[ A ]
Sets the animation speed of the current tile. Press the [ + ] and [ - ] keys to
change the speed of animation. There are 16 speeds to cycle through, and
once you have selected the speed you want, press [ ENTER ].
[ C ]
Change all the pixels on the tile,
having the same color under the cursor, to the color currently selected.
[ F ]
Flood fill a region with the selected
color, and with the current color as a boundary.
[ G ]
Go to a tile by typing in the tile's number.
[ J ]
Randomly plots dots of current color over any pixels having the same color as the color under the cursor.
[ M ]
Back up a tile into a temporary memory buffer.
[ N ]
Name a tile. Naming the tile changes
the #define statement in NAMES.H. Use this to make names for sprites you
wish to find quickly (i.e. - the name of the sprite you want to use
might be CANDYBAR).
[ O ]
Optimize the size of an individual
piece of artwork. Use this for tiles with invisible pixels on the sides.
[ P ]
Restore the tile in the temporary memory buffer. [ M ] sets the tile to be backed up.
[ R ]
Rotate the tile in a specified direction.
[ ALT ]+[ R ]
Generate a tile frequency report by scanning all the maps in the directory. Use in "V" mode only!
[ S ]
Resize a tile. The X and Y sizes can be any unsigned short integer. X sizes range from 0 to 1024 and Y sizes from 0 to 240.
[ T ]
Turn drawing trail on or off.
[ U ]
Use this key to import a section of either a .BMP, .PCX, or .GIF file. The following keys are used with this keystroke:
- [ ENTER ] - Convert the image that is inside the rectangular selection window to the BUILD palette.
- [ SPACE ] - Convert the image that is inside the rectangular selection window without changing the palette.
- [
P ] - When selecting the parts of the picture you want to use, and you
press [ P ], the palette of the current picture will become the palette
used by BUILD.
[ ALT ]+[ U ] Re-grabs the artwork from
the original pictures, according to what the CAPFIL.TXT file says.
Pressing [ ALT ]+[ U ] in the main screen will re-grab everything. If
you press it in "V" mode, first select the boundaries with the [ 1 ]
and [ 2 ] keys.
[ V ]
View and select a tile to edit. The following keys can be used with this keystroke:
- [ SPACE ] - To swap 2 tiles simply press [ SPACE ] on the first tile, the press [ SPACE ] on the second.
- [
1,2,3 ] - To move a group of tiles to a new location in the current
.ART file, press [ 1 ] on the first tile in the group, [ 2 ] on the
last tile, and [ 3 ] at the place where you want to move the files.
[ 1 ]
Mark the first portion of a tile you wish to copy.
[ 2 ]
Mark the other portion of a tile you wish to copy.
[ 3 ]
Paste the portion of a tile that you copied onto another tile.
[ 4 ]
Flip the copied portion x-wise.
[ 5 ]
Flip the copied portion y-wise.
[ - ]
Change the animation setting. To change the setting, press [ - ] when
the animation value is 0. There are four different types of animation.
Here is an example of each:
- NoAnm=4 sequence: 0,0,0,0,0,0,0,0,0,0,0,... (no animation)
- Oscis=4 sequence: 0,1,2,3,2,1,0,1,2,3,2,... (oscillate)
- AnmFD=4 sequence: 0,1,2,3,0,1,2,3,0,1,2,... (forwards)
- AnmBK=4 sequence: 0,3,2,1,0,3,2,1,0,3,2,... (backwards)
[ + ]
See [ - ].
[ DELETE ]
Short cut key. Sets both the X and Y sizes to 0 (thus deleting the tile).
[ PGUP ]
Select a tile to edit (scrolls through all the tiles).
[ PGDN ]
See [ PGUP ].
[ ~ ]
Centers a sprite. Use the arrow keys to center the sprite. This key is right above the TAB key.
[ F12 ]
Screen shot. Saves the current as a *.BMP file.
[ ESC ]
Quits.
[ ARROW KEYS ] or [ MOUSE ]
Moves the cursor.
[ SHIFT ]+[ ARROWS ]
Changes the current color.
[ SPACE ]
Plots a pixel under the cursor with the selected color.
[ TAB ]
Select the color under the cursor.
[ BACKSPACE ]
Set the color to 255, which is the transparency color.
[ ; ]
3-Dimentionalize an image.
[ ' ]
3-Dimentionalixes the image the opposite way of [ ; ].
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