MAXIMUM NUMBER OF SOUNDS: 2560 ( 0-2559 ) ----------------------------------------------------------------------------------- ABOUT CHANGING SOUND EFFECTS The sound effects section follows this explanation. The program expects to find any sound file that is in one of the following formats: .VOC - Creative Voice .WAV - 8-bit unsigned mono wave .OGG - OGG Vorbis The numbers that are to the right of the sound file name are technical parameters. #1 - The first 2 numbers define a random pitch variation range. #2 They can be positive or negative numbers. #3 - The 3rd number is a priority flag. #4 - The 4th number is a technical bitfield. See below. #5 - The 5th number is a volume adjustment. It can be positive or negative. ----------------------------------------------------------------------------------- Sound Definition Bitfield Add the numbers in (parentheses) to calculate your sound's bitfield value. Bit #0 (1) The sound repeats if continually played. Bit #1 (2) The sound is an ambient effect. Disabling ambience in the menu will mute this sound. Bit #2 (4) The sound is a player voice. Disabling "Duke Talk" in the menu will mute this sound. Bit #3 (8) The sound contains offensive content. Disabling "Adult Mode" or enabling the parental lock in the menu will mute this sound. Bit #4 (16) The sound will always be heard from anywhere in the level. (sndist = 0) Bit #7 (128) The sound is used in Duke-Tag.