define KICK_HIT 0 // Select define PISTOL_RICOCHET 1 // Open define PISTOL_BODYHIT 2 // null? define PISTOL_FIRE 3 // Open define INSERT_CLIP 5 // null? define CHAINGUN_FIRE 6 // Open define RPG_SHOOT 7 // Open define RPG_EXPLODE 9 // Open define PIPEBOMB_BOUNCE 13 // Open define PIPEBOMB_EXPLODE 14 // null? define LASERTRIP_EXPLODE 17 // Open define DUKE_GRUNT 38 // Open define SQUISHED 69 // Open define DUKE_GETWEAPON2 107 // Enter define SHOTGUN_FIRE 109 // Open define BOS1_WALK 156 // Open define THUD 158 // Open define BONUS_SPEECH1 195 // Enter define BONUS_SPEECH2 196 // Enter define BONUS_SPEECH3 197 // Enter define DUKE_LAND_HURT 200 // Open define DUKE_GET 210 // Open define NITEVISION_ONOFF 213 // Open define DUKE_CRACK_FIRST 215 // null? define SELECT_WEAPON 219 // null? define JIBBED_ACTOR5 226 // Enter define JIBBED_ACTOR6 227 // Enter define EXITMENUSOUND 243 // Close define FLY_BY 244 // null? define SHRINKER_HIT 246 // Open define INTO_MENU 248 // Open