// Polymer Light Disabler // A CON Module // by Hendricks266 // To use, add the following to your command line: -mx disable_polymer_lights.con // To fully eliminate all Polymer lights, maphack lighting must be disabled. gamevar disable_light_temp 0 0 // disable hardcoded Polymer dynamic lighting muzzle flashes gamevar WEAPON0_FLASHCOLOR 0 1 gamevar WEAPON1_FLASHCOLOR 0 1 gamevar WEAPON2_FLASHCOLOR 0 1 gamevar WEAPON3_FLASHCOLOR 0 1 gamevar WEAPON4_FLASHCOLOR 0 1 gamevar WEAPON5_FLASHCOLOR 0 1 gamevar WEAPON6_FLASHCOLOR 0 1 gamevar WEAPON7_FLASHCOLOR 0 1 gamevar WEAPON8_FLASHCOLOR 0 1 gamevar WEAPON9_FLASHCOLOR 0 1 gamevar WEAPON10_FLASHCOLOR 0 1 gamevar WEAPON11_FLASHCOLOR 0 1 // disable hardcoded sprite-linked Polymer lights onevent EVENT_GAME getactor[THISACTOR].htflags disable_light_temp orvar disable_light_temp 256 setactor[THISACTOR].htflags disable_light_temp endevent // disable SE-based lights placed in maps onevent EVENT_LOADACTOR ifactor SECTOREFFECTOR { getactor[THISACTOR].lotag disable_light_temp ifvare disable_light_temp 49 killit // point light ifvare disable_light_temp 50 killit // spotlight } endevent