// MAXIMUM NUMBER OF SOUNDS: 450 ( 0-449 ) /* -------------------------------------------------------------------------------- ABOUT CHANGING SOUND FX The sound fx section follows this explanation. 1. The program expects to find any sound file that is in a .VOC or .WAV file format. 2. You can either change the VOC name listed below to match your new sound, or you can rename your file to match the name here. 3. New sound files should be added to the game directory. Though all sound files shipped with the game are included inside the .GRP file, the program will know if there are sound files outside the .GRP file, and will use them instead. 4. The numbers that are to the right of the sound file name are technical parameters which will not be explained here, except as follows... - The first 2 numbers define a random pitch variation range. They can be positive or negative numbers. - The 3rd number is a priority flag. - The 4th number is a bit parsed set of technical variables that identify the type of sound it is in the game. - The 5th number is volume adjustment. 5. Duke may have up to 400 total sound definitions. -------------------------------------------------------------------------------- */ // ***************************************** // ACTOR SOUNDS // ***************************************** // BIT 0 (1) Repeat // BIT 1 (2) MUSICANDSFX (used for) // BIT 2 (4) A Duke Voice // BIT 3 (8) Par. Lockout // BIT 4 (16) Glob. Heard (sndist = 0)