifangdiffl
46 / ifcount
16 / fall
50049652
29 / {
8 / ifpdistl
1280
50049620
29 / {
25 / addphealth
-11
15 / sound
209
14 / palfrom
32 / move
16 / fall
0 / definelevelname
0 / definelevelname
47 / resetcount
30 / }
10 / else
50049648
9 / ifpdistg
2300
50049648
24 / ai
50048088
30 / }
35 / ifactioncount
52 / count
50049672
24 / ai
50048088
82 / ifnotmoving
50049696
3 / ifrnd
32 / move
50049696
66 / operate
30 / }
21 / ifai
50048148
50049856
29 / {
16 / fall
11 / strength
0 / definelevelname
6 / ifhitweapon
50049784
33 / ifwasweapon
1670
50049784
29 / {
15 / sound
37 / debris
31 / spawn
1226
17 / state
50000736
22 / killit
30 / }
34 / ifaction
50048016
50049852
35 / ifactioncount
8 / ifpdistl
50049852
29 / {
72 / iffloordistl
8 / ifpdistl
50049832
15 / sound
114
40 / cstat
0 / definelevelname
7 / action
50048036
30 / }
30 / }
10 / else
50049900
29 / {
3 / ifrnd
2 / addammo
50049888
87 / soundonce
95 / getlastpal
17 / state
50048196
30 / }
4 / enda
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
50049956
29 / {
7 / action
50000012
40 / cstat
257
30 / }
6 / ifhitweapon
50050044
29 / {
26 / ifdead
50050020
29 / {
15 / sound
37 / debris
58 / guts
2265
8 / ifpdistl
58 / guts
2286
9 / ifpdistg
22 / killit
30 / }
10 / else
50050040
58 / guts
2286
1 / actor
30 / }
3 / ifrnd
1 / actor
50050064
31 / spawn
660
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
5 / ifcansee
1 / actor
1 / actor
16 / fall
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
50050160
29 / {
40 / cstat
32768
7 / action
50050068
30 / }
10 / else
50050236
34 / ifaction
50050068
50050236
29 / {
46 / ifcount
72 / iffloordistl
50050232
3 / ifrnd
2 / addammo
50050232
29 / {
40 / cstat
0 / definelevelname
7 / action
50050088
30 / }
30 / }
10 / else
50050288
29 / {
35 / ifactioncount
5 / ifcansee
50050284
29 / {
40 / cstat
32768
7 / action
50050068
30 / }
30 / }
4 / enda
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
0 / definelevelname
10 / else
4 / enda
5 / ifcansee
1 / actor
12 / break
10 / else
4 / enda
5 / ifcansee
1 / actor
8 / ifpdistl
0 / definelevelname
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
30 / }
3 / ifrnd
5 / ifcansee
1 / actor
20 / //
72 / iffloordistl
8 / ifpdistl
1 / actor
1 / actor
15 / sound
71 / ifrespawn
1 / actor
1 / actor
1 / actor
1 / actor
79 / definequote
1 / actor
1 / actor
0 / definelevelname
0 / definelevelname
50 / hitradius
2 / addammo
5 / ifcansee
1 / actor
40 / cstat
80 / quote
2 / addammo
5 / ifcansee
1 / actor
50 / hitradius
90 / ifawayfromwall
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
0 / definelevelname
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
50050596
29 / {
7 / action
50050512
101 / cstator
257
99 / sizeat
40 / cstat
40 / cstat
30 / }
10 / else
50050652
6 / ifhitweapon
50050652
29 / {
77 / cactor
4610
11 / strength
300
7 / action
50050292
15 / sound
177
30 / }
4 / enda
-1
1 / actor
5 / ifcansee
0 / definelevelname
0 / definelevelname
20 / //
0 / definelevelname
0 / definelevelname
0 / definelevelname
34 / ifaction
0 / definelevelname
50050740
29 / {
7 / action
50050656
99 / sizeat
40 / cstat
40 / cstat
101 / cstator
257
30 / }
10 / else
50050844
6 / ifhitweapon
50050844
29 / {
26 / ifdead
50050804
29 / {
17 / state
50000736
31 / spawn
1226
15 / sound
37 / debris
22 / killit
30 / }
10 / else
50050840
29 / {
58 / guts
2286
1 / actor
15 / sound
37 / debris
30 / }
30 / }
4 / enda
182
0 / definelevelname
256
0 / definelevelname
264
0 / definelevelname
0 / definelevelname
0 / definelevelname
50050312
50050848
512
50050332
50050856
4096
50050332
50050856
512
50050312
50050848
128
50050372
50050872
16 / fall
50050472
50050864
257
50050352
50050872
0 / definelevelname
50050292
50050872
16 / fall
50050292
50050872
16 / fall
50050392
50050872
1 / actor
50050452
50050872
16 / fall
50050412
50050872
16 / fall
49 / ifactornotstayput
50051520
29 / {
51 / ifp
16384
50051088
5 / ifcansee
50051088
8 / ifpdistl
1596
50051088
29 / {
24 / ai
50050928
12 / break
30 / }
21 / ifai
50050904
50051224
29 / {
51 / ifp
16384
50051156
8 / ifpdistl
1596
50051156
5 / ifcansee
50051156
29 / {
24 / ai
50050928
12 / break
30 / }
3 / ifrnd
1 / actor
50051220
9 / ifpdistg
4096
50051220
51 / ifp
16384
50051220
5 / ifcansee
50051220
29 / {
24 / ai
50051000
12 / break
30 / }
30 / }
10 / else
50051264
9 / ifpdistg
4096
50051264
29 / {
24 / ai
50050904
12 / break
30 / }
72 / iffloordistl
16 / fall
50051344
29 / {
46 / ifcount
32 / move
50051336
3 / ifrnd
16 / fall
50051336
29 / {
73 / ifceilingdistl
96 / pkick
50051324
12 / break
24 / ai
50050940
30 / }
12 / break
30 / }
3 / ifrnd
4 / enda
50051376
29 / {
82 / ifnotmoving
50051372
66 / operate
30 / }
10 / else
50051516
3 / ifrnd
16 / fall
50051516
70 / ifbulletnear
50051516
29 / {
62 / ifgapzl
128
50051428
24 / ai
50050892
10 / else
50051512
49 / ifactornotstayput
50051512
29 / {
3 / ifrnd
128
50051492
29 / {
73 / ifceilingdistl
96 / pkick
50051480
12 / break
24 / ai
50050940
30 / }
10 / else
50051508
24 / ai
50050892
30 / }
30 / }
30 / }
10 / else
50051644
29 / {
35 / ifactioncount
16 / fall
50051604
29 / {
51 / ifp
16384
50051600
8 / ifpdistl
1596
50051600
5 / ifcansee
50051600
29 / {
24 / ai
50050928
12 / break
30 / }
30 / }
46 / ifcount
16 / fall
50051640
3 / ifrnd
32 / move
50051640
32 / move
50050848
10 / else
30 / }
18 / ends
46 / ifcount
8 / ifpdistl
50051720
29 / {
3 / ifrnd
64 / ifoutside
50051716
9 / ifpdistg
3500
50051716
51 / ifp
16384
50051716
5 / ifcansee
50051716
24 / ai
50051000
30 / }
10 / else
50051792
29 / {
72 / iffloordistl
16 / fall
50051768
29 / {
82 / ifnotmoving
50051764
24 / ai
50050880
30 / }
10 / else
50051784
24 / ai
50050880
12 / break
30 / }
18 / ends
3 / ifrnd
8 / ifpdistl
50051816
87 / soundonce
174
35 / ifactioncount
3 / ifrnd
50051912
29 / {
3 / ifrnd
128
50051892
29 / {
9 / ifpdistg
3500
50051888
51 / ifp
16384
50051888
5 / ifcansee
50051888
24 / ai
50051000
30 / }
10 / else
50051908
24 / ai
50050880
30 / }
3 / ifrnd
16 / fall
50052036
70 / ifbulletnear
50052036
29 / {
62 / ifgapzl
96 / pkick
50051956
24 / ai
50050892
10 / else
50052032
29 / {
3 / ifrnd
128
50052012
29 / {
73 / ifceilingdistl
144
50052000
12 / break
24 / ai
50050940
30 / }
10 / else
50052028
24 / ai
50050892
30 / }
30 / }
18 / ends
46 / ifcount
20 / //
50052160
3 / ifrnd
8 / ifpdistl
50052160
29 / {
5 / ifcansee
50052120
8 / ifpdistl
2048
50052120
29 / {
3 / ifrnd
128
50052112
24 / ai
50050916
12 / break
30 / }
3 / ifrnd
80 / quote
50052140
24 / ai
50050952
10 / else
50052156
24 / ai
50050880
30 / }
35 / ifactioncount
3 / ifrnd
50052280
29 / {
9 / ifpdistg
1596
50052196
24 / ai
50050952
10 / else
50052276
51 / ifp
16384
50052276
5 / ifcansee
50052276
29 / {
14 / palfrom
16 / fall
16 / fall
0 / definelevelname
0 / definelevelname
25 / addphealth
-22
15 / sound
209
36 / resetactioncount
47 / resetcount
30 / }
30 / }
10 / else
50052304
46 / ifcount
15 / sound
50052304
106 / nullop
10 / else
50052368
46 / ifcount
14 / palfrom
50052368
29 / {
8 / ifpdistl
1596
50052348
87 / soundonce
176
10 / else
50052364
87 / soundonce
180
30 / }
18 / ends
26 / ifdead
50052592
29 / {
33 / ifwasweapon
2448
50052432
29 / {
40 / cstat
0 / definelevelname
15 / sound
173
24 / ai
50050964
12 / break
30 / }
33 / ifwasweapon
3841
50052472
29 / {
40 / cstat
0 / definelevelname
24 / ai
50050976
12 / break
30 / }
88 / addkills
1 / actor
33 / ifwasweapon
1670
50052528
29 / {
15 / sound
37 / debris
17 / state
50000852
17 / state
50000736
22 / killit
30 / }
10 / else
50052580
29 / {
17 / state
50027540
24 / ai
50050988
3 / ifrnd
64 / ifoutside
50052576
31 / spawn
1226
30 / }
15 / sound
178
30 / }
10 / else
50052752
29 / {
15 / sound
177
33 / ifwasweapon
3841
50052628
106 / nullop
10 / else
50052652
33 / ifwasweapon
2448
50052652
106 / nullop
10 / else
50052748
29 / {
3 / ifrnd
32 / move
50052684
24 / ai
50051012
10 / else
50052744
3 / ifrnd
32 / move
50052744
9 / ifpdistg
3500
50052744
51 / ifp
16384
50052744
5 / ifcansee
50052744
24 / ai
50051000
30 / }
30 / }
18 / ends
34 / ifaction
50050492
50052796
29 / {
72 / iffloordistl
16 / fall
50052792
24 / ai
50050880
30 / }
10 / else
50052824
46 / ifcount
32 / move
50052824
7 / action
50050492
18 / ends
34 / ifaction
50050432
50052876
29 / {
77 / cactor
4689
7 / action
0 / definelevelname
11 / strength
300
12 / break
30 / }
10 / else
50052956
21 / ifai
50050988
50052956
35 / ifactioncount
7 / action
50052956
29 / {
72 / iffloordistl
8 / ifpdistl
50052932
15 / sound
114
32 / move
50050872
0 / definelevelname
7 / action
50050432
30 / }
18 / ends
46 / ifcount
13 / shoot
50052980
24 / ai
50050880
18 / ends
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
50050880
101 / cstator
257
77 / cactor
4610
4 / enda
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
24 / ai
50050940
101 / cstator
257
77 / cactor
4610
4 / enda
17 / state
50031168
21 / ifai
0 / definelevelname
50053116
29 / {
101 / cstator
257
24 / ai
50050880
30 / }
10 / else
50053160
34 / ifaction
50050432
50053160
29 / {
16 / fall
17 / state
50052828
12 / break
30 / }
10 / else
50053188
21 / ifai
50050940
50053188
17 / state
50052756
10 / else
50053636
29 / {
16 / fall
21 / ifai
50050880
50053224
17 / state
50051024
10 / else
50053252
21 / ifai
50050904
50053252
17 / state
50051024
10 / else
50053300
21 / ifai
50051012
50053300
29 / {
46 / ifcount
8 / ifpdistl
50053296
24 / ai
50050880
30 / }
10 / else
50053328
21 / ifai
50050892
50053328
17 / state
50052960
10 / else
50053356
21 / ifai
50050928
50053356
17 / state
50052040
10 / else
50053384
21 / ifai
50050916
50053384
17 / state
50051648
10 / else
50053412
21 / ifai
50050952
50053412
17 / state
50051796
10 / else
50053440
21 / ifai
50050964
50053440
17 / state
50001848
10 / else
50053468
21 / ifai
50050988
50053468
17 / state
50052828
10 / else
50053632
21 / ifai
50051000
50053632
29 / {
51 / ifp
1024
50053512
24 / ai
50050880
10 / else
50053540
46 / ifcount
26 / ifdead
50053540
24 / ai
50050880
10 / else
50053568
46 / ifcount
25 / addphealth
50053568
13 / shoot
2556
10 / else
50053628
29 / {
46 / ifcount
5 / ifcansee
50053596
106 / nullop
10 / else
50053624
46 / ifcount
4 / enda
50053624
15 / sound
179
30 / }
30 / }
30 / }
6 / ifhitweapon
50053652
17 / state
50052372
18 / ends
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
16 / fall
17 / state
50031232
101 / cstator
256
46 / ifcount
768
50053768
71 / ifrespawn
50053768
29 / {
88 / addkills
-1
31 / spawn
1630
40 / cstat
257
11 / strength
300
24 / ai
50050880
77 / cactor
4610
30 / }
17 / state
50001316
4 / enda
300
0 / definelevelname
0 / definelevelname
0 / definelevelname
21 / ifai
50050976
50053828
29 / {
17 / state
50001548
12 / break
30 / }
16 / fall
34 / ifaction
0 / definelevelname
50053880
29 / {
101 / cstator
257
99 / sizeat
40 / cstat
40 / cstat
24 / ai
50050892
30 / }
17 / state
50053072
4 / enda
